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Everything posted by KingOfThePing
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[Resolved] Staff Complaint - CakeIsOssim
KingOfThePing replied to KingOfThePing's topic in Staff Complaints Archive
With no word I have said that you or Cake called it that. I just didn't want to quote the person who did it without asking. -
[Resolved] Staff Complaint - CakeIsOssim
KingOfThePing replied to KingOfThePing's topic in Staff Complaints Archive
I have never interacted with Cake before, I do not know what, who and if he even plays, so I do not know why I should have had any reason to be hostile towards him to any degree or why that would be anyone's first assumption. I have never talked to him in private, I don't know anything about him. I could also ask why I haven't been contacted, if there was so much uncertainty about a statement I made? Fact is he interpreted my reply negative, made assumptions and blamed me, amongst other things, to be opinionated. I can also only repeat myself again: If asking questions back, to clear things up, especially on your first ever application, is considered "attitude manners", then....I do not know what to say about that. e: Calling this complaint a "[...]big brain autist tier staff complaint" on the general discord because I provided numbers to the points I made, instead of just shittalking someone, does not make this any better. -
[Resolved] Staff Complaint - CakeIsOssim
KingOfThePing replied to KingOfThePing's topic in Staff Complaints Archive
I can repeat myself over and over again, it is not about the fact that the app got denied, nor about when or how I reapply - which I won't. It is about the fact how I got treated, which I explained in thourough detail in the attached document. I am not obliged to privately contact someone over something that got openly discussed on a public forum. I feel mistreated and voiced my concern. This is the point of making a complaint. -
[Resolved] Staff Complaint - CakeIsOssim
KingOfThePing replied to KingOfThePing's topic in Staff Complaints Archive
Should work properly now. e: This time it should really work now. -
BYOND Key: KingOfThePing Staff BYOND Key: No idea, it's about CakeIsOssim, Cake#4864 on Discord Game ID: - Reason for complaint: I was treated disrespectfully on my whitelist application. Evidence/logs/etc: I compiled and dissected the entire "conversation" between me and this member of staff in this document: https://drive.google.com/file/d/1YH8YC0CSoXFym-p7WRZgi8u7nCowXbLS/view?ths=true Additional remarks: I cannot stress this enough but this complaint is not about the denial of the whitelist application per se, but about the way it got handled. Everything that got blacked out in the provided segments in the documents are merely unrelated pieces of sentences before or after the one in question. This can be seen in the fully shown comments in the supplement. e: Link should be fixed now.
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[Denied] King's IPC Whitelist Application
KingOfThePing replied to KingOfThePing's topic in Whitelist Applications Archives
If you think this would apply to me, then no essay about this character's motivations would prove you otherwise. This statement seems a bit disconnected from the rest of your post. It reads like you are more on about critiquing my roleplay, which is fine, if that's what you are worried about. All I can say is that my most played character is often under high pressure and I never broke role, but oh well. e: Also please point out the passage where the impression emerged, that this character is only working in Xenoarcheology, just because "no one ever plays that job". -
[Denied] King's IPC Whitelist Application
KingOfThePing replied to KingOfThePing's topic in Whitelist Applications Archives
Still waiting, bois. -
Geeves' Super Cereal Bullyhunter App
KingOfThePing replied to geeves's topic in Off Topic Discussion
Geeves is nothing more but a powerhungry african prince who will transfer me the money from my long lost uncle after I pay him a small processing fee, he truly is the best being on this world + 0,77 from me, spend it wisely -
[Denied] King's IPC Whitelist Application
KingOfThePing replied to KingOfThePing's topic in Whitelist Applications Archives
Artifacts, alien devices and whatnot often need to be handled with care, I think it's not too farfetched to say an office robot was outfited to, say, carry files (or even coffee, if you want) which also share the propriety of needing to be carefully handled and, in the case of files, not to be disorganized. The trait to handle things with care and keep everything in order was never lost over the years. Why did NT intend to use him instead of a specifically built unit for the task of excavating artifacts? Let's be realistic: Xenoarcheology is a niche sub-department within research that doesnt get much attention. Or any, sometimes. So, budget is tight, INGRAM on the one hand has handled sensitive objects before (even if it was in a whole different context) but on the other hand he also experienced hard manual labor in dangerous enviroment (we all agree that being EVA is dangerous, even for an IPC, right?). So when NT got it's hands on him and his file landed on the right desk at the right time his past got him into Xenoarcheology. Maybe some budget cuts also did their thing. No mismatched parts. This was more of a flavour thing, really. Maybe I'll make him rusty or the like, maybe I'll apply for a custom sprite, who knows. It's at least something for a rich flavour text. It didn't harm his frame in any way, it was just to emphazise that he is old, he has seen some shit but he is hanging in there. All for the possibility of freedom in the end. -
Sei's formal IAC uniform and kind of show-off medal.
KingOfThePing replied to KingOfThePing's topic in Denied Apps
Absolutely, but no idea if there would be any use for the formal uniform for regular play (other formal uniforms aren't that commonly used either). But maybe keep it in the game files to make it useable for events or something like that. Like the helmet, that didnt made into the general loadout. -
BYOND Key: KingOfThePing Character name: Sei Armas Item name: Sei's Formal IAC Uniform Why is your character carrying said item to work? When I created Sei I wanted to use an aspect of existing lore as much as I could and I think I achieved that with her. She incorporates the IAC, it's her established and well known background. I utilize the lore and I think most people would agree I do in a good and meaningful way. I went as far as trying to get the IAC's uniforms into the game and with the help of BRAINOS I achieved this. I don't intend to wear the formal uniform on regular duty, but more on off-duty shifts and special occasions. It doesnt give me any special protection, it doesnt give me any special rights but it gives me opportunities to RP. Item description: Formal version of the IAC's uniform, worn by employees or representatives for special events. Or to show off. This one has the name 'S. Armas' stitched on its chest. Item appearance: WillBeUpdatedSoon.jpg but wait, there's more! BYOND Key: KingOfThePing Character name: Sei Armas Item name: IAC Bronze Cross of Honor Why is your character carrying said item to work? It's basically the same as with the uniform. The events that lead to Sei recieving the medal are briefly described within her security records since day one (like anyone ever reads them anyway) and it's been a story she often told. I also utilize this story to justify some character traits she has. This is, again not for everyday use and just gives the character more depth and ability to RP. Gives me also no advantages, privilegs yada yada yada. Just RP. Item description: A small, relatively simple bronze cross. "Peace and Happiness for all Sentients.", the IAC's basic principle is engraved around it's diamond logo on the front. Beneath it is the number "2459". Item appearance: WillBeUpdatedSoonToo.jpg Sprites for both will be provided by [mention]BRAINOS[/mention], as soon as they are ready. All credits to him, once again. (Ily bby.)
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Oh god, pls no, everything but this. +1 Your roleplay is rocksolid, I don't think anyone will disagree with that. You also play a wide variety of departments so I have no worries about your intra- and interdepartment knowledge. But I am worried about one thing and I hope you can disprove my worries about that: My interactions with you have been good and I enjoy them, so don't get this bit of criticism on the wrong side: You are (sometimes) more often than not a very aggressive player. I know you are applying for HoS, so conflict and combat both is, I would call it the essence of security. But still, as HoS you are a member of command staff and the purpose of command is to oversee, guide and coordinate. I have no difficulties imagining you diving heads on into combat as HoS, even with a full security manifest. I am saying this because it's not only one character you play that has the tendency to be easily excitable. Again, this is no criticism to your ability to roleplay per se, I am just asking myself if you can consistently handle the different playstyle and main emphasis a command position brings. If so, then I would give you a non-meme +1.
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BYOND Key: KingOfThePing Character Names: Sei Armas: Paramedic Julienne Turner: Bartender SPRITE: pAI The rest is amazingly irrelevant. Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): Exempt Have you read our lore section's page on this species?: Absolutely Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Tajara are fast cats, Diona are slow trees, Unathi are robust lizard people and Skrell are just weird. None of them appeal to me. A non-biological species, though sounds the most interesting to me. Not being able to understand what's so bad about losing your arm (or maybe not caring too much), because you can just replace it, not fully understanding what's so bad about a crewmember dying, since your own positronic brain can just be put into another shell (Dramatic phrasing). Even if this doesnt mean you can go full rampage, since you still have a sense of self-preservation, it opens up a lot of options. IPCs can utilize so many playstyles, its amazing. Also, IPCs, especially the Shells are deep in the uncanny valley, I just love it. Identify what makes role-playing this species different than role-playing a Human: It starts at the way you talk. You can either be more human-like, without being able to 100% copy a human, or just go full robot and talk in half-sentences, clipped, cold and, well, robotic, obviously. Since you dont need air to breathe, "only" to be cooled, depressurized areas aren't as dangerous. You dont have organs that can just pop or stop working. Since you dont feel pain or are overly emotional, IPCs are, to some degree, calculable in their behaviour, which makes it interesting to play or be played around. IPCs are machines, calculating, analysing and acting according to their programming, which I imagine to be very interesting to play. Character Name: INGRAM Please provide a short backstory for this character, approximately 2 paragraphs INGRAM is one of the old Baseline Frames. It's frame outdated, clunky, rusty. Originally, he was built to do office work, replacing human workers and increasing efficiency. The company’s own robotics department, who built INGRAM, using stock assembly parts went bankrupt, after some bad investments were made over a decade ago. In a last attempt to get some money from company assets, INGRAM was sold and went through quite some hands ever since, as well as through replacement parts. INGRAM was mostly involved in manual labor and lately research related work, deemed too unsafe for organic workers and he always fulfilled his duties to the utmost satisfaction. Lately INGRAM got obtained by NT, it’s positronic brain repurposed to be fully utilized in the company’s science department. NT has it’s own Xenoarcheology department as a little side project, in the hopes to maybe find something incredible valuable in the vast galaxy and a reliable, but in the worst case, expendable IPC is exactly what they wanted and needed. Baseline frames are allrounders, suitable for EVA operations, without any great downside, so INGRAM is being thrown back into the fray again, for work that’s often too dangerous for organics, has only little or questionable outcome but still needs great precision and durability and patience many organics just cant provice in outside, airless, low-gravity-enviroments. What do you like about this character? He’s been an owned shell ever since, with no real chance of ever being free. He’s been used for work no one wanted to do, for whatever reason and maybe that changed his view on the world around him. He dreams to be free one day and I’d like to explore the political side of the lore with this character. How would you rate your role-playing ability? Rating yourself is presumptuous. Notes: Do your worst.
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Have you thought about giving some reagents specific properties, when being very hot or very cold? Some chemicals could have a chance to splash onto you, when being too hot, or being heated too fast, giving the safety gear some use (like the goggles and gloves, etc). Maybe whe putting together reagents and being out the safe temperature range it could also do something similar (maybe something worse?). That was the first thought I had, just to give chemistry a bit more suspense, instead of just throwing shit together to create something else.
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Give paramedics/EMTs basic department access
KingOfThePing replied to Doxxmedearly's topic in Archive
Oh my god, yes please. It's so strange, I never understood it and it makes absolutely 0 sense. And since I play medic regularly I also regularly bitch in LOOC and OOC about it. +100000. -
Adding IAC clothing options in the custom loadout!
KingOfThePing replied to KingOfThePing's topic in Completed Projects
The suggestion to give the helmet the same or similar values like the one the hard hat does is a good idea. Also, like Jackboot already said, these clothing options are supposed to be medical spawn restricted, like many non-civilian items are. -
I'll be honest, I didnt have too much to do with you and the characters you play, at first, I think I only know Gray and Shaner and I didnt like Shaner very much, the first time I encountered him, IC, that is. BUT after RP'ing some rounds together, working with and next to each other, bot in calm and very stressful situations, you clearly know what you are doing and your RP is more than rocksolid and I really asked myself what I didnt like at first. Doxx asked some really good questions and I don't really have any more to add. +1 from me. You can do it.
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Adding IAC clothing options in the custom loadout!
KingOfThePing replied to KingOfThePing's topic in Completed Projects
After recieving some critique from [mention]Kaed[/mention] and some problems actually getting a hold of the original .dmi files I reached out to [mention]BRAINOS[/mention] so he can make a v2 of the sprites from [mention]Senpai Jackboot[/mention]. The biggest critique was the colour, since it was too close to the medical scrubs blue the medbay already has and after comparing them, I agree. But enough talking, please take a look at the comepletely overhauled sprites for the Interstellar Aid Corp: Top left: Short-sleeved uniform Top right: Long-sleeved variant Bottom left: High visibility vest Bottom right: (Non-protective/non-bulletproof) helmet What actually got changed and why? First, of course, the colours. The choice of colour now matches the colours of the official IAC flag (that can be seen here: https://forums.aurorastation.org/viewtopic.php?f=69&t=1437). Also the cross on the back of the uniform has been replaced by something that resembels the diamond logo from the flag better, so it's easier associated with the IAC, instead of the medbay. Also, the vest is now a high visibility vest with reflective stripes and a darker blue, so it's not just a layer of blue over a layer of the same blue. The helmet got extended to cover the neck now, but still offers no real protection against bullets or anything really. Again, all credits go to BRAINOS for making the overhaul and Jackboot for providing the original sprites. -
Adding IAC clothing options in the custom loadout!
KingOfThePing replied to KingOfThePing's topic in Completed Projects
Problem with white uniforms is - medical already has these. The medical doctor's uniform is a white uniform with a green cross on it. I dont see, why the way it's right now makes you look fancy, it looks pretty plain to me, which is not a bad thing. Or is your problem mainly that the problem could be that people that arent (or shouldnt) know how to perform medical actions then look as medically trained personnel? -
Adding IAC clothing options in the custom loadout!
KingOfThePing replied to KingOfThePing's topic in Completed Projects
That's a good idea. The helmet shouldnt give any advantage whatsoever, if you can recieve it through the custom loadout, so stripping all protection from it should be a good compromise. -
Hey, fellow nerds, I'd like some feedback and critique to the cutest guardian angel on the station: Sei Armas. Memes are welcome, as long as you also give me something constructive. Thanks, you all.
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Hey, hey, hey, everyone loves more stuff, right? We added a lot of clothing items over the last year, but in my opinion we are missing a very important set of clothing options: Those for members of the Interstellar Aid Corp. I personally have a character that utilized the IAC to a great extend and I see more and more people running around with the armband. Utilizing the lore we have is a great thing to do, having items or customization options to support this lore is even better and makes for great conversation, RP and character backstory options. Now the best part of my suggestion, the clothing items I speak of are already implemented in the game. Behold and see the sprites [mention]Senpai Jackboot[/mention] made. Maybe the helmet is questionable and probably a bit too much. But the suit, the vest and the beret would be fitting. I think they are amazing and it would be a waste to only make them a spawnable item for, e.g. events. So I asked for his permission to suggest this post and here I am. What do you think? Yes? No? And if not, then why not?
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Well, you dont have a "space" qualification, right? Jokes aside, really well done, I often have the feeling that money and economy stuff gets mostly ignored by most people, since, well, it resets every round anyway. Again, well done, I like the changes, now you have a better comparison with real life. e: I wish I would one day earn 100k with my research. Ah, dreams will be dreams, right?
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Syndicate Commander Gamemode - Skull's Stupid Idea for July 2018
KingOfThePing replied to Skull132's topic in Archive
I liked the test run very much, even though I was only playing pAI that round (and got killed off, big oof). It was great chaos, very unpredictable and all in all very fun. I like the idea und would love to see it implemented. -
Replace joint dislocation with an upgraded method of restraint: hog-tying
KingOfThePing replied to Bauser's topic in Archive
Too bad, that dislocating takes so long (seriously it doesnt take *that* long to dislocate someone's shoulder if you know what you are doing) to be more viable. As long as it doesnt get removedd entirely I also agree that the suggested option of hog-tying someone is a) pretty good and b) makes sense. +1