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Everything posted by Kintsugi
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Every single wizard round I experienced is like a round that's had a SPELL cast on it. It negates the server's atmosphere and roleplay quality. It's like a server debuff. Just get rid of it. The gamemode sucks. It feels out of place. Etc. Etc. Someone will inevitably cry "IMPROVE NOT REMOVE". Fine, I'll present an alternative that keeps the general vibe of wizard without it being a blatant meme gamemode, where gandalf the blue shows up and casts magic missile. Polaris has an HRP-friendly version of wizard, called technomancer, which is not only better suited to our atmosphere, but also a far more interesting and engaging antagonist. https://wiki.ss13polaris.com/index.php?title=Technomancer Either way, let's just cast the joke of a gamemode that is wizard into oblivion, please.
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Skyglazer's Skrell Application
Kintsugi replied to Skyglazer's topic in Whitelist Applications Archives
Look, it's me again, here to shill for my friend and ally Skygazer. Just like last time, I can't +1 him enough - even if he is joining the vile ranks of the Skr*ll. He's an extremely competent roleplayer who never fails to disappoint when I meet him ingame, and consistently has a great attitude outside of the game as well. As far as understanding the species is concerned, one just needs to look at this app and his track record with Unathi to know that he'll fit in great, able to warble with even the best of them. -
With one slot or two, I don't particularly care - Though two would likely be better for preventing too much slot competition. There's simply too little work to be spread across two jobs, to be frank. It is infuriating that the detective is locked off from forensics equipment, when oftentimes you won't see both on station at the same time.
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This is extremely disturbing conduct to see from an administrator. I will be contacting the SS13 subreddit about this.
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www.wetskrell.nt/neworiginalschwann
Kintsugi replied to NewOriginalSchwann's topic in Whitelist Applications Archives
As a member of the inner gamer circle and NVA clique I can say for a fact that Schwann is the perfect candidate for being a frog. He's been a pal of mine for a while now and to be frank I'm surprised he doesn't already have a Skrell whitelist. I have no doubt that when he does play an ignoble frog he'll do so admirably and faithfully, as he has done with just about every other whitelist he has under his belt. +1 -
I would like to point out that .38 rubbers can be acquired from the lathe without hacking. This means that all a detective needs to do is ask cargo for rubber ammunition. This means that with my PR, there's really no effective change - you could get less-lethal ammo from the armory, sure, but no warden or HoS is going to freely distribute rubbers to a detective without a good reason. The availability in general doesn't actually change much at all.
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Rimworld NBT when?
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If part of the discourse I receive in this thread will be blatant ad hominems accusing me of trying to stifle people's roleplay and deprive the player of choice, I really have no interest in keeping this going. I am not a masochist, I don't want to deal with people calling me the fun police. As far as security is concerned, there's already regulations regarding security and their uniforms, so anyone not following this can already be dealt with ICly. And like I said earlier, this thread's concept seems to be deeply unpopular anyway.
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It's clear from talking to people in the discord and from this thread that this is a proposal the community is vehemently against. I'm willing to retract this.
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I am willing to say that the civilian and cargo departments should not require a strict uniform. But security, medical, engineering, and science should all have a uniform policy. If you agree for the first three, I don't think it is necessary for me to outline my reasons; but science is working with caustic chemicals, dangerous materials, around machinery that can take your scalp off if your hair gets caught, et cetera. They should be required to wear a labcoat at the least, but their uniform is specifically described as being capable of protecting you from chemical spills.
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Did you know that in station procedure, there is a provision for uniforms? However, this provision only states that you are required to wear your uniform rolled up. Only security is explicitly required to wear their uniform at all times, and it is only security that people actually regularly wear your uniform. Look at the following images: The escape shuttle is essentially the congregation of the entire crew. Now- Who here can you identify at a glance, in terms of their department? Maybe half the shuttle. Let's break it down further - who can you identify EASILY, with absolute certainty. Half of that half, maybe? To be frank, I think this is a complete failure of game design. I am all for customizing your outfit, and that sort of thing - but those customizations should be done to your uniform without obscuring what department belong to. The Aurora, in spite of its recreational facilities, is not a clubhouse. You are at work, and you should wear the company uniform while you are on duty. Not your sweatpants. I'm not saying ban the loadout system, what I am saying is that you should be going to bandanas, badges, wallets and armbands. Not jackets and casual attire that you replace your uniform with. The proposal: Explicitly state that you are required to wear your departmental uniform, and that it must be clearly visible, while you are on-duty. To fail this is punishable in some capacity. Heads of staff are encouraged to enforce this. If you want to go off-duty, you are free to wear personal attire. But if you are on the job, you must wear your work uniform.
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[Accepted] Skyglazer's Command Application
Kintsugi replied to Skyglazer's topic in Whitelist Applications Archives
Sky's a good friend of mine and quite the capable roleplayer. I've thoroughly enjoyed interacting with the character he primarily plays currently, and I have no doubt that'd he'd fit in perfectly as a consular officer for the hegemony. Additionally - Hegemony consulars are extremely rare ingame, so Sky's concept is a quite refreshing one. edit: i forgot to write +1 -
I feel quite strongly that firearms are very, very underpowered. I think they need a buff as far as lethality is concerned - it is way too easy to walk off gunshots, at the moment.
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vote me 2020 edit: fren gang edit 2: fren gang
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Can we get a pic of someone wearing the prescription eyeglasses?
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Revert Garnascus' ruling on roundstart borer hosts.
Kintsugi replied to Kintsugi's topic in Rejected Policy
Once again, I feel like this statement is inherently self-contradictory. You claim that your character is still your character, and not a mindless slave - and yet in spite of that, the character is no longer allowed to act in the way they would as that character. There is no free will, you have no choice - and in that case, how can play that character possibly not be a mindless slave? Here lies the meat of the problem - this is why this ruling is one that is opposed to roleplay. First off - this is a demand, not a request. The demand is to work with the borer regardless of how your character would normally act. If you do not go along with this, there are OOC consequences. Back to the point I was making: you are demanding the player not roleplay their character as they would naturally act. Instead, the player is required to act in a certain way in order to achieve a certain style of gameplay. Furthermore, the statements made here are at odds with Garnascus' statements. Garn specifically says that your actions MUST NOT ENDANGER the borer in your head. Garn says you MUST obey the borer in your head: Which is it? That you don't need to be a mindless slave and all that is required is that you do not rat them out immediately, or that Garnascus' original statement is the correct one? Blackmail is manipulation. Being forced to do something at gunpoint is manipulation. Having a slug in your brain forcing you to do things is mind control. You can resist the former, not the later. You are a person doing something they do not want to do in the first case - in the second, you aren't a person, you're a puppet. -
Revert Garnascus' ruling on roundstart borer hosts.
Kintsugi replied to Kintsugi's topic in Rejected Policy
I think comparing being killed, attacked, manipulated, et cetera, to being forced into being a borer host is a false dichotomy. One is something happening to your character, the other is adopting a new role within the round's narrative. The difference between being shot and being infected is great - from an OOC perspective, once you are infected, you are essentially an extension of the antagonist. This is not the case with a traitor murdering me, or a traitor forcing me to choose between death and shooting my best friend. You are complying because you are being coerced, or in the former case - you are being removed from the round to achieve a narrative goal. When the borer slips through your ear canal, there is no question of coercion - you are OOCly required to buddy up with the brain parasite. You are an antagonist. When a character is killed or coerced, they are still that character put into an unfortunate situation. When a character is infested by a borer, they are no longer that character - just as a character who is an antagonist is likely a highly modified version of that character. A more apt comparison is not one of being murdered and being infested, it is one of turning into a changeling in the middle of the round and being infested. -
Revert Garnascus' ruling on roundstart borer hosts.
Kintsugi replied to Kintsugi's topic in Rejected Policy
It is deeply discomforting to me that the official headstaff take on the issue is that “You are a toxic player if you cyro after being forced into an antagonist role” - which is what is happening. Borerhost is, in essence, an antagonist role. With regards to people, the player should never be forced to play anything that they are unwilling or uncomfortable playing. This is not a chore, it is a game. This is why job preferences exist: to give the player choice. This is why antagonist preferences exist: to allow the player to opt-in, if they so choose. You may claim that people can be made into antagonists later in round- but those still require you to consent to conversion. They are still an opt-in situation. Borer, however, completely ignores the precedent put in place by these mechanics. Borerhost is essentially an antagonist, and you can be made into one regardless of whether you want to be an antagonist or not - both at round start, and later on in the game. With that in mind, to say the player is toxic if they wish to opt out is something that sets a bad, bad precedent. I don’t mean to invoke the slippery slope fallacy, but what next? Garn said that he thinks cult should not offer you a choice to say no. Will this combination of player choice removal and OOC punishment for not wanting to take part extend to every conversion gamemode? -
Revert Garnascus' ruling on roundstart borer hosts.
Kintsugi replied to Kintsugi's topic in Rejected Policy
I think this is a terrible idea. A player should not be forced to sit through an experience they do not enjoy. You are making that happen. Where is the line drawn? Will I be banned for going to cyro when I discover the roundtype is borer? -
Revert Garnascus' ruling on roundstart borer hosts.
Kintsugi replied to Kintsugi's topic in Rejected Policy
Right now this bug is being treated as a feature, for all intents and purposes. People should not be forced to act a certain way because of a bug. -
I'm going to break down the many issues I have with this announcement and with bughunt as a whole. 1. Because being a round-start borer host is not opt-in, and is instead something that is forced upon the player, there is absolutely no way around it: Because of Garnascus' feelings on the matter, you can be at round start forced to essentially be an antagonist, with no preferences enabled - because of this ruling, the player is railroaded into a specific playstyle with no alternative. 2. The second sentence is self-contradictory. Once you are forced, at round start, to be a borer host - you do not have free will. You cannot act how your character would act in this situation. Garnascus says that you are an individual free to act and think as they wish, but at the same time says you actually do NOT have free will, as you are forced to collaborate with your brain parasite - this is continued into the second sentence. 3. Garnascus claims that to act in a realistic, reasonable way is actually to be a bad player. This is me paraphrasing, mind - but he said that to play in any other way than to collaborate is to be a shitter. This is iterated much more politely in the next sentence - Garnascus is saying that to resist the brain parasite is extremely bad faith - in spite of the fact that we are expected to play sane and reasonable characters. This is in direct conflict with the rules, specifically creating and roleplaying characters. All in all, I think this ruling is perhaps one of the rulings most contrary to Aurora's goal of being a heavy roleplay server. It denies the player agency to roleplay properly - borers are currently the only conversion antagonist that you cannot resist. Even cult presents the option of "JOIN OR DIE" - borer should too. Here's my counter-proposal: 1. Make it so round-start borer hosts MUST enable borer (or more ideally, a new preference would be made for borer host) as an antagonist preference in order to be one. Do NOT force it on random players, then tell them they may not resist this infection. 2. Make it so people can resist infection if they so please. Even if it means destroying the host's brain and the borer takes over completely, the choice should be present. 3. Keep the ruling that round-start hosts must not resist their borers, IF the first stipulation is put into place. I will not claim to like bughunt. I think it is one of the worst gamemodes Aurora has, at the moment. I think cortical borers are a deeply flawed antagonist. Apologies to the people who worked on them, but that is how I feel. However, that aside, I am addressing an OOC rule, not the game mechanics themselves.
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I recently had a very embarrassing situation occur, where through a combination of sheer lizardbrain muscle memory and the fact I was in the middle of typing something, I closed a vampire dominate prompt early by accident. This lead to me misinterpreting the order - I saw the name of someone I was supposed to be killing, and assumed he was the person who used the power and made me subservient. I only realized my mistake after I was informed by a staffmember that I had ignored the dominate order, and by then the original order was far more awkward to go through with. Frankly, I think it's far too easy for these things to occur - the text prompt that vampire powers give to the people they've targeted leave no information behind after you close them, and unless you ahelp or copy-paste the orders themselves, you must solely work off of memory after you close the box. To summarize: I want vamp powers to leave a message in your chatbox, too. The popup is good for getting the player's attention - but a message in your textlog will make sure you don't lose the information you're supposed to be acting on.