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KingOfThePing

Whitelisted Players
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Everything posted by KingOfThePing

  1. Hey, hey, I was present during these OOC discussions Doggie mentioned, so here are my two cents: The first one about improvements/quality of life changes about Xenoarcheology began in LOOC/OOC before the thread was posted and I agree, that it was civil. No one lashed out to someone else and in my opinion it was a good discussion. It gave me a few ideas myself. To the incident that the Anomaly Lab got (somehow, I still don't know how) flooded with Phoron and another player made fun of that in LOOC, here I can also say that it was most likely banter from the observing party and nothing beyond the "(Please) leave me alone", which is understandable if these two players do not like each other. I wouldn't really connect this as critique to the RD character itself. I have played some rounds with Doggie's RD and they are good with what they do. They know what they are doing and what they do not know they ask/learn. If there have been other incidents, regarding lashing out to other players in LOOC/OOC, I cannot comment on these.
  2. How about some tape, to seal up the digging site? It's purely flavour, but it could work similar to engineering/security tape. Only RP, but what isnt with Xenoarcheology. I would suggest more, but I can't find the list I wrote and would wait until after the science remap to whine about more.
  3. The medical sublevel permanent morgue already has the spooky sounds, what damage can a ghost do, ha...ha....oh god, I will never go down there again.
  4. Like. It fits Bretscher's character, since he is a giga-robust angry nerd. It uses his background and past in a subtle way and it doesn't give him any advantage in the game whatsoever. It's a slightly different coloured toolbox. I see no reason why this should be denied, really. It may have the colours of a martian street gang but that does not make it a criminal item. So, +1, my dude. I hope you get your robusto box.
  5. The lore itself prevents Vox to become a playable race. It is not deep enough to really build anything around them (Quote Wiki: "[...] little is known about them and most of their history is a mystery to other species."). I wouldn't support the idea to make them a regular, playable race without massive retcons and, well, someone who refines and massively expands and maintains the lore.
  6. Kind of overdoing that, with a race that can hardly be played at all. If you see someone break the lore, ahelp it. Whitelist is a bit too much for a basically non-existent race.
  7. Thank you for pointing that out, because I think I may have worded that not in the best way(or not at all). I am aware that Skrell are emotional creatures and that humans (or other races in general) are just incapable of hearing the slight nuances in their speech, I think I just phrased that not very well.
  8. The science department looks absolutely awesome now. I like especially the new sublevel. Outstanding work. thank you.
  9. Prepare your warbles.

    1. Hendricks

      Hendricks

      I'll show you my warbles if you show me yours.

    2. Scheveningen

      Scheveningen

      Have you all lost your warbles?

  10. BYOND Key: KingOfThePing Character Names: Sei Armas, Dana Zirin, Ka'Akaix'Ven C'thur Species you are applying to play: Big Warbel Boys What color do you plan on making your first alien character (Dionaea & IPCs exempt): Fuck me, what do I know about RGB. It's a shade of white-ish, for reasons you'll see below. Maybe someone from the lore team can tell me the exact RGB colour is wanted for that. Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I personally see Skrell as a very eloquent, proud and wise race and think it can be a certain challenge to live up to that. They have some very interesting mechanics like telepathy and erp'ing Srom dreaming. Since they are well established and a valuable ally to humans I imagine them being pretty much on the other social end as the Varuca (the race I applied last.), being respected and well integrated. They have a good cultural lore I can utilize and you all know I love to do that. I would love to explore the worlds, lives and culture of these intelligent, for greatness striving big head boys. Identify what makes role-playing this species different than role-playing a Human: I like how Skrell approach problems. Other races can and probably will be highly emotional and even though Skrell are far from being cold-hearted individuals they tend to try to always apply logic to a given problem and due to them living for literal centuries they can accumulate so much wisdon, other races can only dream about and that makes them so very intersting and different to play. I think this straight to the point thinking, talking and analysing situations (like, only pick the fights you are certain to win) are very interesting gameplay styles. Character Name: Quorrdash Fraseq Please provide a short backstory for this character, approximately 2 paragraphs. Born in 2403 on the ice world of Aliose in Nralakk, a harsh, cold and unforgiving world. His parents both were, of course, scientists. His father's field of work was helping to develop weapon systems for the ships of the Federation Navy, while his mother seeked to improve medical treatments and helping to revert the effects of the sterilization of the Skrell, done by Glorsh-Omega. In her eyes fifty percent was just not enough. During his childhood, Quorrdash didn't have to worry about anything. He grew up sheltered, in the underground city of Fedas. He learned early, that hard work is it's own reward and the only thing that brings you forward in life, so he should always strive to improve himself and work as conscientious as possible. Both his parents worked directly for the Federation's government and so Quoordash evolved into a convinced patriot, deeply believing that only the Federation as a whole will stand the test of time. He follows the political happenings and is convinced the current government is on a good way, he himself voted for Grand Councillor Weashbi Jrugl. Quorrdash gave his best in school and his education, always asking, always seeking answers, so he had no problems with that. He knew he wanted to be a scientist one day, just like his parents. He hoped to make them proud, somehow, to show them that their efforts to make him the Skrell he is today were not in vain. He was most interested in Research and Development, high-tech devices, weapons, batteries, circuits, he didn't care. He did whatever he could work on. Later on he dipped a bit into the field of robotics and even though he is sure that he is adequate at it, RnD was his true interest he pursued. After school, Quorrdash left Fedas and his relationship with his parents deteriotated. He chose to work in a small research outpost, far away from his home city. Due to being half a world away, the contact with his parents was less and less frequent, due to distance and especially his workload. This, however, gave him only more reasons to work even harder. To make a discovery, an invention, anything really, so his parents would be proud of him again. But it all didn't work out. The great discovery didnt happen. The genius invention still hasn't been done today, and after some time he was unhappy with his situation. Quorrdash decided something has to change, so he made a decision. The decision to leave his home. To leave Aliose and try again, somewhere new. He eyed Tau Ceti and especially NanoTrasen. NT is known for great research facilities, opportunities to work on your own projects and to be paid adequately. So Quorrdash applied for a position in the science department. When asked on what station, he chose the NSS Upsilon, since it was apparently the state-of-the-art research facility in whole Tau Ceti and he thought that he, with his abilities and references would have an easy time getting accepted. But demand was high and he didn't make it. He was instead offered a position on the NSS Aurora, the former flagship research station. Even though this was not his dream-position, Quorrdash accepted the offer after short consideration. Maybe he could apply for a reassignment someday in the future. It was a place to start anew for him, which was enough. And so he made his way to Tau Ceti, a new world, a new chance, a new beginning. What do you like about this character? Quorrdash is a die hard patriot, with appreciation problems, regarding his parents. Smart, but still relatively young he hasn't seen too much of the universe yet, but he is eager to give his best to achieve his goals. How would you rate your role-playing ability? Is ok. Notes: n/a
  11. I've seen the new gasmasks are more common now. A lot of lockers on the surface have them, sometimes even two.
  12. With the obligatory hair pin in your sleeve, obviously.
  13. Same. The only regular priest/chaplain/whatever I saw for the past few weeks was Oscar
  14. More sounds are always welcome by me, to be honest *cough cough* breathing when on internals *cough*. When the sound level is balanced correctly I would very much like this change. +1 from me.
  15. As someone who plays paramedic very frequently (Ignore the last two weeks) I do not like the idea. It's true that you can occupy yourself with other stuff, to not die of boredom, but the main problem is that I do not see what this change adds to, anything really. Even now basically everyone can use medical supplies (Security even has some, near the Investigation Department) and adding this will, as others say, just make the EMT/paramedic slot more unappealing. A medical first responder is not supposed to only wheel a patient away, after some security guy has already attended their wounds. You heal very quickly anyway in ss13, so this all would just make one medical slot pretty much redundant.
  16. Zzeth is good colleague. Haz shown much and iz friendly. Helped a lot when firzt on Aurora. Zometimes too much drinking, not enough working, but izz okay? Ven approvezz of thiz application. +1
  17. Here you go: https://wiki.aurorastation.org/index.php?title=Luna
  18. Something like this. But would the heartbeat maybe is a tad too much. Isnt there even different breathing in Dead Space when Isaac is (heavily) injured? Something similar could be used when near/in crit maybe. Would be amazingly cool.
  19. Oh, playing dead. Misunderstood. Well....I guess. It's pretty pointless, but, alright. As I wasn't on up-to-date anyway with my suggestion, since I didn't knew that there was actually a verb to sccumb on Aurora. So, I guess that's that.
  20. Argument makes no sense. Why would you RP being dead - without actually being dead? also, the sentence the prompt produces appears automatically, when dying. So why have the emote if it serves no function, in any situation, ever?
  21. We do? Then forget about option b) and just remove it entirely, since it serves no (RP or otherwise) purpose.
  22. Alright, this is something very minor but hear me out on this one: The emote *deathgasp serves no purpose at all. Like, in any situation, ever. Except to meme around or to confuse people for 5 seconds. So here is what I suggest: a) Remove the emote entirely, it serves no purpose in it's current state b) Remake it's function like the following (or something similar): When being in paincrit and/or under a certain threshold in health it is usable, but instead of just producing just a sentence like now it makes you actually succumb to your injuries. Explanation for b) is easy. Sometimes you are dying, but not really or it takes 10 minutes without hope of rescue. You lie there, in your own blood, in paincrit, unconcious but unable to die. You could just ghost, but that's a shitty way out in my eyes. So having this as a way out could maybe be a good compromise. I hope you get what I want to say. No idea if this mechanic would be abused by the regular players or there are other grave red flags that speak against this change, so feel free to criticise this suggestion into the ground. It was something that came up and I wanted to write down before I forget it.
  23. Don't tell me you don't like Cheeto Man?
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