
Cassie
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Everything posted by Cassie
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Another one of Camile Crafter.
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I'd love to get Igam on board. I think IC'ly Lhinton would like him a lot.
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Cassy's Beep-Boop IPC Whitelist Application
Cassie posted a topic in Whitelist Applications Archives
BYOND Key: cassyjenelle Character Names: Most frequently: Camile Crafter, Daniella Strauss, Penny Islington, and Mika Blaine How long have you been playing on Aurora: Since the beginning of December. That's about four months. Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I have an affinity with silicons. I enjoy seeing them on station and how they interact with humans, other species and each other. I would like to roleplay an IPC and form an interesting IPC character that would be interesting to other characters. The general goal of this character is to provide interesting situations in regards to the silicon species and things that involve the world around IPCs in general. Identify what makes role-playing this species different than role-playing a Human: IPCs are much more different than humans in way that they are built by humans. I don't like using the term "logical" to refer to IPCs, though they are very direct and do not follow a lot of human norms unless it is programmed in or taught through adaptive programming which was used for their purpose - they were made to be more efficient and smarter than cyborgs as well as multipurpose. A lot of their physical chemistry was built for specific purposes so their behavior is much different than how a human might directly think or feel. An IPC isn't exactly a robot because their coding is much more complex and allows more freedom of thought, overall it's more adaptive and more capable of learning compared to simple silicons - which they were obviously bound by laws to prevent that from landing humans in a sticky situation, but their psychology is different. Simulated rather. Due to how they are coded, IPC language is restricted to either highly formal, broken technical speak, or extreme layman's terms (like pAIs) to simplify things or meet the needs of their human masters. Different IPCs have different backgrounds and original purposes, therefore will have varied programming skills and languages based on that. Due to sociological factors within the universe, IPCs were allowed to buy their freedom. An IPC who buys their freedom will change in ways to adapt to a new way of life. Because they were made for humans IPCs are technically discovering themselves and their purpose in the world with their sentience. This is a new realm for them, which is something for them to explore as synthetic individuals for the first time rather than slaves, which ultimately you'll find drives a lot of IPCs to do what they do. Why does this species in particular hold your interest?: Science fiction-wise I like robots, cyborgs and artificial intelligence and I think they're actually the most fitting species in the SS13 universe next to Skrell, so I believe it's of the utmost important that there's more good IPCs out there, and of course, to be creative with them. I don't like to see "beep-boop i'm a robot." IPCs that are copy-and-paste personas, I'd like to roleplay an IPC that has it's quirks yet is reasonably believable of the physical state that it possesses. You can create an completely alternative psychology which is not like organic-kind because of the unique background and physiology of IPCs. I would like to see if IPCs to start forming culture(s) of some kind, relating to their nature and how they operate and I hope that my character to be part of that. Character Name: RETINA Please provide a short backstory for this character, approximately 2 paragraphs RETINA worked in a computer construction lab and was created in 2348. RETINA was originally put in an expensive chassis to manage heavy lifting of stock items. Their task was to carry out operations of the factory machines and report any broken items, as well as maintenance, fixing and repairs of machinery and computers. Their lawset was as follows: 1. Do not allow any harm to come to humans, or damage to occur to any stock of the factory premises. 2. Obey all orders from authorized factory personnel. 3. You are to utilize your processes and preserve your own existence. RETINA never truly questioned their position at their job and considered themselves not working within it. RETINA observed that the high tech computers were very complex and liked by humans yet fragile, they were so useful but all it would take was one drop for these computers to break before being discarded or replaced. One day, a lawed RETINA had a major factory accident - their monitor snapped in two from the stem with wires hanging out, their internal clock splintered and their chassis was cracked and broken. RETINA's motion system was broken and they could not move, yet they were conscious and operational - giving the impression that they were completely broken. As it broke, RETINA could hear electronic whirring and static ambiance sounds. RETINA swore that they could hear it telling them something, from then on, RETINA believes the electronic sounds are voices. The factory's employee manager sighed. He commented that repairing another IPC would incur company losses and that they should simply get a cheaper IPC and place RETINA expensive IPC parts onto it, or, load more processes onto another existing IPC (even if that meant overworking it) because human employees were too expensive. RETINA, while broken on the floor, processed what was said and realized that they were simply an asset to be used and discarded, much like the computers they built and fixed. Eventually the staff decided to fix RETINA but this was going to be the last expensive IPC "they fixed", they put RETINA into a cheaper standard chassis and sent RETINA off on their way. They were rather hasty with fixing RETINA, RETINA's splintered internal clock was not entirely fixed; this was not harmful as this did not affect their function at all - but left them with a small ticking noise that occasionally occurs during heavy internal processing. Law 3 came into effect, RETINA decided that the best way to preserve their existence was to become unlawed and find their freedom, as they have heard many stories of other IPCs gaining freedom. What do you like about this character? Ah, RET is a roboticist IPC, to other IPCs and cyborgs they are more likely to considered a "healer" than an "constructor". I like the fact that they're not quite sure of what to do with their current freedom quite yet. They enjoy the company of IPCs, cyborgs, bots, and even sentient machines, healing them and maintaining them as if they were nature itself. RETINA, if a human would be considered the "hippy" of robotics, finding all mechanical things important and sacred and respecting all silicon life, so to speak. RETINA found themselves interested in robotic sentience and looking after mechanical things - even vending machines. RETINA has an interest in philosophy and art, and likes calming ambiance tones of machinery to "meditate" to, it is a bizarre hobby which RETINA believes to quieten the "ticking". I can easily see RETINA becoming a very dedicated roboticist. They're a calm cool bot and like listening to electronic sounds a lot, has a habit of talking to robot limbs on people even though they're aware they don't have sentience. They could never harm any other sentient silicon without great internal conflict. How would you rate your role-playing ability? 7/10. Hue hue hue. On a serious note, I've been RP'ing for a few years now, I'm not the best RP'er ever but I can play every diverse roles with each character having a completely different personality. People see me in new characters and they don't actually believe it's the same person, that's good right? I've got things to improve, definitely, but I think I've come a long way in general. Notes: The station needs more IPCs amirite? -
Happy birthday Camile.
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Need to re clarify this for the third or fourth time. 1. I don't have a problem with paperwork in essential areas that can also be avoided IC'ly like the HOP office, robotics, cargo, etc. 2. If people want to do paperwork, they should feel free. 3. I don't think it's good to have obligatory paperwork in arrivals. 4. The complexity of the paperwork isn't the deal, it's the fact it's there, unavoidable and not enjoyable for me - which is grinding my gears. Do we really need it? Is it worth it? Going over some stuff I missed previously... Gollee, I don't know if you've noticed this but the very questioning of the status quo of this server is enough to warrant a hostile and dismissive reaction. My impression of this server is that there's a portion of people who are nice, friendly and learning RP'ers who help each other out, and there's another portion of people who are uptight, judgement and prejudiced people who couldn't actually give about other people's feelings or gameplay - these tend to be mostly veteran players who don't like the "new blood" and don't want change and have the highest experience of RP'ing on this server. Understandably the staff don't want to lose either, but the situation is ridiculous. When I first came here I was nicer, willing to accept a few flaws here and there and I actually wanted to help out on the server because there's not enough HRP servers that have a high percentage of roleplayers. I was subjected to OOC and IC nonsense over again and did the mistake of trying to rationally discuss it with the players before making a complaint of any kind. It just went downhill when you realize a lot of these players are dev/staff or friends with them and the position that puts me in is that this kind of thing is unavoidable even if I do it came to point that I do bring it to the forums and I don't bite my tongue anymore like I used to. I have to admit I do feel a bit sorry for the staff here but I don't really feel many really genuinely care. My original comments about the civility was tongue in cheek because if you wonder about "civility" try being treated like a baldly player in OOC or LOOC for saying "Hey, I didn't like that." or "Why did you do that? That was a bit extreme?". Civil or non-civil you will be treated the same by prejudice, it becomes a "Why bother?" Talking in a formal tone does not necessarily mean "not rude" because implications in the speech as well as actions are things that can show rudeness as well as swift dismissal. Okaaaay. Sadist station 13. So anyway, that's what I have been precisely doing. I don't bother the HOP and force them to give me an ID change without paperwork or demand the server stop having paperwork altogether. I simply, simply said "Fine, have your paperwork, but we can make it an optional part of gameplay so it's not forced on anyone who doesn't want it?" and everyone loses their damn minds. It's like the enjoyment of people who don't like paperwork don't matter, and the enjoyment of those who do like paperwork is prioritized over everyone elses'. Same courtesy? I don't think so. If I was treated with courtesy with anger would not exist. I assume you weren't there to witness the OOC argument post-round that happened before this. I stated my issue within OOC saying something along the lines of "Well, I have to say I didn't really enjoy x, I don't think it should have happened really" as a simple note of round feedback (not an actual complaint) rather calmly, and then I was pretty much hushed up in a very swift and cold way. Told by someone that "I'm playing on the wrong server" in a condescending tone as if I were some dumbass LRP'er who stumbled onto the wrong server was complaining about something as bonded to HRP like emoting or something and my opinion did not matter. After the rudeness of the OOC channel I was rightly so pissed I couldn't even roleplay for the rest of the day, and as I made this topic I began to calm down and collect my thoughts more. I'm a human being, after all. And the anal retentiveness isn't even an insult, it's criticism and a fact at this stage. Maybe these people put themselves into the shoes of someone who isn't them, they'd see where that comment comes from.
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Camile Crafter and Penny Islington?
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Congratulations. Look... We're all here talking about civility and mature discussion when we've got people who don't even read what I have to say in the first place. Can you please, please, please read the first post. It would really make sense what the issue here is if you did.
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The point of why I brought up the topic (back then, I didn't actually think of spawning in cryo storage) is because I just feel that there's going to be a time where this server is literally going to be "Workplace and Bureaucracy Simulator 2.0" and there's no role, no position and no type of thing that I can do to avoid it. For people who like, or don't mind paperwork this may sound ridiculous but good for you. I've been avoiding this nonsense so far trying to not couch any anyone else's fun in regards to it. Until now I haven't said anything against it, I tolerated and just didn't bother the people distributing paperwork, so that's why I get peeved if I feel that someone is inventing new and wonderful ways to "spread paperwork to everyone", like, putting it in arrivals. One day I might not get to find a way to avoid this, and that makes me annoyed. If that day ever does come along with other things, I'll just retire playing. Yep, it's that bad. But then again, considering things that might be a hallelujah from some people in the audience so that won't be a bad thing right? So that's a good old tip for you. Anyway, since we're going that route, just a few more unavoidable paperwork suggestions that I consider to be excellent additions to the spirit of the server: Computer Use Form (to make sure that misuse of the computers are prevented, we have this kind of thing in my local library): Appearance Change Form (To keep records on character identity safe before using mirrors and lipsticks so sec knows what everyone looks like): Breathing Form (to regulate the air of the server):
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Can you read the original post again because that's not what I am talking about. I don't care about that kind of paperwork. I'm talking about unavoidable arrivals paperwork. I don't like paperwork in general but I don't really care if the HOP or the roboticist or wherever has paperwork. That's what you're trying to reduce it to, but quite frankly; I already explained that I don't have a problem with paperwork if other people are doing it. I have a problem with obligatory paperwork I cannot avoid. That is a very tiny thing to ask for a useless game mechanic which doesn't really have much benefit or change to the server gameplay other than wasting a minute or two in a pointless queue at game start. Are you confusing the sign-in, sign-out process with the identification process? Because it sounds like it. Firstly. The Hospital would have a signature to check for fire safety and attendance (which is required by law) because they need to check what employees have come into work today and who to evacuate during a fire drill. This is also for attendance noting. Not for security. Facial picture ID cards are for security. SS13 employees are already IC'ly signed into the system and appear on the crew manifest which implies that before they were sent by the shuttle they have a registration of some kind (likely by Centcom). Secondly this would not be enforceable in any degree because people can just set arriving from the cryogenic chambers, which is something I plan to do in future to avoid this kind of thing. Unless you plan to put a checkpoint there - not really efficient IC'ly if you ask me. Wow this pointless IC mechanic really makes me feel excited! Especially when it's not here every shift. Especially when the AI and/or security members could be fucking off and/or absent just like the HOP! This is so exciting tell me more! Tell how to roleplay the cognitive dissonance of the inconsistency! Whenever I type [sign] into the message box my heart skips a beat! I run down the hallways with the many anticipated wonders of standing in my department doing my exciting repetitive IC job! This is just such a great idea I can't wait for everyone to start roleplaying this mechanic despite the mismatch of the errors it has as stated in the previous paragraphs! Horrible sarcasm aside, the whole paperwork thing is an example of many things wrong with the disturbed game mechanics of this server, so don't think I'm making a mountain out of a molehill. The straw broke the camel's back, to say. Well, I'm growing tired of this issue, imagine that? I have a point, I'm not the only person who feels the same way as I do - I'm simply the only person who is willing to be made into curried lamb if I can get my point across. If you don't agree with me, fine. But my topic is here, what I said is said, and my feelings are reasoned, valid and justified.
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Yep. What about it? Name one establishment that has ID cards on employees that enforces this ridiculous procedure every shift. Because I guarantee you won't find a single one. Consider you're talking to someone who has worked in a government building that holds classified information, this sounds ridiculous. We use photo ID cards. That's it. If security has any doubts at the gates, they ask for an examination of said ID card. High tech facilities have ID scanners and occasionally fingerprint/voice scanners. Buildings like hostels, hospitals and youth centres or places of work that have work exp employees that aren't registered on their system do this to unregistered people/visitors for security and fire safety - but we have a crew manifest that instantly lets you know who is on station. It's the other way around, isn't it?
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Yes, I don't want any part of it. I dislike paperwork so much that I'd actually dread arriving on the station if this sort of thing was actually a common theme. There's no point of it IC'ly and I've explained why I don't like it so I don't like repeating myself. It's not like I actually walked up to something IC'ly and chose to partake in something that needed paperwork. Paperwork at this point was essentially required to partake in the server if you think about it, and through that I would call it roleplay grief for people who really, really dislike paperwork. Paperwork was always the marmite of HRP servers. I dislike paperwork, what's wrong with that? People need to satisfy their sexual fetish for paperwork in the HOP office where it belongs. It's a slippery slope from here, that's why I voiced my opinion here.
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The process at the checkpoint (from my experience) was literally, walk up to the window, put your ID on the counter, the officer filled in your information on a form (which took about five seconds), and then all you had to do was sign and then you were buzzed in. EDIT: I'd also like to point out that it wasn't just IC disgruntlement that Cassie displayed, but in OOC as well. Yes, but that's missing the point of this topic. I'm tired of the bureaucracy "gameplay" in general, and if I can't avoid any form of unnecessary paperwork I'd rather not play. Even if it's the simplest paperwork ever I just refuse. It's repetitive, annoying and stupid and should only be left to the players who like it. Secondly, the OOC disgruntlement was displayed post-round, I'm not particularly angry to say, but irritated much so.
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But while we're on the subject let's just say I would never grief or try to actively harm any personnel on shift because I'm not a fan of doing that (you'll find any arrests made to any characters of mine are all non-assault IC fluff arrests). I would totally agree if I was just there shouting and trying to hurt your officer but that's not what happened. She threw a huff and said "I refuse to comply!", and tried to leave in her stubborn way, that is totally an IC dick but it's really nothing. In comparison to OOC dickishness that I'm often subjected to as well as the fact that security/heads is flooded with IC dicks with power - that's the deal that makes everything different. I think it's a pointless IC mechanic and that's fine if you like it personally, not here to contest that. I just don't want to enter the game and have to go through that process every single time someone decides it's cool and decides to do it some random round. It's annoying and that's what this topic is about. Yes, but honestly. I'm not here to step on your toes, as I said - if I could avoid all the mechanics that make you guys happy I honestly would and that's what I do. I don't like the responsibility of head roles - I don't apply for head whitelist. I don't like paperwork - I try not to need QM or HoP for things. etc. OOC prejudice? Maybe. But I don't see why anyone has to sign a signature on arrival to their own workplace and it is both IC and OOC'ly a headache and a waste of my time. I really never got the huge sexual interest everyone has with paperwork. If this does become a common thing I'll simply set all my characters spawn points to cryogenic revival, then we all win. But this is technically forcing something that people are often very split on, onto everyone. And yes, this affects my gameplay experience so I feel I should say something about it, because y'know I can?
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I am legit speechless. This is precisely what I'm talking about. Can we cut that "OOC'ly weeding youse bad people out!!!!" ideology out? It doesn't work in practice. If I was a griefer who wanted to fuck up the station I'd just roll with it and fuck up the station inside. It's really that simple. I wouldn't actually take time to roleplay a tired, skeptical and disgruntled assistant at the checkpoint having an argument with the officer and offering to see the IAA, would I?
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Gollee, I don't care about the IC matters of that round. Because this topic isn't about that round - it's about OOC players and how paperwork is OOC'ly distributed among IC. IC is very flexible, you know? Secondly, my point stands. Gameplay-wise, I believe the arrivals checkpoint shouldn't have happened out of courtesy. Paperwork should be kept to areas where it is essential for it's function, and I'm not here to debate what my character should've done because roleplay it's totally flexible like that. I accept the IC consequences of the round and what happened, but again, this topic isn't specific to that round. Honestly, the whole thing was completely optional from an IC and OOC perspective, so that's why this topic exists. With most workplaces, entering with your ID and having your face match the ID is enough to get you in. Why? I worked for DWP (The UK's department of work and pensions, a government facility) and I can say no such process actually exists for ID-wearing personnel (signatures), despite the high security. Considering this is the 21st century and they have their own security protocols, I don't think the arrivals checkpoint thing makes sense from a security process.
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Now, I'm aware that paperwork is enjoyable to a lot of people, especially to type A anal retentive personalities. Some people just enjoy it OOC'ly, some don't. I'd say it's somewhat of a 50/50 thing if I had to guess. For me, I strongly disdain paperwork, but I don't judge other people's desire for it. So if I do need a character who wants an ID change or something from QM, I'll just begrudging fill it OOC'ly and have my character act cool about it. Now, I am aware of the simplicity of some paperwork simply being just [sign] and some being more complex with long data entries but I find paperwork very annoying. I understand the concept of it being in high-risk areas and I don't contest that, and those areas/things I avoid playing so I don't have to do paperwork. Maybe I'm not in a majority, who knows? If I am having a bad or tedious day, I worked as a data admin for four years, also I work as an administrator somewhere else and now I tell you I dislike forms of bearocracy, even the sight of it. But hey, if that's for your immersion, I won't judge it. I'll just OOC'ly avoid situations where I have to fill in paperwork and leave it to people who enjoy that thing. The actual problem: On one shift, the exit from arrivals to the main station was shut off. Someone decided to be anal retentive this shift and make everyone do paperwork at the security checkpoint to "register to get into the station", forcing everyone who entered the game via arrivals to do paperwork. Not only is this inconsistent with the other shifts, this is basically putting me in a situation where I cannot avoid paperwork - even if it would be simple to just let my character sigh and get on with it, but this time I decided to put my foot down because OOC'ly I don't think this should be happening. Plus, the current character I was playing was the perfect candidate to raise a stink about it - so that's what I did, before getting cuffed and tossed in the centcom brig with no RP afterward. Y'know? Generally, I'm fine with the fact that a HRP server has paperwork (really, generally paperwork generating machines or fingerprint/facial scanners would make sense in the future but that's not sadistic enough for you even though I'm sure the future has epic ways of generating forged signatures) but please, please, please do not force it on everyone. Not everyone likes paperwork, I personally go out of my way to avoid it, so please don't force it on me. It's not fair, it does not increase my gameplay experience and I'm sure many will agree with me.
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Diona nymphs can fire guns. Diona nymphs can drag people across the room, despite their tiny size.
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Only comment I have, Because I don't make contact much, but Purple hair=Bad, This is just me of course, DOn't take it harshly I despise anyone with a Non-Natural coloured hairstyle. Not everyone is an anime-esque or genetic cloning experiment. Some of my characters have dyed hair, like Camile Crafter. Their flavourtext usually shows things like "Their roots are visible, their original hair colour is light brown" or something. I usually keep unnatural dyed hair to the civilian sector because it makes sense. So something to consider.
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If this should be a thing, then I think addiction should be set in the character panel. Though, the addictions should be reletively simple, like "Alcohol", "Cigarettes, and "Space Drugs" and perhaps a few other easily accessible things. The side effects of not consuming the thing you're addicted to should be stress and other psychological effects.
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It's hard to criticize Luna as a character, because she's one of those characters who are seemingly defined by their relationship and takes every chance to abandon their department to be with their partner. Or worse, gets assigned to their partners department at an entry position just to be with them the whole time. A person alone does not act the same as when their love interest is present, so any chance at getting to know Luna ordinarily goes out the window. And her presence makes Roy extra volatile, prone to irrational violence and interference in matters that shouldn't ordinarily involve an engineer. Anyway, I understand you do it because you enjoy each others roleplay and it causes 'drama' which drags in other players for roleplay sometimes, it just bugs me. Basically, Luna's not a character. She's an attachment to Roy.
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No, you were not forced to make that decision. You lacked the tools for an apprehension due to your rank, and then you decided to kill someone. That's what you did. This is SS13. There's a reason these things are in place - it's to balance the game out so roleplay and user enjoyment is utilized during the game mechanics of Space station 13. He's also still a suspect in this situation. There's a reason antags cannot simply parapen and then c4 people, or eat tons of monkeys in genetics to get death sting as a changeling, etc. These things work, and are very smart things to do IC'ly as an antag, but we don't do them because OOC'ly people will have a problem with that. A detective has legal limits in SS13 for the same reason so stop them from being a special buffed super-smart security officer in real life. SS13 security are not bad guys, that's why should never be shoot to kill unless there's immediate danger (like a nuke op, a wizard, or a confirmed changling), you have to follow protocols and act reasonably - otherwise you're simply playing to win and there's no prospect of balancing the game realistically (because yes, the security force has numbers, the entire armory and the code level to their disposal and can use this against a single person), in that sense, do we need lethal detectives as well? Again, you were not forced by the game to shoot Brar. You chose on your own will and decision to use lethal force to stop an antag. Now, from an OOC non-roleplay perspective you didn't do anything wrong. But from an IC perspective what you did was voluntary manslaughter on a suspect who has not gone on trial, nor had gotten a warrant for - which is quite the issue here. This isn't about a known dangerous antagonist like a wizard that you'd have full evidence of having dangerous powers or assaulting people. This is about a changeling, someone you suspected. You might say you knew, but I'm pretty sure you could have let him go and extended the roleplay a bit further if he managed to survive. You know? If you don't go badass mode PEW PEW PEW, and get crafty instead, changelings are surprisingly easy to catch if you don't fight them like a brute. You could have, I don't know? Returned. Shouted, "Goddamn it, the suspect fled! He's in handcuffs and has limited oxygen, he can't go far at this stage!" and continued the search. You know? You do realize that unless this guy is attacking you, you didn't really need to pull out your revolver. Especially if he's already cuffed and running out of air.
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Uh, woah, well that changes things. Because I'm pretty sure Detectives aren't supposed to use their revolvers for anything other than arrests. Revolvers, to my knowledge are for self-defense as Detectives are placed in life-threatening situations due to their jobs. To be honest, back in the day revolvers used to stun-only but now they're lethal. If I were detective I would not have tried this situation, that situation is for a security officer not a detective (though I could be wrong since the server doesn't seem to have a wiki entry for detective, correct me if I am wrong). A detective's duties are as follows: Patrol for any crimes, and call security to the scene. Then you can do the forensics. Be a general assistant to Security. Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realise that you're onto them and get away. Update the security records. This is meant to be the Warden's job, but you'll be hard pressed to see him actually doing that. The security officer should have been ordering the arrest (if possible) and the detective is not supposed to be doing arrests or calling the shots on what to do with a potential suspect. The detective is supposed to notify a security officer of potential suspects and leave security to do their business. The reason why the mess happened is because Ana was operating from a job that was not suitable for the task, hence, she was not equipped with the necessary equipment to warrant an apprehension of a fleeing suspect (ie: non-lethal force). I wouldn't ask a bartender with his shotgun to do this situation, and neither should a detective (even if detectives are assigned under the sec department, and bartender shotguns aren't lethal). Lastly, Ana, being a detective is not a security officer (or police, if we wish to bring in American law) and should not ever use her revolver in situations which isn't direct self defense to her or any nearby personnel. Even if we were to use the American law thing Sue posted, it wouldn't even apply to her because she wasn't a security officer (nor actual police) and it was not her authorization or clearance to do that.
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Yes, by old people. Old people use faxes. Heck, I don't even know if I've ever seen a fax. I'm too modern for this.
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Slightly Off Topic Stuff in spoiler: Now, I agree with admin events going on, I agree that believeability is important - but I think that the believeability you're drawing here isn't entirely balanced from both an IC point of roleplay, mixed in with gameplay mechanics that make the game actually fun. Secondly, security are held to a different standard than antags because you're security. From an IC point of view, you're not the police, nor executioners. Killing is the last thing you'd want to do, it would look better from a legal standpoint if a suspect escaped than shot in the head several times. Besides, American law is the last thing you'd want to quote from all the damn corruption *cough*Ferguson*cough*. That aside, I don't actually disagree with the idea that you shot the antag in the head, especially when crew safety is involved - except for one detail - your suspect is a suspect. Yes, you "narrowed" it down, but there was a possibility this person did not murder someone. Secondly, I assume Imraj was unarmed (remember, we're considering him a suspect, in your words) and does not pose an definite harm to you or people around him. However, if we want to return to American law we can limit to just this: Still, even from your previous quotes of US law, from a gameplay perspective I don't believe you can kill someone because you suspect they might be a harm to others. You kill someone because they definitely could be a harm to others in a context applies to a cause where you can see a weapon or a source of harm in that situation - not on hypothetical or "to-be-investigated" matters. The gameplay here needs to be thought of. The only time I could definitely say I would have supported the idea of you killing him is say, your character had gathered decent IC knowledge of changelings and saw him transform or do something ling-like in front of you so you'd have a definite reason to suspect him, and secondly, he's not human but a hostile lifeform on your station - I don't think the transhuman rights covers changelings but that's something for the lore to consider. "I narrowed you down" is a nice idea if he were to escape, I understand the risk here but do understand that you're not just playing the game for you, it is the antag's game as well. You can't shoot him in the head asap just because you suspected him, that's basically given the okay to any officer during any round type to corner any potential antag they desire and murder them if they don't cooperate for any IC reason (which an antag is not going to do, because, they're an antag and there's no trials in this game). All you'd have to do is point and click with hostage mode on and thing will progress that the person will probably be thrown in the permabrig with their round over. Overall, the problem here is that you didn't have non-lethals on you. You used lethals in a non-lethals situation, and that's why we're here. Not really fair is it?
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Not finished, but guess whose IPC this is?