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Omicega

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Everything posted by Omicega

  1. Hi, I play IRU-Joyeuse and I've had a few rounds with you now. I wouldn't really class the investigator role as a 'play to win' role, so I'm not gonna touch in your competence when it comes to that aspect of HOS play. What I am going to say, though, is that from the first interaction we had (you stonewalling me to stop me, an IPC, from conducting an autopsy on another Dominian), I was curious to see whether you'd be able to play the anti-positronic angle in a way that didn't feel like getting softcore griefed by my department head. A lot of Dominian HOSes tend to just gloss over it or ignore it entirely, at least from my point of view. I think I've had three or four full or partial rounds under you now and I can confidently say you're a HoS I personally enjoy seeing on the manifest. None of the rounds have been mega chaotic, but I think it's clear you have a grasp on what you're doing. I thought your communication was fine, I didn't feel sidelined or overlooked on an OOC level, and I definitely saw you giving antags a ton of leeway ICly even when OOCly it was obvious who the bad guy was. You definitely missed a few messages here or there, but I don't think it was anything unsalvageable. A lot of your negative feedback seems to be coming from louder roundtypes, though, which I don't think I've been able to play with you on yet. You can improve on your communication and situational awareness for sure, I think, but as far as your roleplay ability and willingness to play in good faith with antags go, I think you're already hitting the mark. I'll give you the +1 based on what I've seen. Good luck!
  2. In all honesty, I've always preferred Bay's system over ours for a variety of reasons. Their language code is very similar at a baseline level, but here Basic is forced to take up one of our three language slots, whereas on Bay you can pick whatever three languages you want, and if you didn't pick ZAC (their version of Basic) as a member of the ship crew it just gets added on later. The average Bay human gets an extra language over their Aurora counterpart on account of that. Furthermore, the partial understanding code is baked into every Bay language, human or not, whereas here it's entirely binary whether you understand something or not, with the exception of a couple of alien languages having some mutual intelligibility. A full overhaul would be welcome, but even plugging partial understanding in and beginning to work it through all our existing languages would allow for more creativity here, IMO.
  3. I think passion is a 'danger word' used by people who get angry easily to excuse flying off the handle at short notice. I've used it in that capacity myself in the past. You go out of your way to highlight your passion/temper in your app, which is a good thing insofar as at least you're not either ignorant of it or trying to hide it. However, I have personal experience of your 'passion' being levelled at me both in the form of passive-aggressive OOC sniping in-game, and then again in the Relay discord to the point where you wound up being struck for it by Matt. I know you're conflict averse, to boot, and while I respect your right to dip out of bad or stressful rounds at a moment's notice when it comes to gameplay, I don't think it reflects well on your capacity to handle the same sorts of scenarios in an administrative capacity. I would personally feel immensely uncomfortable at the idea of you handling any ticket I might be involved in. I don't feel comfortable interacting with you outside of a wholly IC capacity as it is, which I think you know already. I'm not sure if I'm the only one who feels like this and I'm not presuming to speak for anyone else here, but I wouldn't describe you as approachable or amicable when your viewpoints are challenged -- more so quick to lose your temper and slow to move past it, and I would question your ability to look past your temper in the heat of the moment when handling a flurry of tickets. The one part of moderation duties I think you'd do well in is when handling newer players, because I think you're at the very least a capable mentor when it comes to new players. If Aurora had a mentor position, I'd say you were a shoe-in -- but to me, the positives I believe you'd show in that capacity don't outweigh your fiery and at times venomous attitude I see from you.
  4. BYOND Key: Omicega Discord Username: Omi#7267 Character Name: Suraya Al-Zahrani Item Names: velvet dice bag / blue adhomian die / green adhomian die Item Function(s): The velvet dice bag is a reskinned Adhomian dice bag, nothing fancy about it in terms of function. The blue and green Adhomian dice have a weighting to them, which can be toggled on and off. Unweighted, they're all fair dice; when weighted, the blue dice roll 1s a full 30% of the time, and the green dice roll 6s 30% of the time. Weighting or unweighting the dice shows a suspicious little emote in chat. Item Description: velvet dice bag : "A deep purple dice bag fashioned from Adhomian velvet, with two little drawstrings to tighten the neck closed." blue adhomian die: "A blue-and-gold wooden die with six sides, beautifully carved and delicately painted. The single dot on the number one side is, on closer inspection, a miniature image of the god Rredouane." green adhomian die: "A green-and-silver wooden die with six sides, beautifully carved and delicately painted. The single dot on the number one side is, on closer inspection, a miniature image of the god Rredouane." Why is your character bringing this item to work?: Suraya is a bit of a sleazy fast-talker -- she's always quick to haggle, she worked in a casino before coming to the Aurora, and gambling (primarily online, on the extranet) is one of her biggest hobbies. It's not uncommon for the crew to bring recreational items on board as it is, especially when it comes to Tajara and dice bags. How did your character obtain this item?: She brought them with her from Crevus when she came to Tau Ceti. It was gifted to her by a clever friend/associate who worked alongside her in the Minharrzka's Heart casino. What value does this item have to your character, and what story does it tell?: This is sort of re-treading ground here, but the dice and their associated bag are a memento of Suraya's time in Crevus, her home city. The corporate atmosphere of Tau Ceti is at times a world away from the omnipresent vice and decadence of Crevus itself, and having a set of tricky dice like these lets Suraya show off a bit of her background without simply narrating her backstory to anyone stuck listening. Their origin shines a bit of light on her own past association with the J'Shar crime family, and having loaded dice at all is a pretty pointed indicator that Suraya herself is a little bit disreputable and mischievous. Sprites: Additional Comments: Thanks to @MattAtlas for discussing the concept with me in detail and giving me some minor pointers on the code! The bag sprite is something I bashed together by myself; the dice sprites are edited versions of the basic d6 sprite that already exists. All the code for the functionality mentioned above is tested and working, as near as I can tell. suraya_dice.dmi
  5. See title. According to the current wiki chart, surgeons can't repair or basically in any way interact with a patient's prosthetic organs. It is so immensely stupid to have to headhunt a roboticist to smear nanopaste on these things -- robotics doesn't even have an official surgery theatre for operating on organic patients, either, since their only sterile room is specifically labelled as a cyborgification bay. You cannot tell me with a straight face that qualified surgeons in the twenty-fifth century aren't in any way trained in handling mechanical organs installed into organic personnel; not in an era where this kind of augmentation is commonplace. If anything, it's robotics that has way too wide of a scope compared to any mechanical job, now, since apparently every roboticist can (and should?) have a skillset ranging from constructing full-on exosuits, working with integrated circuitry, and then sticking their hands inside someone's chest cavity to work with mechanical organs. I really don't think it's out of the scope of acceptability to allow surgeons to work with mechanical lungs, hearts etc. in addition to what they currently do.
  6. I'm pretty impressed with Mahara now that I've had more of a chance to interact with her. I'd like to get the chance to see you in a busier round, but in all honesty I don't play much medical, so it's not surprising that I haven't been able to. What I have seen, though, is a cool character who exerts her authority in a realistic and overall positive manner, and I've enjoyed my rounds with her. You already had my support, but bumping into your character more directly only helps solidify it. I'd like to see her as a CMO going into the long term!
  7. Hello, I played security in the round in question and I am visible in the clips above. I'm going to keep my contribution somewhat brief, since I largely agree with the summings-up given above. That said, I disagree fundamentally on a number of issues here: You can see in the clip that Cybs is being lit up by two weapons simultaneously right from the beginning. I don't really buy that this was an aim intent issue, since only one person admitted to an aim intent oopsie here, so at least one other person was full sending it from the moment they sprinted on-screen. The rifle drop thing is so obviously painshock that I cannot believe anyone with any experience in security (which Peppermint has in spades) would believe it was an intentional attempt at surrender, false or otherwise. Personally, I'd expect to see someone go prone or type something more so than just dropping their weapon. On almost the same frame as Cybs picks up the weapon again after being forced to drop it, he's being drilled with bullets and lasers again. It's either some pretty quick target-switching, or they were advancing towards him with intent to keep shooting someone on the ground anyway, once they made sure the rest of us were out of the picture. Executing downed combatants is something I don't think I've ever seen going unpunished outside of extremely niche scenarios on Aurora, and while I didn't see the execution in question I'm pretty confused as to why this case is any different, considering it very much seems to have happened. On top of that, I just have a couple more things to say even in the brief time this complaint has been up. I find Peppermint's defensive and at times passive-aggressive attitude when putting her points forward here pretty uncalled for, even as someone only peripherally involved in this whole thing. I also find a lot of the justification for this to be skirting the main issue at hand of an execution right then and there at the scene. I don't think anyone was asking for a retelling of events here -- if you think it was justified, that's all you had to say, and in a far more neutral tone than you're putting your points across so far. It's like you're trying to provoke people into disagreeing with you, and I personally think the way in which you're defending your POV in this complaint should be taken into account. As far as I'm concerned, I'm amazed this made it past ahelps during the round itself, because to me it seems pretty open and shut when you have antags deleting security and putting them straight into dchat when the other 99% of the time, medical is at least allowed to get a word in edgeways. If these kinds of executions are in fact allowed on security or the antag's part, then I'll certainly be keeping that in mind going forwards with my own gameplay. The rest of this round seemed from my POV to be your typical standard merc round bullshit, complete with aim intent bugging everything out into a firefight way quicker than anticipated, but since the only issue that's really being debated here is whether or not a merc was justified in executing a security officer, then all I can say is that I don't see how it's up for debate at all. I myself have been bwoinked and had to open a staff complaint for a far less egregious issue -- this is even worse than the thing I was initially punished for, but somehow when staff are involved on both sides instead of just one it has to go to the forums for further review.
  8. I meant to check in a couple days earlier about this, but kept having it slip my mind. Following Kaizr's reply here and a brief exchange on Discord I'm satisfied that a large part of my concerns, at least, was just down to miscommunication and misunderstanding rather than anything I'd actually want to stick against them. With those aside I don't see any reason why they shouldn't get their hands on a trial. +1 and good luck!
  9. YD's commitment to a high level of roleplay is instantly recognisable when you bump into his characters in game. Even though I only saw him around towards the tail end of his lifespan on the Aurora, Locke remains one of my favourite IPC characters I've ever run into. I don't think he'll have any issues translating that to command level positions. It's an easy +1 from me, for what it's worth. He's being cynical about it, but it is a stupid question that more often than not gets meaningless answers. Everyone else treats it as a speedbump, and frankly put at least his answer is more interesting than most others. Take a quick glance through old species apps or whitelist apps and tell me how many people actually put any thought into the question and don't essentially dress up saying "about seven or eight out of ten" because they're too timid to self-criticise too harshly but also too afraid of putting a big number on their score and looking arrogant. Let's not pretend like this question is the lynchpin of anyone else's app, and it feels wrong to tear into someone for providing an alternative -- if cynical and harsh -- answer to it, when everyone else just drops a glorified "8/10 I think" and moves on.
  10. I tried rewording bits of the app, cutting bits out, editing the tail end of the questionnaire into the post and nothing worked, so I'm just defaulting to the Pastebin. Sorry for the inconvenience, but the forum literally will not let me post the app without butchering it and I can't even tell which parts it's rejecting.
  11. BYOND Key: Omicega Character Names: Alicia Parker -- Security Guard IRU-Joyeuse -- Investigator Yingmei -- Bartender There are more, but these are probably my three best known (right now, anyway). Species you are applying to play: Tajara What color do you plan on making your first alien character: A silvery-white M'sai. Have you read our lore section's page on this species? I have read most of them. There is a lot of relevant lore, so I'm not gonna say I've read all of them. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. The forums keep giving me the stupid error 500 post filter thing that's all over the Aurora Discord as a complaint people are having. I'm going to just try dropping a Pastebin here containing the rest of the app and see if that works because after wrestling with it and deleting bits of the message for like an hour now I'm sick of this: https://pastebin.com/wDzSwGDf
  12. I'm just going to preface this by saying that I've had good interactions with at least one of Kaizr's characters -- Adriana -- but that I'm concerned how some of their recent gameplay habits might factor into a command position. I have two major complaints to level here, although unfortunately I didn't have the forethought to actually document the more egregious one. Your IPC paramedic backchats and snipes at security in the middle of ongoing tense IC events, which honestly struck me as a little odd. I was informed it didn't actually break any rules, but it still raises a question for me whether that's an accurate depiction of the paramedic character you want to play or whether it's OOC thoughts on the scenario shining through. I'll leave my deeper thoughts on the character to one side and focus mainly on that issue, because it left a negative impression as a whole that only compounds my general view. The second issue is the one I wish I'd documented more. I'm not gonna break it down into excruciating detail, but I know that on a burglar round yesterday where you were effectively cornered by security you dipped into LOOC to explain that you didn't have much time left/had to go soon (I forget the exact wording) in the middle of being told to surrender/disarm et cetera, then used the break in IC interaction to abruptly jaunt through into an adjacent room and start going gamer mode with every bit of weaponry you had. I know for a fact you stuck around until the end of the round, too, because you never dropped off the Who list and you called the crew transfer complete with some OOC chatter as the shuttle docked, so the question that was always in the back of my mind is why exactly we had the LOOC break at all, and whether it was for any purpose other than to momentarily hit a pause button so you could take up the round again on your own terms to collect frags. I hope you can understand why I have some concerns here about how the approach to gameplay you're conveying to me in recent rounds might not translate to command play that's enjoyable for other people one way or another, considering that by and large I view those roles as being responsible for the enjoyment of the station/playerbase as a whole, not just the individual's own experience.
  13. I made the ahelp that spawned this complaint. I'm going to keep my contribution here brief, blunt, and to the point. I am aware that the player of the cyborg in question has at least one OOC friend in security who plays investigations. I hadn't really been playing much at all for a solid month prior to coming back to Aurora again maybe two weeks ago, but even so it was pretty clear to me that this relationship was in place, from observations I made both in-game and elsewhere. I understand that FROST had probably become accustomed to helping their security pals out without specifically being asked to do so, as well as extending this behaviour elsewhere across the station. Frankly put, I neither wanted nor asked for any help in investigations in the round in question. When I actually manage to win a hotly-contested job roll (seriously, try it) I'd like to actually be able to perform the job in question without feeling shut out by an established player with a lot of time on their hands rolling the same job constantly round-the-clock, this time accompanied their cyborg friend 'just trying to help' and with both of them looking over my shoulder the whole time, hovering in place while I try to figure out the ins and outs of a job that's new to me. It's a behaviour pattern I noticed before, hence why I mentioned it in the ahelp, but that I never really had grounds to address until it affected me directly. I appreciate that other people in this friend are happy to have help offered to them by this cyborg in particular. Unfortunately, any attempt to help me out specifically came across very much as almost cliquey job monopolisation, and I wasn't really in the mood to gently clarify this given the insistence with which every other party involved approached it. I hope this provides some context to the decision-making behind the ahelp in the first place. If I could have expanded the ahelp to cover the broader issue, I would, but I suspect a large portion of my complaints are just player-based without specifically venturing into areas that infringe rules. Having a research cyborg flit around everywhere I went because it was laser-focused on a security issue, though, pushed my buttons enough that I threw it up to staff for them to figure out.
  14. I'm going to jump on the train while it's still in the station and also add that my thoughts from Boggle's application for synth maintainer apply broadly here as well. He easily has my support.
  15. All the questions I'd have wanted to ask have more than been covered already, but I wanted to echo what people have said already about your answers. I'm a fan of essentially every answer you've given, both regarding where you'd like to take IPCs and especially on your views regarding more Alien-series-esque 'biosynthetics'. I don't think your lack of experience should be held against you either, personally -- you've already mentioned you're more than willing to (correctly, IMO) defer to your more experienced deputies where appropriate, which I think is definitely the right move here. I particularly like how you're focusing not just on the more nebulous lore side of things, but also how you can make mechanical improvements to the in-game IPC experience, as well as how any new or improved-upon lore concepts will translate to the in-game side of things as well.
  16. I meant to get around to replying to this a while ago, but it's taken the 'last chance to give feedback!' post to push me into action. I wasn't really sure how I'd go about putting it all into words, either, and some of it has been said already, but better to speak now than forever keep quiet, right? Interacting with you in any capacity whatsoever has steadily become more and more unpleasant over the past months since I first joined Aurora. I'm not going to speculate as to the hows and whys, but to me it speaks volumes that you can't even keep a lid on the more abrasive aspects of your personality long enough to coast through your application thread cleanly. Your replies to Nienna are more than a little brusque and dismissive, which mirrors my recent experiences regarding your overall attitude both in-game and out of it. Frankly, for me this overrides basically anything else I'd be worried about or interested in regarding your application -- you could have Nobel-prize winning ideas and themes up your sleeve and I still wouldn't be interested if you can't put them across even halfway neutrally. I have no doubt that you're passionate about IPC development, and I have no doubts about your ability to write and develop IPC lore in a coherent manner of sufficient quality from this point onwards if you get the position. I would, however, prefer not to work with you compared to the other two applicants currently outstanding. Like I said regarding myself in my own lore app, 'passionate' gets used as a buzzword for people to cloak almost aggressive behaviour behind at times, so I'm going to take that adjective with a grain of salt.
  17. I'm not a fan of this at all, having seen both the previews and how it looks in the actual game itself on Baystation. Thin characters look especially weird, but even the height variations end up making characters look weirdly stretched or squished.
  18. I made an effort to address this in my reply to the first question as it stands, but I’m happy to expand on this and reiterate some of it to potentially make it clearer. Like I said, I’m interested in writing lore that isn’t just ‘good writing’ in a vacuum but that actively offers something to engage players and actively works towards selling them something worth building a character around. Some of our existing lore already falls into that trap (Himeo is an example I’d point to), I feel, and this is something I feel I put a particular emphasis on avoiding in my own writing. I want to create lore that will appeal to players rather than just being interesting to write in and of itself -- I like to focus more on the cultural and societal angles of location lore, for example, rather than drier and less engaging minutiae like historical, governmental, and geographical lore tends to fall into. That isn’t to say that I think these parts of location lore in particular aren’t important, though -- it’s more that I think it’s very easy to get carried away expanding on these in lieu of genuine attention-grabbing USPs that can inspire unique characters. Given that I’m coming into this application process already aware of this issue (or at least what I see as an issue), I think that’s definitely something I can offer from a purely mechanical writing standpoint -- an intention to write lore that looks to contribute to the in-game roleplay environment first and foremost, ideally by inspiring characters that represent the lore directly. There are reasons I think things like Eridanian dregs overshadowed Venusian Jintarians, for example, and why Dominian nobles have overshadowed Lunarian 'new money' characters despite both of these comparisons containing similar lore themes to one another, and I'm arguing that I have a particular focus on finding these bits of spice that other candidates might not. I think any favouritism I might have towards Idris in particular would quickly become clear if and when I ever wound up writing megacorporate lore. Like you said, you can express these concerns and I’m happy to address them, but short of assuring you that it’s something I will at least try to avoid, I agree with you in that I don’t know how else to address this at this point. NanoTrasen is easily the most boring of our megacorporations right now, yeah. Zeng-Hu was a contender for that spot until it got a little bit of a facelift recently, but even so I’d still say it’s solidly in the second place spot for dry lore -- especially if you take their unique stance on positronics out of the equation. This might be a little contentious, but I don’t think that NanoTrasen being the ‘blank slate’ of corporations as a whole is entirely a bad thing. It’s part of why I think Biesellite lore is fine as it is, despite being (in my opinion) painfully generic as a character origin point for humans in particular. These two pieces of lore have to play host to a lot of newer players, and the sheer volume of Aurora lore is already quite overwhelming to deal with. As a somewhat newer face on Aurora myself (under a year is somewhat new, right?) I remember keenly how much of a struggle it was to try and work my way up through wiki reading to a point where I felt confident I knew what people were talking about ICly a majority of the time. On that front, I think NanoTrasen’s ‘genericness’ helps ease newer players into the setting more so than experienced community members might realise -- there’s not a lot of specific lore you need to know to fit the NanoTrasen corporate ‘theme’ like you might with Idris or Zeng-Hu, for example. To that end, I think that touching NanoTrasen and giving it more ‘flavour’ should be done quite delicately. I don’t know if KOTW foreshadowed a potential lore transition from a ‘NanoTrasen plus contractors’ focus to a ‘SCC as a whole’ focus, but if this is the case I think it’s the perfect opportunity to help NanoTrasen feel a bit more distinctive by specialising it a bit more. The other megacorporations have an inherent advantage in the Aurora’s setting because they come onto the scene already pushed into specific niches; Idris in security and service, Hephaestus in engineering and supply, et cetera. Again, this is pretty speculative since I have no idea what’s on the cards regarding lore’s long-term direction with the SCC and shift to the new map (coming soon???), but I can definitely see it offering a good opportunity to fix some of this to some degree. As far as the other major corporations go -- I think they’re all doing well in terms of their unique flavour, but I agree with you in that they could all do with a lot more fleshing out. During the mini-rework all the megacorporations got recently I agree with you in thinking that Idris got the biggest boost out of it -- not that they were even doing badly beforehand! -- with Zeng-Hu coming up right behind it in terms of exciting new additions. The industrial side of Zavodskoi and its arms manufacturing is something I’d be interested in developing more, rather than just its security angle; as well as that, I think Hephaestus could use some subsidiary corporations to give it more character. The existing approach of Hephaestus simply absorbing new acquisitions into the megacorporation as a whole is something I think stifles room for creativity right off the bat -- contrast how Idris, for example, has its unique subsidiaries based around fashion. These are a couple of hypotheticals on how I’d specifically go about trying to improve megacorporations that aren’t Idris itself, because as I’ve already said I agree with you in that while they’re a personal favourite of mine, they don’t need anywhere near as much attention as their counterparts do at the moment. I know a little about Aurora’s history regarding sweeping changes to the languages system and the roadblocks they’ve often encountered higher up the chain, yes. Everything I proposed was very hypothetical and I’ve spoken at length with other people -- maybe even yourself? I don’t remember -- regarding earlier iterations of those same ideas and how much difficulty I foresaw turning them into anything other than a pipe dream. I want to clarify that first and foremost. With that in mind, even if my hands were tied entirely regarding linguistic changes I think there’s so much room for improvement in Elyra it’s difficult to know where to begin. I don’t want to reiterate too much of my original reply here, but I think individual planetary lore for the nation falls flat on its face, in addition to what I see as vague and ill-defined themes regarding its status as the Spur’s closest thing to a utopia. Comparing the length of the lore pages for Persepolis and Medina to planets like Europa, Venus, and Gadpathur, for example, highlights the lack of overall detail right away. Persepolis has roughly 2,300 words on its page, with Medina clocking in at roughly 1,200; Europa has just under 5,000, and both Gadpathur and Venus are over 6,000. I don’t think sheer length is the be-all and end-all as far as measuring lore quality goes, of course, but this already illustrates the lack of general detail I’m arguing is present here. These two specific planets are lore-wise the two biggest and most prominent in all of Elyra, and even when combined there’s less raw written material here than a single Solarian world. Each of these specific pages just need more raw detail added into them -- the existing content is so thin that I think it would be easy to justify full rewrites and partial retcons of what’s already written in order to build something more concrete in its place. Personally, I’d like to double down on Persepolis’s existing lore about Elyran media and cinematic culture and end up writing it as a sharp contrast to Venus’ take on the same angle, while also incorporating a commercial sort of cosmopolitan trade hub vibe to the planet as a whole. I’d have it specifically pinned down as Elyra’s biggest centre of trade, as the sci-fi concept of great dockyards and massive amounts of cargo being moved day-in day-out is something I already quite enjoy. Medina’s existing content incorporates elements of phoron extraction (another of Elyra’s unique lore facets -- having its own phoron sources -- which I’m surprised didn’t come up more in the KOTW arc) and I’d like to again tighten the planet’s scope and focus on this if I were to get to grips with it. This gives it a strong tie-in to the rest of the Spur’s lore as a whole, since phoron is a central commodity to our setting, and this feeds back into something I mentioned earlier about liking to ensure lore is ‘tied into’ other lore rather than existing just as an island in and of itself. The hard point here for me would be thinking of ways to build off this concept in a manner that would encourage people to make and play Medinan characters specifically, and I’ll admit that at this point I don’t have many ideas coming to mind how I might do that. Outside of Elyra, I already mentioned Himeo as an example of a planet whose lore I think missed the mark in terms of USPs, and given how low its in-game representation is in terms of a playerbase I think it’s an area that could use some attention in the form of ‘de-drying’ it a bit. The direct democratic system and anti-corporate themes there are well-written and interesting, sure, but it’s lacking the same difficult-to-quantify spice that locations like Dominia and Eridani evidently have in spades. How exactly I’d go about incorporating this is, again, tricky for me to say right now (I’m writing this reply all in one go), but Himeo is something I think could use some additions and minor rewrites to help sell it more to the playerbase as a whole. I don’t think it needs many (if any) outright retcons, though. This point keeps being brought up, although I understand why. It’s not a secret that I like to speak my mind and be blunt about things -- or, to put it less clinically, that I have a tendency to get loudly and publicly frustrated with things that work their way under my skin. I’ve addressed this to some extent in previous replies already, but I’m more than happy to expand on it. Like I said, I understand and support an idea that there are (and should be) different standards to which staff should be held compared to those applied to the playerbase at large. This isn’t intended to be an excuse for any pre-existing behaviour pattern so much as it is an assurance that I understand that anything I were to say as staff could and would be taken with more weight behind it, and that it would then reflect on the team as a whole rather than just myself. I’d encourage you to speak with other members of staff on this issue if you have deep and grave concerns about it to get their opinions on my conduct, because I can’t offer you a lot here other than assurances and a finger pointing back towards staff teams I’ve worked as part of in the past without an undue amount of controversy. As far as working with the lore team in general goes -- like I said, I’m aware that staff channels such as internal lore team stuff is a more professional environment than the server itself, its associated Discord, and so on. I know how to disagree with someone without flying off the handle -- I'm writing these answers out of sequence and I'm going to disagree with you in the next question, actually -- and as I’ve said in a previous reply, this is something that was highlighted as a potential issue going into this application before I even put pen to paper, but it’s not something I foresee as a problem for me going forwards. I’m not a fan of talking in veiled language like this and I’d rather tackle this issue head-on, so I’ll be direct here. It’s not a secret that I consider Schwann a close friend -- to clarify, he’s about the only person on the lore team I’d call a friend at all, although I’ve definitely gotten along well with and enjoyed speaking to several others from time to time. I’m going to proceed under the assumption that this question is essentially trying to point at the elephant in the room that this has apparently become. Bluntly put, I think the onus falls on the lore team’s end of things to decide how best to work against any whisperings like these. I can’t control the selection process beyond trying to give the best answers I can to any questions put into this application thread, and it’s a waste of effort for me to just say “it won’t affect anything” when I have essentially no way to guarantee that to anyone. I trust the transparency of the process as much as anyone else does -- if I were to get the lore deputy position, then I’m assuming that everything that goes on behind closed doors has been above board, just as anyone else might. If anyone were to criticise me with accusations of nepotism on behalf of the lore team, then that’s on them -- all I can do is write the best application I can and point to that as evidence that I’m not half-assing this under the expectation that I can be carried in based on community connections. Any further concerns about the transparency of the selection process are not something I can affect. As far as friendships within the lore team would impact my work going forwards -- in all honesty, I don’t share your concerns here. You can ask anyone who’s asked me for feedback on essentially anything for testimony if you want -- I don’t shy away from telling people, friends or not, if I think something they’ve written needs improvement, is a bad idea from the very beginning, or anything else along those lines. I don’t support people blindly in things just because I like them; in fact, I consider that kind of mindless ‘yes-man’ mentality frustrating and downright insulting when it’s delivered in lieu of actual helpful feedback. If you want a more specific answer on this, you’ll have to be more specific with a followup question or two, but if you are concerned that I’d support a friend pushing a lore-related agenda, for example, solely on account of them being a friend and without any regard for the content, consequences, or ramifications of what’s being pushed, then all I can tell you is that that isn’t the case.
  19. I have a very early draft of a piece of Aurora location lore I started writing for this application just as part of a writing exercise. It's in extremely early stages given I'm juggling replying to the application itself with the rest of my free time, but I'll be editing it into the original post further down the line. It's not intended to be something I would push for canonisation, though -- I'm not applying for this position with the idea trying to push something of my own straight into the Aurora canon. A lot of the writing samples I have are from back-and-forth forum roleplay and don't translate super well to people outside of the setting, unfortunately. One thing I do have as an example of extended writing that should be easy to get around, though, is the character story from mid-2018 (aka back when CM still had a semblance of RP) I used for my synthetic app on CM-SS13, which you can find here. It's not the longest or most recent thing I've ever written, and it definitely isn't really a lore-centric format, but I hope it can show you something at least! 1. I think news articles are good fun and interesting for players in the short-term, but ultimately my problem is that they tend to age poorly and be a more obtuse lore format for newer players. When I first came to Aurora I found a lot of the newspaper threads to be difficult to follow compared to simple wiki stuff, and while I'd enjoy writing things in a newspaper format I definitely don't think it's as important as wiki-side lore. As far as events go -- no. I have no interest in running them on Aurora for the simple reason that Aurora lore staff doesn't get any form of on-server permissions, and I think running an event 'through' an admin would just drive me mad, honestly. This isn't intended to be some kind of backhanded swing at how Aurora runs their lore teams -- it's just my initial gut feeling about something like this. I know members of some lore teams have done little canon micro-event things that have turned out well, but unless the process behind the scenes is smoother than I'm imagining it to be right now I would have next to no interest in this. I would be more than happy to write stuff that contributes to an arc being played out on the server -- in fact, I'd find that exciting, and I think I'd get a lot of personal satisfaction watching players find their way through a narrative that I'd written -- but actually running it in the moment is something I think I'd just find irritating and unwieldy given the lack of on-server permissions. This is all pretty hypothetical, though, and in the right environment and with the right administrative staff helping set things up I think I could be talked around on this. If I were to write an arc and get involved in it, I think one of the big ones I'd like to focus on would be (maybe obviously) kicking some post-KOTW stuff centric to human lore into gear again. For me, things feel like they've kind of stalled out in the wake of the last major arc coming to a close, and while a lot of the sweeping changes I expect to see manifesting soon are more of a general lore thing than specifically human (greater SCC integration, megacorporate lore expansions, specific things like more and more contractor authority on the Aurora etc.), I think the IC reaction of places like the Coalition and Elyra to the new political landscape has been a little muted. I'd like to develop that more actively, maybe. That might be a bit ambitious to start with, though, but it's one idea I'd like to carry forwards in the longer term. 2. I don't know what you mean by a faction. If you mean a whole nation within the lore itself, I'd prune Elyra for reasons similar to those I've already mentioned answering other questions; their lore is extremely barebones compared to the other major human players, and I also feel as if they're something of a 'lore island' compared to things like the Alliance and Coalition. The Spur's setting as a whole doesn't have a lot of dependence on Elyra existing -- if you 'unplugged' it from Aurora's canon overnight there would be upheaval, sure, but nowhere near as much as removing far more well-integrated segments of human lore would cause. Obviously this is an immense 'what if' question that I'd never really see coming to pass, but that's what I'd do if it somehow wound up happening. 3. Retconning lore outright is something I'd like to avoid if at all possible unless there's no other option. You've already listed a lot of reasons I think it's an extremely damaging thing to go through with -- ripping pre-existing pieces of lore out of the setting is dicey when people have already potentially built characters around it. I think rewriting is generally a better idea than out-and-out retconning, although when I say rewrite I don't mean just paraphrasing the original work -- it'd be more of trying to maintain the same broad themes as before but perhaps using them in ways that are less clunky. The line between a retcon and a rewrite is blurred, though, and in instances where there are little to no people really using an existing piece of lore (Mictlan...) I think a rewrite can overlap heavily with the idea of retconning a lot of the source material without trying to make it work in the future where it very clearly hasn't been in the past.
  20. I'll admit that this is an area of lore I'm not really that strong on. I spoke briefly with some people recently about this, actually, and this particular chapter of lore seems to have some less-than-ideal documentation on the wiki and to have been primarily done through news articles. I am aware of a general streak of xenophobia running through Elyra, though, owing to the Hegemony's belligerent attitude and the Lii'dra invasion both, but while I'd like to expand on this in a cautious manner (I don't want to encourage a streak of one-note xenophobe characters by any means), I think that I'd like to end up pulling in some faces who were around in that era of Aurora's history -- ideally members of the Vaurca lore team, if possible, for where Bursa is concerned -- and collaborate extensively with them on bringing the wiki up to standard regarding those events. I don't think news articles and the like should be a primary source of information for worldbuilding aspects like these. I don't foresee anti-Vaurca/Unathi sentiment being a central feature of what I'd ideally like to write into Elyran culture. I'd like to tie it into something martial, maybe, in order to channel it towards something a bit more constructive or well-rounded than just 'we hate aliens'.
  21. At the very minimum, I'd like to add an Elyran analogue for Sol Common/Tau Ceti Basic that's more or less specific to Elyra itself, although ideally it would have some level of penetration beyond just Elyra into places like the Coalition. This would be somewhere further down the line, though, as I'm aware that something on the scale of an entirely new language is probably beyond a lone lore deputy's reach, but it would be something I'd really like to push for. Languages lore is an aspect of the Aurora canon that I think gets overlooked a lot, and since languages are an area of personal interest for me IRL anyway it's something I'd love to sink my teeth into. Splitting Freespeak isn't something that occurred to me, to be honest, although I only have vague and less well-conceived ideas about how I'd tackle other languages. The main one that came to mind for me, actually, was Tradeband and how it doubles up as a Spur-wide language of culture and affluence and the mother tongue of Dominians -- an isolated people parked light-years away from Sol proper. I'd like to do a potential split between Classical/Lunar Tradeband and Morozi Tradeband (placeholder names, just to give you an idea), hooking in the existing partial intelligibility system that's already in code to give them 90-95% mutual intelligibility while still giving some level of differentiation between them due to the decades/centuries of linguistic drift. As far as getting to grips with planets go, like I said in my opening post, I'm trying hard to care less about the nitty-gritty details first and foremost and to work 'backwards' (so to speak) from an interesting and eye-catching concept or idea. Something like Assunzione or Gadpathur are examples of how I'd like to end up going about things -- a strong and immediate concept that hooks you in (a planet with no star? A post-apocalyptic hellscape?) and grabs the reader/player's attention far more effectively than statistics about planetary industry. I think these more grounded aspects of lore are really important, too, don't get me wrong -- how any potential location lore fits into the existing jigsaw of the Spur is of paramount importance, and if I had to criticise Assunzione and Gadpathur specifically on this angle it's that they're kind of like lore 'islands' in a way, with not a lot of importance to the setting. Industry is just one way I think you can tie a planet into the greater lore framework -- Pluto is tied in as a major source of helium-3, for example -- but things like Eridani's unique culture and Dominia's weird and almost alien customs are good examples too. I'm definitely interested in trying to tie in interesting themes similar to these into location lore. Referring partially to one of my previous answers -- I foresee having to work closest of all with the IPC lore team, considering how intimately interwoven human and IPC lore already is. I'm entirely up for this -- synthetic lore is something I already have a real interest in, and I love playing my IPCharacters and playing around with the themes of synth lore as a whole. This is an area I'd be really invested in getting into, personally. Skrell are probably the next biggest candidate for collaborative lore, given how they've already sunk deep into several human megacorporations and the position of power/clout they enjoy relative to basically any other alien species in the Spur. Again, they're an area of Aurora I happen to have an interest in, even if my character concepts for them can never quite get off the ground, but I think there's a lot of potential for really exciting and even gritty interactions between Skrellian areas of lore like the Federation itself and some aspects of human lore -- particularly with the Alliance weakened post-KOTW. In short, though, the Skrell are another species I personally like, and I'd very potentially be interested in integrating them with human lore a bit more than they already are. Tajara aren't really a species I associate very closely at all with human lore and how it works. The main points of overlap are the Tajara ban from Solarian space and the ongoing story of D6 in Mendell itself, as near as I can pick out, but ultimately I would be happy to leave Tajara lore mostly to its own writers and wouldn't foresee much interest from my end in collaborating with them at this point. I don't think they have the same level of relevance to human lore (and vice versa) as IPCs and Skrell do. These are my sentiments towards Unathi as well, too -- there's some overlap here with Dominia and Zavodskoi, off the top of my head, but again these aren't areas of lore that particularly grab my attention and as such wouldn't be a priority for me at all. Finally, I have essentially no interest in dionae or vaurcae at the time being. Neither race has particularly caught my eye despite reading through their species-specific lore, and as near as I can tell they have very limited overlap with human lore as a whole outside of Zo'ra's status inside the Republic of Biesel itself. Of all the alien species on Aurora, these two would be by far my areas of least interest. This doesn't mean that I wouldn't be open to collaborating with their respective lore teams if the right project or angle should come up for it, though -- all I'm saying is that in all honesty I wouldn't have any overt desire to pursue anything like that on my end. Mictlan -- yes. It stands out as something of a blank slate right now, and I think it's a great example of lore that missed the mark in terms of its unique hook. Essentially, I see it as something I could really get to grips with without upsetting too much established canon, and given its newfound importance in the lore as the biggest new member of the Republic of Biesel I think it's the perfect time to give it actual relevance for once. That said, the plans I have for writing something around it are in a very early stage and are extremely vague, but suffice to say that there is an interest in developing it. Eridani -- no. Eridani isn't really one of my favourite areas of lore, because I find it way too cheesily cyberpunky for my liking, but despite that I think it holds up well in terms of player attraction and general interest. Way way further down the line I could see myself interested in making some more nuanced changes to it, primarily for believability's sake, but right now I have no real plans to touch it at all personally. If I had complete, unilateral control and didn't have to worry about immediate feedback? I'd like to hypothetically implement an initial overhaul to the languages currently present in game along lines such as these: addition of Elyran Standard (placeholder name) as an Elyran analogue to Sol Common. This would be a fully-fledged language in its own right. splitting of Tradeband into Classical/Lunar Tradeband and Morozi Tradeband. These would have high (90%+) mutual intelligibility. Another direction to take this would be making Morozi its own language and splitting it from there into High and Vulgar Morozi, but on the whole I'd like to solve this with a Tradeband split more so than introducing another parent language. addition of more prominent dialects as full 'languages' in game (NHP Common and Gadpathurian Common as children of Sol Common, 95%+ intelligibility, for example). This would be a lot more contentious due to potential bloat (the dreaded b-word...) as well as the coding that would be needed to accent-lock these specific languages to prevent them being taken willy-nilly. Anyone familiar with Baystation may already know how the Selenian-ZAC interaction on Bay works -- this would be what I'd be aiming for here. Skrell get Solarian Common to shore up some aspects of their lore that drive me mad. If there needs to be a new 'human only' language to replace it, I'd like to see Elyran Standard slide in and take up that mantle rather than handwaving another new language in to fill the void. very potentially hooking the existing mutual intelligibility/partial understanding system into pre-existing human languages. I don't think Freespeak should be 100% unintelligible to a character who speaks Basic and Common, for example -- I'd like to see maybe 25-30% of the words able to blend through. This would probably be contentious to a lot of people, though, and the partial understanding system seems a little barebones as well. This is something I would have an interest in but would be a lot more cautious pushing forwards (hypothetically, anyway) That's about it as far as a longer-term plan would go. This would already need a lot of collaboration with other members of the lore team, and while I think Aurora languages could be pushed further and expanded on even more angles than this we'd just be entering the realms of pure speculation. Like I mentioned in my previous answer -- no, I don't really have any plans for Eridani. It has a lot of characters in-game representing what lore it does have already, and I don't think it has any issue at all attracting new players invested in both the 'corporate' lore and the 'dreg' lore. Some of the planets there are barely more than names on a wiki page, yes, but as a whole the Federation has a very strong playerbase and far less problems to solve than other areas of human lore. I'd be open to giving it more detail and so forth further down the line, of course, but right now I have zero plans for it personally. Unless there are little offcuts of really wacky legacy human lore sitting around that I'm not aware of (like the extraneous Dominian House page tracked down and obliterated by Schwann a while ago) -- nothing is immediately jumping to mind here. I'm a big proponent of reworking/recycling existing settings in the canon rather than out-and-out deleting them where possible, especially when they might already be incorporated into players' backstories to some degree. Even something like Mictlan, which is building a reputation as a problem child, isn't something I think can't be saved with a strong concept behind a rewrite.
  22. 1. First and foremost, I think a lot of this lore ends up looking 'untouched' due to a lack of maintenance. As far as I'm aware, the current human team has done a lot of work going over older pieces of lore recently in order to bring them up in terms of quality. In my app, I mentioned Elyra specifically as an area I'd like to improve because the application itself only called for one example, but you're absolutely right in that things like Mictlan are in similar need of attention. I don't think they're beyond saving, and I'd certainly like to look at things like Mictlan if I got the chance, but they wouldn't be as much of a priority for me personally on account of simply preferring other areas of the lore. That's it, really. 2. I'm not unduly concerned about this angle of things beyond how my real life situation might change in the weeks and months going forward. I've had a lot of disruption in my academic and working life on account of COVID, and it's probable that my free time might get cut drastically compared to what I've become used to once (or at this point, if...) lockdown finally lifts for good. Other than that, though, I don't think that a lore-centric position brings as much baggage with it as something like a proper administrative staff position might. A lot of what I found contributed to burnout in the past when I was staff were things like an overexposure to staff-only information wearing down my ability to enjoy the game for what it is, and I don't think that really applies here. 3. Since the app was a human lore app, specifically, I tried to stay well within the boundaries of human lore. The obvious answer here though is that I think human lore is intimately locked in step with IPC lore in particular, and I foresee coordinating with the IPC team as a big priority for anything to do with human lore. Other than that, though, I don't think there's an undue amount of integration with other species in areas that don't verge into general lore (I'd view something like Biesel as more of a general lore thing now rather than specifically human, for example -- and you could say the same about megacorporate lore) and this isn't really something I'd like to focus on changing, at least initially. Species lore tends to be pretty insular as it is, in my experience, and I don't have an issue with that. I remember that deadchat conversation from a few months back, yeah. All I can say here is that I don't really intend to make it a secret that I can get fired up and angry about things -- 'passionate' is the usual word people use to excuse this behaviour, which is why I was on the fence about writing it in my app at all to begin with. With that said, though, I have always operated under an understanding that there's a difference in the level of expectations players can and should be held to and those which apply to people in positions of authority, such as lore or administrative staff. I don't sugar-coat things to an undue degree and I prefer to have frank and forthright discussions about anything I don't agree with. The best thing I can say here in the moment -- without trying to sit around and sleep on what the best possible answer might be -- is that I already recognise this as a potential issue, but I don't foresee it being a problem for me going forwards. I am aware that expectations for staff members' behaviour are more stringent than those applied to the playerbase at large, and where working within the lore team itself is concerned I'm confident I can uphold those same behavioural expectations regardless of how I might feel about something in the heat of the moment.
  23. CKEY/BYOND username: Omicega Position being applied for: Human Lore Deputy Have you read the Lore Team Rules and Regulations wiki page? Yes. Past experiences/knowledge: As far as staff positions on SS13 go, I've held staff positions on other servers prior to coming to the Aurora. The most notable of these would be CM, where I was a moderator and later administrator for a period of almost two years. I have some understanding of how server staff works 'behind the curtain', although I'm aware that there's a lot of differences between an administrative position and a lore-related one. I wrote lore snippets known as 'infocards' for a sci-fi themed roleplay community, which ranged from being basically long-form examine descriptions to more extensive blurbs about the setting's location lore. I've dug up some of them to serve as examples of my past work. I've been roleplaying semi-actively for a long time now in other communities -- primarily forum RP -- but my foray into SS13 as a roleplay medium started in around 2017. Examples of past work (please provide in a Google Doc or other easily accessible external link for sake of space): https://docs.google.com/document/d/1GjUxhDSuPhXVXQDL3Ffu2RymqsFOjozD4h9oHQL48w4/edit?usp=sharing - These are examples of the infocards I mentioned as evidence of past experience. These were written throughout 2020 and are therefore relatively recent. There are other examples of general writing I could potentially include here, but most of them are either quite old, not entirely relevant, unfinished, or some combination of those. I’m happy to provide them if people are interested in seeing them, but I don’t have an extensive history of lore contributions here on Aurora or elsewhere on SS13. 1) Why do you want this position? Why do you believe that you could be a better deputy than others? The reason I play on Aurora at all is the strength of its lore and lore-related features. I've never made any secret of the fact that one of my favourite mechanical aspects of Aurora is the accent system -- something that helps players tie background lore more directly into their characters in a simple and effective manner. The world on offer in Aurora's lore is something that's kept me hooked trying new characters, new concepts, and new creations since basically day one, and it's out of a desire to put my own passion for the lore here to good use that I'm applying. I like writing and I'm confident that it's something I'm good at, and as I've grown to enjoy Aurora's setting more and more I've found myself wanting to contribute to it in a concrete manner more and more as well. I like to focus on aspects of lore beyond just the ‘quality’ of it in a vacuum. Something I like to bear in mind when writing lore or conceptualising anything is how it fits into the existing ‘framework’ of lore already on offer, as well as how this could translate to interesting characters, interactions, or setups within the game itself. In my view, there’s no point writing a planet that has reams and reams of detail to it if there’s no good ‘hooks’ off of which to build a character, antag gimmick, or something else that actually has potential to be taken by a player and turned into something interesting in-game. This is what I’d call the most important aspect of lore writing for me, actually -- taking a step back from the content itself and trying to view it from a casually browsing individual’s point of view, looking for where the unique selling point might be. 2) What are three things you enjoy about human lore? Why do you enjoy these things most? These should be ranked from one to three in descending order of favouritism. My absolute favourite aspect of human lore is (and people probably saw this coming) the megacorporate themes of the setting as a whole -- and more specifically, Idris Incorporated. Each of them offers a unique and interesting flavour to its contractors and often has strong tie-ins to particular areas of specifically human lore (Idris and Silversun, EPMC and Eridani, Hephaestus and Himeo etc.), and without the due attention and care given to human megacorporate lore I think the Aurora would suffer greatly. One of my big complaints about this aspect of lore was how thin on the ground it was on the wiki until recently, but thankfully some rewrites have cleared that up to the point where there’s a ton of scope to work with each of the big corporations and their named subsidiaries. Secondly, Solarian lore in general is something I enjoy Aurora’s general take on. Casting the largest human nation in the setting as something of a ‘bad guy’ is an interesting twist on the traditional angle of a somewhat xenophilic and open human nation forming the centre of a lot of sci-fi settings, and it throws the whole world into (in my opinion) a grey area for Solarian humans in particular, with the constant tug-of-war between Biesel’s crushing corporatocratic themes weighing up against the Alliance’s instability, xenophobia, and authoritarianism. The Human Wildlands lore added in the wake of the King of the World arc is something that only built on the lore I initially enjoyed reading when I came to Aurora, and the way the Alliance has developed throughout that arc and beyond has only made it more interesting to me. Finally, a more specific area of lore that I liked reading and playing was just Gadpathur. I just really enjoyed some of the themes it delved into. It’s pretty cheesy, even for Aurora lore standards, but I’ve seen some really engaging characters and round-related gimmicks built off that one piece of lore in particular. I had a lot of fun conceptualising, creating, and then implementing my own Gadpathurian character as well! The only criticism I’d level at it is that I think it’s a bit too wordy overall for what it is, but it’s one of the specific parts of human lore I’d hold up as a perfect example of the kind of ‘unique selling point/hook’ thing I mentioned in my last answer. 3) What is an area of currently extant lore that you'd like to improve or see improvements made upon? Why do you believe this area should see improvement? In a word -- Elyra. I think Elyra's lore is a huge question mark for human lore as a whole at the present time. I find it to be underdeveloped in general, with very short pages for its planets (if they even get full pages!) and an uninspiring and bland general theme of being the ‘nicest’ and most utopian human nation in the Spur to live in or have a character originate from. They lack a language of their own, unlike other major human players (Tradeband for Dominia, Freespeak for the Coalition, Common for the Alliance and Basic for Biesel), instead doubling up as speakers of Tau Ceti Basic for some inexplicable reason. I don’t want to go into too much detail as to why I think Elyra is bad, since I think the broader issue here is just a general lack of detail across the board, as well as a lack of any recent attention being given to the nation as a whole. For me, it effectively relegates Elyra -- a chunk of human lore that’s ostensibly on par with the Alliance or the Coalition in terms of its size, number of locations for character origins, etc. -- to being essentially glorified planetary lore. I think it’s a huge shame that locations like Aemaq with its chemical seas have fallen under the radar due to being smothered by Elyra as a whole, and I think fleshing Elyra out via more detail and some level of rewriting/revising existing lore would really help bring it into its own as a diverse and interesting character origin point. 4) Assuming you are given the position, which area or project would you like to work on first? Why? Ideally, I’d like to cut my teeth on a smaller and more focused piece of lore as an initial project or area of work. An example would be a specific Elyran planet rather than tackling the nation as a whole -- Medina, for instance. Elyra draws heavily on real-world cultural analogues that I have a lot of interest in already (Persian influences, for example) and I’d really like to build off of those existing themes and help flesh out one aspect of its lore in particular before trying to move work towards bringing it up to the same standard as other pieces of human lore in general. Starting with something I have a personal interest in seems to me like a good way to ease myself into potentially writing for things I maybe don't enjoy or appreciate as much further down the line, at the very least. 5) How effectively do you work in a team environment? Remember that you will be both working in the human lore team and the greater lore team. Your responsibilities are not just writing lore, but being a small part in something larger. I'm no stranger to working as part of staff teams in roleplay communities and beyond. I understand that this position doesn't offer carte blanche to just print off lore as and when I feel like it without consulting and collaborating with at least the rest of the human team itself, if not the greater lore team as a whole. In fact, the collaborative aspect of writing is something I actively enjoy in the right environment -- I find that feedback or active co-writing from other people invested in writing more often than not improves the end product. 6) What is your disciplinary history on the Aurora, if any? (Bans, Warnings, Whitelist Strips) Why did you receive these? I have never received any bans, formal warnings, or whitelist strips of any kind on the Aurora that were not later overturned. Here is the complaint regarding the one formal warning I briefly received before having it quashed and removed. (link) Notes: This goes without saying, but I’m happy -- and almost eager, even, I guess? -- to answer any questions anyone might have about this app as a whole. I’ve tried not to drone on and on and on and give overly wordy answers to anything, but there’s a lot more I could say about gunning for this position and what I think about human lore in general!
  24. Warden is the only security role that really needs to go from being eligible for antagonist rolls. There is no real way to deal with one not acting in good faith without throwing it up into an ahelp, and I personally don't have the time or patience to launch into a debate about whether wardens killing the HOS 30 minutes into the round and assuming direct control over the armoury (and by extension the only way you can forcibly remove them, really) is valid play or not. I can think of at least a couple of times I've had other security roles rolling antag contribute to my enjoyment; I can't think of a single time a traitor warden has done anything that wasn't just flat-out infuriating to deal with. You could say this is just a player issue rather than a mechanics issue -- and it is, to some extent, but given my experience on all three sides of the antag/security/other department triangle during all kinds of loud and quiet rounds, I don't think for a second you can trust the 'average' antagonist player with full access to the station's entire supply of lethals right from the get-go. You can't fix the player issue -- if we could, we could just remove all job restrictions on rolling antag up to and including captain and HOS -- but since we evidently can't trust even command whitelisted players to not abuse their antag-given power and permissions I don't see why a role even more powerful than some traitor command roles would be should get a by ball. I'd much rather see a traitor CMO cut loose than a traitor warden, for example. Don't even get me started on what happens when security rolls more traitors than just the warden themselves, or when the security traitors are totally-not-broken IPCs with surge protection (enjoy handling those in a manner consistent with believable fearRP/IC self preservation, especially with the armoury gone!) Traitor warden is the root cause of a lot of these issues, though; inconsiderate antag players, questionably balanced species, lower pop rounds, and additional antag rolls rolling up in close proximity can all just compound it to the point where you might as well cryo and wait for the ERT.
  25. Charger is a phenomenal writer and almost unparalleled in his ability to create unique, inventive, and just genuinely fun characters. I've enjoyed essentially every interaction with him ICly, and OOCly I know he has the right attitude for playing here in general -- something I'm a hundred percent positive he'll be easily able to translate into high-quality command play! This is an easy +1 for sure.
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