I am making this thread because of an exchange I recently experienced. https://imgur.com/a/Lc32BnI - Now, the admin in question here is absolutely correct. Apparently, this isn't a rule. However, I feel it should be.
This suggestion has been posed once before - However, it was made in excess of two years ago. The guidelines, however, state this:
Therefore, I am interpreting the guidelines in such a way that if a period of more than three months have past, you are allowed to make a similar suggestion of the same nature. This is a suggestion of the same nature.
I feel strongly that on-station characters should never, under any circumstances, be played as an off-station antagonist. That is including, but not limited to: heisters, mercenaries, wizards, and ninjas. I feel that to allow people to play their normal, station characters as an antagonist from off the station is a bad idea. There are a few reasons I feel that way, and I'll be outlining them below.
It encourages station characters to treat antagonists differently - Station characters have something that off-station antagonists do that - That is to say, they have relationships with the people aboard. I hope I don't have to explain how this might impact the dynamic between a bloodthirsty mercenary group and, for example, John Doe's friends in the supply department. In essence, I feel that it might encourage station characters to help off-station antagonists because, well, their old friend Johnny Doe is with them!
It presents a double-standard in terms of what characters can do - Aurora does not allow players to hop their characters around. A security officer, in my experience, isn't allowed to suddenly jump their character over to being the CMO - This is a good thing, in my mind, as it discourages unrealistic behavior. Your cargo technician isn't going to suddenly become a scientist out of nowhere. However, this standard does not exist for off-station antagonists - How could a janitor suddenly become a ninja? Or a wizard?
It simply doesn't make sense to me - Where, exactly, does the average character find the time to live a double life as an elite mercenary commando? A vicious pirate? A sage wizard? A gimpsuited assassin? How are they able to exist as these two things at once - an employee for NanoTrasen, working on a highly valuable research station, and also a part-time contract killer by trade? On-station antagonists do not suffer this problem - They are not constantly evading the law, living in a mercenary's hideout, and what have you. They're an infiltrator, or a cultist, or something along those lines.
Though it isn't tactful, the previous thread is correct. It does encourage that "clique circlejerk" business.
In essence, I don't personally like it. I think, in general, it is poor form. I think it complicates roleplay and makes what could be a situation that makes sense all the more unrealistic. A lot of words to say that, I know.
Thanks for your consideration, I know this isn't exactly the ideal "Wow, this is my second forums post on Aurora", but I think it needed to be said.