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Everything posted by Fortport
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Neckbraces should be available for everyone, and not just xenohumans. And maybe not the exact type of neckbrace they have, either. A generic, medical neckbrace is not so out of place.
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How about tucked under an arm? And if not, I'm sure they could be tweaked?
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Just to clarify, I'm referring to the ambient sound that is usually the first sound you hear that is persistent through all other noises.
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I love SS13's ambiance. All the little audio cues and iconic mood-setters. But you know what I don't love? The bassy rumble of the station. This rumble is so loud it gives me headaches, and is just generally hard to tolerate. I miss having ambiance, but this one thing makes me avoid it 100%. Can we remove THIS SPECIFIC PART(the wind, vibrating, whatever the BRRRRRRRRRRRRRRRRRRRRRRRRRR is) from the ambiance? Can we toggle it? I don't want to hear rumbling anymore.
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Carry them in one hand like roller beds. There are chairs like this in real life.
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Right now you can lose yourself during surgery if you forget what your last step was for whatever reason. You have to be incredibly methodical and making any mistakes can be costly as your time is limited. A professional surgeon should be able to analyze a surgical site and see what they have done so far and also any blatantly obvious damage or foreign objects in the body. If you examine a patient with an open incision a status bar should appear and a few seconds will pass, as you analyze the person on the operating table. You have to also target the area which is being analyzed. From here you could see the status of the incision, whether or not it's been clamped with bleeders or if the skin's been retracted. If all of that is done, you get a descriptive few words of what is inside the incision. Broken bones? Ruptured lungs? Internal bleeding? It depends on whether the incision is on the chest or some other extremity. As this takes valuable time to do, it doesn't make scans and premeditation obsolete. This just gives you a basic way of knowing what's going on in the incision you've made, and how to progress is you've gotten mixed up or if you have to take over where another surgeon left off. Doing this for every single body part would take far too much time and scans are still absolutely necessary. Bad grammar aside, I want to know what everyone thinks of this idea.
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Whenever a bullet hits something, there isn't a lot of noise. With the noises that have been added to things dropping(shells, casings, etc.) I was thinking that other things are lacking maybe. Imagine if a sniper shot at you. Wouldn't it add so much more tension if you heard the iconic sound of a bullet zipping by you, and then pinging off a metal wall like in an old western? Just food for thought, and something that would make gunfights a lot more chilling if you really felt that bullet that almost took your head off. Even if the bullet zipping by can't be added, just the ding would be a nice touch by itself. Like if you only heard the bullet zip if the shot connected, but missed. The metal ping would always be there if it hits something. Unless it's glass, then I guess you'd hear it snap/crack.
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Add water cooler to main medbay lobby.
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If it's unbalanced, consider making it a ghost verb? exit corpse, then re-enter corpse with hearing? I'm not sure.
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Allow corpses to hear what is locally around them. This allows you to let players know that you're in your body, and hear what transpires around you. You can already see, at least let us actually spectate from the corpse's perspective? Completely if at all possible.
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Just like the title says. There are a lot of times I wish I could set a status on my PDA so that people know if I'm currently working, on my lunch break, or in some project. You see the status of the person from the crew manifest and also if you're messaging them, and can set your status at the messaging menu. Optionally this could be visible at the crew monitoring station, where health is displayed alongside their status in parentheses. This gives a more reliable method of letting everyone in your department know what you're doing, if you bother with it. Don't have to shout out over the radio, where the log will only remain for a few seconds. You could even set 'away' to let people know you're AFK temporarily.
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It doesn't have to always end with the rip in reality. It could be for a gamemode, or used as a concept for something else.
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Right now, when the supermatter explodes or has its meltdown it's boring in a text-book and realistic way. We all take radiation damage. That's the main threat. What if when it blew up, it ripped the fabric of reality and SOMETHING pours in? Sure it could be xenomorphs, but anything could happen at that point. It could be its own gamemode, or the side-effect of delamination. As it stands, there's a lot of potential here for something powerful and fun. Chaotic. Lights could blow out too, and give us a Black Mesa kinda feel. ERT could get called in to either kill or rescue people, with a 50/50 chance. Maybe it's not the most original idea. But it's intended to be fun, and we can do our own spin on it! ANYTHING can march out of the portal.
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Created by BRAINOS at my request. I would like this hair added to the game for everyone to use, including myself. It's intended for females. https://cdn.discordapp.com/attachments/347132555218255893/481271930079412224/animehairthing.dmi
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It's not impossible to get rid of your crap. But every single round? Your character's bringing a labcoat he hates, in this case, to work. And wearing it. Every day. Oh, and penlights were just an example. Not everyone hates them. There's just plenty of stuff I'm sure people would rather have be optional. rather than have forced into their slots just to remove them consistently within seconds of spawning.
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Every job has those items you are forced to spawn with in your inventory by default. This is annoying because you might not necessarily want these items and wouldn't necessarily wear them or take them to work with you. Captain has the captain's cap and sunglasses, and doctors usually get a labcoat and penlight. This means you literally have to throw these things away or stuff them somewhere every time you join into the game and not want them. Or if you have a jacket or hat already, you have to change. My suggestion is this. Give us occupation preferences in our character setup, where we simply say yes or no to optional objects. Captain Sunglasses: Yes/No Captain's Cap: Yes/No Medical Doctor Penlight: Yes/No Labcoat: Yes/No
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Give players options for allergies in their loadout. These allergies could range from mild to severe reactions, with exposure potentially being lethal. This could lead to particularly interesting ways of killing someone as a traitor or adding another layer to medicine. Add something like Benedryl or other medicine to stop allergies and help reverse side-effects. The medicine can be combined with things they're even allergic to to prevent a reaction so long as it remains in their system. Chemicals, food, medicines, pretty much anything you want to add to the list. These could go into their exploitable information tab by default, or optionally.
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Could you reiterate what that OOC purpose is? Also, the adult category contains blood, gore, mature themes and also sexual or suggestive things. You can push everything else into the fiction or other categories, but the adult bookshelves could be made into something else for consistency.
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Ditto, but optional with its implementation. A hot shower making you cold would make no sense, but if you towel off... I have a hot shower, yeah, then go for the next thirty minutes without drying off, I'll be cold. You should be toweling off immediately after your shower. Guess so. But knowing the game, it'd be instant. Probably.
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Ditto, but optional with its implementation. A hot shower making you cold would make no sense, but if you towel off...
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If you get splashed with a solution that is water, become wet. If you examine someone, you'll get a description eg, "they are dripping wet," in blue text. If you're in clothing, your clothes will get a descriptor "wet" similar to how they can become bloody. Again, blue text for that too. If you use a bath towel you will become dry immediately, but otherwise will dry off on your own. Optional dripping icon state, water beads falling down your body. Also add a cabinet with towels, in restrooms.
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Place any object like how you would with food or drinking glasses, on tables. This would allow you to decorate better, and position things more appropriately on a table you're sharing.
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In reality, your cigarette burns down to ashes. This could be reflected in-game with simple gray pixels going up your cigarette. You can flick them off into an ashtray or the floor manually, but they will fall off eventually.
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As you see people declare ready in the lobby, show what occupation they have the highest priority for. This way you can pick your occupation accordingly, such as if medbay is understaffed or only has one doctor. Potentially do not show this for heads. Or even just a note in the lobby that shows a checklist for the departments. eg, "medbay understaffed, security empty, cargo full" Obviously, don't do this for merchant or antags.