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DaTimeSmog

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Everything posted by DaTimeSmog

  1. I actually do enjoy Traumas as something that nerfs cloning, so that you actually need the crew members to deal with the traumas, Yes its annoying but so is the infinite crew member factory that can revive 10 people in a few minutes, ignoring the fact that you can upgrade the cloner as well. I would also be supportive of removing cloning all together so people would be forced to actually play smart rather than throwing themselves into the antag.
  2. Would be neat if we had a ghost spawner menu where open ghost positions are listed, such as borers, skeletons, xeno larvaes, soul stones requests, constructs and bodies staff members put up grabs are listed, to reduce the amount empty husks that nobody plays during rounds like borers or the amount of people you have to kill only to maybe possibly get someone who stays inside their body longer than 0.5 seconds. While yes this is an indirect buff to some antags, it would also reduce the overall amount of people they would have to murderbone in order to get the worth of their items back.
  3. This was I believe proposed a bit earlier than your rework and not based on your ideas.
  4. Considering the actual gameplay part of the revision still exists, I might as well post it here, I quite honestly dont expect this to go anywhere and a person requested me to re-post it here after it was denied. Note that this version does not include all the Fluff shit, only the gameplay aspects, enjoy. https://docs.google.com/document/d/1-AhOanJaIBjKS36BMVGi_ob_7ukMmb7pp2pM1wgSDo8/edit#
  5. Heres a thought... Make Credits actually useful.
  6. Something that I mentioned in the discord was the addition of a physical ammo storage inside combat mechs to help leviate the problems regarding kinetic weapons Right now a majority of kinetic weapons do a respectable amount of damage with no drawbacks, possessing low delays and an infinite amount of bullets with a low energy cost. One way to fix this would be adding mech specific ammo to the exosuit fabricator, increase the magazine size on some of the low capacity weapons such as the Gyrojet Gun ( Which to Kyres apparently only has 3 shots before needing to reload ), lower the magazine size of guns which have a large amount of ammo ( The MG being the prime example ) and the ability to store another magazine as reserve inside the mech. This would help help bring down the stength of kinetic weapons and give them a stronger weakness aside from "Cant shoot through window".
  7. The problem about the RIG is that will suffer from a slow down both due to the armor itself and due to the injuries/pain over time while the exosuit will have a constant speed. You cant argue with mobility in favor of the RIG, while yes it has more options for traveling up and down Z levels, mostly by mentioning the jetpack it will still fall short when it comes to combat mobility. Also going meele against anyone who is aware of the mechs meele attack is beyond stupid, as it does a decent amount of damage combined with a knockback.
  8. In what part, did I ever go around your back and suddenly behaved ungrateful, because I am very happy that you took your time to forward Incog about the issue that was at hand during the time, so please dont take this a sign of me being hostile even after that act, but it doesnt really help us in any form if you introduce this in an entirely seperate report and I highly suggest we solve this problem privately unless you wish to do it here, Im up for both to be quite honest. Burger has changed quite a lot and I found some level of respect for the guy as he cleared up his act in a way that I didnt expect him to do so, however Fowl often does these things without even aggrovating him, it can happen even during a regular conversation and quite honestly thats hard to defend. I dont randomly start going on 10 minute rants against specific players simply because and hardly recommend doing so.
  9. Yeah, indeed I engaged him on the same tone of language. The spoiler might be a bit filled but its quite literally the full rant Fowl did. Dont try to pull the moral highground regarding this matter Schev, seriously. If you're comparing the responses to Fowls comments and putting them on the same level then I quite honestly cannot understand your arguement on the matter. Regarding me doing the exact same thing, not to this level dude and certainly not with people I barely have any contact with.
  10. Not sure whats up with you as of late, but you really seem to have a massive problem with me, enough to start a 10 minute rant about how I am indeed the most vile person in this community, I mean if you have a problem with me then I highly suggest just blocking me? I mean if you wish to act like a cunt then so be it, but it kinda jumped the border from being somewhat humerous to me wondering if you have serious anger management problems.
  11. Fowls arguement is grounded that almost everything a mech can do can also be done by an exosuit with the added bonus of having hands.
  12. Xenomorphs act much like human mobs, this already brings up a variety of problems however, Their old disarm was an almost guaranteed for the matter, this was their only tool of holding a target down long enough to nest them, with the current xenos this isnt possible and most often they're forced to field execute a target as disarm spamming does nothing due the host getting up on their feet rather quickly. Disarm also had a side effect on cyborgs, stunning them for 5-6 ticks but also knocking them back a bit, this was extremely helpful as right now Cyborgs are a deadly hardcounter against xenos due to the military module 4 hitting most castes with their laser rifle. Facehuggers are also glitched and often dont infect a target when you click on them with a facehugger, but rather just fall down on the same tile the target is on and not doing anything. This seems to happen rather regularly and during last nights round I was only able to infect 2 people out of 14 attempts. This is even more severe considering the mass of helmets and protective headgear the crew has, making facehugging near impossible near the end as everyone is more or less immune. On the topic of damage, xenos recieve too much of it and that is in the form of burn damage. While its no secret that xenos recieve double the burn damage this makes it rather hard for a xenomorph to spend any time in combat as there are a stupid amount of laser weapons onboard the station, this can be solved by removing the double damage they recieve or increasing the xenomorph health pool. Xenomorph weed sprites also overlap almost every sprite, making it extremely hard to interact with anything when the tile is weeded, this includes nests, xenomorph eggs and facehuggers. They also suffer from a hilariously broken UI, with most textures not working properly and some features also being broken, such as their pockets which were used prior by xenomorphs to store extra facehuggers. Xenomorphs are also unable to effectively utilize the vents as they cannot carry facehuggers with them, making vent crawling almost completely pointless aside from the time it takes to escape into a vent, making it not even viable as an escape method. Xenomorph structures also seem bugged when it comes to their interaction, help intent regularly destroying them for no reason, which also includes doors, they also have laughable structural HP, breaking down after a few hits with weapons such as the stun baton. Most of these problems didnt exist prior to Bay changing the xeno code for some god forsaken reason.
  13. It provides no enjoyment when the antag is completely forced to kill in order to progress the round, its not even enjoyable for the changeling itself as a majority of the abilities are completely and utterly useless and the ultimate end goal seems to be hilariously buggy horror form which can be table stunned and the sorts,
  14. Remove a majority of the armor, make it a tad slower and talk it off as an out of production line model which never took off due to its early design flaws. The problem about using refitted ripleys is that they seem more of a mercenary force due to that, who have to resort to using the worst exosuit there is due to their lack of equipment
  15. The same APLU that has a meme Dark APLU variant which is more of a joke. Im not this would be suitable for a defensive army which uses more advanced tech, I would rather suggest using a modified Durand for this job, as it would be more fitting.
  16. Not quoting or paraphrasing you in that regard, sorry if it came off that way.
  17. Giving an reason to actually gain information either by actually giving IC research or god forbid expanding the xenobiologist role outside of chairRP as you're trying to understand what the alien on the other side is screeching would be a way to go. With the changes you can argue that two lings are most likely not gonna take the same trait tree and as such are not gonna show obvious similiarities between their actions or the evidence they leave behind. The main reason why Changelings are active on the Aurora is either to gain intelligence, disrupt the actions onboard on the Aurora or possibly to may I shudder here, complete a given objective that can be otherwise ignored if the player feels like it. Objectives have always been somewhat enjoyable to me as they have provided a somewhat steady path to what I can possibly plan out. However I can understand why this wouldnt be a convincing arguement to you as you earlier stated that you rather more enjoy a more open antag experience
  18. Revs are hard to describe if I must admit, due to the multitude of motivations they can have, the rather lacking secruity of their announcement doesnt help much often and in that sense its a problem when it comes to the nature of a fake announcement itself. Raiders fall under the same category but their motivations can be often boiled down to "We want money." Motivations can be conveyed over a simple one to one dialog in a chairRP situation, I do however see your concern regarding rounds ending with the sudden reveal that it was a changeling round all along however I can only see this happening during an Infiltrator ling round which has gone unnoticed for the entirety of the round. The remaining two have elements to them that make them rather obvious to spot, at which point you can think to yourself why a murderous organism is onboard and why it is suddenly chewing up the crew, the station hull and spreading its weird weeds around. If you deliver every piece of information via dialog then thats no good and while Im not someone who can easily predict the way people will convey some of the information currently on the doc. Round time is a universal problem as often more extensive ideas have to be dropped as unless they're extremely well made and grab the attention of the majority of the station its most likely gonna be a 2 hour shuttle call no matter what.
  19. The only antags who are unknown are those of either magical properties or those who completely comitted to covert operations, those being the ninja, vampire and wizard. While I see absolutely no problems with these antags regarding their rather open-ended lore. The syndicate page already provides a somewhat effective guide regarding the recruitment of said character, may that either be willingly joining them, blackmail or other methods left open. While I personally dislike some of the more open-ended and more "realistic" antags such as merc, traitor, pirate and rev have some groundwork provided for them, giving people a solid foundation to plan their gimmicks on. Gimmicks tend to fall apart rather quickly when much of their reasoning is based on "Because its fun". Many complaints about gimmicks is that they at the end dont tell much of a story, a character is forcefully twisted to be the sudden bad guy with no reasonable explanation behind it. Due to that I rather much find what you describe as a rigid lore a more solid base to plan my round on, as I can essentially tell a story when Im actually provided with a background of said race, organization or anomaly.
  20. Changeling lore will be addressed by the changeling players themselves, while I have a complete history and more background information in a seperate doc Im still waiting for a more official response from the lore team on how they wish to address this due the fact that a xenophobic shapeshifting race wont go unnoticed. On the topic of why I posted this here? Its a better way to bring this forward to the lore team as well due to the lack of any real antag lore that goes hand in hand with the gamemode Im adding the Shin'kali, you can expect me to completely ruin the round dynamic. Changelings currently suffer from their beaten path being forced to murderbone, while this is still offered with the Warrior trait tree alternatives exist, the best example being the Infiltrator trait tree and to certain extend the Abnormal trait tree due to both having skills that support either a very secretive playstyle with the Infiltrator rather relying on roleplay and trickery to reach their self proclaimed goal, may that either be to replace a certain crew member or to gain a certain amount of information and the Abnormal trait tree focusing on slowly building up a favorable position, with very noticeable abnormalities happening later on due to how the tree was designed ( More powerful mob spawning buildings being 8th trait, the point where the danger is more or less public. ) while also forcing options for more favorable cooperative playstyles between the lings due to the very supportive role the Abnormal trait tree represents during the early traits and its final form.
  21. Type (Species/Company/History/Other): Hib'Nuk [ Changelings ] Relevant Dates: N/a Basic Description: The gamemode currently suffers from some of the worst gameplay and is poorly recieved by the playerbase, changes made to them were not only in their gameplay but also an established culture, chain of command, biology and specializations. More indepth info in the google doc below, these changes were discussed with @Zundy prior to this post, to be more specific, on the 20th of Novemember. Long Description: https://docs.google.com/document/d/1-AhOanJaIBjKS36BMVGi_ob_7ukMmb7pp2pM1wgSDo8/edit?usp=sharing Contact Details (Discord Preferably): DaTimeSmog#6282
  22. I am thinking voidsuit, but I dont call them voidsuits because Im used to calling them hardsuits.
  23. Hardsuits are not RIGs... RIGs are deployable space worthy suits that take up the backslot, hardsuits are just worn as clothing with the backpack slot not being covered by it.
  24. You guys know that hardsuits exist? Even if this just blocked the backpack slot you can still give yourself a somewhat decent level of space proof protection, and even outside of that you still have plenty of armor.
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