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Kintsugi

Lore Writers
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Everything posted by Kintsugi

  1. As my archnemesis Geeves apparently approves of the sprites I found, I am afraid to say that I must close the PR and recommend these sprites be deleted from the repos I acquired them from. I apologize for this, but it's for the greater good.
  2. Extremely good, I predict that this will be one of the best PRs to come out for Aurora this year
  3. For future reference, you can see the diffs in the PR itself. Current soda machine: New soda machine: Current grille: New grille: Current stool: New stool:
  4. https://wiki.aurorastation.org/index.php?title=Nanotrasen_Corporation#Stations.2C_Merchant_Fleet_and_the_Fleet_Security_Force The purpose of this thread is to point out an irregularity/oversight in NanoTrasen's lore. While I have no issue with NanoTrasen having a private military, the issue comes from how it's being presented. Notice how NanoTrasen's Asset Protection - a force that's probably more capable that Biesel's own military - is called "Asset Protection" and not the "NanoTrasen Marine Corps"? There's a certain style that comes with corporate private militaries, and PMCs in general. Corpspeak extends to them, the militaristic side of things blending with corporate terminology. PMCs don't call themselves "The Martian Light Infantry Unit" or "The Biesel Mechanized Infantry Division" - they call themselves "Ringspire Inc." or "Academi". So why is NanoTrasen's private fleet called the "NanoTrasen Navy"? Why is their ship designation for security vessels "NMV"? It's incongruent with the rest of the setting. Corporations are powerful in this setting - but the focus is on soft power, influence as opposed to outright action. There's a reason why Tau Ceti is run by the Republic of Biesel, and not the NanoTrasen Colonial Organization. Anyway. All I'm saying is that this section of the article needs a rework. Change the name of the NT fleet arm to something more PMC, less "We, the Megacorporation, are sending the McNavy".
  5. https://github.com/Aurorastation/Aurora.3/pull/8422 Swaps out some ancient/ugly sprites for some nicer/less ancient sprites.
  6. Massive improvement over what we have currently
  7. Also I concur as far as Skrell/Human ERT is concerned
  8. Power rangers
  9. Sec looks too pink. It looks like they're in a pink suit, not a red one.
  10. With the death of Coenraad, many were afraid that I, Aurora's most famous and beloved player, would vanish forever. But worry not, my adoring fans. I have a new character! And a new planet. This one's open to public viewing though, unlike Grootveld. https://docs.google.com/document/d/12a-FQ3QGJSVguwwzwOSUUR7hRRzO9468KDwNz1panE8/edit Anyway, leave your comments and critiques if you have them! Thanks.
  11. I think they could use a replacement. The sprites we're using at quite literally 10+ years old. The issue is that we'd need tiles that fit in with the rest of our art style - while other servers have nicer tiles, they would not mesh well with what we currently have. To that end, consider this thread a brainstorming one, or a request. Let me outline some issues I have with our current floor tiles: 1. They're flat - there isn't any depth to them. Instead of looking sleek or modern, they look like pieces of paper. 2. They're monotone. Self-explanatory, there's no variation to be found. Boring! 3. They're dull. Basically 2.
  12. Friend, a suggestion will always be a suggestion until you do it yourself
  13. You will code this?
  14. There is a built-in failsafe to prevent coretheft when it comes to technomancers. First, I think they can be locked on- second, if they're taken off, they rapidly destabilize and start killing anyone who touches it and isn't a technomancer.
  15. Every single wizard round I experienced is like a round that's had a SPELL cast on it. It negates the server's atmosphere and roleplay quality. It's like a server debuff. Just get rid of it. The gamemode sucks. It feels out of place. Etc. Etc. Someone will inevitably cry "IMPROVE NOT REMOVE". Fine, I'll present an alternative that keeps the general vibe of wizard without it being a blatant meme gamemode, where gandalf the blue shows up and casts magic missile. Polaris has an HRP-friendly version of wizard, called technomancer, which is not only better suited to our atmosphere, but also a far more interesting and engaging antagonist. https://wiki.ss13polaris.com/index.php?title=Technomancer Either way, let's just cast the joke of a gamemode that is wizard into oblivion, please.
  16. Look, it's me again, here to shill for my friend and ally Skygazer. Just like last time, I can't +1 him enough - even if he is joining the vile ranks of the Skr*ll. He's an extremely competent roleplayer who never fails to disappoint when I meet him ingame, and consistently has a great attitude outside of the game as well. As far as understanding the species is concerned, one just needs to look at this app and his track record with Unathi to know that he'll fit in great, able to warble with even the best of them.
  17. With one slot or two, I don't particularly care - Though two would likely be better for preventing too much slot competition. There's simply too little work to be spread across two jobs, to be frank. It is infuriating that the detective is locked off from forensics equipment, when oftentimes you won't see both on station at the same time.
  18. This is extremely disturbing conduct to see from an administrator. I will be contacting the SS13 subreddit about this.
  19. As a member of the inner gamer circle and NVA clique I can say for a fact that Schwann is the perfect candidate for being a frog. He's been a pal of mine for a while now and to be frank I'm surprised he doesn't already have a Skrell whitelist. I have no doubt that when he does play an ignoble frog he'll do so admirably and faithfully, as he has done with just about every other whitelist he has under his belt. +1
  20. I would like to point out that .38 rubbers can be acquired from the lathe without hacking. This means that all a detective needs to do is ask cargo for rubber ammunition. This means that with my PR, there's really no effective change - you could get less-lethal ammo from the armory, sure, but no warden or HoS is going to freely distribute rubbers to a detective without a good reason. The availability in general doesn't actually change much at all.
  21. In regards to this - I would like to point out that the detective can currently get rubber .38 rounds, to my knowledge. Just like in my PR, though - they don't get any unless they are given it. Functionally, this is a more lore-friendly version of the revolver, all things considered.
  22. For whatever reason, this is apparently necessary. Here's the PR, the logic is explained there: https://github.com/Aurorastation/Aurora.3/pull/8134
  23. Rimworld NBT when?
  24. If part of the discourse I receive in this thread will be blatant ad hominems accusing me of trying to stifle people's roleplay and deprive the player of choice, I really have no interest in keeping this going. I am not a masochist, I don't want to deal with people calling me the fun police. As far as security is concerned, there's already regulations regarding security and their uniforms, so anyone not following this can already be dealt with ICly. And like I said earlier, this thread's concept seems to be deeply unpopular anyway.
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