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ReadThisNamePlz

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Everything posted by ReadThisNamePlz

  1. It moves communal to a place that is easier to escape from/break into.
  2. I tried to do that but the diagonal shape makes it nearly impossible. I will see what I can do but the office will probably be a lot smaller.
  3. Also, there are three blast doors now, instead of two - making it easier to get into without clog and just nicer overall. The armory is organized better and doesn't look weird.
  4. You may not see a need for the armory or locker room to be this close to the entrance, and that's okay. I don't see a need for them to be so far away from the entrance. If Security is meant to respond quickly, then why do they need to travel an entire department to get weaponry? I tried to move the HoS office to be near the Armory, but people didn't like that. So, I moved the Armory to be near the HoS office and entrance just as it was on the Aurora. When the HoS office was by the armory on the Aurora, it had two "features" - It was close to maintenance, which allowed for antagonists to get into security and the armory, and it was by security entrance. I am simply bringing that formula back. It is extremely odd for the HoS office to be acting almost like a wardens office, overlooking two cells. The Warden is not in charge of security, the HoS is - and in turn, they do not run the department. They don't need to be by the entrance or even close to the lobby. I tried to get it to work in a way that it would but, I couldn't. Processing rooms are directly across from the cells, as they were originally. They're just laid out a little differently. The maintenance tunnels serves for two purposes. 1. Antagonist quality of life - being able to break out or break friends out.. or even break in. 2. Allowing people a way to get from left to right in an emergency, or be shielded from radiation in a pinch.
  5. https://github.com/Aurorastation/Aurora.3/pull/15897 PR is up
  6. I tried but due to the diagonal shape it isn't possilbe - unless a spriter wants to make a diagonal window. I couuuuld make a camera console with a camera network meant for outside viewing specifically for the prisoners but, it seems like a lot of work for fluff.
  7. Update, nearing completion. I'm going to run through the wiring, test some stuff, start compiling it, and then PR it. Feedback is welcome!
  8. I ended up just making a new room entirely. I went with Camo's advice, as you can see below.
  9. I'll keep that in mind
  10. @GeneralCamo Alrighty, I've completed the first "prototype" of my map idea. I ended up removing the washroom entirely from D2 and will put it on D3, just up the stairs. Why? Because I wanted to consolidate where people would be the most, and the washroom would be a waste of space - no one really uses it and whenever it is used, it's just to afk/wash shoes with blood. Here are the photo's of my proposed changes. Please remember it is an extremely rough draft.
  11. Sure, I'll try to get a "prototype" going by this evening. I will have to map all of it first.
  12. For context, here is the current PR. https://github.com/Aurorastation/Aurora.3/pull/15893
  13. Hi everyone! I am looking for some feedback regarding a security remap. I submitted a PR for a new armory, HoS office, and equipment room, but after talking with a few people I am sorta getting to the conclusion that it may be better to just remap the entire department. So, here we go! Essentially, I want to tackle four things. 1. I want to turn the "briefing room" into the ready room. Currently all of security spawns there. I think I can consolidate space and make it "neater" by putting the lockers and basic equipment storage with the spawning officers, rather than having them travel an entire Z level to reach the equipment room. 2. I want to move the Armory to where the current Brig/Warden office is, that way the HoS office does not need to be moved, and both remain closer to the central ring - similar to how it was done on the Aurora. 3. I want to move communal to where the current armory, washroom and equipment room is. Of course the cells will be shifted around to make sure that the layout makes sense. 4. The Security washroom/showers will move to be closer to the equipment room. I do not have pictures yet but I will post some when I am free today, showing my idea.
  14. Hi, I'd like to see more to your answer about heads of staff and their role OOCly. You have a good grasp on their purpose icly, but I would like to see more detail regarding their purpose oocly.
  15. I’ll lift this. Sorry for the delay, I got busy. We genuinely do not tolerate this sort of thing, so be sure to familiarize yourself with the rules and the lore.
  16. Trial begins today and will extend until 2-27-23.
  17. I don't even play baseball!!
  18. You don't have proof of this baseless accusation!!
  19. L Bozo, take your daily dose of copium and cry about it
  20. Yes. It is more along the lines of what is expected from someone who intends to grief/has no intention of actually playing the server. Do you understand our standard of HRP and the lack of tolerance for this sort of thing?
  21. You joined the server with a name that clearly violated the rules. After this was corrected and you were expected to read the rules, you began to engage in LRP behavior by asking “Where is the erotica at?” And another comment about the station being dry and boring. This is not the server to do this on. We have zero tolerance for this sort of stuff. Read the rules, and explain to me why you should be unbanned, then I will consider it.
  22. After some consideration and consultation with other staff members, we've decided to deny this for now. I will talk with you about it further via discord.
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