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nicemoreoften

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Everything posted by nicemoreoften

  1. I don't see why this is much of a problem considering it is a three second fix for anyone with APC access.
  2. I think this would make the Agent Card pretty useless except for its access features, as now one of its main uses would be gone.
  3. While you're at it, can you give a malf's borgs AOOC?
  4. Was just in a round with the entirety of Security mobbing a wizard with boot knives. Why do these exist?
  5. give me my rainbow overlay back
  6. https://byond.aurorastation.org/ccia/generalnotice
  7. then he died
  8. Emag should allow you to crash into things like a mech and be able to destroy anything on you.
  9. With the new changes, the minimum is now 21 to not die instead of 18. However, 18 is still the first red bar number while yellow is not breathable as it was before.
  10. Humans: - Be every job. - You can sprint the longest. - Language xeno scum don't know.
  11. Currently, the only method of reaching Bluespace 6 is outside materials (traitor, ERT, etc.) or killing a random event combat drone and getting lucky. (Please disregard if this has changed since last I played.)
  12. First off, I suggest adding (real) insulated gloves, multitools, and non-basic welders.
  13. I set up the derelict construction drone fabricator and added solars.
  14. Who said they were antagonists?
  15. ghosts that are not made antagonists should not be able to kill, monkify, and/or gib people
  16. Pretty sure you only get 10 if not mentioned as a suspicious person by name.
  17. Traitors only have a chance to get 12, they can also get 10.
  18. Pyro is an excellent roleplayer and has interesting characters. I'd enjoy seeing them as a Head.
  19. what hardsuits do the other races have? also, unathi is the only one with their hardsuit available to crew without adminbuse
  20. Why are announcements more important than anything else? All OOC things are done through admin announcements, and I say just make it required to adminhelp before comms sabotage at all or to not make it adminhelp required to sabotage.
  21. Don't really support this as I've seen great things come out of these modes, but I think adding a youth timer (such as those for heist and merc) for cult/rev could go a long way. Edit: Here are my thoughts on the mentioned gamemodes. Heist: Can be done well. I actually agree that there's a bit too much of a focus on robusting, because they get some of the best gear for killing (you can attack while cloaked, whyyyyyy) but not the best gear for stealing things (ONE BACKPACK?) Mercenary: While mechanically they are much stronger than the heisters, they have the disadvantage of being instantly noticed as hostiles due to their military gear. Has improved since "nuclear emergency" and the addition of contracts and the antag contest, allowing more than "kill everyone". Cult: The problem with this, I think, is that many people don't enjoy playing cult and just resist every conversion attempt. This results in a forcecult (bad) or a murderbone (worse) cult.
  22. Nope, they did not, Bay and Polaris still have them, and they even added species restrictions to it before we did. Slow-down can be reduced by toggling chestpiece and hyperzine, so not that big of an issue. Less EMP resistant is soo situational I don't consider it a playing factor. Vision reduction is annoying, but is it that big of a debuff that accounts for the absolutely insane protection values? All hardsuits have vision restriction when offline, though. Also, as a traitor, you can get modules for it. Or as a robotist. So I don't consider it not having modules a debuff either. In space, you go pretty much the same speed as some engie walking along the wall with magboots. The slowdown is also in effect, though less so, on the other suits, and vision is very situational given that the helm and visor can be toggled when not in space and in space you don't have the movespeed restriction and the EMP will have already disabled most energy weapons.
  23. Remember, this is the NT breacher. The real breacher is around 90 and is much more OP. I say we should nerf the NT breacher as it outclasses pretty much all the hardsuits in combat. (I believe the humans have a second exclusive CC hardsuit that might be better than NT breacher? Don't know stats on that.)
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