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wowzewow

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  1. Well, how's this for an idea - you still can Hydroponics characters. How? Well, now Xenobotany has access to regular hydroponics, however not vice versa. So the 18 year old Botanist can still exist, but just not go into the science backrooms. On the flip side, the 40 year old Xenobotanist can fill in for the Hydroponicist if they wanted. However, they can stay cooped up in their science lab if they want.
  2. Oh yes, I should probably clear the air on this : This is *not* a destructive merger, i.e. one or the other is going to get removed for the other. It's an additive merge. Basically "why not both?" kind of deal. For example, Hydroponics would be nearly identical - however, there's a door that leads to a Xenobotanist backroom that hooks up to the science department. Same with Chemistry. It'd just mean there's more counters to poke your head out of. You walk to the right, it's medical. You walk to the left, it's science.
  3. Well, it's perfectly fine for hydroponics to stay a chill role - it's not like Xenobotanist is particularly crucial to the functioning of the ship as well. It's just that with the jobs merged, it gives people more FREEDOM to roleplay whatever you'd like. You're a stoner trying to genetically breed the greatest strain of cannabis imaginable? It's possible now. You're a SUPER SERIOUS RESEARCH MAN. You can do it too. You just want to be The Watermelon Seller? That's fine too. I'm not for pushing for more responsibility here - just more freedom of choice. Which is also in vein of the problem-solving quick thinking whatever. It's ultimately dictated by the players, so why not give them more mechanical freedom. Also chemistry SHOULD be at a junction inbetween science and medical. So you know, both departments can interact with them. Not because it's going to be crucial to both departments, no, but it's basically doubling the roleplay that chemistry can get by virtue of being in the middle of two departments.
  4. So, there's two jobs that are arguably the most understaffed, yet desperately needed by their peers. So it ends up so someone has to *begrudgingly* be forced to play them so said partner jobs can function properly. I've heard stories of people making characters just so they can simply do these jobs for 30 minutes just to cryo immediately after. What are these jobs? Hydroponics and Chemistry. Honestly, I don't blame people. They're the most one dimensional jobs ever - basically ingredientslaves to their counterparts. Yes - people can get creative, but they're limited by both mechanical and roleplay capacity. So here's my proposal. 1. Merge Hydroponics and Xenobotany. Honestly, it's very obvious that both jobs are half of a single one. For Hydroponics, once you've done growing all prerequisite vegetables, you're done. Cryo. For Xenobotany, once you've finished tinkering and growing a funny bluespace tomato, you look for an antag (but that's powergaming, so you can't.) If it's extended, even better. Straight to Cryo. 2. Move chemistry to be a science job, or at the very least, a Med-Sci job. It's very obvious from how Scientists are able to do chemistry, with their own chemical dispensers and whatnot. Which is odd, since Pharmacists can't do chemistry. Scientists can basically *do* Chemistry. So what is supposed to be one job supporting both departments becomes a one-dimensional job of being a medicine slave. Which is quite depressing, seeing how chemistry is missing out on y'know, having fun with the job, doing experiments, making bombs etc. So I'm asking to restrict scientists from doing chemistry. Because that's the chemist's job. To do.
  5. I'm pretty sure this was kind of tried before with "The Grimdark Update" TM wherein there was huge talk about having vendors randomly spawn with substantially less items, grime randomly spawning on the floors, maintenance being more random, more lights being broken on roundstart etc. So janitor had more stuff to do, I guess. I can't recall the entirety of it. Anyway I think it would be pretty neat to port the soapstones from /TG/ (basically cross-round graffiti and messages), and to a lesser extent cross-round blood and stuff (from Bay, I think). Would be in the same vein, I guess.
  6. +1, shows great potential also already knows github, which is a plus.
  7. Actually, was thinking of making a pinned thread for port requests. Could give amateur coders things to do.
  8. Oh no I'm not for removing the library. It's like, making it way bigger. To add more stuff.
  9. Yeah, basically. Other servers have the curator role. Which is kind of weird we don't have something like this. For all the arcs and adventures the server's been on, we don't have much to show for it. They're just collecting dust in the codebase. Would be interesting to have a Silversun shirt in a display case or something, and then like, an Artillery shell from one of the Tajaran arcs.
  10. The crux of the issue is that hydroponics is entirely dependent on the Kitchen for any roleplay whatsoever. Which is bad. It's also bad faith to believe that it will take away RP from the chef, which it shouldn't - it's at most going to be an extension of the kitchen. The same argument could be said about the bar, but the matter of the fact is that it's all going to be localised into one area anyway, and they all have their own specialites to justify their existence. You aren't going to see the hydroponicist cooking food, nor the bartender mixing up drinks, usually. Tables in front of the window or public garden are fixed to the issue, sure, but it's all the more reason to officiate it.
  11. cool fucking image of a skull i found
  12. i come from the future yeah i got nothing
  13. cant imagine being in 2022 what a wretched year it has been

  14. wowzewow

    The Salad Bar

    So the other day I finally was face-to-face with an actual salad bar. I don't know why I haven't actually been to one all this time, but that's besides the point. Hey, this is fun, I thought. People ask, soup or salad. Well I made a super salad. I rather...*specially* combined everything. Every sauce, every oil. I came back with a plate of vegetables. It was pretty good actually. Well, it tasted like the inside of a Subway (the crappy sandwich fast food chain) but I guess I'm more healthy now. Basically, add a little alcove for the Hydroponicist to lay out their vegetables and whatnot. Should probably add in some bins, trays, salad tongs too. And maybe some sauces like Thousand Island and Italian vinagarette or whatever. Makes their lives a lot less dependent on chef. Hell, doesn't need to be a salad bar. Can be a lemonade stand, a vegetable store, whatever.
  15. The High Inteference Jammer and Comms Killer. Originally a standard surplus C-UAS gun, co-opted by guerilla millitias with some rather creative illicit aftermarket modifications. A portable cherynobl of common transmission waves, it requires a large back-mounted battery to support its immense power consumption. When it is in use, it generates a wide cone in which communication devices are bombarded with inteference. Anyone unwise enough to continue wearing their headsets will experience a deafening screech, and mild nausea. Stationbounds and Synthetics will experience a gravely disorienting bout of confusion, unable to walk properly or form coherent sentences. Computers, PDAs and suit sensors will struggle to function - sending their data into a sea of gibberish. Note that this doesn't do damage at all, even EMP. Just some mild radiation. It's an utility weapon, after all. I'm just spitballing here, I just think another pacifistic alternative would be interesting.
  16. Ckey/BYOND Username: Wowzewow Position Being Applied For: (Wiki Maintainer, Lore Developer, Deputy Lore developer): Wiki Majnt Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: Wikipedia, Rimworld Official Wiki Examples of Past Work: I made a majority of Peter Barakan's wikipedia page. I honestly cannot give you a good explanation of why I did this, but it's a pretty good showcase of my skills. Additional Comments: I'm mostly going to add infoboxes and fiddle with navboxes. Maybe add more hyperlinks. Seperate and sort out pages so they aren't PARAGRAPHS long. Spring cleaning. This app is mostly so I can get access to the channels to communicate with the existing wikimaints without flooding the general chats, because I'm going to be more particular about things and I want to have absolute clarity.
  17. Well, I agree with you. However, stasis beds do need a nerf, that's for sure. As of now, it's a jack of all trades, and a pretty good one at that. But it will not be too drastic - I agree that there needs to be a bonus to getting someone all the way to medical, it's always disappointing to lose someone even though you put in all that effort in. It definitely should not be a "100% survival chance", there still should be stakes, after all. I'll look into the balance where it stops metabolism for stasis beds, so it'll have a proper "niche", either that or tweaking the stasis potency. I'll also see if I can add mild bonuses to rollerbeds and whatnot - it's a lot more preferable to bleeding out on the ground, a "better than nothing" bonus.
  18. Well, I feel that Tau Ceti Basic is already implied to be a spiritual successor to English - being the lingua franca of the whole setting, and derivation from Esperanto, which has germanic roots.
  19. Well, the problem here is that with a chemist, they practically are a superior sleeper in every way, because you can practically hook them up non-stop with some of the more powerful medication which is balanced around the normal metabolism rate.
  20. Well, considering how large the scope of our lore has grown, having a language tied down to a single planet seems stifling in comparison. Speaking of which, Freespeak can still be used in the very same way, as a "martian rebel-language" by simply just using it in conjunction with a Martian Accent. So nothing is really lost here, you just need to roleplay it out more.
  21. "THE WORDS RUM AND DEATH SHOULD MEAN THE SAME TO YOU"

    XAXAXAXAXAXA

  22. Some suggestions for additions : These are how I'd name the languages. Tau Ceti Basic (unchanged) Elyran Standard (unchanged) Solarian Hanyu (Sol-Yǔ [Translated : Sol-Speak]) Frontier Tongyong / Coalition Common ( [Translated : Tongyong = Common] Col. Com.) Soviet Interslavic (Interslav) Occidental Romantique (Romantique/Romantisch) Other than that, the languages themselves are pretty well thought out. I think they would fit in fine with our current lore, and definitely balance out the rather numerous accents across more languages. In addition to Coalition Common, I would also like to see added : Tenggara Asiatic (Asiatic) Lore Reasoning
  23. Stasis beds are from /tg/. We use Baymed. I think it's safe to say that it's unbalanced, for the fact that stasis beds are used for completely different codebases. From what I've gleaned : Stasis beds... - take away the role of sleepers by providing the exact same stasis effect (and by extension, stasis *bags*) (Infinite chems from sleepers are essentially a non-issue once a single chemist is onboard anyway.) - take away the role of cryotubes for critical patient chemical injection... - and (formerly) operating tables. They were so good, ORs were literally abandoned in favor of stasis beds. There was an emergency patch simply just to rectify this issue. They have nearly outclassed every other piece of machinery in medical. They don't belong in this codebase because it's made for an entirely different medical system.
  24. Personally I think it'd fit more with the rest of the uniforms. I only really left the job specific backpacks default as a holdover. KEEP IN MIND I'M NOT REMOVING THEM!!!! I'M JUST CHANGING THE DEFAULT FOR NEW PLAYERS!!!
  25. Lore Impact (Small/Medium/Large): Small Species: (Skrell, Tajara, Human, Vaurca, Dionae, Unathi, Synth, General) General Short Description: Renaming Konyang How will this be reflected on-station?: Not much? Accents, I guess. Does this addition do anything not achieved by what already exists?: I don't think so. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Yes. Long Description: I'm making this for many reasons, so I'll try to articulate it as well as possible from my possibly undiagnosed ADHD brain. 0. Reasoning As of now, Konyang is just a name of a random Korean university, which isn't very good, seeing the unspoken rule that we should avoid any real life references if possible. Speaking of which, Konyang as a planet - in lore, stated to have a sizable diaspora of Chinese, Japanese and Korean settlers. (Despite this, Konyang lore leans HEAVILY korean, which I'm reworking it to be more balanced but that's a can of worms for another time.) Hence, it would be a lot more representative to have a phonetically ambiguous name. Not to mention Kai-Yong is already rather close in pronounciation and abbreviation to Konyang. 1. Pronounciation Kai-Yong is a romanized bastardization (like Peking from Beijing) of the word "Ocean" translated from the 3 languages, Korean "Dae-yang", Chinese "Hǎi-yáng", Japanese "Kai-yō". "Yáng" sounds like "Young", so it makes sense. Also to make life easier for the significant majority of the playerbase which is *not* asian. 2. Meaning As again, Konyang is an Ocean planet, and some names can just be literal. It also just so happens to be a Chinese name. Perhaps one of the original settlers? Not like it matters, the origin of the name is supposed to be ambiguous. 3. On Konyang Hell, we don't even need to do away with "Konyang", we can keep it as an old-fashioned romanization, like how "Peking" still exists. But for most official intents and purposes, Kai-Yong should be used. 4. Rule Of Cool It's cool. Hong Kong is a cool name. Hyphens are cool too. Makes it really *pop* from all the rest.
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