
K0NFL1QT
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Everything posted by K0NFL1QT
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KONFL1QT: Head of Department Application
K0NFL1QT replied to K0NFL1QT's topic in Whitelist Applications Archives
Sarah has a lot of HoS qualities, but the delegation of ground duties is something she'll have to learn in game. I call that development -
I'm convinced. +1.
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Did you know the US military once conducted tests believing the LSD can induce psychic powers? That's an organization taking seriously something that on the whole disbelieves as real. All it takes is one person in a position of power to be convinced. And considering how easy it is to summon the nearly unstoppable force that is Nar'Sie, even on board what should be a high-security research station, I don't see how there would be no known record of it before. Either on research stations, military or civilian records from other planets and facilities. As far as I'm aware, there's nothing particularly special about the Aurora that permits its summoning. Now, if it needed the teleport gate or the singulo, that'd be a different matter.
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Your roleplay is good, and PARAGON hasn't acted unbelievably as far as I've seen, so I give my +1. How does Paragon acquire an IPC as an unpaid AI?
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True. But in the case of a digital personality that used to be an assasin, slaving it to laws to protect the crew would probably be the wise decision on NTs part, unless you can reason why it has an unslaved body?
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Also, why IPC over borg?
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+1. Means you don't have to perma-wear a gasmask.
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[Denied] Kane DeWitt - Worn Leather Jacket/Outlands Jacket
K0NFL1QT replied to Kane's topic in Denied Apps
It'd look cool, but slightly unprofessional for Security. Sure beats the Creep Coat though. +1. -
They can only identify a few of them, like the gun and the chameleon projector. They at least know those things are contraband and reason to robust people caught with them. Cultists can walk around with their robes on and their book open, showing off their rune pages openly, and there's nothing Sec can do, and that's fine because it's not a threat Security is trained to understand. This leads to metagaming on both sides. Hence, expanding the Chapel with trained and knowledgeable personnel.
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I think the equivalent of fuel-spewing extinguishers in this case would be taking every available oxygen tank on the station and filling it with plasma instead. You're taking something that was put in for a purpose, oxy tanks or fire extinguishers, and asking for it to be so they can be easily flipped around for opposite and fatal use right when someone might actually need them. It'd probably be hilarious to see once, and then no-one would ever touch extinguishers again. People would burn alive while others watch on in horror, and a single slime would then eat the crew.
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Why does Kane need this? You could transform the Security checkpoint so you can't get in without passing it, and equip it with an implanter and a stock of implants. That way if anyone'sd 'supposed' to be implanted, they can stop in and ask for it there before getting on shift, and it'd make the checkpoint a place worth manning.
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Given the rising method of Cult is now not to commit any actual crimes in the open, this makes it quite hard to stop the inevitable Narsie or three for anyone who doesn't join. This is especially prevalent on rounds that don't have a Captain or Head of Security who can maintain control of the Chain of Command to avoid the entire station becoming subverted and preventing the yet unconverted from actively acting against them. I like the way it's played, it's just hard to deal with. And the moment a Chaplain says 'cultists' they get accused of metagaming. What I propose is thus; Expand the Chapel to its own department and make the Chaplain more akin to a 'Head of Supernatural Defense', with the possibility of underling priests. Like Security being able to identify some Syndicate items, the Chaplain and Priests should be allowed knowledge of cults and cultists, and should be able to identify one on sight of Cult-items, like the robe or the books, without being accused of metagaming. This way, you don't have a single Chaplain faced with the possibility of facing the entire rest of the crew and gives Cult games a good 'loyal vs cult' dynamic, akin to traitor, only instead of Security robusting criminals, it's a battle of good faith and bad faith fought by the holy warriors of each invisible friend religion. Thoughts, ideas and suggestions welcome, both by Cult-lovers and everyone else!
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KONFL1QT: Head of Department Application
K0NFL1QT replied to K0NFL1QT's topic in Whitelist Applications Archives
Based on commendations made by crew, including Captains and Security Heads, aswell as the kind analysis of the background by Erik above, I am re-instating this request in its original form. Yes, Sarah will have to grow into the role of Head if accepted, learning to let officers beneath her respond to calls, but elevating her authority will make her better able to instruct, mold and shape the Security force into something respectable by visibly cracking down on corrupt or poorly performing officers. -
Now with 50% more twitching, drooling and freaking out!
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You could always submit a rave request form and have some controlled, Sec-supervised fun?
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KONFL1QT: Head of Department Application
K0NFL1QT replied to K0NFL1QT's topic in Whitelist Applications Archives
Sarah's no dictator. She lets minor discrepancies slip, depending on the situation and the character of the offender. However, when it's an emergency, she does appreciate people who shut up and do. But if people want to do something other than what she says, that's fine as long as the two don't directly conflict. It's more 'lead, follow or get out of the way', and she will very happily follow orders from any Head she respects, or from a crew member with a better plan. She doesn't put up much with slander and open dissent of NT because everyone who works there at some point chose to sign on, and thus may pepperspray a rev or two who start bombing over paycuts, but it generally takes an action to get her into action. She's not easily drawn into unnecessary conflict by usually loyal, hard working crew. -
KONFL1QT: Head of Department Application
K0NFL1QT replied to K0NFL1QT's topic in Whitelist Applications Archives
Are you sure that was meant to be a minus? Sarah fits all those qualities, aside from perhaps Delegation. She's probably too hands-on for Head of Security, which is probably less about kicking ass and more constantly reigning in manchildren and sociopaths while drowning your Warden in paperwork before he gets bored and hands out guns. But who knows, she might... develop as a character! On a RP server! -
KONFL1QT: Head of Department Application
K0NFL1QT replied to K0NFL1QT's topic in Whitelist Applications Archives
I appreciate not flipping completely, but I saw this coming the moment you logged off after a tirade of insults both against my characters intelligence and my RP, before logging. The borg was not released because of the arguement. The borg had been free for a long time, and could not be stopped because key locations were electrified and the shift lacked the adequate crew or access to really do anything about. SAM, a SecBot, was EMAG'd and had used a laser rifle to assault us but was eventually locked down. A noobie roboticist had been trying to apparently fix it while it was disabled while we discussed possible methods of restoring SAM to a law-synced frame. When the attempt was made to blow SAM was issued, it was instead completely unlocked, removed from the RDs system and free to continue attacking with now absolutely no way to control or stop it. The issue here is that Sarah cuffed the roboticist who was actively fiddling with the borgs insides when it was suddenly re-activated, and the acting captain CMO ordered her released. To Sarah, witnessing the roboticist tinkering with its internals the moment before it was reactivated WAS evidence of guilt, and the orders would have meant releasing the obvious and only suspect. The way absolutely no-one has any idea why SAM was reactivated infers that this was actually due to a bug. But just like any Chain of Command, someone beneath you has a duty to disregard bad judgement calls like 'release the person who just doomed us all and surrendered the station'. Yes, in hindsight and with OOC knowledge, Karis was actually innocent and the CMO was right. But it's not always as clear IC when potentially under fire from a rampaging, laser-blasting killing machine. Props to SAM for not finishing off crew members at every chance he got, though. In the end both Sarah and Crystal died to an electrified door while chasing him. If anyone else involved wants to share their perspectives, please do. -
This thread can be used for non-moderators and admins to report unannounced server downage. Like now. Server is down. EDIT:- It may have been just me, but it's still a good idea to have a player accessible thread for this.
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The grief potential displeases me.
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KONFL1QT: Head of Department Application
K0NFL1QT replied to K0NFL1QT's topic in Whitelist Applications Archives
It took me a couple hours to write that while simultaneously researching the wiki, so I'll try to get to it later when we hit the dead period. -
Having played a borg that was blown with very little cause myself, it's pretty frustrating when it happens. Not that it was Lucy, but just like the Detective with his lethal gun, the killswitch should only be used as a last resort if the borg in question is on a confirmed killspree. Other than that, you should always try to lockdown and recover any borg deemed to be malfunctioning to drag it to a roboticist for a checkup. That's my take anyway.
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Sarah Scott does not trust any chef to make an edible meal and thus depends solely on supplies of beef jerky from the vending machines. Keeping herself fueled with delicious protein ensures she's always ready to respond quickly to a call, and will outrun usually borgs and anyone less nutritionally maintained.