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Everything posted by Kintsugi
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Also I concur as far as Skrell/Human ERT is concerned
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Power rangers
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Sec looks too pink. It looks like they're in a pink suit, not a red one.
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With the death of Coenraad, many were afraid that I, Aurora's most famous and beloved player, would vanish forever. But worry not, my adoring fans. I have a new character! And a new planet. This one's open to public viewing though, unlike Grootveld. https://docs.google.com/document/d/12a-FQ3QGJSVguwwzwOSUUR7hRRzO9468KDwNz1panE8/edit Anyway, leave your comments and critiques if you have them! Thanks.
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I think they could use a replacement. The sprites we're using at quite literally 10+ years old. The issue is that we'd need tiles that fit in with the rest of our art style - while other servers have nicer tiles, they would not mesh well with what we currently have. To that end, consider this thread a brainstorming one, or a request. Let me outline some issues I have with our current floor tiles: 1. They're flat - there isn't any depth to them. Instead of looking sleek or modern, they look like pieces of paper. 2. They're monotone. Self-explanatory, there's no variation to be found. Boring! 3. They're dull. Basically 2.
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Friend, a suggestion will always be a suggestion until you do it yourself
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You will code this?
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There is a built-in failsafe to prevent coretheft when it comes to technomancers. First, I think they can be locked on- second, if they're taken off, they rapidly destabilize and start killing anyone who touches it and isn't a technomancer.
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Every single wizard round I experienced is like a round that's had a SPELL cast on it. It negates the server's atmosphere and roleplay quality. It's like a server debuff. Just get rid of it. The gamemode sucks. It feels out of place. Etc. Etc. Someone will inevitably cry "IMPROVE NOT REMOVE". Fine, I'll present an alternative that keeps the general vibe of wizard without it being a blatant meme gamemode, where gandalf the blue shows up and casts magic missile. Polaris has an HRP-friendly version of wizard, called technomancer, which is not only better suited to our atmosphere, but also a far more interesting and engaging antagonist. https://wiki.ss13polaris.com/index.php?title=Technomancer Either way, let's just cast the joke of a gamemode that is wizard into oblivion, please.
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Skyglazer's Skrell Application
Kintsugi replied to Skyglazer's topic in Whitelist Applications Archives
Look, it's me again, here to shill for my friend and ally Skygazer. Just like last time, I can't +1 him enough - even if he is joining the vile ranks of the Skr*ll. He's an extremely competent roleplayer who never fails to disappoint when I meet him ingame, and consistently has a great attitude outside of the game as well. As far as understanding the species is concerned, one just needs to look at this app and his track record with Unathi to know that he'll fit in great, able to warble with even the best of them. -
With one slot or two, I don't particularly care - Though two would likely be better for preventing too much slot competition. There's simply too little work to be spread across two jobs, to be frank. It is infuriating that the detective is locked off from forensics equipment, when oftentimes you won't see both on station at the same time.
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This is extremely disturbing conduct to see from an administrator. I will be contacting the SS13 subreddit about this.
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www.wetskrell.nt/neworiginalschwann
Kintsugi replied to NewOriginalSchwann's topic in Whitelist Applications Archives
As a member of the inner gamer circle and NVA clique I can say for a fact that Schwann is the perfect candidate for being a frog. He's been a pal of mine for a while now and to be frank I'm surprised he doesn't already have a Skrell whitelist. I have no doubt that when he does play an ignoble frog he'll do so admirably and faithfully, as he has done with just about every other whitelist he has under his belt. +1 -
I would like to point out that .38 rubbers can be acquired from the lathe without hacking. This means that all a detective needs to do is ask cargo for rubber ammunition. This means that with my PR, there's really no effective change - you could get less-lethal ammo from the armory, sure, but no warden or HoS is going to freely distribute rubbers to a detective without a good reason. The availability in general doesn't actually change much at all.
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Rimworld NBT when?
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If part of the discourse I receive in this thread will be blatant ad hominems accusing me of trying to stifle people's roleplay and deprive the player of choice, I really have no interest in keeping this going. I am not a masochist, I don't want to deal with people calling me the fun police. As far as security is concerned, there's already regulations regarding security and their uniforms, so anyone not following this can already be dealt with ICly. And like I said earlier, this thread's concept seems to be deeply unpopular anyway.
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It's clear from talking to people in the discord and from this thread that this is a proposal the community is vehemently against. I'm willing to retract this.
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I am willing to say that the civilian and cargo departments should not require a strict uniform. But security, medical, engineering, and science should all have a uniform policy. If you agree for the first three, I don't think it is necessary for me to outline my reasons; but science is working with caustic chemicals, dangerous materials, around machinery that can take your scalp off if your hair gets caught, et cetera. They should be required to wear a labcoat at the least, but their uniform is specifically described as being capable of protecting you from chemical spills.
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Did you know that in station procedure, there is a provision for uniforms? However, this provision only states that you are required to wear your uniform rolled up. Only security is explicitly required to wear their uniform at all times, and it is only security that people actually regularly wear your uniform. Look at the following images: The escape shuttle is essentially the congregation of the entire crew. Now- Who here can you identify at a glance, in terms of their department? Maybe half the shuttle. Let's break it down further - who can you identify EASILY, with absolute certainty. Half of that half, maybe? To be frank, I think this is a complete failure of game design. I am all for customizing your outfit, and that sort of thing - but those customizations should be done to your uniform without obscuring what department belong to. The Aurora, in spite of its recreational facilities, is not a clubhouse. You are at work, and you should wear the company uniform while you are on duty. Not your sweatpants. I'm not saying ban the loadout system, what I am saying is that you should be going to bandanas, badges, wallets and armbands. Not jackets and casual attire that you replace your uniform with. The proposal: Explicitly state that you are required to wear your departmental uniform, and that it must be clearly visible, while you are on-duty. To fail this is punishable in some capacity. Heads of staff are encouraged to enforce this. If you want to go off-duty, you are free to wear personal attire. But if you are on the job, you must wear your work uniform.
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[Accepted] Skyglazer's Command Application
Kintsugi replied to Skyglazer's topic in Whitelist Applications Archives
Sky's a good friend of mine and quite the capable roleplayer. I've thoroughly enjoyed interacting with the character he primarily plays currently, and I have no doubt that'd he'd fit in perfectly as a consular officer for the hegemony. Additionally - Hegemony consulars are extremely rare ingame, so Sky's concept is a quite refreshing one. edit: i forgot to write +1 -
I feel quite strongly that firearms are very, very underpowered. I think they need a buff as far as lethality is concerned - it is way too easy to walk off gunshots, at the moment.
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vote me 2020 edit: fren gang edit 2: fren gang