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DaTimeSmog

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Everything posted by DaTimeSmog

  1. So your plan is to take the one thing that makes people somewhat consider printing a mech outside of having too many resources... and giving that outside of mechs as well? I mean, after this we might as well remove mechs and make robotics be renamed to "Can use a printer"
  2. Due to the new reputation system in place I suggest that we start seperating people who have less than 150 rep points in the following days in order to make sure that we can establish a clear chain of command on this forum. I also suggest we purge those who only have 10 rep points even after being here for over a week, in order to make more room for more popularity focused people like me.
  3. Just push the Blob as a gamemode and remove it as a random event, due to its tendency to be both absolutely boring as fuck to deal with and annoying to clean up after.
  4. Just make the main entrance less accessable and that would be it, wish we could have pannels that require two ID swipes for doors to open, oh well.
  5. A good thing would be to punish secruity for looting the Vault during an emergency, kinda seems stupid to me that they decieded to loot the same Vault they were tasked to protect.
  6. Virologist players are rare, stupidly rare even. Touching the random virus event in anyway would be bad due to the lack of any general interest in the sub-department. Rather focus on making Virology actually appealing before trying to fix the events bound to it.
  7. That argument only works if you look at it from an OOC perspective. IC a vault tells me: Valuable shit. And valuable stuff is nice to have for some antags, so this argument can't be applied here, in my opinion. Maybe change up what's actually inside the vault, too, if you really want to use that argument. The sad part is that the only thing worth the effort of diverting your resources from doing anything meaningful into the Vault is just the RIG, as credits are worthless by default.
  8. The vault doesnt really offer any items that would justify an increase of protection. While the rigs are nice you're not gonna commit to them as Antag and most often its a target by a bored Merc/pirate team or by a Traitor who wants to use the suit simply to set somthing else up.
  9. I dont see why it is a good point however? I can understand alcohol to a certain extend but stuff like space drugs and deus? Kinda stretching it there.
  10. The only way to fix Ling in its current state is to give it a true endgame and with that, more ways to obtain "evolution points" without being forced to kill every god damn person you see. Im gonna bring up the two type of lings that currently exist in the codebases, which is the progression ling and the static ling Progression ling has many flaws, mainly the need to constantly being forced to kill new victims for a limited award. However powerspikes like the horror form and stun sting feel sudden and out of place but also stupidly out of reach. The Horror thing is currently my most hated upgrade due to the Ling being little less than a traitor with the objective to murderize the entire station because it simply exists to feed. The horror form takes 5 victim to obtain, considering you didnt spend your 5 starting evo points on any upgrades. When you do a ling without spending any upgrade points then you are the worst antag there is. You are not only forced to work with your departments tools in order to murder 5 people without being spotted, but you're working towards a powerspike which is currently a round ending evolution as the station doesnt have the firepower to remove this threat easily, the only weapon coming close to that being the shotgun. Static ling has another set of flaws that is hidden under the basic concept of objectives. Static ling starts with every power open for it, however it only has a limited amount of slots, so it has to wisely choose which powers to take in order to complete the objectives given to it, the player is asked to find the best possible way to complete whatever task he was given, without being forced to work for the tools. This presents another problem however, as there is no sense of progression and as such, you're never stronger or weaker much like many other antags. This lack of progression is very noteable on TG, as very few antags have a true sense of progression, aside from Blob, Cult and Clock Cult. On Aurora the ling has no real role aside from being stupidly annoying for secruity to deal with and stupidly boring for players to interact with. While roleplay is of course there, its mostly you begging for mercy as a being that only craves to devour eats you. Thats it. While of course you can argue that a ling is able to do some RP, it simply doesnt fit the antag, as they're again, simply there to feed on the crew and not to hear them tell you a 20 hour long backstory while thinking if its truely the right thing to suck their bodily fluids out. I myself believe that adding a true progression system would be the best, which also forces more ways to obtain whatever resource you require without being forced to kill every guy you see.
  11. First of all, second post on this forum, so yeah. The round was chaotic and many ideas were thrown around during the beginning of it. I threw the typical standard model of ">Enter>Steal Captains ID>Raid Armory>Leave", with the background thought of forcing the team to visit science, interesting in finally for once using the research disks in order to copy the research that was done at that point and leave the station. Broke down quite early, mainly when we've entered the armory, with Jack ( If Im correct ) breaking a window and venting the entire room, killing the captain who was played by Xander. So my original plan of having a hostage to go up with without being shot to absolute shit and moving to science was out of the window, due to the lack of any kind of bargaining chip using the elevator would've resulted either in the raiders killing a majority of secruity on the spot or secruity killing the raiders on the spot and or arresting them. I directly question you Blaine what you believe this would improve RP upon, combat is not RP and combat wont involve all of the crew or the majority of it for the matter of fact. It will simply involves secruity and medical, with secruity the group who just have to somewhat position themselves and spam their left click and medical being the group that heals them and performs the regular medical RP. It also makes no sense from a character standpoint to choose the most dangerous route, yes antags are there to start conflict and roleplay but that with reasonable motivations in mind. Heavy Roleplay contributes heavily from an antag being able to spice up the round with interesting "gimmick" ideas, the word gimmick being a loose term usually used by antag plays to refer to a certain situation they wish to set up. However it makes no sense for a raider team who was being successful to randomly deciede that fighting against a durand(s), secruity and ERT would be worth the prize of basicly nothing, you play a character and everyone knows very well that every person wishes to avoid death and should act accordingly to avoid it. Also I heavily suggest that if you were to complain a barebone raiding mission that you could atleast add suggestions to it, in order for those involved to add their viewpoints to those suggestions and in order to create more interesting raider/merc rounds.
  12. DaTimeSmog

    Money Girl

    This is the result of a Paranoia round where every antag decieded to focus more on the group rather than killing one another. Many IDs were stolen just to recieve the money from their accounts. Upgrade your bank account safety boys.
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