BYOND Key: KingOfThePing Character Names: Sei Armas, Dana Zirin, Ka'Akaix'Ven C'thur Species you are applying to play: Big Warbel Boys What color do you plan on making your first alien character (Dionaea & IPCs exempt): Fuck me, what do I know about RGB. It's a shade of white-ish, for reasons you'll see below. Maybe someone from the lore team can tell me the exact RGB colour is wanted for that. Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.
Why do you wish to play this specific race:
I personally see Skrell as a very eloquent, proud and wise race and think it can be a certain challenge to live up to that. They have some very interesting mechanics like telepathy and erp'ing Srom dreaming. Since they are well established and a valuable ally to humans I imagine them being pretty much on the other social end as the Varuca (the race I applied last.), being respected and well integrated. They have a good cultural lore I can utilize and you all know I love to do that. I would love to explore the worlds, lives and culture of these intelligent, for greatness striving big head boys.
Identify what makes role-playing this species different than role-playing a Human:
I like how Skrell approach problems. Other races can and probably will be highly emotional and even though Skrell are far from being cold-hearted individuals they tend to try to always apply logic to a given problem and due to them living for literal centuries they can accumulate so much wisdon, other races can only dream about and that makes them so very intersting and different to play. I think this straight to the point thinking, talking and analysing situations (like, only pick the fights you are certain to win) are very interesting gameplay styles.
Character Name: Quorrdash Fraseq
Please provide a short backstory for this character, approximately 2 paragraphs.
Born in 2403 on the ice world of Aliose in Nralakk, a harsh, cold and unforgiving world. His parents both were, of course, scientists. His father's field of work was helping to develop weapon systems for the ships of the Federation Navy, while his mother seeked to improve medical treatments and helping to revert the effects of the sterilization of the Skrell, done by Glorsh-Omega. In her eyes fifty percent was just not enough. During his childhood, Quorrdash didn't have to worry about anything. He grew up sheltered, in the underground city of Fedas. He learned early, that hard work is it's own reward and the only thing that brings you forward in life, so he should always strive to improve himself and work as conscientious as possible. Both his parents worked directly for the Federation's government and so Quoordash evolved into a convinced patriot, deeply believing that only the Federation as a whole will stand the test of time. He follows the political happenings and is convinced the current government is on a good way, he himself voted for Grand Councillor Weashbi Jrugl. Quorrdash gave his best in school and his education, always asking, always seeking answers, so he had no problems with that. He knew he wanted to be a scientist one day, just like his parents. He hoped to make them proud, somehow, to show them that their efforts to make him the Skrell he is today were not in vain. He was most interested in Research and Development, high-tech devices, weapons, batteries, circuits, he didn't care. He did whatever he could work on. Later on he dipped a bit into the field of robotics and even though he is sure that he is adequate at it, RnD was his true interest he pursued.
After school, Quorrdash left Fedas and his relationship with his parents deteriotated. He chose to work in a small research outpost, far away from his home city. Due to being half a world away, the contact with his parents was less and less frequent, due to distance and especially his workload. This, however, gave him only more reasons to work even harder. To make a discovery, an invention, anything really, so his parents would be proud of him again. But it all didn't work out. The great discovery didnt happen. The genius invention still hasn't been done today, and after some time he was unhappy with his situation. Quorrdash decided something has to change, so he made a decision. The decision to leave his home. To leave Aliose and try again, somewhere new. He eyed Tau Ceti and especially NanoTrasen. NT is known for great research facilities, opportunities to work on your own projects and to be paid adequately. So Quorrdash applied for a position in the science department. When asked on what station, he chose the NSS Upsilon, since it was apparently the state-of-the-art research facility in whole Tau Ceti and he thought that he, with his abilities and references would have an easy time getting accepted. But demand was high and he didn't make it. He was instead offered a position on the NSS Aurora, the former flagship research station. Even though this was not his dream-position, Quorrdash accepted the offer after short consideration. Maybe he could apply for a reassignment someday in the future. It was a place to start anew for him, which was enough. And so he made his way to Tau Ceti, a new world, a new chance, a new beginning.
What do you like about this character?
Quorrdash is a die hard patriot, with appreciation problems, regarding his parents. Smart, but still relatively young he hasn't seen too much of the universe yet, but he is eager to give his best to achieve his goals.
How would you rate your role-playing ability? Is ok. Notes: n/a