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Tainavaa

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Everything posted by Tainavaa

  1. I'm going to argue it was powergaming, if not metagaming as well, by virtue of Skull's post. He's right. If they were deemed a threat, they wouldn't have been taken so jokingly and were they an actual threat they wouldn't be taken out so easily. In fact, if they were considered a real threat, the officer being talked to would likely have a weapon out and would have already made an attempt at neutralizing/detaining said 'hostiles'. But he wasn't. On given information, we can only come to the conclusion that they were not dangerous. In fact, this brings me back to the Astrodia round where, I believe, Jackboot was once again, a nuclear operative. By Central Command's notification and approval, the nukes took control of the mining station aboard the asteroid and accepted employees - once again - with Central Command's consent. A scientist of some sort comes by later with a Ripley with the intent of murdering the operators on the grounds that they are 'hostile'. Did anything happen prior to give them the idea that they were hostile? No. I was observing that whole round, and everything was done legally and business-like. That's something I like to call 'metagaming'. Which, given what Skull said, is a similar situation here. Metagaming. And by the nature of the operation, one man against all odds? Shots fired without a confirmation of threat, and only the idea that they might be? Unarmed individuals, with no protection of their own? At the very least, that's ganking. So no matter what light you put it in, "It's not powergaming!" Well, I disagree. But if it's not powergaming, it is at the very least, ganking. Based on what I'm seeing in this situation, three very evident possibilities are presented here. Metagaming Powergaming Ganking
  2. I didn't plan on posting in this thread, but I feel my input might be worth something now. Command isn't better than everyone else, but they should be set to a higher standard than the average player, at least when playing command. I personally see nothing wrong with the name or accent. I think it's funny, I don't care about the possible reference. However, normal security shenanigans? Absolutely not. The most similar case I've seen was Operation: Legion Swarm, where the ENTIRETY OF SECURITY, ERT, AND TWO SECURITY CYBORGS jumped into a teleporter leading to the nuke's ship (Actually I'm pretty certain this was a round where Jackboot was a nuke) and neutralized all hostiles. The odds of losing were close to none, and it was a sound tactical decision that seemed like it would catch them completely off guard. This is different. This is a one-man army thing here, and frankly I agree with Jackboot, this is a blatant example of powergaming. This isn't the first time Direwolf has had this sort of behavior either. I seem to remember a malfunction round where they, as captain, heard the AI say something weird, and jumped to carding the AI. Their course of action, then, was that they grabbed the intelicard and waltzed right into the AI's core under taser fire to card it. Walked right in getting tased, got up, walked a few more steps before getting tased again, rinsed, and repeated until the the AI was successfully carded. This is also clearly a case of powergaming. I believe that their whitelist should be stripped for the reasons Jackboot outlined.
  3. I'm going off of the logic of today, where experimentation on a sentient being without extensive review and thorough investigation and approval on specified individuals, by specified individuals could easily mean a lawsuit and likely people in prison. If it's experimentation, I can only assume that it's experimental and the extent of dangers is unknown. Which is one of the reasons it would be classified as "experimental". If the value of a human life has significantly decreased to the status of "Meh, so what?" and the company can give no legal fucks about it, then this lore is much more dystopian than I realized. And that's fine, I just had an incorrect view on the lore in that case. If that's the case then I'd also like a lore dev to say so. In regards to CMO trying to assert authority of a research section; still thanking whatever gods may be. Thank you, gods, for granting me the free will to not play research director. You're the best.
  4. I've seen a geneticist get charged with grand theft i.e. stealing genetic research. A very silly charge, but I guess technically if you squint your eyes and believe, it could be considered grand theft. Basically it's intellectual property in that regard. You could easily get them on exceeding official powers without authorization, as self testing is a big no-no everywhere, ever. It's a huge liability to the company should something bad happen to the test subject and they decide "I want money". On the meta level, nobody gives a fuck and everybody knows that's not gonna happen. But that's one form of metagaming. Lorewise, that is an immediate grounds for firing. Like, no ifs, ands, or buts. That geneticist is OUTTA there right quick. However, I don't care enough to go through the "Nothing bad's gonna happen, I'm an expert!" meta bullshit people try to pull. It's experimental, there are no guarantees and only EVERYTHING could go wrong with genetic experimentation. Mechanically anything that happens is easily reversible and an annoyance at best. I'm just thankful to whatever gods may be that I dont play research director.
  5. Darkest Dungeon's pretty awesome.
  6. These aren't astronauts. Astronauts from NASA wear their jumpsuits, but not by necessity. While nuclear operators are EVA trained, they're not astronauts. They're paramilitaries with EVA capability. It looks terrible Not all operators are always EVA The design shoehorns playstyle It looks terrible Why do they wear jumpsuits, at that? Is it necessary? And are astronauts really going to be barging into a state of the art station with SMG's for a 'ground' operation?
  7. I think that jumpsuit is terrible. You're right, it is about gear that works. How many soldiers, mercenaries, or paramilitaries do you see wearing jumpsuits? I swear to god if you say pilots, I'm going to smack you.
  8. Tainavaa

    Glowsticks

    Correction, I was putting words in Skull's mouth. I thought he said that somewhere. I was wrong.
  9. Tainavaa

    Glowsticks

    At that point then we're just replacing flares.
  10. Tainavaa

    Glowsticks

    It's a naturally rapid reaction. You literally can not slow down the reaction unless you make it intermittent and therefore more akin to strobe lights. Then there is also the issue of temperature. Not to mention that is one extremely volatile chemlight.
  11. Tainavaa

    Glowsticks

    That sounds like a very rapid reaction, though. And one that produces a lot of heat. The light from that comes from that reaction comes from having a super high temperature. The chemlight lights glow within the visible spectrum at a much cooler, much more humane temperature.
  12. Tainavaa

    Glowsticks

    But all glowsticks - otherwise known as chemlights - are, are chemical lights. It's a luminous chemical. Chemlights aren't so much technology as they are just chemistry. I say we have them how I described them in OOC. Chemlights can be seen in the dark, but do not illuminate anything; not even the tile they're on. Or better yet, if you want to give yourself a headache. The chemlight lights itself and one other item/person/object in the tile they're on. I don't know how the lighting system works, and I don't know if you can do that with it. But I think that'd be cool and have a touch of realism to it.
  13. Chonsey. Chauncey. Whatever. I just really want it named this.
  14. Some terrible things happened recently. I can tell, because this two-page thread turned into a six-page thread overnight. "I DON'T LIKE THING. STOP IT." I don't understand.
  15. We don't talk about that anymore. Those were dark times.
  16. I REALLY think it should be renamed to Chonsey. I have a very firm belief in it and I know it to be true. It should be renamed to Chonsey. It has that pirate feel to it.
  17. Aside from the metafriendships that Invy is talking about (which I myself find annoying), I'm going to say what I've been saying for a while. And this is basically a reflection of what Rechkalov just said. You can't change people. People only change when they want to change. We can't have nice things because people don't want nice things, is basically what I'm saying here.
  18. My suggestion is serious, too. I really think a parrot - particularly named Chonsey - would be both hilarious because of the name, and much more captain-y than a fox.
  19. I wish I had more to say on peoples characters. While there's much more depth to peoples' characters than meets the eye, I don't think about them or try to reflect too hard on them because that's dumb. I'll try anyway. Haruspex Winston Carton Vira De Santos All in all, as I interact with peoples characters more I'm discovering more depth to them. Some of it good, some of it bad, some of it neither good nor bad and is more for the interpretation of the player to decide if it's good or bad for them. With that; Tina Kaekel. And TruLemAI, for those that know it. I know there are a few people who like her, I know there are a few people who hate her. I'm really interested in what downright awful and insulting things people want to say about Tina, if they do.
  20. The reason for Delta's whitelist strip previously to my understanding is the arrogance he displayed OOC. I myself haven't seen him do something ban-worthy as an antag or head but it was done as a gesture to humble him, as he actively displayed an overt elitist point of view and that facilitated questionable IC behavior. Which, I have to admit, is understandable. I personally haven't seen Delta do anything inherently worthy of a whitelist strip, and while once they pissed me off by having someone else do my job as a chemist a few months ago, I spoke to him in private about it and haven't had an issue with him since. Naturally, I have no issue with this re-application. I don't know what can be said about the elitist mentality since. I haven't seen him display a particularly elitist mentality; while sometimes questionable, not overtly elitist.
  21. I say we give it a captain-y pet, too. Something like a parrot. Chonsey the Parrot
  22. Tainavaa

    Map talk

    Turn this door into a counter and windoor. The officers don't have access and I prefer to set things on a counter to conveniently give them things rather than throwing it on the floor or handing it to them invidually. That takes too much time, and officers can go around if they're being let in the armory. It's generally awkward, I think.
  23. Keep in mind that this is appealing to the non-roleplay crowd. That means there will be so many chucklefucks and griefers in our future that don't even WANT to roleplay. In fact, they probably won't even understand the premise of roleplaying and will wonder why you wouldn't just walk around in the captain's armor and harmbatonning anyone you think might be an antagonist. They literally would not be able to grasp why you wouldn't do that. They'll have absolutely no concept of roleplay! It's going to be awful. PREPARE.
  24. Even then it'd be perfectly reasonable, given the lack of a head of staff to allow it, to just let them serve drinks regardless. There's no security breach. There's no internal conflict being made from it. Just, let them. God damn. Same goes for contraband. Is it nonstandard? Sure. But does it pose a risk to the station or the crew anymore than what they already have access to, such as anything in a toolbox? That's when you have to rethink whether it's something that's worth enforcing or not. If it's not then just, let them be. Its not hurting anyone nor will it likely hurt anyone.
  25. The tracking implant I can see. However having an officer escort them would probably just he very impractical. So I guess there's at least one more option.
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