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Kintsugi

Lore Writers
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Everything posted by Kintsugi

  1. As a sec main I give this change a 0/10 for this exact reason!
  2. I would argue that this lets us determine who is a shitter at a glance, and act accordingly.
  3. I don't understand why these guys would have maintenance access when security (Or most of the station, for that matter) does not - carp killing is not a strong enough justification in my mind, and in fact I think them having maintenance access will only contribute to the issue of them becoming the station's militia force. When security can't pursue bad guys into maintenance, but these guys (Armed with only lethal weapons) can? I also do not understand the relationship between this and depsec - Depsec has been presented as being merely a restructuring of the security department that does not compromise security's functionality. You must also consider that while you personally may enjoy helping supply with crates and tending to the garden - I imagine the majority of the people who would go as this role probably wouldn't do so. You must remember that while somebody COULD do something, that COULD lies outside what the core of their gameplay is: A security officer COULD help the janitor clean the hallways. A paramedic COULD help out in the kitchen. But those are not part of the core of their gameplay. Just like being a scout would be the core of the scout's gameplay.
  4. I am of the opinion that mechanical systems that automate the flavor text and character creation process do nothing but water down the character creation process. Maybe that's just me, but it stems from my experience with such systems on Baystation and the likes. Anyway. Mandatory flavor text is a good thing IMO - Nobody is asking you to write an essay. If anything, it'd be a good anti-greytide tool. The only people I imagine are low effort enough to quit instead of writing "A young man standing at 5'10" with tan skin and an average build." would be griefers. If anything, I think forcing people to write something might stimulate them into writing more.
  5. I absolutely, fundamentally dislike this idea. It is a radical change that has no justification for necessity - It is a buff to the station's capabilities as a force for dealing with issues - and it compromises the chain of command by throwing a new wrench into the works. People thought contractors were bad for being a nebulous rogue agent under NT's command - now you're going to have government agents aboard the station. Armed government agents. Furthermore, there is the issue of purpose: this is, like on Baystation, like on Polaris, like on wherever else - an explorer role. Now that the original proposal has (Thankfully) been abandoned, the sole niche for scouts that aren't filled by other jobs currently is being a dedicated expeditionary. Yes, they could help supply move crates. Yes, they could maintain the garden - but so can an assistant. Expeditions happen so rarely currently that to add this job is to add a job that, for 90% of rounds, will go unused. This proposal would add armed government agents that have a very niche purpose that is not applicable to how most rounds currently play out - in fact, I imagine that the scouts, if added, would end up being more like a dedicated militia that immediately supplements security's strength in a crisis/mercenary boarding than the guys you ask tag along with an expedition. EDIT: Also, let me point out that these guys start off with lethal weapons and security doesn't.
  6. Looks stylish asf my dude.
  7. I like the concept of the bar being converted into a cafeteria. Seems to make more sense - it, currently, is huge for what it is, and a corporate cafeteria would be a better use of that space. A smaller bar for visitors would be thematically more appropriate.
  8. The top two both look better than the current .45 sprite. I think the third is probably the best, though - as the proportions for the current .45 just feel off to me.
  9. The left looks more "gunlike" to me, but at the same time the sprite is visually a lot dirtier than the current bullpup sprite. Too much visual noise, you know? Especially on the grip/stock.
  10. I like Fren a lot. Fren is very nice. In any other situation I would think the sprite is ill-fitting, just as I initially felt about Fren's name- But because it is Fren, I think an exception can be made in my mind. In fact, I think these sprites are perfect for Fren, and I really like the amount of animation going on here. My sole complaint is that the edges/shading could be a little bit better. Soften the outline a bit, perhaps. +1
  11. Big +1 from me as well. I love brainmed and have no qualms with seeing it here.
  12. Remember when I said I hadn't been ganked on Aurora yet? Well. I have been. With a parapen. They have not gotten any better. They are still just as bad.
  13. What it says on the tin. I just feels like it's kinda metagaming-ish? How is somebody supposed to, at a glance, recognize that this item belongs to so-and-so? An item name should be a physical description of something, not a method of announcing who something belongs to. If you want to change the description to say that their name is written on the inside or something, so be it. But right now it feels like people do this to prevent others from stealing their items, or as a method to identify somebody's corpse. All in all, I want for loadout item naming to be restricted to physical descriptions of the items themselves.
  14. I agree with 100% of my heart. In fact I'm considering trying to do it myself.
  15. Aticius underrates himself when he describes his role-playing ability as only "decent" - Aticius is one of the most competent roleplayers I've ever encountered. And that's just his ability to play characters - When it comes to understanding and immersing himself in a piece of lore, he's highly capable of doing that, as well. I've never been disappointed or even merely satisfied by something he's done in the context of SS13 - be it playing a character, or writing lore, or what have you - He's always gone above and beyond, in my mind. My word probably doesn't mean much, because I'm new myself - but I think that he would be an excellent contribution to Aurora's Unathi community,
  16. After weeks of planning and designing, I've finally begun to play Aurora. I'm enjoying it so far, and also enjoying my Coenie - I just hope everyone else is, too! He's still young (In terms of being a character), so there are some wrinkles to iron out. Please, feel free to leave your thoughts on him and how I play him in general. And remember, Grootveld forever.
  17. New sprite looks very good.
  18. I like the gardeners the most, very stylish. The librarian outfit is kinda cute too.
  19. I have a horrific memory in my mind that taints the parapen for me, so maybe I'm biased here - But long ago, elsewhere, I was - at random, parapenned, killed, and debrained. There was not an ounce of roleplay involved. While this was a different server, I think there is nothing preventing the same from happening here. It is tremendously infuriating, being on the receiving end of an instastun. You want to kidnap someone, hold them at gunpoint and tell them they die if they scream. It works, I can assure you. Instastuns in general are terrible, and I see no reason why there should be an exception that allows the parapen to exist.
  20. I personally do not like the Doomguy look. No disrespect intended towards your spriting skills, but I don't think it meshes with Aurora's art style(s) all that well, and the shape itself isn't shaped in the way that our Humans are. If anything - Something more Halo-esque might be better. Knockoff Spartan to the knock-off ODST of the ERT suit. In any case - I like Amory's suggestion re: visor.
  21. I am making this thread because of an exchange I recently experienced. https://imgur.com/a/Lc32BnI - Now, the admin in question here is absolutely correct. Apparently, this isn't a rule. However, I feel it should be. This suggestion has been posed once before - However, it was made in excess of two years ago. The guidelines, however, state this: Therefore, I am interpreting the guidelines in such a way that if a period of more than three months have past, you are allowed to make a similar suggestion of the same nature. This is a suggestion of the same nature. I feel strongly that on-station characters should never, under any circumstances, be played as an off-station antagonist. That is including, but not limited to: heisters, mercenaries, wizards, and ninjas. I feel that to allow people to play their normal, station characters as an antagonist from off the station is a bad idea. There are a few reasons I feel that way, and I'll be outlining them below. It encourages station characters to treat antagonists differently - Station characters have something that off-station antagonists do that - That is to say, they have relationships with the people aboard. I hope I don't have to explain how this might impact the dynamic between a bloodthirsty mercenary group and, for example, John Doe's friends in the supply department. In essence, I feel that it might encourage station characters to help off-station antagonists because, well, their old friend Johnny Doe is with them! It presents a double-standard in terms of what characters can do - Aurora does not allow players to hop their characters around. A security officer, in my experience, isn't allowed to suddenly jump their character over to being the CMO - This is a good thing, in my mind, as it discourages unrealistic behavior. Your cargo technician isn't going to suddenly become a scientist out of nowhere. However, this standard does not exist for off-station antagonists - How could a janitor suddenly become a ninja? Or a wizard? It simply doesn't make sense to me - Where, exactly, does the average character find the time to live a double life as an elite mercenary commando? A vicious pirate? A sage wizard? A gimpsuited assassin? How are they able to exist as these two things at once - an employee for NanoTrasen, working on a highly valuable research station, and also a part-time contract killer by trade? On-station antagonists do not suffer this problem - They are not constantly evading the law, living in a mercenary's hideout, and what have you. They're an infiltrator, or a cultist, or something along those lines. Though it isn't tactful, the previous thread is correct. It does encourage that "clique circlejerk" business. In essence, I don't personally like it. I think, in general, it is poor form. I think it complicates roleplay and makes what could be a situation that makes sense all the more unrealistic. A lot of words to say that, I know. Thanks for your consideration, I know this isn't exactly the ideal "Wow, this is my second forums post on Aurora", but I think it needed to be said.
  22. I like these, shoes are one of those neglected areas of SS13 in terms of sprites. Many have been with us for almost a decade.
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