
Hackie
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Personally, I've always felt like that the loyalty implant is an issue for characters who are involved in organisations that do not serve, or hinder the interests of NanoTrasen. When you're taking an implant, there's a kind of 'mode' or 'level' to the power of the implant. Lowest is you think positively of NanoTrasen, highest is an organic cyborg. It often means that if you're involved in a criminal organisation, you'll spill all the beans if anyone even asks a question if you have a relation to it, or you might do it yourself. What the issue is for a majority of characters; what stops someone from cranking your implant all the way to eleven? Your character won't object it to, he might even enjoy it. A good line is really what we need. But, considering how your idea, Bokaza, is that if they don't know how it hurts the company, the loyalty implant won't change anything; it would be accompanied by some form of education. Does it hurt, or help, the company to bash this guy's face against the wall because he made fun of your wife? Does it hurt, or help, to shout at your subordinates because you believe they're incompetent? The concept entirely is kinda screwy, because someone with a very strong opinion on things would quite frankly, be crushed because of this implant. You're not helping corporate interests by demoralizing your subordinates nor, are you helping by getting in a debate on the work radio. To be honest, it should be handled like a cyborg, you have these laws, you must follow them.
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Touissant re-awakens from his hungover trance, he stares at the the large man before feeling for his crossbow, he gasps. He looks to the band of shady ass gentlemen and says in odd french, "Wha... What is going on? Where is my crossbow? Dammit, let go of me, I may be blind but I can walk!" Touissant struggles a bit but can't break free of the strong man's grasp.
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Woopsy daisy! You already have a sprite >.<. Then it's completely fine. Go ahead, it's all up to tish, and then the coders on what the thing can do.
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LOGIN>B.F.G. PASSWORD> ACCESS LEVEL> [REDACTED] NET ACCESS: Granted Welcome
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Question: How does custom items and things work? Is it just that someone sees something and codes it in or, is it like a list that they grind through?
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Pain roleplay actually contributes so much. Being shot, shrugging it off, and robusting the antagonist doesn't further roleplay. However, if you roleplay the pain of being shot, and have the antagonist able put tonnes of pressure on the station it's awesome. Let's say we take scenario one, the captain runs over and robusts the antagonist, he's arrested, permabrigged, and that's then end of the scenario. Take scenario two, the captain is on the floor screaming, security surrounds him. He's trying to keep the captain alive, keep them out, and somehow get the hell out alive. Maybe this situation is grey, the captain tried murdering several crewmembers on orders of Nanotrasen. People are panicking, there's negotiations and it's all going to hell. This was all started by someone roleplaying the impact of being shot with a lethal firearm.
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The dice can just be a normal dice. You can show it's significance in roleplay. Earring could be done in flavor text, it really doesn't need a custom item application. Also, you didn't really elaborate on how it would be used. Would it be put into a ear slot? Is it just something that shows up when you examine the character?
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Don't want to be a party pooper, but, can't this be done in your flavor text/pose? I mean, people can roleplay it being such a minor item. Unless you plan for it to have some function with PDAs and such.
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Question: How tough is it to put a custom item for someone or create something new entirely?
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Buthanyah Jawdat [attachment=0]Buthanyah Jawdat.png[/attachment]
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Bryce Faust... Likes Tajara Is very liberal aspired to be a dancer in his youth Is kinda stupid Loves ambrosia vulgaris was a crook, still a crook has cancer is very insecure about the clothes he wears owns three firearms enjoys making fun of synthetics hates mechanical limbs is bad with names is selfish hates loyalty implants is infatuated with Ana Roh'hi'tin's eyes wishes he could speak Siik'Maas is an ex-military veteran is aging quick likes having childish fun
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** Tips page ** TC System//Cell message
Hackie replied to Hackie's topic in Syndicate Transmission Network
LOGIN>B.F.G. PASSWORD> ACCESS LEVEL> [REDACTED] NET ACCESS: Granted Welcome -
For the detective, just wear the holobadge in your locker (since you shouldn't have your holster on you anyhow on code green because... you know... weaponry must be concealed). Alright, easy.
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LOGIN>Firewood PASSWORD> ACCESS LEVEL> [REDACTED] NET ACCESS: Granted Welcome
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The long way around, I'm not going to do something risky.
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Sure, I'll do it. Seems easy enough. However, considering I usually wear the Detective's coat, I doubt that I'll need to wear a band. But any other department I'll play Bryce in, for sure.
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Service uniform you pleb Oopsy daysie! My bad!
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Dress uniform. Not combat fatigues. I'm just making a blind guess that the traditions of the Eridani army is similar to the US. You can take a dress uniform to work; just act decent. Also, Eridani is closely related to NanoTrasen, they're good friends.
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In the alley of the establishment, a man vomits in the corner, his coat appears to lying on the ground. Heavy weaponry is exposed on his back and he turns to the french gentlemen barging through the backdoor. He then quickly runs for his coat to hide his weapons. But, in his sick and poor condition he trips. The man quickly grabs his crossbow and aims it at a drunk, he says, "Who the hell are you? I will grab a baguette and shove it so far up your ass if you don't tell me what the hell happened in the bar!" He stares at the drunk, obviously thinking he's the one who left the bar. The drunkard stares at him blankly before a bolt punctures his neck and pins him against the wall; it kills the drunkard instantly. The man vomits on the floor and drops his crossbow, he falls against the wall and stares at the two blurry figures.
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((Sorry about being late sweety-pies. Gonna join in right now!)) Name: Toussaint Faure Age: 43 Physical Description: This grimy and dirty man has a rugged look to him, his eyes are concealed under a cloth blindfold. His coat light is light and obviously there for fashion, more than protection from the elements. The coat is a dark brown, with multiple claw marks repaired somewhat poorly, with bits of hide and fur. He has a small bag held with some rope on his shoulders, resting on his back, held by his right hand. His clothes beneath the coat are that of the stereotypical commoner, a linen shirt and some pants held together with a leather belt. A coin purse hangs from the belt. There's a bulge in the lower back of his coat, it appears to be a shortbow and a crossbow, held together with a makeshift holster made from rope. There's two pockets of crossbow bolts and small arrows. His voice is a thick, french accent with a very blithe tone to it. His hair is shaved on the sides of his head, only leaving a small bush at the top. He has poorly maintained teeth, and his breath smells of alcohol and raw meat. Home Fiefdom: French Profession: Poacher Backstory: Toussaint is a poacher from the fiefdom of France. He grew in the wilds with an old sage who had adopted him as a child. The man had no name or never told him of it. He doesn't know his real age, considering his parent never kept track of it, he blindly assumes that he's 30 years old and many accept it as such. He has spent most of his life in the woods of the fiefdom, stealing prey from the king and caring for his father. Unlike most hunters, he was on the prowl at night, due to his heightened senses from the Diabolus Visus mark; killing prey as they slept. The crossbow was an invention his father stole in order to teach him the basics of hunting, when he was much younger and able to care for Toussaint. The shortbow is a tool he had learned to use when bolts were hard to find, flint, sinew and a good stick could be used to take down his prey. His parents had apparently abandoned him in the woods for his devil mark, an omen that they refused to have their family name disgraced. Toussaint's name comes from the first time he had hunted human prey, a bandit looking to rob his adoptive father of few possessions; Toussaint had a conversation with the dying bandit, in french of course, they discussed what it was like living in the city and having a family, before he stuck a bolt through his skull of course. After the death of his father and wildlife becoming more scarce by his home, he took up wandering and poaching, eventually coming to the capital city of Russia. There, he learned how to speak Russian and German by offering French traders hides and furs from animals in exchange for lessons. He now pretends to be a beggar in the streets, majority not noticing his firepower hidden behind his back.
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BYOND Key: Hackie Mhan Character name: Bryce Faust Item name: Eridani Military Uniform, Eridani Beret Why is your character carrying said item to work? The Eridani uniform represents a large change in Bryce's life. Bryce grew up in the squalor in the lower class, living in the slums of Eridani. His service in the military changed his outlook on life, it made him feel he had some semblance of honor and respect to his name. Taking this uniform with him to work makes him feel the nostalgia for his youth. Item function(s): Nothing more than a uniform, same stats/functions as a hard worn suit. Item description: Eridani Military Uniform: This uniform is old, and has multiple stitches. Certain parts of the uniform are missing yet, it still shows of high quality. Eridani Beret: This beret has the Eridani symbol, it's relatively old but still in good shape. Item appearance: If it could look like this: http://i.imgur.com/aaxICpD.png that'd be awesome. Other picture: http://puu.sh/cVjsh/8cc8afd959.dmi Additional comments: 1. Considering this is a dress uniform, it's allowed to be brought to work, you're allowed to go to the bar, but, you're supposed to act respectful to the uniform and the army. However, it's doubtful that the Eridani military in my mind, would really care. 2. Please, leave any criticisms or anything I should change about the item descriptions, this was made relatively quickly. 3. The Detective has a relatively loose dress code, meaning he can wear any jumpsuit or clothing item that a civilian could wear.
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Dark Souls 2 has stolen more hours from me; because it's more casual. Dark Souls 1 is the game I pick up for an awesome adventure across Lordran, to destroy great deadly beasts, and insane hollows. Unlike Dark Souls 2, which is like I sit down and kill some dudes, start a new character every once in a while and never really screw up.
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I got to the Nuclear throne, nerd. Farcry isn't even close.
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Chaz, that sounds pretty cool. But, considering we're getting a new map it might be a bit iffy. However, a windoor seems a bit off. What we could do is have two separate rooms right beside each other.