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Everything posted by Star Dust
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this honestly does sound like a bug and if not, it could just be buffed.
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Hello Dreamix, it doesn't matter how safe you act, how cautious you are. With suit sensors being locked on green, all it took was for a warden to make one wrong step only 20 or so minutes into the round to be ambushed by a warrior, killed, and be removed from the round. I simply state this to show that this change feels like a punishment no matter how you slice it. You saying it is not a punishment does not change how it feels, or change what its doing. All it does is give antags another buff when they already have the tools to subvert the suit sensors. Another thing that has deeply upset the community is that this change was done on a barely announced PR, instead of bringing a large amount of light to it, no big vote was held, no giant discussion. Simply a post on a year old suggestion about a PR being opened, and said suggestion already was largely disliked back then. So I do say this, people will keep seeing this as a kick to the balls to them, and rightfully so.
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Another thing, medical did not have to sit at the computer and keep watching suit sensors, they could simply just view them on their PDA. Multiple times while playing a surgeon or physician I'd just be relaxing in the bar with my PDA out casually looking at suit sensors while doing other rp in the meantime.
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Yes I know there is a thing for putting back suit sensors back into non-uniforms but this is specifically addressing the code-locking of suit sensors all together. At the moment to my knowledge on code green suit sensors are off, on code blue only level 1 of suit sensors is seen which is about as useful as no suit sensors as all, it gives no information, no location, no nothing. So anytime the crew has anyone hurt and lost, or suddenly was calling for help and goes silent the ENTIRE ship has to go to code red, arm security up, and search for them. How is this a good idea? How is this useful? It only wastes everyones time, and builds needless frustration as medical is running around the ship pointlessly trying to see what is wrong. And before anyone brings this up, the antags already have a tool to jam suit sensors, they can make it, it's not that hard. So be it Changeling, vampire, tator, of whatever. The antags already had a tool to do this, all this is doing is stomping on medical, security, mining, and science for the sake of "Balance." For anyone curious, this is how you make a radio jammer
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Having suit sensors set to a code level is also extremely crippling so it means if someone is hurt and lost,t hey have to raise the ships alert level to red to find them. So everytime someone gets seriously hurt the ship has to go to red alert and find them.
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The reason why is I keep finding more stuff to talk about, and I'd say bringing up something that should be of note is constructive. Though I will admit I should have just combined the two posts into one.
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Ok I have even more to say, so this new implementation came from this suggestion over a year ago. Instead of getting the general vibe of the community before shoving this in, they waited a whole year, told no one, then out of the blue added it. This is absolutely and completely backwards thinking, and also in the suggestion about a year ago more people said "No we do not want this." and still they added it.
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Ok, already my point has been made, the code level suit sensor restriction, and only certain types of clothing have suit sensors has already caused someone to die from a random bug ambush that killed them. They died screaming, and didn't have enough time to call out their location. This did not advance the rp, this was not fun, this only kicked someone out of the round because medical, the security team, and no one else knew where he was because he was only able to call out help once before being killed. This policy should be reversed on the spot. Secondly it only made the player, medical, and me very upset because this dude died needlessly, he died and nothing was gained from it.
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Gonna have to still strongly disagree, this ruling effects non-antag rounds just as horrifically as it does antag rounds. It kills crew in situations where they would should not die in. and are not even antag related, such as being caught in a vented location, being suddenly ambushed by a bug, or one of the many different other dangers this ship has. Dying isn't fun, especially from non-antag stuff. Secondly this change will not at all for a second stop people from ramboing, because if you're ramboing, then you already don't care if you're about to get wounded, because the situation had warranted you going tits up. Also if I know someone is about to rock my shit, and medical has no idea, I'm more encouraged to rambo because its now a do or die situation and in this case, I'm going to kill the person who is trying to kill me in whatever manner I can since if I fail, I will die, or be subjected to something possibly worse.
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I can understand, and its not meant to come off aggressive, more so to highlight something that needs to be seen, and understood. It's simply just how I write. But I can see how some may take it another way. I'll try to be more aware of such in the future of my writing.
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The change is not good, it hurts people both in antag play and non-antag play. Nothing is less fun then dying due to a vented area, and you have no way to inform anyone that you're dying. That is not fun, this hurts EVERYONE. It also makes antags way more lazy, when they have already ALL the tools needed to already deal with suit sensors. All this does is give them another crutch and encourage them to be lazy. I played a traitor antag once, and all I needed a silenced pistol. Didn't even need the jammer, or anything. I still encouraged roleplay, engaged with the crew, and made an interesting story. I fired not a single shot, I deployed not a SINGLE antag item, I simply used the pistol as a means of leverage, and you know what? IT WORKED. All this does is encourage antags to play more aggressively which IS NOT THE POINT OF ANTAGS. Antags need not be violent, but as antagonists, and no where does it say an antagonists has to do things violently, or aggressively. They simply need to subvert the protagonist, which is the crew. I'm so tired of antags thinking they need to take over the ship, or impose some new order to be their win condition, it's their fault for trying to take on a giant task, and not being able to do it. Antags winning is sometimes fun, but normally it's not for most of the crew. When I play antag, I hold this saying in my heart "Losing is fun." a dwarf fortress classic, but the reason why it is said, is because you made a possibly interesting story, despite losing. But if I win as an antag I do not want to be babied into my victory, I want to EARN IT!
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Change Science to an Expedition-focused department
Star Dust replied to ReadThisNamePlz's topic in Suggestions & Ideas
I'd prefer a massive rework then to change it fully, I'd also like to see a return of genetic engineering, and revamping of xenobotanists. Honestly all the rolls CAN be expedition focus buuuuttt don't force people into it, for some people like roleplaying prissy nerds who sit in a lab and analyze shit all day. -
Agreed, that's why I also think moving the armory to operations isn't a very good idea either.
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We're a HRP server, yes gameplay is important, but we also have to keep it logical. If we don't we risk slipping into a MRP server.
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Why would a ship who is operating far from safety not have a high stocked armory on hand? Instead having to order guns most likely in a vert chaotic and dangerous situation, where supply isn't guaranteed, and said operations bay could be taken over by a hostile force preventing security from ordering what they need.
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removing suit sensors makes absolute no sense lore wise, and it's a nerf literally not needed in any case. Please stop giving crutches to the antags that they don't need.
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The IAC going into the corporate business, specially PMC work would make them look HORRIFICALLY bad, like super bad. They're not guns for hire, their security teams do not work for contract of companies, or nations. Their security teams are there to protect medical assets and personal and nothing more, having them suddenly become guns for hire would just make them look like jackasses, and worst yet, taking sides, which could very much get IAC workers targeted and killed in retaliations by hostile powers or groups. They're meant to be purely a humanitarian force, nothing more, them trying to suddenly go into the money making business would make them universally loathed and have most nations tell them to fuck off because those same IAC security forces could easily be flipped right back around and used against you and your nations interests. -1
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Ok, I'm going to say my two cents on the first the good. The good, it makes the ship seem WAY bigger, like I know that's just my brain pulling my leg, but it does make the ship seem far far bigger which is nice. The bad, everything feels like I'm looking at plastic which is strange, the metal looks like plastic, the wooden floors look like plastic, and certain sprites make it stand out with his jarring and not very pleasant. Second, it feels like we're moving further and further away from the Space Station spirit, it makes me think of less that cool rugged cassette futurism to a more sleek and modern futuristic setting which hey, I know I'm in the minority when it comes to the old textures, but to me the clunky/janky textures to me had this weird charm to it, like I know this is going to sound weird, but old Aurora textures had a more sci-fi look to them then the modern textures. Last problem the doors, please fix, they're confusing to look at sometimes, this mostly applies to the doors with glass in them. My suggestion? Return to the old texture set, please. The more we upgrade the textures the further I feel like we lose that wonderful little charm of SS13.
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Reporting Personnel: Liliana Taylor Job Title of Reporting Physician Game ID: (Game ID of the round on which the incident took place. If you don't remember the exact one, then the round after or the round before works as well. Found in the chat log once you log in, under the status tab above station time, and the lobby tab) Personnel Involved: Jacques Beaumont - Engineer - Offender Joel Salacia - Atmospherics Apprentice - Witness Secondary Witnesses: Yekta Nazeri - Pharmacist - helped handle the care of Mr. Beaumont and witnessed the self inflicted injuries he suffered. Xorie'Ayouni Jixktu - Pharmacist - helped handle the care of Mr. Beaumont and witnessed the self inflicted injuries he suffered. Time of Incident: 12:39 ship time Real Time: 8:20 AM EST, 8/29/2023 Location of Incident: Science Nature of Incident: [X] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: I had requested Engineering to science to get nanopaste from it by accessing a door, this was needed for multiple cybernetic and robotic crew at the time were either crippled or badly damaged from a hivebot attack. At this call Jacques Beaumont arrived and helped remove access from the door to allow me inside to collect what I needed to aid in repairing and tending to the crew's medical needs. But when leaving I had requested Jacques Beaumont return access to the door, he at first tried to walk off until I requested for him to do it once more, this time he did. He then for some reason started to mess with the wiring of the door I think, and shocked himself. He did not for some reason opt to wear proper gloves even though he chose to start to mess with possibly dangerous wiring. After the first shock, Jacques Beaumont stood there for a second, and when I was about to render aid to him for what might have been a mistake, he then after having enough time to process what happened, clipped down on the wires again shocking himself two more times, which caused his left hand to be burned off. Jacques Beaumont was critically wounded from this, he has lost over 75 percent of his blood, has severe burns on his left arm and chest, and had to be rushed to medical. He was given medical attention and was stabilized, it required us to hook him up to 4 IV's, painkillers, Inaprovaline, and many other chemicals to just barely save him. Now this might be mistaken as a horrific accident, but earlier before this he opted to try and charge at a hunter Greimorian with a crowbar and kill it for the simple reason that someone jokingly told him to do it. This clear pattern of no self preservation is what makes me believe he willingly chose to not wear protective gloves when handling a possibly dangerous door. Submitted Evidence: Medical records for Jacques Beaumont should inform of the situation and their injuries. Would you like to be personally interviewed?: [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: N/A, offender went back down to their room before command staff could have been informed. Actions taken: (Description of efforts made by the reporter, security, Heads to resolve this incident) Additional Notes: This kind of near suicidal behavior is not something I want to see from engineering, and it actually makes me nervous for my safety that we have such reckless people working on such important equipment to keep the ship running and working.
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Cael’s Dionae Lore Writer Application
Star Dust replied to Caelphon's topic in Developer Applications Archives
Could the blood eternal belief be outside of Unathi lore as well? For some might not want to be tied to Unathi lore, or have different characters connected to other regions. -
Cael’s Dionae Lore Writer Application
Star Dust replied to Caelphon's topic in Developer Applications Archives
I feel like a Covenant would be to religious sounding, and since not all member-states are theoretically focused, I feel it it'd be better to call them the Confederate Territories of Epsilon Ursae Minoris. For a Confederacy would perfectly match their planets style of government. Lastly then, final question. Plans for the Blood Eternal? -
Cael’s Dionae Lore Writer Application
Star Dust replied to Caelphon's topic in Developer Applications Archives
I have a few questions regarding your statements about your plans with the eternal and Epsilon. 1. Will the eternal have any of its main three branches of faith removed? I'm mostly concerned about the Blood Eternal being washed/sanitised, removed, or make it forbidden for crew to follow/preach such a mindset. 2. Will the Epsilon Ursae Minoris be radically changed from a confederacy of states to something else? And if so, what will it be? -
Cael’s Dionae Lore Writer Application
Star Dust replied to Caelphon's topic in Developer Applications Archives
Hey, I'm a Diona player, and I've read your thing. So you're like wanting to add a hostile third party to the whole Diona lore which I'm totally down for, but I think you're going in the wrong direction. Instead of jerking them away from the main ideals of Diona, make them stay the same except make them Scarlet scored. Think about it, a massive cetus size Diona who all have been infected with scarlet score/Voided Vocals, they take over old abandoned ships, rebuild them for their own use, and send them out as biological raiders to attack outposts, or even entire planets to kidnap, kill, and eat people, and all their supplies. Have ANOTHER industrial themed antagonist would just kinda blend in. We have the Exclusionists who are industrial zealots, we have the Lii'dra who are industrial conquerors, having a third industrial hostile group would make it a tad boring in my opinion. So my opinion stay with the nature theme, stay with the Diona make core stuff, just twist it with the scarlet score, make them an aggressive threat. Think less grey goo, and more like necromorphs/xenomorphs because to me having a hivemind made up of billions of Diona all infected with a sickness that makes them go throughout the galaxy, raid, and kill like monsters would be WAY more scary, and could be used for some dramatic moments in the lore. Idea I actually posed were these corpse-ships. They were old vessels put together with Diona nymphs, and armed to the teeth, they would fly around frontier space and attack ships, where they would board, kidnap all of the crew and eat them, and then take over the vessel they had stolen. Which is how a corpse-fleet would form slowly over time, until you have massive biological armada's able to raid and take over entire planets to eat their populations. Snowball effect, but the theme should stay the same biological nightmare fuel, not industrial nightmare fuel, we already have more then enough there. -
Reporting Personnel: Liliana Taylor Job Title of Reporting Personnel: Physician Game ID: cps-dpXY Personnel Involved: Cory Hirleman - Medical Intern - Offender. Secondary Witnesses: N/A Time of Incident: 12:59 if I remember correctly. Real Time: 7:50 EST Location of Incident: Medical Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: At the near end of the shift I noticed Medical Intern Cory Hirleman was wearing a set of latex gloves, despite them being a possible health hazard to certain members of the crew who suffer latex allergies, we still had plenty of nitrile gloves. When I told the Medical Intern to switch those gloves out for nitrile ones, he refused multiple times, and then after being informed of the health risk it could pose to crew health, he said he didn't want to use nitrile gloves due to latex ones being cheaper and more comfortable. This disregard of the possible risk to crew health was something that medical does not need. When I demanded he remove them he did, and went to get nitrile gloves, I followed him and tried to explain once more why we need to use nitrile gloves, for the health of the crew, and how we can't allow these avoidable risks to happen. He then said that I was mentally damaged for being so concerned over such a matter, and then said that I was suffering brain damage. These two needlessly slanderous comments were enough to write this report, but he then said and kept repeating that I need and require therapy in a condescending and rude manner. This level of unprofessionalism, and casual disregard of crews possible health conditions is disgusting, and such a person has no right to be working in the medical field in any capacity. Submitted Evidence: N/A Would you like to be personally interviewed?: [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: It was at the very end of the shift, no time to report it. Actions taken: N/A Additional Notes:
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Can this community please stop making suggestions to nerf Diona, they're already fucking painful to play, please do not make it worse. Diona, can't run, have no extra damage to their strikes despite being fucking MASSIVE most of the time, they need to be in brightly lit area's or they die, slow as shit, and now you want to remove one of the only major ways a Diona can defend themselves from a moving attacker at range. NO, absolutely not, I give this a -1 to the suggestion, and also not all Diona are born/grown in zero gravity, many live on planets their entire life so the reasoning behind lowering the throwing range wouldn't universally apply. Before you say it, yes I know Diona are tanky, yes I know they can heal from everything. All that does is just make you die slower, and if you have no way to defend yourself from said attacker, all it does is prolong your death. Literally Diona are less "tanks" and more like the sunfish, big, slow, and easy to kill if you simply keep them at range, or you know, casually walk away from them if the fighting goes poorly. Or you know, trap them in a room with no light.