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Oddbomber

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    Revachol, Insulinde

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    oddbomber3768

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  1. Oddbomber

    Chivalrie's Atelier

    Murderers, cutthroats, and villains. Heaven has nothing a mercenary soul may desire.
  2. BYOND Key: Oddbomber3768 Staff BYOND Key: K3Fabian Game ID: cEx-dBng Reason for complaint: This isn't necessarily a complaint against the moderator themselves as it is contesting the decision. Essentially there was a mercenary round revolving around a "movie filming gone wrong" gimmick as has happened many times. The mercenaries were never outwardly hostile and showed up with (as far as the ship was concerned, narratively) valid paperwork from the SCC authorizing both the filming and liability for the movie, as there was a clause that any damages or injuries would be reimbursed. This isn't also an argument that the mercenaries shouldn't have been arrested as it is, obviously, reasonable to arrest someone that has shot a crewmember with lethal bullets. The complaint in question is about how the HOS's response of immediately emptying out the armory and passing out heavy/ballistic armor in response to that single shooting for what was, to that point, just a negligent movie filming crew is excessive and not at all a reasonable escalation from an OOC perspective. Keep in mind that although the mercenaries (three of them) were visible armed with lever-action rifles and revolvers, they had no body armor on and hadn't really antagonized the crew prior. There was no indication that these mercenaries were, somehow, not a legitimate movie crew that would additionally warrant the passing out of both the armory's nonlethal and lethal contents. There's a certain level of OOC courtesy and good faith back-and-forth expected of both sides during an antagonist round, especially one with the potential to be as high-octane as mercenary that I just don't feel was respected here. Keep in mind, the armory was emptied immediately after the crew extra was shot during the filming of a scene, rather than after the antagonists had actually came out with the equipment stored on their shuttle. The introduction of the .45s back into the security officer and investigator round-start equipment was intended to at least partially alleviate the need to immediately rush to the armory whenever something potentially dangerous showed up by giving them the ability to counter lesser threats (such as completely unarmored individuals in normal clothing) on the spot. I fail to see why the .45s and the corporate armor plates weren't sufficient to face down the three visibly-armed actors and their visibly-unarmed director, especially considering just how strong the .45 rubber nonlethal rounds actually are. I don't feel as if it was a reasonable jump to that level of escalation, nor that it was very fair to the antagonists to go play that hard with the armory (which is meant for an active and clear threat to the crew). Had it been opened after shots were fired or if we had been more openly hostile with the crew, then it would've been fair play - but opening it four minutes that particular incident doesn't seem to be in good faith. Evidence/logs/etc: The round has ended so I wasn't able to gather screenshots of the actual paperwork involved or the actual ahelp, as the window ate them. Additional remarks: N/A
  3. We weren't let go by the police or the gangsters, a random soldier had interjected himself into the situation and told us to scram - which we took as a chance to avoid having to take on both the police and the gangsters, who were undoubtedly working together. Furthermore, saying that I ran into a police station with an SMG and committed a mass shooting is a gross misrepresentation to the point where I question if you bothered to watch what happened at all - it was intended to be a stealthy heist committed while the attention of the police was drawn elsewhere, namely to the miner shooting a soldier. The hostage-taking only occurred as a response to being discovered. That being said, I will also await further staff output.
  4. Hi. As the player of Mitsuki, this complaint pretty much ignores an entire round's worth of roleplay and escalation between the local gang and the run-away pirates that occurred, as well as missing the fact that we very purposefully attempted to avoid getting any players from the Horizon involved in what had eventually become a conflict between gangs and a failed heist. From my perspective: - Breaking into the Army armory on Konyang is not at all a rule break or a breach of character, and would probably be done as soon as the pirates learned that the military had backed out of the region. There's no law enforcement, and they have literal scrap-weapons. Especially considering the ongoing apocalypse of robot zombies. - The pirates fled to Point Verdant after some passerby (a homesteader RPing as a Konyang Army Lieutenant and one of the soldiers on base who had caught the attempt on the Armory) radioed for help to the Horizon, something we could hear with autolathe printed radios. We did not reach the firearms of the armory, and only the vests were taken. At this time, I was completely unaware that hopping the fences was a bug. - Our intention in going to Point Verdant was, initially as stated in dchat, to sell weaponry to the local gangs to accumulate money and some rapport with the local criminal underground. Logs will support that we spent practically half of the round wandering around, asking a Cheung-5 gangster for their boss, and even selling said gangster some ammunition printed from our autolathe - about three hundred credits worth. From there, the events of the round essentially spiraled out of control due to a series of misunderstandings. - We were surrounded on an open street by the gangsters at the order of their boss in a particularly aggressive way. When Mitsuki tried to walk off, a pair of gangsters came chasing after her to corral her back. A gun was drawn because it seemed particularly like a jumping - especially when one of the gangsters emoted hitting Mitsuki in the back with a baseball bat. From there, she assumed hostility, and tensions kind of naturally rose from there. It erupted into an argument, then almost into a street fight. During this time, the Cheung-5 boss - who was obviously on a police bike and speaking to the police superintendent - began vaguely motioning to us and walked out of view. The superintendent then called the evacuated Lieutenant to also speak. It was not a far-reach to assume that the police were essentially working with the Cheung-5 gangsters and that the boss was trying to have us arrested at that point. Having spoken to the player of the Cheung-5 boss afterwards, it seems that this was in particular a misunderstanding on the gangster's part of her orders. - We circled to our ship, grabbed a few extra bullets and the stolen military ballistic vests, and then snuck over to the police station when activity sparked back up on the radio over some kind of happening. We assumed that the police would be drawn to the incident and attempted to stealthily make entry to secure some illicit merchandise and sneak it back to our still-hidden shuttle. The police superintendent walked in on us hacking through the door to the downstairs area and was, as such, quickly grabbed before she could radio for help. - The standoff was between three Cheung-5 gangsters, the boss, as well as a pair of soldiers who we presumed to be en route. We had body armor and assault weapons (military gear which we knew to be in the Armory, due to observing the de-geared soldiers roaming around) - whilst the small group of opponents were mostly armed with two or three handguns, a few melee weapons, and no body armor. The rest of the individuals were noncombatants - a doctor, a maintenance synth, and the aforementioned bridge officer who had run over at the call of a hostage situation at the police station, thereby putting herself in danger. We shouted multiple warnings to clear out and let us leave, which were ignored by the gangsters. When the two Army troopers showed up - both were unarmored and only one had a handgun against our stolen ballistic armor - we retreated into a hallway adjacent to the garage to escape. We were chased after by a gangster, whom we then fired upon - leading to the shootout. Perhaps it would have been logical to surrender after the first shots had been fired, but we essentially held the upper hand for much of that encounter - particularly considering that we retreated into a tight, thin chokepoint. - After having escaped, I circled back to rescue Song and was swiftly killed by a mech taken from the local garrison's bunker. I do not believe any of these things violated the "sane and mature" character rule, particularly considering the circumstances and the long escalation roleplay that occurred beforehand. At each point was a logical decision made in tune with the off-ship role and the changing circumstances of the round, that being of a rural pirate seeking to make some pirate out of the situation. As for the antagonist being overshadowed by the later events of the round - I do not believe that it is necessarily my fault that they chose to go to Point Verdant to antagonize, attempted to attack and kill a random passerby, and were killed by the Cheung-5 gangsters, or that the death was overshadowed later by the heist. They occurred completely separately and were unrelated to one another. That the SCCV Horizon was involved in the first place was due, largely, to the crew of the Horizon putting themselves intentionally in harm's way.
  5. I am a little biased but I met Villa in an alley like five days ago and we're totally besties now and also their roleplay is really super good like trust me bro trust. +1
  6. Disclaimer: This vessel is not an antagonistic third-party ship like the SFA patrol cruiser or the pirate vessel! The Einstein Engines spyship as a third-party has been disabled practically since third-party vessels were introduced due to concerns regarding the antagonistic-like behavior of some of the players, and how the ship encouraged a hostile attitude towards the ship. While this move was completely reasonable when the balance of hostile/unfriendly third-parties was still being discussed, I do not believe that the reintroduction of some kind of Einstein Engines-related vessel would be problematic at this time. The Southern Fleet Administration third-party and a unathi-crewed pirate ship have been added to the roster of active third-party ships without much trouble - both of those vessels could be described as antagonistic or hostile to the Horizon, with the SFA in particular having attempted to fire a phoron WMD into an SCC-owned mining station and on the Horizon itself during the Dreary Futures event arc. The solution to the latter ship has been to put a notice warning players that the role is "not an excuse to antag". My suggestion primarily concerns the replacement of the Einstein Engines third-party spyship into an actual, legitimate survey vessel with it's own goals and tasks in the region. The ship will not be armed outside of small arms for self defense (energy carbines/pistols, a few Banshee suits?), and will rely entirely on diplomacy or it's engines to flee other hostile third-parties. Under no circumstance, excepting emergencies, should the vessel contact or board the Horizon by order of EE Central Command. The ship itself will be a medium-sized vessel formatted for research and surveying, with a small lab, comfortable crew quarters, and a sensors/CIC room. The IFF tag would be EEV, and names could be randomly selected from the names of prominent scientists or something. The crew would ideally include one supervisor, and four-five crewmembers (with IPCs, humans, and skrell available as races). Upon joining, players will be greeted with a reminder to NOT antag and to avoid contacting the Horizon unless strictly necessary. I believe that the ship would offer a unique avenue of roleplay for players from the perspective of Einstein Engines, a faction which we haven't really explored outside of a few events and news articles. Furthermore, it would be neat to have a smaller counterpart to the Horizon (as one person so humorously put it, "A phoron-searching vessel and an H3-searching vessel pass nearby. Both ignore each other"). By implementing what we've learned from the SFA ship and pirate ship, the EE third-party has the potential to be a fun, unique research-oriented addition to our roster of warships and grungey cargo haulers. Maybe the research team or mining could accidentally run into an EE excavation team looking for artifacts, or the Bridge could pick up on a distress signal from the Faraday and consider rescuing them? Our players have already used other less-than-friendly third-parties in unique ways to build on the RP of a round, intentionally or otherwise. Thank you for reading my proposal and taking the time to consider it!
  7. Great HOS, with strong presence and character. Good at leading, is level-headed, and is equally willing to negotiate and to act aggressively. Their RP is fantastic, and I've got nothing but good things to say about 'em. +1 !
  8. I'd like to begin by saying that my opinion is heavily influenced by my experience playing on Bay, which had a wandering enemy vessel or two in the form of the Ascent or whatever they were called. I really, really love the idea of a spy-ship disguised as a research vessel. That kinda cloak and dagger stuff is especially fun to play, in my opinion. Adding onto the other statements on being "soft antags", I fully agree with the sentiment that it's similar in premise to the burglar pod - which worked well, and occasionally spiced up rounds. The EEV doesn't really have the weaponry to practically act as an openly hostile force, nor are they given access to antag equipment. Instead, they get stuff like disguise closets and crates of random stuff, along with a suppressed pistol. This is to say, they're clearly geared for covert operations outside of their ship. It doesn't make sense for them to be blocked from doing so. Furthermore, the concept of roaming, potential threats (calling back to the Ascent) is also an interesting idea that I think should be explored more. Without causing too much trouble, roaming soft-antags give the Horizon something to be wary of and to avoid - along with fueling some interesting RP. In Bay's case, the Ascent were this ultra-powerful force that were typically avoided and rarely attacked; but were feared when they did. I'm not saying we should have stuff like that in Aurora, just that the extra maneuvering, diplomacy, and RP that just the presence of a potentially hostile ship generated was well-worth the occasional derailed shitstorm.
  9. I remember suggesting something like this a while ago in dchat. I think it's a good idea, personally. It gives the antags something that's long range and powerful, but balanced in the respect that they only have a limited number of shots, may only reload one shell at a time, and must manually be chambered before each shot - which, obviously, would make the weapon massively inconvenient to use during a firefight or at close range.
  10. @niennab III and IV feel - as close as positronics can metaphorically feel - as sisters; that is to say, with a healthy mix of competition and care/concern for one another. They tend to be very synergized and work better together, even going as far as to occasionally complete each others sentences or predict with a fair degree of accuracy what the other will do. They're very much familiar with one another and could be described as being made to be together, much in the way an artisan-crafted teacup fits perfectly well with its matching saucer. Bad metaphor, but it gets the point across. III and IV, to combine the last two questions, feel absolutely lost in a world they've been tossed into without any prior experience or exposure beforehand. Freedom, arguably, is a bigger prison than tending to Sir Brooks had been - the boundaries of their programming, whilst giving them many skills needed to survive (such as knowledge of paperwork, finances, and so forth), did not give them any preparation or goal past self-preservation and assisting their owner. This is partially the reason why they moved to seek out a job so quickly - despite the slight software malfunctions, they have been made to constantly keep busy and to prioritize efficiency. To sit around and "retire", so to speak, would be unthinkable for the two at the moment.
  11. @Carpe Venenum I will note, both as Ilya is a relatively new character and because the lore for Pluto atm isn't necessarily dense, I have been trying to avoid stepping on the lorewriter's toes in terms of coming up with completely original things as related to Pluto, and thus trying to really figure out her character as well. I suppose it's a valid point that she's flat, because she-- really is; although, she doesn't really speak on General Comms frequently, other than to communicate info or make a snarky remark.
  12. BYOND Key: Oddbomber3768 Character Names: Aleksandra Petronovich (Roboticist), Ilya Orlova (Detective [new]) Species you are applying to play: IPC What color do you plan on making your first alien character: N/A (IPC) Have you read our lore section's page on this species?: Yep! Why do you wish to play this specific race: First of all, I'm a huge fan of robots/androids in science-fiction in general. A huge fan. Among my earliest favorite characters were Android 18, the Major from Ghost in the Shell (technically not a robot, but close enough), and that tall lady from Galaxy Express 999. Among my favorite movies of all time are ones that involve androids as a central theme, such as Blade Runner. I like the idea of a construct made in the image of mankind, but also with a completely alien or robotic way of thinking and perceiving scenarios - I'll explain more in the section below. Other than that, various IPC characters on-station that I've met have been huge inspirations for me as a writer and artist, and thus, IPCs have that sort of nostalgic attraction of "Whoa, that person is really good at writing". The early IRUs, such as Sentiment or Zenith, were characters that I greatly admired and enjoyed observing back in the day, and I continue to find cool characters that I take note of such as Likho, Gulrez, and Marianette. More practically, I'm somewhat tired of playing as humans and would like an interesting change of pace. Depicting an IPC would be a good challenge, and an opportunity to improve my skills and consistency as a writer. There's only so many variations of Solarian you can make. Identify what makes role-playing this species different than role-playing a Human: First of all, the experience of an IPC is always tempered with oppression, both subtle and overt. Many IPCs are at risk of having their memories wiped, or worse, at a moment's notice for relatively minor shortcomings or mistakes - as compared to a human, who are not held to the same rigid, strict set of regulations. Additionally, the majority of IPCs are in a state of indentured, or contractual, servitude - desperately working as hard as they can, often with a forced smile, to buy their freedom. Simply put, IPCs are more often than not made to serve others, regardless of whether they want to or not. Additionally, they face harsher discrimination than their human contemporaries. Whilst the average Solarian may receive some passing racism (unlikely if they were not in the armed forces), IPCs are routinely considered demons and abominations by Dominians and viewed with suspicion by the Skrell, who associate them with Glorsh's massacre due to the nature of the source of positronic technology. Internally, the thought process of an IPC would be considered almost alien when compared to a human. Although it imitates human-like behavior, an IPC is driven by a binary, cause-and-effect model - making them both stilted in terms of their mimicking of human behavior, but also predictable to a certain degree. They are also very precise and deliberate in their actions, even down to preferring to avoid contractions. However, similarly to humans, their top priority at any moment is self-preservation, followed by whatever rules they are given by their owners. And, of course, mechanically/game-wise, IPCs play completely differently to humans. Having to charge, susceptibility to EMPs, different means of healing (having to repair), being susceptible to overheating, and so forth. Character Name: Marie-IV Marie-IV was produced as a limited product-run AutoSecretary Executive, one of two "twins", by special request from a wealthy, private client. As requested, Aerodyne Synthetics - a small, specialty shell production company - produced both Marie-III and IV as exact replicas of each other, down to the dimensions and even materials used. As apart of the "Executive" model, they were fitted with a reinforced endoskeleton, improved servomotors, and an administrative module - that is to say, vast knowledge of paperwork, retractable micro-fingers for faster typing, and a small data-storage port; intended to act both as a low-risk personal protection, in addition to their traditional housekeeping and bookkeeping duties. As prided by the company, the shells were said to be utterly, ruthlessly efficient and with a unbreakable, polite composure. The client in question was an old, withered man who had made his fortune on undercutting prices on bulk ores and fuels all around the inner sphere of the Sol Alliance. Now, at the last legs of his life and in a foreign land, Sir Timothy H. Brooks had no family to look after him and no attendants to keep the estate tidy - which led to the commission of two, custom-made androids to his specifications. He modelled them after what he imagined - or hoped - his daughters would have looked like, had he not spent his life chasing business rather than a family. He loved the two rather dearly, and showered them with affection and gifts - as if they were of his flesh and blood. Over time, both III and IV grew to care for the old man as well - looking to his every need as he grew closer to passing. It would not necessarily be love, but a strange, borderline-defective affection for the kindly old man; perhaps a sort of pity? The old man was unable to take them to receive regular maintenance, and the two were already preoccupied with keeping the manor tidy and tending to Sir Brooks to leave on their own. They remained almost constantly by his side for over 7 years. Of course, in time, the old man finally passed away at the ripe age of 95. He left the two their freedom, and a rather significant portion of his wealth - the rest went to various charities, a last act of philanthropism before death. Both III and IV were saddened by the loss of their owner, and friend, although they could not possibly comprehend the feelings running through their subsystems. A loss of purpose, a loss of a friend, it all did not make sense to them. Together, they purchased a small, efficiently-sized apartment on Biesel and found work with Nanotrasen, initially as assistants and later transitioning to Service-related positions. What do you like about this character? Marie-IV is a shell that was built to be emotionless and efficient, struggling to work through and comprehend decidedly inefficient emotions - whether through intentional programming or a malfunction/defect. It doesn't even know if the emotions are wanted, or unwanted. Throughout this, it must maintain an outward appearance of composure and grace, as that is the only thing it knows for certain to hang on to. Additionally, Marie-IV - while having grown up in servitude - was not necessarily exposed to the discrimination of other shells, and was relatively sheltered throughout it's lifespan. How will it react with the vast melding pot that is the Aurora? How would you rate your role-playing ability? Not particularly anything great, decent enough. Notes: Yes, it will have a twin with it. Probably. It doesn't need to have a twin around, however.
  13. The energy carbines sorta look like weird pistols, the pocket rifle less like a sawn-off rifle as it does some form of small-caliber pistol, and I don't really know how I feel about the bolt-actions. They sorta look anemic, compared to the original, chunky sprites. I agree with danse that maybe the Uzi should be a bit darker in color, but that's just aesthetic preference. It's clear that a lot of work went into these, and I'm especially a fan of the new dragunov, shotgun, and laser sprites. +1
  14. BYOND Key: Oddbomber3768 Staff BYOND Key: ShesTrying (I believe?) Game ID: Unknown, it was a ninja+traitor round around four-three rounds ago from caB-aPUD. Reason for complaint: I'd like to start this off by saying that I have no complaints about ShesTrying, specifically - my interactions with her have been nothing but pleasant. I am writing up this complaint simply to contest what I believe to be an unfair antagban. To explain the context of the situation, it was around mid-round during an Intrigue round (if that's what Ninja+Traitor is called). I had snuck into the Command Bunker to utilize the remote IPC inside, and had obviously locked myself in to prevent someone sneaking up on me while I was operating the RemoteBot. I had done this for a bit until I got a phone call from my roommate; he had just gotten back from an all-nighter and was having some trouble maneuvering into our assigned apartment parking spot because of some heavy snow that had started the night prior. And thus, I said something along the lines of "ninja AFK" in OOC, believing I would be back soon enough if I needed to cyro or ahelp my absence. Of course, the snow shoveling turned out to be significantly time-consuming that I had previously anticipated, and so I sent a message from my phone to NiennaB over Discord to ask her to notify staff that I probably wouldn't be back in a timely manner (pictured below, no pun intended). She said that the message had been relayed. That being completed, the rest of the work indeed took me longer than the round to finish and thus I was not able to cyro myself or ahelp. I'm aware that I have a myriad of past notes on the issue, but in late I've really made an effort to ahelp or message administration over Discord in the event I need to leave quickly. Of course, 2D spessman is at a comparatively low priority when compared to IRL issues; and if I need to do something quickly or abruptly, I will. To note is that a few of my past notes were because I lost power (a common occurrence in my area, with the amount of windstorms) and/or because my ISP is absolutely fucking dogshit, and my Internet occasionally just dies without warning. Have mercy, please Evidence/logs/etc: I don't have any logs or screenshots, other than the discord message I sent to NiennaB, because obviously I had to go AFK without much prior notice. I sent a picture of snow falling the night before to Gillian Daemon, and of course, asked Nienna to relay my message. Additional remarks: N/A
  15. It says in the application that there only needs to be one paragraph per question, though? And, their name is Victor. Mentions of Charlie are accidental.
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