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Omicega

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Everything posted by Omicega

  1. On top of the issues already raised, a lot of the laws are badly written and are either totally grammatically incorrect or have very stilted wording. Some of them are so unclear that I don't think you could reasonably expect the AI player to know what to do. From a quick glance through the list I think you'd have to get a native speaker to rewrite about half of them, because when you're dealing with things like AI where precise wording is important you can't really afford for any ambiguity.
  2. I'm also surprised you don't have this whitelist already. Based off what I've seen from your warden play, you'd be a shoe-in for command, since I think you already understand and respect giving the other players in your department a good level of gameplay space and how to delegate etc. +1
  3. Reporting Personnel: Kusari-821 Job Title of Reporting Personnel: Engineer Game ID: clD-ag0N Personnel Involved: - Keala Nalika, Hangar Technician - Victim - Jurgi Harlansson, Janitor - Offender - Darwin Collins, Shaft Miner - Offender Secondary Witnesses: - Tanya, First Responder - Witness - Aelia Volvalaad, Off-Duty - Witness Time of Incident: approx. 0300 30/12/2464 Real Time: ~3am GMT Location of Incident: Deck Two - Service Corridor Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [X] - Harassment [X] - Assault [ ] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: There was an ongoing discussion about an Idris-employed Diona janitor repeating the Idris Day Jingle™️ to a member of the crew, Keala Nalika, that I walked up to and started to eavesdrop on. The second janitor on-shift, Jurgi Harlansson, overheard the hangar technician's complaints about the Idris jingle and barged into the conversation, stripping off his gear in preparation for a fight before headbutting Keala in the middle of the corridor. Darwin Collins cheered him on, incited him, and clapped throughout, before fleeing immediately when security was called and the chief of engineering, Frederick Zhao, arrived on the scene. Despite security being immediately called I am led to believe that no assault charge was applied despite a member of the crew being deliberately and intentionally headbutted in full view of several crewmembers and that the security staff that handled the situation swept the issue under the rug. I feel unsafe in the knowledge that violent incidents like these are not taken seriously even when immediately reported by several crewmembers, and that violent and deliberate assault is perpetrated in the halls before being downplayed by security. Submitted Evidence: Just verbal evidence from multiple eyewitnesses, unless security did actually log the incident. Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? I reported the assault to security immediately. I also made chief of engineering Frederick Zhao aware of the incident but security appeared to be handling it so neither he nor I took it any further. Actions taken: None beyond a verbal warning that I am aware of. Additional Notes: None.
  4. I actually kind of want to double down on this while the consequences are still 'fresh'. I think it feels cheap to try and sell the event as the Horizon having its cake and eating it too -- on top of what I've already said about the level of believability, the idea that the Solarian cruiser was taken down with potentially no casualties (aheals or damage reduction or whatever it was), no permanent damage to the ship, and overall no real lasting consequences for the Horizon is perhaps the most grating part of this whole affair. This isn't even like a tiny misstep in the wrong direction that can be glossed over; this is literally "the Horizon canonically took down an active Solarian warship and suffered no lasting hull damage, injuries or death to the crew, etc etc." The first part of the arc with the canon mutiny caught some flak and was controversial too, but at least it had a real and very severe impact on the characters involved and the feel of the setting going forwards. The way this has panned out feels like an attempt to appease both sides; we get all the fireworks, drama, blood, and gore to pump the player count and sell the High Stakes of the dangerous, daring boarding action, but we also get enough cushions laid down so that nobody actually has to bear any consequences for taking part. It feels semi-canonical at best, and it leaves a bitter taste in my mouth, especially coming fresh from the other half of the event series which saw cyborgifications and other CCIA-related character PKs as ramifications. If there are more consequences coming down the line, then I'll be happy to retract my concerns about the above, but the immediate vibe I am getting regarding the after-effects of all this is something very sudden and jarring in terms of the overall narrative.
  5. Now that the dust is settling, I think overall this event series is shaping up to be a net negative for me. I also think it's a net negative for the setting as a whole -- the stakes got raised immensely high seemingly out of nowhere, and I can only echo sentiments from the previous thread about how it starts to strain, erode, and (for me) outright remove of my suspension of disbelief that the Horizon wound up thrust into a scenario like this. I enjoy the more laid-back aspects of Aurora, particularly the corporate commuting setting the old map had. I think we have a lot of rich lore that allows for a lot of interesting character interactions without a million bombastic, explosive, and OTT canon occurrences plugged into everyone's backstory. One of my biggest pet peeves with Aurora has always been the characters with 'stacked arcs', or whatever you want to call them, talking about their canon experiences of surviving 500 Skrell commandos in the Warbling etc., and to me the move to Horizon felt like an opportunity to at last get away from those things. I assumed those sorts of things were more like a relic of Aurora's past when things were just wackier and more off-the-wall in general; I didn't really expect what seemed like a move to an unarmed exploration ship on the hunt for phoron to rapidly evolve into a series of ship-to-ship encounters culminating in a bloodbath event where boarding seemed practically mandatory. I volunteered for the event series precisely because I didn't feel like playing them. I don't feel like playing much at all in the immediate aftermath, actually -- I have no interest in getting ICly trauma dumped on by characters who want to take the canon experiences on board. I don't begrudge them for it, as a note -- they can do whatever they want -- but I have literally zero desire to relive what should be life-defining experiences for these characters second-hand through every character of mine that I talk to them to from this point on. @Peppermint is right, because it feels like I'm half a second away from walking into a conversation with Doom Guy: Sol Slayer or a survivor of Space Passchendaele or something. If events like these are what people want to see, I would genuinely prefer they be run as non-canon 'what ifs' from this point on. The sense of scale is way out of balance for me. It didn't really hit me where this arc was going until right at the end -- in the span of like one event, the Horizon went from being 'on the trail' and embarking on some sort of SFA-related mystery they had to solve, to suddenly being told to prepare for total war against a full-fledged Solarian cruiser, and now we have crew who are (understandably) going to want to tell my characters about their traumatic, amazing, unbelievable, sensational experiences. That isn't really what I want out of IC interaction on Aurora, and it's not really what I wanted out of the setting as a whole. EDIT: I totally forgot to even comment on the sheer level of damage the Horizon suffered during that final round. I don't have any screenshots handy but I'm sure some people do; how are we meant to even begin to explain that being repaired canonically? Like I said, so much of this last event in particular just throws things way off balance for me.
  6. Now that the cargo Discord has finished brigading the thread and posting the same thing ten times with different wording, maybe we can finally talk about something without some of them throwing a tantrum and then expecting people to take their feedback seriously. This isn't a Hollywood movie; melting down and acting like a child in your post and decrying the server as being 'on its way out by this time next year' or whatever and excusing the hissy fit as a result of passion, general love for the server, or something along those lines is a total joke. Nobody is going to stand up and clap about how brave you are for your scathing, controversial callout. I've been enough of an entitled whiner myself in the past to know that calling yourself 'passionate' about Aurora is just a buzzword for trying to justify screaming your head off at someone instead of being reasonable about it, just like how being 'blunt' about stuff is saying you're better at being rude than you are at being direct. You don't have to agree with what the lore or dev teams are doing (I absolutely hate the 'they do it for free' argument), but as long as they aren't serving you up a totally broken and unworkable end product you at least owe them the courtesy of a modicum of respect. With that over and done with, my broad thoughts on the arc are that I expected it to be a bit more drawn out -- we went straight from last week's announcement about being 'on the trail of the SFAV Helios' to 'the SCC prepares for an ultimate Battle of Endor confrontation with its biggest foe yet'. I expected there to be a little more build up and a slow burn to this. Did I read it wrong? I thought we'd have at least a couple more 'slower' events where the Horizon has to track down the Helios with more away sites and so forth. On top of that, I think the overall scale of the event is also too big/bombastic for my liking. I have a marked dislike anyway of events that allow characters to stack their arc with 'I canonically survived 400 near death experiences and boarded this epic amazing giga Solarian cruiser and we won a firefight with the SFA's Elite Guard' or whatever, and while I don't consider myself on the same level of anti-conflict doomerposting as some of the people in this thread, I expected the Horizon's story to be a little less... explosive? I can definitely see how it's hard to justify many characters sticking around at this point. I think @niennab made the point I can relate to the most, actually, regarding Mendell and stuff. I know it isn't feasible to suggest a rollback to the Aurora map or station setting, but I really really miss the slice of life background fluff offered by Tau Ceti and the commute-to-work angle wherein your characters have lives outside of what you see on screen. The transition from that to a ship was always going to be a bit jarring, but I think it's only been exacerbated by the fact that we're not only jumping into a ship setting, but that we're strapping ship guns on so soon after launch and hurtling headfirst into a ship-to-ship combat heavy arc. I think the arc has been divisive in more ways than one -- some people really hate it but others really like it, and I think it's pretty irritating to see the echo chamber of only one side stoke up in full force here. @Sneakyranger is about as new to the server as @Sputnik5927 is, but it feels like any take in this thread that isn't entirely in line with the general theme of 'everything about this arc SUCKS' is being ignored at best or taken as a personal attack at worst, so fuck Sneaky for his measured and even positive take on the whole affair I guess? This whole thing feels more like it's just the catalyst for a big community divide to come to light -- the people at one end of the scale who want their gameplay to be non-violent, low-impact, and generally more like a day-to-day slice-of-life affair; and those who are far more into their high-stakes, high-octane set pieces full of shock moments and whatever else. I feel like I come down somewhere in the middle of this; I like IC conflict, confrontation, and drama to make the roleplay environment interesting and more than a bunch of people linking hands and talking about their day, but I generally prefer it to be on the level of character-to-character confrontation rather than having to dodge IC conversations about a Solarian warship blowing holes in the ship. I think there's a bit of a difference between my loud, proud Solarian engineer having a spat with her Coalition co-workers and the sheer level of conflict we're kind of falling into now. Could you be any ruder and more confrontational? I promised myself I wouldn't go through the thread and cherrypick quotes out to reply to because I'd be here all day if I did, but more so than anyone else in this thread your posts show how fundamentally out of touch you are. Before anyone pipes up about it, this isn't a 'you don't play' argument -- you just demonstrably have no idea how the development/contribution angle of the server works based on your comments about how you have to 'jump through hoops' to do it (you don't). Faye is right about some people in this thread and I think you're the biggest example of them; maybe you would genuinely be happier without Aurora. p.s. why is the OP's name in the title of the thread? lol
  7. Bear plays some of the most memorable and unique characters I've ever seen on Aurora (even if I think too many of them are Tajara...). He maintains an extremely high standard of overall roleplay and character believability across an incredibly broad range of different backgrounds, while being very proactive in interacting with most if not all of the manifest. I can't speak for actually rating the application itself as I don't hold an Unathi whitelist and don't really know their lore in great depth, but I would love to see his take on one or more Unathi characters and I think he should be an absolute shoe-in for the whitelist if he ticks all the requisite boxes. +1
  8. [F] DEAD Mobius complains, "died fighting" [F] DEAD Mobius laments, "i could have dodged" [F] DEAD Mobius blubbers, "BUT" [F]|[B] DEAD Zulu0009 (Mobius) laments, "where's the pleasure in dodging" [F]|[B] DEAD Ghost of Kuenoi blubbers, "hey, the guy i spite killed was asking for it, okay" [F]|[B] DEAD Zulu0009 (Mobius) complains, "uh huuuuh" [F]|[B] DEAD Zulu0009 (Mobius) laments, "how'd that laser feel little man" [F]|[B] DEAD Zulu0009 (Mobius) moans, "i stood in front of a rifle and did not move an inch" [F]|[B] DEAD Zulu0009 (Mobius) moans, "simply mobius behavior" [F]|[B] DEAD Zulu0009 (Mobius) complains, "self preservation is cringe if it stops cool moments" [F]|[B] DEAD Ghost of Kuenoi whines, "anyway, fehra, the psychologist intentionally went out of his way to pick a fight, so i fought him" [F]|[B] DEAD Zulu0009 (Mobius) laments, "i mean" [F]|[B] DEAD Zulu0009 (Mobius) laments, "if you come and chat shit m8" [F]|[B] DEAD Zulu0009 (Mobius) complains, "you'll get hit" [F]|[B] DEAD Ghost of Kuenoi whines, "but mobius, you were also talking smack, on the radio" [F]|[B] DEAD Zulu0009 (Mobius) moans, "yeah you deserved it" [F]|[B] DEAD Zulu0009 (Mobius) whines, "if i see a raider or antag talking shit i'm gonna talk shit back" [F]|[B] DEAD Zulu0009 (Mobius) blubbers, "the one i helped annihilate came over and tried to threaten me" [F]|[B] DEAD Zulu0009 (Mobius) blubbers, "so i told him i was gonna show him pain and shit" [F]|[B] DEAD Zulu0009 (Mobius) blubbers, "i even changed my eye color to red" [F]|[B] DEAD Zulu0009 (Mobius) complains, "i had no armor and a laser rifle and it was a balanced fight" [F]|[B] DEAD Zulu0009 (Mobius) moans, "no genuinely" [F]|[B] DEAD Zulu0009 (Mobius) moans, "if an antag starts bragging" [F]|[B] DEAD Zulu0009 (Mobius) blubbers, "i will just insult them" DEAD MODERATOR(PersephoneQ) says, "insulting heavily armed ppl is usually lrp imo" [F]|[B] DEAD Zulu0009 (Mobius) laments, "when Owl asked for a soda i was about to say "I'm gonna inject it in your veins"" [F] DEAD WickedCybs (Szilvia Lestyan) laments, "you know we don't really approve of crew heckling" [F]|[B] DEAD Zulu0009 (Mobius) moans, "i heckle" [F]|[B] DEAD Zulu0009 (Mobius) moans, "if you wanna kill me you can try" These are some deadchat logs from one of the last rounds (raider or merc, I think, hence the antag name with a hidden ckey in the logs) I saw you play before the IPC team stripped your whitelist. Yes, these logs are from months ago (08/08/2022), but considering you haven't played in months (to my knowledge, anyway, correct me if I'm wrong) and these are from 5 days before the date of your strip I think these are pretty 'up to date' as far as your behaviour goes, and therefore that this isn't exactly bringing up stuff from way in the past or whatever in a relative sense. To be blunt, I don't think you really demonstrate the same level of roleplay quality and positive in-game presence that you think you do. I think you're fully capable of grasping stuff like IPC self-preservation but that you willingly turn a blind eye to it or outright ignore it whenever it suits you. I also think it's pretty bold to reapply for the whitelist using the exact same character you got stripped for -- but hey, it's your application, not mine. I don't think the IPC team should even consider whitelisting you again without you pulling actual server playtime in the interim considering the depth of the fallout at the end of your last tenure here, and even if they did I certainly don't think you should be given a license to jump straight in on the deep end on the exact same character you caused demonstrable issues with the last time you were playing on the Aurora. I personally saw you getting snippy and outright heated in OOC and deadchat on a couple of occasions after your character wound up dead, which was the reason I even started keeping an eye out to collect evidence in the first place to send the synth team's way (your whitelist was stripped for unrelated reasons before I even remembered to bring these up to them). I didn't find a single interaction with you to be pleasant, really, and I cannot say I want to see you whitelisted again because nothing about this application makes me think you or your attitude have changed at all.
  9. Yes, please. Trim these cyborgs from character select at least -- preferably remove them altogether. This is too complicated. I'd just let any machinist reassign cyborgs into the more problematic modules and have it policed from there as an administrative issue (cyborgs requesting to be made into engi/med borgs when the department is already well-stocked, for example). I still think these people need to just bite the bullet and join as regular non-cyborg characters. Nothing is stopping anyone from joining as an actual doctor or engineer to do the engine. I'd like to see maintenance drones get the axe just as much as I wanted to see cyborgs get them so while that's an alternative too, I don't support that either as a long-term fix. Hard agree. One of the biggest issue with medical cyborgs particularly has been their ability to take a fat dump on first responders especially, just by having a ton of access that job doesn't -- probably their single biggest advantage over them, but far from the only one. I don't agree with this either. The access should stay limited. I think this is a good idea although I'd just lock it to 2 slots regardless of population. I don't think having more cyborgs (and less actual characters to talk to) on lower pops really helps matters. I don't know enough about the research cyborg to comment on this, other than a vague kind of memory that people used to call it the go-to 'powergame' cyborg because of the tools it has? This seems kind of niche? How often is a single cyborg needing to be reset right now a critical thing in-round? I don't think it comes up that much. No, because I don't think whitelists solve everything when it comes to abuse of a role's ability to influence the round. This sounds like an absolute ballache to enforce to the point where it's basically impossible. I don't think you can reasonably ask server staff to comb through conversations and stuff like this, even on a soft basis -- and if it isn't enforced, I feel like it'll just be ignored. I'm like 90% sure synth lore doesn't support the idea that you can transfer a 'bound' positronic into a full unbound IPC, at least for on-ship character concepts. I don't think this would work out due to that -- even if it would, I think the kind of situations you're going to see CCIA mandate a sentence as harsh as this come up maybe once a year at most, so it's still super niche.
  10. I think it's disappointing the event needed extensive adminbus for the combat to function properly once the Sol cruiser got ammo racked a few shots in, especially since the Horizon having shields and its counterpart having none (and no armour to speak of, really) kind of made things a foregone conclusion without longbow shells being spawned in so the Solarian cruiser could start slamfiring them -- and even then the shields ate over half of those shots. I think it's a shame the combat wasn't more representative of how this might go down organically without extensive admin intervention. Beyond that, I think the ship-to-ship system as a whole suffers from being far too weighted towards BC involvement at the expense of basically anyone else, and I don't think it's ideal that the 'training wheels for command' role -- which was originally designed as a jump-in point for people to try out a command whitelist, correct me if I'm wrong -- has now become a main job for anyone looking to participate in basically any aspect of the actual combat. Bridge crew can load the guns (and outside of very populated rounds like this event one, have just been doing so regularly), fly the ship, fire the guns, and also handle all aspects of the Intrepid by themselves too. This is in addition to a role that, even on a regular round, has full command radio access to stay clued into what is happening and a significant amount of camera coverage too with both the computer program and a dedicated console on the bridge. I would like to see bridge crew locked more onto the bridge itself and outright forced to cooperate with operations to get the guns loaded instead of having the option to do it themselves. I'd even like to see something like a dedicated Intrepid pilot role looked at, now that it has markedly more 'content' strapped to it rather than just being a glorified taxi. This is also something I can't echo hard enough -- again considering how much agency BCs have over these rounds now as it is. Even on the 'test firing' rounds outside the event itself, I found it really obnoxious to be slammed around and thrown about every 30 seconds to a minute, and the longbow in particular is way too loud as well. More warning would help but I think the ship needs easily accessible emergency magboots in the O2 lockers or something now. I can't really shake the overall feeling that ship-to-ship in its current state boils down to an exciting shouty LARP minigame for command that sees you overlooked in favour of it unless you're specifically needed for something to fuel it (engineering having to do big repairs, etc). It's kind of like the 'security monopolising antag rounds' problem all over again except on a different scale.
  11. You're saying "the only thing" as if these two points aren't literally the main issue people have with them. Yes, cyborgs are completely immune to pain, atmospheric issues, access requirements and the burden of IC job knowledge restrictions -- that's not just a little bonus in terms of toys to play with compared to a regular character, that's a massive leg up. The rest of your post is full of this weird kind of sardonic, snarky, half-jokey bittervet energy so I don't really want to engage with it and invite a prolonged discussion, but I think it's particularly egregious to try and mock players irritated at their gameplay loop being trodden on with fUnNy CaPiTaLiSaTiOn while also minimising the obvious advantages cyborgs bring compared to their organic counterparts.
  12. I think this all sounds like a lot of effort and extra complication for no real actual benefit. I don't think medical complications arising from scarring really adds anything to the medical 'experience', and I think the way things are currently works well enough for all parties.
  13. The point is that a lot of people feel awkward about flat-out telling another player to basically stop playing the game, so the whole 'you can just tell a cyborg to go away' excuse isn't a feasible solution. I wouldn't be surprised if staff would pull someone up on grounds of 'don't be a dick' for repeatedly law 2ing cyborgs to stop playing or swiping an ID through a maintenance drone to deactivate it. Yes, you can do both these things to solve the problem of maintenance drones and/or cyborgs sucking up all your gameplay like the all-access perfect problem-solvers they are, but I wouldn't feel comfortable doing it on a regular basis.
  14. Those players would of course be welcome to play actual engineers, whether they're fully fleshed characters or not, in lieu of the quick and easy drone. The respawn timer is the same either way if it's a case of just joining for the engine and nothing else, and if they end up staying in round at least a non-drone character has some capability of involving themself in roleplay. It might take you a minute or two longer to walk from the lifts or cryo to get everything sorted, all things considered, which I don't think is a massive time commitment. Failing that, I'd be okay with what my previous post suggests and just leave them as walking wrenches with a screwdriver and gripper. That lets them set the SM and upgrade its SMES, and they still have their access and silicon remote interface stuff to handle RCON, shields, thrusters, and basically any other 'vital' stuff I can think of.
  15. For maintenance drones specifically? Remove basically all their engineering tools save for whatever is strictly necessary for round-critical stuff (just the engine, I think?). I'd basically just leave them with a wrench and a gripper. I would suggest giving them more custodial stuff like a light replacer (if they don't already have one, they probably do) to compensate but then they're just infringing on service's job. As it stands, I wouldn't support leaving them with any more tools unless they had actual access restrictions implemented, similar to real engineers. The matriarch drone I would just delete entirely; that thing is a balance nightmare on top of everything else (fastest mob on station by far with speed matrix, infinite 'stamina', has the hide verb to be essentially unclickable on many turfs, all access without even suffering from door animation lock to slow it down, functionally infinite jetpack, can bolt stuff, inbuilt fucking RCD... etc.) And you can emag it as well!
  16. I feel like most of the points I'd make have already been made -- cyborgs, to me, have always been all-access do-everything machines that basically have to limit themselves (and frequently don't) in order to avoid just crushing the capabilities of actual non-cyborg characters entirely. First responders get the brunt of this when a medical cyborg that knows what it's doing shows up, but honestly I've felt the same pinch hit when I play engineer as well. There's no need to call an engineer to open anything up in a crisis scenario if you can get a cyborg to just bolt open anything you need access for. In fact, I would go even further and say maintenance drones should be removed (or severely handicapped) as well too. The one shred of justification cyborgs have is that despite my disdain for them as non-characters, they can actually interact with the roleplay environment to some degree, even if I personally resent them for driving more interesting characters away and out of their gameplay spaces by virtue of just being far more efficient at whatever their job is. Maintenance drones are literally hard lawed against any interaction with non-drones, so they only really exist to silently scurry around and either remodel stuff out of sheer boredom (because you can't ask a drone to file paperwork like an engineer frequently gets told to, I guess) or suck up engineering's gameplay by rushing to alarms. tl;dr remove them and maintenance drones too
  17. I've played in security with Gladiator for a long time now, mostly in and around Sevastian Yevgeniy. He's always come across as a really thorough and believable roleplayer who rarely (if ever) seems to get knocked out of character, but beyond that he also exhibits a real sense of fair play and OOC good faith when it comes to interacting with other players and especially antagonists. I just had my first round with his CE trial character too and I'm convinced, based off both that round and the months of gameplay I've seen from him before, that he's more than a match for the command whitelist. +1
  18. Honestly, I thought you had this whitelist already. Even if I didn't already know your strength as a roleplayer in-game (having seen you since your cadet days...), it seems kind of weird that we'd trust someone with running lore arcs that effect the entire server and its direction and not with a command whitelist. I think you should be a shoe-in for this, but even leaving your loremaster status aside you are an easy +1 considering the quality of your characters and gameplay both.
  19. Hello, I play the Tajara officer you call out by name here and I also submitted the ahelp to figure out if any of this was kosher or not, since I wasn't really sure myself if it was within reason for heads to start getting popped like bubble wrap. It felt more like a CM round than Aurora. Either way, I want to clear up a couple of things. I don't play antagonists more than once in a blue moon, and the last time I did (aside from being converted into one by revs/culties) was quite a while ago. I don't know what Tajara you're talking about, but it wasn't even me, and I don't appreciate your insinuation here that this is some kind of persistent vendetta or administrative shielding on my part. Thankfully, I don't even have to justify this since any investigation into that round will prove it was some other ckey playing whatever M'sai antagonist that was, but I want to reiterate that I am wholeheartedly unhappy about this veiled attempt at painting me as a consistent problem for you or something. This is just whataboutism even without context; with context, you're essentially complaining that the crew responded in kind after you started this behaviour. What do you expect? Yes, the crew is probably going to field execute the antagonists when they've deadchecked somewhere in the vicinity of 5+ people in cold blood already. Beyond that, I'm not really going to pick through the majority of your creative writing exercise here because I frankly don't want to, don't care to, and don't have to. I think the fact that you're treating a staff complaint like an opportunity to stroke off how 'badass' your merc team was speaks for itself, honestly. The hardsuits were armoured to the point where nothing on the ship could even properly penetrate them except the crew armoury rifles on AP mode and shotgun slugs, and when you have assault rifles on full auto as well I can understand wanting to left click everything in sight until you wipe the ship, but please don't tie a ribbon around a donkey and tell me it's a horse. I don't feel like my roleplay experience was particularly enriched by your actions and I am not really sure why going so far out of your way to explicitly permakill as many people as you did was as vital to your narrative as you say it is. I don't buy the excuse, and I'd respect you more if you just had the balls to admit that you popped heads off because you were in a position to. I could accept that as something that happens in the heat of the moment, but what I don't accept is that it was entirely story-driven and that you had no OOC stake in it, and I think it's insulting that you expect me to believe that it was all to craft a grand story -- doubly so when you can't even get through your own explanation of events without embellishing it like you're writing a novel. I would counter-complaint you for the veiled 'Azhara as their Antagonist character' (whatever that means?) accusation, since I think that's a clear attempt at smearing foul play on me, but instead I am just gonna ask @MattAtlas to address that as part of this overall investigation or whatever.
  20. On the contrary, I didn't really enjoy your HOS play. I felt like you didn't coordinate the department well at all and left it to one side in favour of text roleplay with other Dominians or the rest of command or whoever else -- I wasn't in command chat so I can't really comment on what exactly you did, all I can say is that it felt like you essentially weren't there to do more than the bare minimum of coordination at an exceptionally slow pace. You don't list HOS as a role you'd like to play after the application is accepted, which is fair enough, but I would still say you were worse than having no HOS at all in the round I experienced with you.
  21. I've played a fair few rounds with your warden now and I like seeing him around. I think Kelly would be an interesting addition to the HOS roster and I'd be interested in seeing how you handle being fully in charge.
  22. The FSF isn't a homogenous, cohesive entity. It's literally in the name -- they're the Free Solarian Fleets. What the Caravaggio itself has done essentially has no bearing on what the rest of the FSF is doing. I want to make a bigger post about this event when it's not already quite late for me, and I'll try to get around to that tomorrow, but this idea that the Horizon is somehow dealing with the entire FSF is not correct. The event today dealt with the crew of a single cruiser of Solarian ex-military that have essentially gone privateer, not the faction as a whole.
  23. I know why it is how it is; I just think having the bridge be less aesthetic would be more than outweighed by the simple convenience of having the directions match up. Even a left or right facing ship would've been easier to work around for my brain. Anyway, giving the decks official names could help but they're still going to get quickly referred to as D1-3, so I don't think it's a full solution. It would also help (?) imply that the residential decks are below the hangar where they actually are meant to be (I think) -- call decks 4-5 some interstitial maintenance stuff and then have the resi decks be below that, or something.
  24. The residential elevators come up from below the hangar level, as I understand. I've always thought it made more sense to have Deck 1 be the top deck and then go downwards from there, so the Horizon deck numbering has always been confusing for me. I don't mind if we give them names (Bridge deck, Operations deck, Hangar deck or something) but for my preference I'd like the numbers switched too while there's still time. I'd complain about every single IC direction being opposite to its on-screen counterpart too (port is right on your screen, fore is down on your screen etc) but that ship has well and truly sailed and can't be fixed.
  25. Fantastic. Thanks for the quick resolution!
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