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Omicega

Lore Writers
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Everything posted by Omicega

  1. I have had my disagreements with Robotic in the past, but having played with them and seen them play in a fair few rounds on Aurora -- both as their consular Nguyen and their warden Palmero -- I can easily give them a +1. I can only second the above poster in that their consular got me very interested in Gadpathur.
  2. BYOND Key: Omicega Character names: Alicia Parker -- Security Guard Sophie Harper -- Atmospheric Technician Ly Thi Hanh -- Paramedic Junko Tsutsumi -- Forensic Technician Nikarete Komnenoi -- Detective Species you are applying to play: IPC What color do you plan on making your first alien character? I feel like this question is mostly meant to crop up for Skrell or Unathi whitelists. I'm planning on making a shell, though. Have you read our lore section's page on this species? I have, and I feel as if I have a good overview of them. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race? Long story short -- I really liked playing synthetic on CM-SS13. I've held the whitelist there for years now and would consider myself one of the more prolific players of the role. It's never been a 'flavour of the month' thing for me; the unique design of Alien universe style synthetics is just something I really vibe with. Aurora having shell IPCs allows me to get something that at least approaches that style of character and gameplay in a higher roleplay environment overall, and I'd really like to explore the same general themes of synthetic 'life' as opposed to organic life here rather than just as an often-overlooked backdrop to a humans-versus-aliens team deathmatch game. Identify what makes role-playing this species different than role-playing a human. There are any number of things that you could put here -- an IPC can be a literal slave in the Aurora setting in a way that no playable human can really be, for instance. The main one as I see it, though, is definitely their societal and legal status. Every organic from a human to a Skrell to a Vaurca is covered under a different set of laws and societal norms to even a free IPC -- the distinction drawn in the Corporate Regulations between murder and automacide is a great example of this. The potential for IC debate, disagreement, and discussion about what constitutes 'life' is another concept I would love to get to grips with in more detail. I like the idea that IPCs come in all shapes, sizes, and levels of capability -- from a distinctly robotic and cyborg-esque industrial or security chassis; to a more middle-of-the-road IPC that is able to emulate emotions to some degree without being able to genuinely experience them; to a fully-realised free and unbound shell IPC capable of enough emotiveness and self-awareness to hold belief and faith in the Trinary Perfection. Basically, there are so many differences that it's difficult to get through them all in any reasonable length of time, and it depends massively on which kind of IPC someone is looking to play. I'm definitely leaning more towards a middle-of-the-road shell IPC that straddles the line between designed to be human-facing while maintaining a distinctly robotic and artificial 'offness' about them, so aspects of IPC roleplay that play into that would be a big factor. Character Name: Esprit Please provide a short backstory for this character: Esprit is the public-facing name given to a NanoTrasen shell IPC previously assigned to security detail at the Nouvelle Java -- a high-end club and cocktail bar high in the skies of Cytherean Venus, close to the edge of the planet's atmosphere. The model marries a higher-than-average level of personality imitation to an effective and robust suite of policing and enforcement protocols and heuristics, aiming to strike a balance between a pleasing customer-facing exterior capable of upholding corporate professionalism and holding superficial conversation with the unerring reliability of a synthetic not easily deterred by rowdy patrons or less agreeable clientele attempting to gain entry. The Nouvelle Java made use of Esprit and several of its companion units for four years before the aerostat as a whole found itself purchased by Idris Incorporated; the interstellar banking concern continuing to reinforce its grip on the tourism and service industry so close to the heart of Sol. While the Nouvelle Java itself formed part of the package deal, the banking conglomerate expressed no interest in the NanoTrasen IPCs nominally tied to the property. Only Idris service units could properly staff an Idris facility to the company's exigent standards, in their own words; and so Esprit and its companion units found themselves packaged back off to NanoTrasen themselves, surplus to requirements. It didn't take long for the positronic to find a new line of work, however. Its existing programming and capabilities were already well in line with standard NanoTrasen corporate policing -- the unit was already well-acquainted with the concept of low-gravity and zero-gravity operations, for one, given the Nouvelle Java's position so high in the Venusian exosphere. The unit's previous blend of corporate professionalism and superficial personableness made it even more of an ideal choice for a melting-pot environment where it could better represent NanoTrasen's public image, and Esprit soon found itself assigned to the internal security detail aboard the NSS Aurora in line with this assessment. As a corporate environment full of a multitude of different species, cultures, and competing corporate subcontractors to NanoTrasen itself, it is hoped that the newly-updated and lightly-refurbished Esprit will meet with the company's expectations and perform to the same standards as it did during its four years high above Venus. What do you like about this character? She was fun to write for. I had a couple of concepts in mind for a security character based around the same vague concept of a repurposed and/or reassigned shell designed more for a customer-facing environment than out-and-out beat-the-criminal-with-a-stick law enforcement, but it took a bit of thinking through and running some ideas around various people to figure out a nice way to slot it into the existing lore. Characters from either level of Venus are not something I see played a lot in game, personally speaking, and I hope to represent the region and its lore a bit more by means of her in-game accent and character development. In addition to that, walking a fine line between a clinically robotic tone and an upper-class, often obsequiously polite Cytherean attitude is something I really can see being fun about her; I like the idea that she is deliberately designed to not seem too human so as not to disquiet people. In effect, I want to play up the concept that she straddles the boundary between being a polite and efficient "not robotic" member of corporate staff ready to assist and smooth along a workday while also exhibiting a very obvious "robotic" level of rigid professionalism and deliberate lack of more nuanced emotion so as to make her co-workers acutely aware that she is, in fact, meant to clearly be an IPC and not a more sophisticated shell trying to pretend otherwise. How would you rate your role-playing ability? I've been around, both on SS13 and on other games with roleplaying scenes. I think I could stand to emote a lot more -- there are some roleplayers here and elsewhere that still manage to blow my mind in terms of the inventiveness and overall quality of their roleplay as well as the speed with which they can come up with it. I don't want to put a number out of ten on what I think my ability is, but I've been roleplaying for upwards of a decade now and feel as if I have a pretty good grasp on building and playing new characters as a whole. Notes: As with my other race whitelist app, I tried very hard not to play wiki regurgitation here, and to give more of a background to Esprit rather than fleshing out her potentially limited potential for really deep personality. I like the idea that a character is what you make of it; I think it's possible to play an extremely memorable and engaging character without needing a whole plethora of unique and specific quirks and elements of depth to them. A lot of my characters have tended to be basically 'everyday' people working everyday jobs, and I'd like to double down on that by playing a character like this. I've been playing synthetic on CM for well over two years now and while this character differs massively from the character I play(ed) over there in a whole ton of ways, I see a lot of similarities in the way I enjoyed portraying an almost-human robot over there and the way I could see myself enjoying it here too. As a side note, I am aware that I only just pushed through a whitelist for Skrell. I know this might be a bit soon to put in a second whitelist application for a separate race, but I've always been something of an altaholic and I enjoy creating new characters even if most of the ones I've mashed out in the Aurora character creator never actually made it into the game. I'd like to stress here and now that I'm not really looking to play whitelist poker and collect a full house; both Skrell and IPCs were races I had a lot of interest in going into Aurora from other SS13 contexts, and I hope that the lack of time between these two applications won't be a sticking point. It was basically a fifty-fifty as to which one I was looking to get invested in first, in other words.
  3. BYOND Key: Omicega Character names: Alicia Parker -- Security Guard Sophie Harper -- Atmospheric Technician Ly Thi Hanh -- Paramedic Junko Tsutsumi -- Forensic Technician Species you are applying to play: Skrell What color do you plan on making your first alien character? Somewhere between a kind of minty teal and a watery light blue. The colour on display on their wiki page is a very neat sort of aqua and it's extremely tempting. Have you read our lore section's page on this species? I have. There are a lot of them, and I was tabbing around most or all of them while writing this. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race? I enjoyed playing Skrell a lot on Baystation due to the alternate avenues for roleplay the race offered, and have been interested in them ever since I first poked my head into Aurora just over a year ago. The fact that Aurora backs up an equally interesting lore background for the species with more prevalent (read: actually present, because Bay pretty much had nothing) mechanics for them in the game itself is enough for me to want to try my hand at them. Identify what makes role-playing this species different than role-playing a human. Skrell have several differences which look like they'd be interesting to roleplay out. For one, their lack of ability to express more obvious or overt emotions on their face demands a different approach to conventional /me emotes -- they lend themselves more to aural methods of expression rather than the more simple 'smiles' or 'frowns' or whatever. Their general personae seems to lend itself to a lightly condescending or patronising attitude towards humanity in general; for a species that mastered space flight while humanity was still working on fully exploring its homeworld, I can see even well-meaning Skrell having some difficulty in not talking down to their human allies from time to time. Their lack of any real apprehension regarding humanity's continued use of artificial intelligences is like a broader example of this -- the dismissive attitude with which the Federation treats them, despite the Glorsh-Omega incident, seems to sum up the species' perception of humanity as a promising yet still developing species. I would like to reflect this general demeanour in my character's roleplay, at least with the initial concept. Lastly, the in-game mechanics tied to the Srom seem like they could offer some very interesting roleplay in their own right, although I can see them being rather niche and nowhere near applicable to each individual round. Character Name: Liishuuu Xilzi Please provide a short backstory for this character: A younger and more junior member of the JFESF's basic forces, Xilzi is an energised and highly motivated individual only a few years fresh from their schooling. Despite having barely taken the first step of their military career, Xilzi harbours an intense hunger to rise among the ranks and make the most of their in-the-field training and personal development. To this end, they volunteered almost immediately for a government-run 'exchange' program with the megacorporation NanoTrasen, seeing it as an invaluable opportunity to deepen their limited understanding of alien society and add yet another facet of real-world, real-life experience onto their portfolio -- something they expect will help further their career more than the equivalent years of theoretical xenosociological study ever could. Born to a smaller Quya of only three members, Xilzi found more opportunity for individual and unregulated personal development than was typical for a young Skrell. As such, the young Xilzi was markedly more reserved and withdrawn than their counterparts, although they never diverged far enough from the ideal model of an up-and-coming member of Jargon society to raise undue alarm. Their fascination with all things military developed from a similarly early age -- and while at first Xilzi's Quya attempted to steer them gently away towards a more directly scientific and academic line of education and personal development, as the years passed it became clear that they could not be dissuaded from their fixation with battle doctrine, clinical military precision, and the application of cutting-edge weapons and defence technology all across the Federation. With their contract as part of the security team on the NSS Aurora being Xilzi's first experience outside Federation space, they are still somewhat unused to the practical realities of living among humanity -- though this is not for lack of study. They have taken Federation ideology on board as well as any model Skrell should or does, having absorbed it almost passively in tandem with their continued pursuit of progressing through a JFESF career upon their return to Skrellian space and Jargon society as a whole. Despite being only thirty-four -- young for a Skrell outside Federation space -- their allegiance to the Federation itself has been ingrained even more deeply through the basic training programmes of the JFESF itself, and while they imagine themselves prepared to have their worldview and beliefs challenged by the various species and cultures that frequent Tau Ceti, only time will tell how well their conviction will hold up. What do you like about this character? I like the idea that Xilzi will have ample opportunity to develop their character through exposure to others on the Aurora. This is the kind of character-building I've always tended to prefer; starting with a concrete ideal that boils down to being a blanker sort of slate and allowing them to become more fleshed-out over time through interacting with others, and I think it works well for a Skrell in particular due to the sharp contrast between the Federation's mandated conformity and the looser, freer, and more radical (by Skrellian standards) nature of human society. I think there is a lot of potential for organic growth for them, and I think it should be fun to play out. How would you rate your role-playing ability? I've been around, both on SS13 and on other games with roleplaying scenes. I think I could stand to emote a lot more -- there are some roleplayers here and elsewhere that still manage to blow my mind in terms of the inventiveness and overall quality of their roleplay as well as the speed with which they can come up with it. I don't want to put a number out of ten on what I think my ability is, but I've been roleplaying for upwards of a decade now and feel as if I have a pretty good grasp on building and playing new characters as a whole. Notes: I tried not to regurgitate the wiki too much and sprinkle too many "Skrellian words" throughout the backstory and so forth in lieu of actually writing something I hoped would be more interesting. Trying to write a character that seems believable and grounded enough in a broad sense took priority for me over obsessing over every little detail at this stage. I'm still expecting a few questions because I don't think I was particularly daring or took too many risks regarding Xilzi's characterisation or backstory, to the point of maybe being too vague in a few areas or overemphasising the 'short' in 'short backstory'. I don't have a lot of experience interacting with Aurora Skrell on my existing characters, though, and I was very conscious of trying not to accidentally inject or import too much residual Bay lore still floating around my brain into this application. I am not sure if the backstory fits entirely with the concept of the Skrellian military and the JFESF, but I'm looking forward to feedback of any sort. Also, I hate the way the forum here handles line breaks and how it managed to fuck up my pasting it over from Notepad -- I tried for a while to make it look neat in terms of spacing but I'm done struggling to make it much prettier.
  4. offensive social coding Never did I ever expect to read something like this said entirely without irony. Taking offense at pixel cigarettes is, frankly, ridiculous, and I don't know if having one (1) other person who allegedly thinks the same as you is enough to make it rational or reasonable. I don't see why you need mechanics to back up simply roleplaying disliking nearby smokers or smoking in the workplace. You don't need game mechanics to tell you that having someone next to you smoke is disgusting -- you just, you know, act like it. Is all the complaint in the OP about brand bloat just a strawman for some deeper agenda involving being upset about the portrayal of smoking in a 2D pixel space game, or something? Your argument seems to have turned off onto a completely different track somewhere down the line.
  5. Aren't you the guy who stalked one-- or was it two? -- people on CM really hard because you thought they were girls in real life? Somehow it doesn't surprise me that you'd be unstable in general and otherwise thoroughly unsuited for a mod position.
  6. Hello, As a certified CM addict, I only barely play here on Aurora but I take credit for bringing Wildkins here. I've known him for a long time now (since 2013? 2014) and he's always been nothing short of enthusiastic and personable when he gets involved in something. The poor guy is highRP as heck but barely even plays, as far as I know, because he's so busy staying up until 6am or something chasing bugs that he doesn't have time. Either that or he genuinely enjoys it, which is frankly frightening. Anyway, I don't think my vouch counts for jack but I feel at least a bit compelled to say that he's a bright spark with an obvious flair for coding, and you'd be mad to deny him. just don't ask him to code anything specific he won't do it even for his old friends
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