
K0NFL1QT
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Everything posted by K0NFL1QT
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The Politics thread(Insert Trigger warning here)
K0NFL1QT replied to Vittorio Giurifiglio's topic in Off Topic Discussion
Most of us weren't alive to have participated in, or helped prevent, slavery. For us, it's largely a historical debate. Yes, there are still exceptions but it is no longer a globally accepted practice and is now relegated to the darkest and most shady underworld avenues. Don't paint me as defending a history of slavery, by any race. I believe, as I suspect most people alive today do, that's it's an abhorrent and immoral practice that should be utterly stopped. That said, you shouldn't feel ashamed nor responsible or proud of anything you had precisely nothing to do with. Your 'race' for example, is something that you had no input in deciding. You are just the product of two people in a specific geographic area who had sex and reproduced, and through the magic of genetics you resemble them. This whole 'white guilt' thing is just absurd. It'd be like blaming an Austrian child born yesterday for the holocaust. The son is not guilty of the sins of the father, or grandfather as is more likely, and so on and so forth. Racism on the other hand is still a prevalent issue, though far in decline from past prevalence. Racism and slavery are two different concepts that, while often experienced at the same time in the past, are far more commonly experienced separately these days. I think racism is just another of the worlds problems that will fade over time as small minded bigots die off and are replaced by a more accepting populace. If you're not actively racist then you have nothing to feel bad about in that respect. The problem is that as a reaction to past practices, a lot of people have swung into positive discrimination mode, which is just as unacceptable as negative discrimination whether it's in regards to racism, gender or disability. -
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The Politics thread(Insert Trigger warning here)
K0NFL1QT replied to Vittorio Giurifiglio's topic in Off Topic Discussion
Of course not. My point was that slavery wasn't a white-only practice, and thus blaming only whites for slavery is just ill-informed. Yes, whites propagated it massively throughout the world, but then they also stopped it. -
The Politics thread(Insert Trigger warning here)
K0NFL1QT replied to Vittorio Giurifiglio's topic in Off Topic Discussion
Do you even history? Slavery was practiced by just about every civilization, at one time or another. Tribal cultures would, when going to war, either kill the males or enslave them, as well as women and children. This includes native-american indians and africans. Blacks would enslave blacks and sell them to other nations. Yes, whites, being predominantly the most industrious and wealthiest in recent centuries, would buy them to exploit a cheap labor force. But, then they realized it was extremely expensive to keep people against their will, while providing them adequate food, shelter and healthcare, not to mention the fact that slaves tended to work to poorer standards than actual fully recognized employees, and would both rightfully revolt and attempt escape. Capturing escaped slaves alive again was also very costly. Throw in a side helping of the realization of the brutality involved and the immorality of forced enslavement , and bingo... slavery, on the whole, ended. -
I figured out how to get a quick rising knee thrust to the gut and land safely, right at the start. That put most noobs into a flail to avoid the floor.
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[Denied] Kane DeWitt - Worn Leather Jacket/Outlands Jacket
K0NFL1QT replied to Kane's topic in Denied Apps
I don't see a reason to not implement it, so long as the player understands that uniforms are enforced for certain jobs. And I'm sure they know that. However, Kane most often seems to be assigned Assistant, Bartender or Detective. None of which have an enforced dress-code. -
The Politics thread(Insert Trigger warning here)
K0NFL1QT replied to Vittorio Giurifiglio's topic in Off Topic Discussion
People seem to forget that whites ended slavery, as well. -
I had immense fun playing this for a few days, but I just couldn't follow through to mastering it. Some of the videos are hella impressive though.
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I've never seen Blood Writing used well. It's either chucklefucks going 'rekt scrub' or roleplayers who think that spooky blood writing is enough evidence to bust a character over.
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KONFL1QT: Head of Department Application
K0NFL1QT replied to K0NFL1QT's topic in Whitelist Applications Archives
Okay, so, in order to meet the demands of those who have given the time to offer critique, I am increasing Sarahs age by a massive two years in order to meet the NT standard for Heads, putting me in the 'Five Plusses' safezone. This will, however, result in a minor character quirk where she is completely loyal to NT but slightly resentful of being held back for two extra years due to age being apparantly more important than merit in the considerations of NT higher-ups. -
Skrell Whitelist (Demonofthefall)
K0NFL1QT replied to Demonofthefall's topic in Whitelist Applications Archives
Two questions; 1. Is it wet? 2. How would it handle itself in an emergency situation considering, at least what I know of the race, they are total pacifists? -
Server's down, after an apparently failed restart.
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Quoting myself for truth. But yeah, you can either make the skills count for something so that civilian characters simply CAN'T overpower militant characters, or you can make enforcing fear rp a massive headache for mods and admins.
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So, we got gifs and funny pictures... how about we start acting like it's not 2000 any more and start using those moving pictures with sound? A day in the life of Sec;
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KONFL1QT: Head of Department Application
K0NFL1QT replied to K0NFL1QT's topic in Whitelist Applications Archives
David showed her everything she needs to know. Shout loud, move quick, and if in doubt, busted knees don't let criminal scum escape very well. -
If we're putting in safeties, we might aswell make them DNA encoded so that anyone who disarms you for your taser, stunrod, revolver, whatever, gets their arm blown off for trying to use it. I mean, 2546, right?
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Wouldn't it just take some bio-regen paste, or whatever it is that medbay usually puts on burns? And doesn't the medbay have the facilities to do the surgery for him? I mean, if you want to play a character with a disfigurement that's fine, but they have to be actively refusing treatment for it to be believable.
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KONFL1QT: Head of Department Application
K0NFL1QT replied to K0NFL1QT's topic in Whitelist Applications Archives
To recap; I have four +1s and one -1. -
With you there. My last nuke as an op, I got on board and stashed everything then proceeded to act like an assistant, despite not being on the manifest. I even spent a time getting lung surgery by Phoebe. I laid low while a manhunt started for non-manifest crew. Waited for the right moment, then rushed the Caps Office with an Emag and got the hell out. My heart was pumping the whole time and I had to spend half the round hiding in dark corners in maintenance tunnels. But Cult is different. You start off on the station, on the manifest, and you already blend in with the crew down to having access and functional IDs. I don't know exactly how many there are at round start, but a calm, quiet cult seems to end up with the majority of the crew by the end of the round. The number of cultists is not limited in any way, except for those with loyalty implants, and to start handing out loyalty implants in defense of cult is currently 'metagaming'. Unless they start killing people, there is literally nothing Sec can do. You can stand in the middle of the Sec lobby and convert everyone who walks past and it's not a crime. And that's fine. It's great. Not in their job description. But one lone Chaplain either has to convince Atheist Captains and SecHeads that Nar'Three is coming, without metagaming, or he eventually gets mobbed by cultists and dismembered. The 'meta' is just weighted too much in the Cults favor.
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There's a dozen in the officers break room and none of them ever uses them. You should be able to order a bunch in a Stationary crate though, if more are needed.
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This is why Disarm shouldn't push over, and your level of Combat Skill should have some impact on weapon effectiveness. Untrained in Weapon Expertise? Congrats, you now fumble flashbangs and can't hit shit with a gun unless it's right in front of you. Untrained at Close Combat? Well, now trying to Disarm someone more skilled gets YOU pushed/disarmed. You get admin-boinked if you, as Security, start fixing windows or performing Surgery. Likewise, showing combat-competance if you're not Security should carry the same level of scrutiny and discouragement. However, people know how the mechanics work and will use that to steal an advantage in a life-or-death situation, usually while someone is typing, instead of submitting to the terrorist with a gun at your head who would shoot you dead for so much as stepping too close.
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Quotes for truth. But, unless it's the dead hour, there's usually some OOC idiot doing stupid shit when they aren't an antag no matter what the round is. Secret just adds better motivation for people to be causing mayhem, instead of mere chucklefuckism. People who get antag slots are far less likely to SSD the moment they get caught. The main conflict with the interest in different game modes is that different departments excel under different circumstances. On long extended rounds, there may be a lot of Security sitting around with no-one to bust. Which is, technically, good. Nobody causing explosions means there's nothing for Engineering to fix, but at least they can still decide to do some building somewhere. No-one getting attacked, or causing accidents means there's no-one for Medical to treat. Science does its' own thing no matter what. They might be Researching weapons, blowing up the Toxins Test Site and Arrivals, or they might be playing around in Telescience, looting the Vault exploring off station. On the other hand, quiet rounds usually means there's a lot of people in the bar, making work, and Roleplay, for the Bartender, Chef, Botanist, or perhaps even the Chaplain if someone wants to get into a moral, philosophical or theological debate. Some characters are less social and are designed to keep the station safe in action situations, while other characters have deep personalities and back stories that have time to be slowly opened up during slow shifts. I like that the game-modes vary, giving each type of character chance to shine in their intended design. Just make sure you aren't useless to the station when shit goes down, and make sure you have a fleshed out back story and not a completely flat character just in case there's nothing that needs doing so you can interact with the other crew. All Extended, all the time, gets boring fast without frequent Admin shenanigans. Meanwhile, All-Action does severely hinder the depth of Personal Roleplay you can get into because you're supposed to have work to be doing, like busting cultists, or stitching Engineers back together after Singulo claimed their limbs.
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That might actually be a good idea. Followed by any prisoners, so they can be safely secured in the shuttle-brig, without getting pushed free by eager crew. I usually try and wait 'til last if I have to drag a scumbag on board, so they don't get accidentally released. So, second after accompanied patients or last after crew, but some guideline would be great.