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K0NFL1QT

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Everything posted by K0NFL1QT

  1. Can't people just PDA the shrink for advice? It'd be great if the Psychologists office wasn't crammed in the back of medbay, but instead placed somewhere public where people can walk in and have a chat.
  2. K0NFL1QT

    Holobooks

    I've not spent much time in the library, but it does feel out of place and in need of a redesign. I'd rank it low priority though, and I know a completely new map it in progress so the developer can just take this as suggestions for the new design. Scrap the book shelves, replace them with more visitor terminals and call it the 'Info-Storage'. Allow the terminals to accept papers to add to their accessible database, maybe even with ID swiping to classify documents It'd be great if the place came pre-stocked with some 'books', like all the training manuals splashed around the map, or some information on the races and creatures you may encounter, like slimes. Not too much, just things that are likely written up elsewhere and copy/pasted. Very vague information on known Xenos could be added as well, but restricted.
  3. +1 Forensic Technician is a really cool job that's supremely let down by the workspace allotted. I played F-Tech a few times and I admit to enjoying it. I really like how the old Detective Analyser was tossed to allow investigations to be split into two separate, viable jobs. That said, it's such a hassle to get sorted and stay atop the workload. The lab takes like fifteen minutes to set up even at the start of the shift. I take every available box and empty the contents into an individual pile, with a swab box and a slide box placed in that north-west corner by the analysis machine to store relevant samples. Used swabs go in their box and slides go in theirs. At first I struggled with the shortage of slides, before I realized you can remove samples from them and allow that slide to be re-used. For any investigations under way I try and pile all the evidence together onto one tile on the table, but that gets messy if there's murder weapons involved too. During the course of an F-Techs shift you will take a lot of samples and take a lot of fingerprint cards, and only a few of them will provide results. This gives you a lot of non-recyclable samples and cards of no-use, with no way of disposing of them and frankly inadequate storage area to place them without dedicating one of your private evidence lockers to useless crap. A swab-incinerator would be amazing and fingerprint cards need to be treated as paper, or something, so they can go into folders or into the drawer. The evidence storage could do with being a little bigger with a few more lockers. Put a noticeboard in there so people can pin paper to it that will inform officers and investigators which locker is relevant to what case.
  4. I could go either way with this right now and not mind, though I think as a player I can definitely handle the responsibility. Sarah might be the wrong character to use in the application, though. I'm actually having fun with the character, and I think she too much enjoys being the one on patrol, making arrests, interacting with the crew and shooting spacefish. The problem is then getting a sucky Head, or no Head at all and having an antagging Head block any requests and such. I think the Head position would better suit a more experienced character whose time on the frontline is behind them. Is it too late to rewrite? I can move what I've written for Sarah into some sort of biography thread instead.
  5. Thanks for the reply. You may have misunderstood, or I may have poorly elaborated, but I'll try to clarify. She wasn't 'engineered to perfection', just a little better than leaving the the gene selection to total chance by removing some obvious genetic traits that would be a hindrance and selecting in favor of physical and metal capability. And it may have seemed like I over emphasized her skill while trying to make the story brief by not constantly updating the backstory with ages. When she started her martial arts training, she got rolled a lot by the fighters who knew what they were doing. That's how it is when you start anything, but in a fight if it's 2 people of equal skill then it's likely the fittest who will prevail through sheer grit/a better working body. Hence, fighters with more experience were able to overcome the advantage she had over people at the same skill level. When she started figuring it out she was able to punch above her weight, or whatever the term is, by being able to better -use- the potential of her body. That was the point I was trying to make. I envisage the genetic alteration to have put her physically a year or two ahead of the curve when young and expanded her -potential- when matured. She has the capacity for high intelligence, but never explored it. I don't think I said she was perfectly cool and calm in her first real engagement, just that she listened to the orders of her superior and got through it okay. I didn't make up the ship names, they're on the very page you listed under Security Services, FSF. What I called a patrol ship is lasted as a 'patrol vessel' and without clarification on what that meant, I took it that the name was descriptive of its purpose. EDIT:- I got the ship prefixes wrong, my bad. It's NTV Cato, Brooke and Oceanus. Considering the setting is hundreds of years in the future, I'd have figured genetic modification to be a relatively common thing, but I was advised that was rare... not for any IC reason, but just to avoid, and I quote 'people being nine foot tall and having tails'. Overall, what I was trying to do is explore the advantages and drawbacks of being someone genetically engineered to mature a little faster than their peers. You'd stand out as an obvious freak. You'd have a natural edge in physical competition where it's largely down to stamina and muscle growth. You'd be able to deal with slightly more complex mental challenges. Being ahead, you'd look back at those lagging behind and not understand what's wrong with them, rather than realizing you'd been given a head start. This would likely cause alienation. And if you'd grasped the concepts being taught in a lesson, but the lessons aren't advancing at your pace, you'd get bored. Her attention span isn't lower than anyone elses, she was just already comfortable with the material. And we're talking things that are taught to teenagers in school, stuff that isn't really that complex if you honestly look back at what you were taught. I can tone down or drop the genetic engineering aspect altogether without really affecting the character in play much, but dropping that central theme makes the story essentially 'she did okay, joined NFSF and did okay, ended up at most modern research facility because Nanotrasen don't select for good employees'.
  6. BYOND key: K0NFL1QT Character names: Sarah Scott, Hope Whytestar, NG-X How long have you been playing on Aurora?: About a week, but I played another server to learn the mechanics first. Why do you wish to be on the whitelist?: So that I can, as a Head, help make sure a department works the way it should and provide some guidance to new players/characters. I've had a few Captains praise Sarahs conduct when things got chaotic, so I'd like to see if I can get her promoted. For the time being, Head of Security is the only Head position I'm interested in, and I know it's a doozy but I think I can handle it. Why did you come to Aurora?: I tried it when another server was down and, after learning the map and playing here a bit, came to find it more enjoyable and better administrated. Have you read the BS12 wiki on the head roles you plan on playing?: Yes. Please provide well articulated and argumented answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: In essence, roleplay is stepping into the role of another character and making them act like a real person so that, with other characters, we can create immersive and enjoyable stories. I like writing, so I see roleplay as a sort of collaborative writing experience. No characters should be 'too perfect', not only because that make for dull stories and marginalises the need for other characters, but generally makes for unbelievable characters which can end up ruining the immersion of fellow players, and thus the roleplay environment into which you have inserted your character. What do you think the OOC purpose of a Head of Staff is, ingame?: Ingame, a Head of Staff is there to make sure their peons staff do their jobs in a professional, respectable manner, and to provide training for those that need it. This means being capable of performing any role within that department if needed, so you have to completely understand the function and responsibilities of every job you have authority for. It also means responsibility for those you are in charge of. As a Head you are directly responsible for any actions by the staff that have serious negative consequences, and to promote/demote as according to a characters conduct. You are also the point of contact for other Heads when there is an issue against your department, or when there's an issue that requires the input of all Staff leaders. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Well, as a position of authority, you are held to a higher standard of conduct than your peons staff. You have to know how to do the job of anyone on your staff if that job is not occupied, but urgently needed. You have to craft a character that would believably be given that position of authority by Nanotrasen, so sanity, competence and generally appropriate conduct are very important. Also, these positions have the ability to severely impact the round, so for the sake of the other players you have to handle yourself carefully to maintain within the limits of your characters official duty and not overstep your boundaries in a way that actively damages the enjoyment of the rest of the players by missing their entrusted power. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Sarah Scott Character age: 30 Please provide a short biography of this character: - 'Nanotrasen Geneticist' Sarah was born daughter of Jason Scott, engineer, and Elizabeth Drew, officer, after the pair came to romance while serving an assignment together aboard the NMV Defiant in a defensive deployment around Biesel. While neither of her parents were excessively rich, they managed a more-than modest income that covered their expenditures, provided them modest but modern housing, with excess earnings earnings wisely saved. Most couples inevitably seek to reproduce and form a 'complete' family of their own so, when it came time that both Jason and Elizabeth were ready for a child, they considered their options. Elizabeth was primarily interested in having their child 'genetically enhanced', and although initially reluctant Jason did eventually concede to the benefits. Due to Elizabeths internal position with Nanotrasen she was able to secure the procedure, but not without the usual expense. Along came Sarah; a healthy, happy child, neither spoiled nor deprived, but crafted before birth to achieve a greater potential. She grew faster than her peers, both physically and mentally. She learned fast, and scored well on tests, but was often restless, confrontational and distracted. And when she wasn't being a pain in the ass, she was often found staring out of her class windows with an urge to do more physically intensive activities. Perhaps her 'enhancement' gave her an unfair edge, but the rewards from consistently out-performing her peers in sporting activities just felt so much more satisfying than long periods of isolated study and a returned sheet of paper to confirm memorized facts. So, despite being adequately keen of mind, Sarah was drawn to sports at an early age. However, she found individual sports lacking in challenge, and team-play sports just downright frustrating as one of the most competent players. She drifted from such sports when she discovered the combative arts. Finally, she was truly challenged. First boxing as a child, and then expanding her repertoire of styles as she grew and matured. Often, she found herself excelling past her peers as before, only to be pitted in sparring sessions with partners older, stronger and far more skilled than she was. Finally, she learned what is was to be defeated, over and over again, with such apparent ease. This was when she was twelve, and marked the start of Sarah truly flourishing to potential. Sarahs demeanor was tempered with discipline and her reckless behavior was slowly reigned in. This allowed for greater focus even in academic classes, though she put in only as much effort as was required to achieve a sufficiently high grade. In her mind she was usually consumed by the sting of a memory, working constantly over; 'how did he pull that kick off?', 'how did she toss me so easily?', 'how was he able to break my lock?' - the taste of regular defeat spurred a desire for victory. Not like the easy victories of her youth, her victories were becoming increasingly harder to obtain. She'd be unable to overcome highly ranked members of her clubs for months, or even years at a time, before something she picked up from another style gave rise to a new understanding that finally let her turn the tables. As her teenage years rolled by she grew into a machine of personal combat. Taekwondo, Jiu Jitsu, Muay Thai, these were her favored, rounding out her abilities as a flexible, multi-limb striker and grappler. However, for all her achievements, she never really connected with her peers. A lot of them were either too jealous or intimidated to approach her. The few that tried regardless were usually just brushed off as Sarah went about her day. She became something of a pariah in school, largely through her own dissociation. Strangely enough, the people she considered most as friends were her martial instructors and fellow students, even, or especially, those who she just couldn't outfight, no matter how hard she trained or how cleverly she thought she was fighting. Sarah passed out of schooling with high grades, both academically and martially, but hadn't truly given much thought as to her next step. Her mother, now retired, encouraged her to join the Nanotrasen Corporate Navy and follow in her footsteps as a military officer, but the thought of spending her life behind a desk piled high with paperwork just bored Sarah to even contemplate. She found the idea of traveling the cosmos alluring enough though, and Nanotrasen was not only the largest and most powerful employer in the area, but was consistently expanding its operations and hiring. Sarah wanted a more... thrilling life, than that. She chose the Fleet Security Force, instead. Sarah signed up and shipped out without looking back. Once more she found herself among peers that were, in comparison, lacking. Her first deployment was a quiet one as a cadet on NSS Cato, a transport vessel largely responsible for ferrying supplies to otherwise fully equipped battle-cruisers. There was one instance of a raid in which crew were killed in a firefight - Sarah was one of the officers who assisted in the defense, but pretty much just did as she was ordered and didn't do anything stupid. She was quickly promoted and re-assigned to the NSS Brooke, a station that actively patrolled for trouble. Now combat was a rare, but expected part of daily life on the station, with Sarah again proving both her loyalty, competence and calm head under extreme duress. Proving herself reliable and capable, Sarah started to get assignments to the NSS Oceanus on escort duty for the same battle-cruisers she helped to supply early in her career, only now she was to assist the cruisers with protection rather than supply. She has spent the last year and a half either with the Oceanus or back on the Brooke, depending on the nature of their missions and the decisions of her superiors. Sarahs record of infractions is relatively small, consisting of only a few verbal arguments with fellow crew. Any instances of violence against her workmates that were not considered part of her duty were proven to be in defense of herself, or others, executed swiftly and with minimum force. Her exemplary service record lead to a sudden deployment upon one of the latest and best equipped research stations, the NSS Aurora, to help ensure that 'important corporate assets are secure'. The Nanotrasen higher-ups are even considering her elevation to a fully responsible Head of Staff, despite being a little younger than they would usually select from. What do you like about this character?: I like her dedication and vigilance. She's committed to putting herself in harms way to protect others and is responsible for single-handedly saving several lives, even in her short time on Aurora. She's physically strong and sharp of mind, but doesn't have the sheer depth of knowledge that veteran specialists have so there's no danger of her suddenly knowing how to perform surgery or knowing how to set up the engine. What do you dislike about this character?: She's secretly a danger junkie, so is all too willing to jump into danger if she thinks she can come out on top (although she's perfectly content during calm shifts; it means no-one dies and everyone goes home with their paychecks!). Also, she can be pretty dismissive of others in a personal manner, outside of what her duties require. Also, she swears. She's trying to get it under control, but stressful situations can bring it out. She's very over confident, which can lead her to rush into situations unprepared. Do you think this character is fit to be a Head of Staff? (Please note that Head characters must be over 30, unless given special clearance): Yes. Hence this application. Why?: I know she's two years under the regular limit, but she's highly competent, corporate loyal, experienced in Security duties, lacking any sign of mental instability... and most of all, she wants Security to become a department that's grudgingly respected, instead of generally loathed and abused. How would you rate your own roleplaying?: I'd rate myself quite highly, but then I'm obviously biased. I have been roleplaying for years, with many different characters of various races and disposition, in many different settings. Right now, I'm loving the Dangerous Space Station RP. I'm literate and descriptive when I'm in the mood, able to enunciate subtle nuances of action or emotion when I'm in the flow. I do make the occasional spelling error and mis-channel, but I'm only human. Most importantly, I'm not out to be the one woman star of the show. This is about making enjoyable shifts for everyone; Security has its' place and time to be badass, and it's not 'always'. Extra notes: I spent a while pouring over lore from the old forum, before getting linked the new wiki. I tweaked some outdated parts of the backstory to fit what I could piece together from the new wiki. Anything that really doesn't fit, I -can- be convinced to change. I'm also down for more behind the scenes collaboration if that's a thing people do here, as she's a GM'd Nanotrasen employee who was modified by Nanotrasen pre-birth. Could be they permitted it for a reason in mind other than credits, or they've been watching her performance with some possible future plan in mind?
  7. You should probably not 'test' things on an RP server. Everything gets taken seriously. This could have been avoided by spending one minute on a wiki.
  8. And that is why you call someone, be it an engineer, a maintenance bot or an engiborg, to repair the toxins launch test site after bombing it to pieces.
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