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Everything posted by wowzewow
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Alright. This may be either ridiculously controversial or basically nothing. So, I'm looking to standardize the department colors. Most of the other departments seem to be fine as-is. However, Security. It's red on comms, and blue for the department, and whatever the hell is on the wiki. Well, light blue. Command is a dark navy blue. Anyway, I'm looking to standardize this shit, for Artistic and Sprite Purposes. Anyway, recoloring security back to red. Ever since departments died and corporations took over this will have little to no effect on people's drip. Which I'm certain most people are concerned with. At the most, this will affect the security winter coat, security jackets and other generic department equipment. Which again should not be a problem since we have corporate alternatives to above.
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I've only been able to participate in the last event, but I'll share my thoughts, I guess. 1. Permadeath, Risk and Reward It's a given, and I think it's fine. Maybe have a bit of starter information that will help players gauge the danger they will be putting themselves in. This has inadvertently led to crewmembers arming themselves to the teeth for justifiable paranoia. This led to those actually going to dangerous locations and spelunking with less equipment. Those going to relatively safe locations such as the town had unnecessary firepower. Which meant that the crew had to have weapons drop-podded in and loot goblining the inn for weapons. As a suggestion to remedy this, have a brief synopsis of the area - taking the last event's location for example. Danger Levels : None - Ship Low - Town Moderate - Wilderness High - Caverns This will not really spoil anything, but will give the players a choice to sate their desired appetite for risk and reward. 2. Equipment The ship was definitely underequipped. The single tile wide hallway to both the armory and medical didn't help either. It could stand to have more materials and other goods. 3. Department involvement. Other than medical and security, the other department characters really have left nothing to do. I do feel that the ability to chop down trees and whatnot is a step in the right direction. Give engineering something to do. Perhaps have science own the only translator and respective access to artifacts found.
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As the hours pass
I will let you know
That I need to ask
Before I'm alone
How it feels to rest
On your patient lips
To eternal bliss I'm so glad to know
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I think the design sans tree is fine. It's already a pretty busy landmark, and I feel the Bar/Kitchen doesn't need more flair. +1
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Honestly, the real point is because of my OCD, really. Six departments, Six access areas, Six manifest categories. It just doesn't really sit right with me that we have a "department" with no real department, so to speak. On the Wiki, the Manifest, and the Job selection menu - it just looks so out of place. I mean, for Bay, they have more departments too, and stuff. So that's pretty justified. But here it's just....eh?
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Corporate Liaison - Moving them back to Service/Civilian would be good. It's where they were originally, IIRC. For Bridge Crew, their job scope mostly involves Piloting, which could very easily be an Operations job. (Something like Bay.) The stuff about being mini-command and negotiating with other parties is already fulfilled by Security for the most part. Haven't really figured something out for the corporation stuff, but it just bugs me having such a superfluous department. Especially after the removal of Service Manager.
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Echoing Garn's sentiment here. Also, this should've been a Lore Canonization Application. Locking and archiving.
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So, I've been "inspired" by the old geezers thread about Aurora's long and storied history about being an Apollo branch-off, and the off-chance discussions about the past by old-timers on the discord. I guess being the longest standing HRP server is something pretty impressive. So I was thinking, it would be pretty cool to have just a page about the server's history, and how it's developed over the years. Are people even interested in this kind of thing, better yet, in making it? I don't know, I just thought it was interesting. I'm the type of guy who thinks going to museums are fun. Which they are, very fun.
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This thread is quickly getting out of hand. @Sniblet, I recommend re-suggesting this as a custom item. As for policy on Job Accessibility, please move this to the Policy Suggestions section. For discussion on about adding this item into the loadout, It'd be preferable to see some actual demand for said item before going forward with this (other than OP and hypothetical characters).
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Well, how's this for an idea - you still can Hydroponics characters. How? Well, now Xenobotany has access to regular hydroponics, however not vice versa. So the 18 year old Botanist can still exist, but just not go into the science backrooms. On the flip side, the 40 year old Xenobotanist can fill in for the Hydroponicist if they wanted. However, they can stay cooped up in their science lab if they want.
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Oh yes, I should probably clear the air on this : This is *not* a destructive merger, i.e. one or the other is going to get removed for the other. It's an additive merge. Basically "why not both?" kind of deal. For example, Hydroponics would be nearly identical - however, there's a door that leads to a Xenobotanist backroom that hooks up to the science department. Same with Chemistry. It'd just mean there's more counters to poke your head out of. You walk to the right, it's medical. You walk to the left, it's science.
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Well, it's perfectly fine for hydroponics to stay a chill role - it's not like Xenobotanist is particularly crucial to the functioning of the ship as well. It's just that with the jobs merged, it gives people more FREEDOM to roleplay whatever you'd like. You're a stoner trying to genetically breed the greatest strain of cannabis imaginable? It's possible now. You're a SUPER SERIOUS RESEARCH MAN. You can do it too. You just want to be The Watermelon Seller? That's fine too. I'm not for pushing for more responsibility here - just more freedom of choice. Which is also in vein of the problem-solving quick thinking whatever. It's ultimately dictated by the players, so why not give them more mechanical freedom. Also chemistry SHOULD be at a junction inbetween science and medical. So you know, both departments can interact with them. Not because it's going to be crucial to both departments, no, but it's basically doubling the roleplay that chemistry can get by virtue of being in the middle of two departments.
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So, there's two jobs that are arguably the most understaffed, yet desperately needed by their peers. So it ends up so someone has to *begrudgingly* be forced to play them so said partner jobs can function properly. I've heard stories of people making characters just so they can simply do these jobs for 30 minutes just to cryo immediately after. What are these jobs? Hydroponics and Chemistry. Honestly, I don't blame people. They're the most one dimensional jobs ever - basically ingredientslaves to their counterparts. Yes - people can get creative, but they're limited by both mechanical and roleplay capacity. So here's my proposal. 1. Merge Hydroponics and Xenobotany. Honestly, it's very obvious that both jobs are half of a single one. For Hydroponics, once you've done growing all prerequisite vegetables, you're done. Cryo. For Xenobotany, once you've finished tinkering and growing a funny bluespace tomato, you look for an antag (but that's powergaming, so you can't.) If it's extended, even better. Straight to Cryo. 2. Move chemistry to be a science job, or at the very least, a Med-Sci job. It's very obvious from how Scientists are able to do chemistry, with their own chemical dispensers and whatnot. Which is odd, since Pharmacists can't do chemistry. Scientists can basically *do* Chemistry. So what is supposed to be one job supporting both departments becomes a one-dimensional job of being a medicine slave. Which is quite depressing, seeing how chemistry is missing out on y'know, having fun with the job, doing experiments, making bombs etc. So I'm asking to restrict scientists from doing chemistry. Because that's the chemist's job. To do.
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I'm pretty sure this was kind of tried before with "The Grimdark Update" TM wherein there was huge talk about having vendors randomly spawn with substantially less items, grime randomly spawning on the floors, maintenance being more random, more lights being broken on roundstart etc. So janitor had more stuff to do, I guess. I can't recall the entirety of it. Anyway I think it would be pretty neat to port the soapstones from /TG/ (basically cross-round graffiti and messages), and to a lesser extent cross-round blood and stuff (from Bay, I think). Would be in the same vein, I guess.
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atteria - Spriter Application
wowzewow replied to Agatasa's topic in Developer Applications Archives
+1, shows great potential also already knows github, which is a plus. -
Actually, was thinking of making a pinned thread for port requests. Could give amateur coders things to do.
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Oh no I'm not for removing the library. It's like, making it way bigger. To add more stuff.
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Yeah, basically. Other servers have the curator role. Which is kind of weird we don't have something like this. For all the arcs and adventures the server's been on, we don't have much to show for it. They're just collecting dust in the codebase. Would be interesting to have a Silversun shirt in a display case or something, and then like, an Artillery shell from one of the Tajaran arcs.
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The crux of the issue is that hydroponics is entirely dependent on the Kitchen for any roleplay whatsoever. Which is bad. It's also bad faith to believe that it will take away RP from the chef, which it shouldn't - it's at most going to be an extension of the kitchen. The same argument could be said about the bar, but the matter of the fact is that it's all going to be localised into one area anyway, and they all have their own specialites to justify their existence. You aren't going to see the hydroponicist cooking food, nor the bartender mixing up drinks, usually. Tables in front of the window or public garden are fixed to the issue, sure, but it's all the more reason to officiate it.
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The End of Aurorastation. A 2022 Retrospective.
wowzewow replied to Kintsugi's topic in Off Topic Discussion
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i come from the future yeah i got nothing
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So the other day I finally was face-to-face with an actual salad bar. I don't know why I haven't actually been to one all this time, but that's besides the point. Hey, this is fun, I thought. People ask, soup or salad. Well I made a super salad. I rather...*specially* combined everything. Every sauce, every oil. I came back with a plate of vegetables. It was pretty good actually. Well, it tasted like the inside of a Subway (the crappy sandwich fast food chain) but I guess I'm more healthy now. Basically, add a little alcove for the Hydroponicist to lay out their vegetables and whatnot. Should probably add in some bins, trays, salad tongs too. And maybe some sauces like Thousand Island and Italian vinagarette or whatever. Makes their lives a lot less dependent on chef. Hell, doesn't need to be a salad bar. Can be a lemonade stand, a vegetable store, whatever.
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The High Inteference Jammer and Comms Killer. Originally a standard surplus C-UAS gun, co-opted by guerilla millitias with some rather creative illicit aftermarket modifications. A portable cherynobl of common transmission waves, it requires a large back-mounted battery to support its immense power consumption. When it is in use, it generates a wide cone in which communication devices are bombarded with inteference. Anyone unwise enough to continue wearing their headsets will experience a deafening screech, and mild nausea. Stationbounds and Synthetics will experience a gravely disorienting bout of confusion, unable to walk properly or form coherent sentences. Computers, PDAs and suit sensors will struggle to function - sending their data into a sea of gibberish. Note that this doesn't do damage at all, even EMP. Just some mild radiation. It's an utility weapon, after all. I'm just spitballing here, I just think another pacifistic alternative would be interesting.
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Ckey/BYOND Username: Wowzewow Position Being Applied For: (Wiki Maintainer, Lore Developer, Deputy Lore developer): Wiki Majnt Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: Wikipedia, Rimworld Official Wiki Examples of Past Work: I made a majority of Peter Barakan's wikipedia page. I honestly cannot give you a good explanation of why I did this, but it's a pretty good showcase of my skills. Additional Comments: I'm mostly going to add infoboxes and fiddle with navboxes. Maybe add more hyperlinks. Seperate and sort out pages so they aren't PARAGRAPHS long. Spring cleaning. This app is mostly so I can get access to the channels to communicate with the existing wikimaints without flooding the general chats, because I'm going to be more particular about things and I want to have absolute clarity.