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Myphicbowser

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Everything posted by Myphicbowser

  1. What the title says, it was discussed in the OOC round before it got pretty heated with accusations of shoving personal moral beliefs on others and was shut down, but it did get out of hand and I'll admit the way I was being treated made me get a little heated as well, I'd like to open this with an apology to @not-a-gonk. But thats why I'm bringing it here, so people can discuss and we can have a polite conversation on if people think it should be in the lobby. To start us off, I think the art is VERY good, it shows the tone of Adhomai and its also just really cool? Like god damn, thats some nice stuff. But I don't think it has a place as Lobby Art, the conversation comes up in OOC somewhat frequently, enough for people to be tired of the discussion which is why I'm coming to the forums to discuss it. I generally think that its jarring for new people, which is understandable, and I've heard people complain about it several times, which since no important thread has been made went absolutely nowhere. So I'm hoping this can be discussed, and shown why its either beneficial or negative for the server.
  2. Reporting Personnel: Yutiex Toa-Kuri Job Title of Reporting Personnel: Bridgecrew Game ID: cyk-awmj Personnel Involved Yutiex Toa-Kuri, Bridgecrew - Victim Kalle Heikkinen, Shaft Miner - Offender June Dyer, Paramedic - Witness Alex Johnson, Shaft Miner - Witness Secondary Witnesses: Clark Coldsmith, Investigator - Investigated the Situation and believed charges could be pressed Hazel 09.09, Bartender - Heard the Slander, doesn't understand Freespeak Azarii Marrkarr, Bridgecrew - Heard the Slander, doesn't understand Freespeak Time of Incident: 03:00~ Real Time: 12PM~ EST 2/23/25 Location of Incident: Bar, Horizon Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [X] - Other: Speciesism Overview of the Incident: I entered the bar to show off an object I purchased from a Trader, during this time I heard Mister Heikkinen stating "That thing is disgusting" in reference to myself, and he called me 'Yellow Thing' and reiterated that I looked disgusting. He only speak in Freespeak during his slander, Alex Johnson was speaking to him as well, but saying nothing disparaging about myself, and June Dyer spoke up asking about what he was talking about. Submitted Evidence: Sadly, they left for the Residential Deck before the Commander could speak with them, and the Detective told me that he had nothing he could show me. Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? Yes, Kasa Bulat-Strelitz, Head of Security, AND Captain Rosenwyn Edevane Actions taken: The Commander stated she would speak with them once they departed the ship of our Visitor, and then neglected to do so, and around an hour after this the accused left for the residential deck. I am unsure why nothing else was done. Additional Notes: (If none, leave blank)
  3. The chance of ever running into multiple traitors has to to be one of the rarest events on Aurora, just ever. And so many high pop rounds with enough Raiders, Mercs, even cultists rarely, is ruined when we roll Traitor and have one guy that is the only Antag. Alternatively, have two versions of Traitor, one for High Pop one for Low Pop, where Low Pop needs only one traitor, high pop needs three or more, make it a Team Antag in name only, so we can also see how many Traitors are readied up.
  4. Lore Impact (Small/Medium/Large): Medium Species: Vaurca, Skrell, Unathi Short Description: New augments for the Vaurca How will this be reflected on-station?: I believe that it would create more people using custom augments in a more organized fashion, since the majority of these items Does this addition do anything not achieved by what already exists?: Yes it does, it also adds a reasonable need for a special Vaurca Augments page, allowing us to detail all their augments in greater detail which I think is an important idea Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Yes I do Long Description: https://docs.google.com/document/d/100YUD_p5SqFaWlGkIQA62TDuVDsd5Bx2RI0qTEg7Or4/edit?usp=sharing
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  5. Reporting Personnel: Ta’Akaix’Loxs’tor’nok C’thur Job Title of Reporting Personnel: Consular Officer Game ID: cx5-aIX2 Personnel Involved: Ta’Akaix’Loxs’tor’nok C’thur, Consular Officer - Victim Za'Akaix'Pleig C'thur, Off-Duty - Offender Secondary Witnesses: N/A Time of Incident: 06:24 Real Time: 1:33 AM EST 2/8/25 Location of Incident: Consular’s Office (B) Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [X] - Assault [ ] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: I, Ta’Akaix’Loxs’tor’nok, called the off duty crewmember Za'Akaix'Pleig C'thur to my office to discuss why they did not return to the C’thur Hive after communication was opened back up to Vytel’s colonists. The discussion got heated, and before I could end it amicably there were some words that were harsh on both ends, but it ended with the warrior lunging at me, and attempting to hold me still for reasons unknown. I was able to defend myself by simply tossing them away from me, and calling Security, at which point the Warrior turned itself in but ultimately entered cryogenic storage before they were charged and before the investigation ended fully. Submitted Evidence: Fax from the Commander Ra'Akaix'Piq C'thur's fax (Penned by them, signed by me) Federation Response to my Fax Notes from officer Mira Tilton, of which I deny The First, Second, and Third point. As an addendum, I have no idea what "Went for it" means Transcript Part 1, interrupted by Radiation Transcript Part 2 Transcript Part 3 Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? Yes, Head of Security Kasa Bulat-Strelitz Actions taken: The incident was reported to the Head of Security, and I was then questioned by their investigator, Clark Coldsmith Additional Notes: I only hope that this situation can further display that Klat'xatl are unfit for duty on the Horizon.
  6. During my time witnessing Cupax RP and play they've played a few different Phalanx members. They understand the Vaurca alien mindset, and have an appreciation of the lore that I think is important for a Vaurca player to have. I really appreciate RPing with them as my Ta, and I take the time to see how they react as a member of the Phalanx, and I think it works out great. I think they'd be an excellent Bug, and we can fully trust them with *chitter and maybe even *clack
  7. I think they'd need to happen at the same time, because as it stands the machinist is too locked into this one strange area of being both between Science, Medical (To some arguments), and Operations This split would, ideally, come with new responsibilities and focuses of each part of them
  8. Was it split into two different roles, or job titles? That is not a full split, not a FULL separation of the duties. A full and complete separation would allow us to expand on BOTH jobs, instead of being restricted in the weird place we currently are in.
  9. The Situation As it stands, a lot of people don't like that Machinist is an operations Job, I am one of them, but moving Machinist wholesale back into Science seems like the wrong choice, since as it stands I agree that Exosuits are more heavy duty, more industrial, grittier than your standard science department probably should be. And I think that thats why we're stuck on this topic, we're looking at Machinist as a single job. It was Robotocist once, and now its Machinist, and we let that confuse us into think that its one single job that should say one single job My Solution We split the job into two distinct jobs, Machinist and Synthetic Technician (Maybe a snappier name), Machinist would remain the exosuit professional, the one expected to understand, build, upgrade, and maintain the Horizon's exosuits. This in itself is a pretty full job to, and moves it FIRMLY into operations, I believe that also Cyborgs would fall under this, heavy industrial units with several internal parts that are more industrial in nature (Such as Cable Synthesizer and all the tools they carry around) The Synthetic Technician however is a research position deals in IPCs and all things cybernetic. You want an augment repaired? You visit the Synthetic Technician. You want an Augment installed? You visit the Synthetic Technician. They would act as a specialized cybernetic surgeon, IPC 'Medical Doctor', and fill the niche of Research based Robotics. This would better represent the research departments of other companies familiar with IPCs, while also allowing for more character concepts that are based AROUND synthetics. I think that the Machinist as it stands is trying to be too many things. This would of course require some mapping, I'd think that it makes sense to move the Machinist into Operations with its own mechanical bay, and a new lab in Science for the more delicate Synthetic parts that can be produced. I think that while this may seem small, the impact on the server would be a huge positive. I believe that this may be the best solution, it was discussed on the discord some days ago and I wish I could recall exactly who was involved but I'm stupid, I also hope that there isn't another active post on this topic, as I did look a year back in the posts to try and find another one but I may have missed it Thank you all for reading.
  10. A scent system would be incredible for service bugs, and in general it would be a wonderful little RP addition
  11. Lore Impact (Small/Medium/Large): Medium Species: Vaurca Short Description: A new bioform that assists in salvage operations and military operations How will this be reflected on-station?: A potential Vaurca themed ghost role Does this addition do anything not achieved by what already exists?: Yes, it represents the Cephalons in an official capacity on server, as well as showing the Varuca's unique relationship with technology and voidcrafts Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team?: Yes I do! Change my idea, make it better Long Description: https://docs.google.com/document/d/1Nm1k5c-0x4_5pZ9Ln13s4T7cut8vQUJAVxqePgQ2aT4/edit?tab=t.0 Thats right, a google doc, I refuse to format on the Forums ❤️
  12. Only suggestion I have is a new classification of connected, Slaved You mentioned a Connected Ta and unconnected Soldiers, and that got me thinking, what if there were Slaved Units, you know? Say the Ta is connected, as we see in our current Tas we have stronger cybernetics available for priority units, so while that Ta is connected she is Lii'dra for all intents and purposes, but her Ka are too far to connect So as you said with a "Hotspot", they connect to the Ta, becoming connected but now with a huge weakness If the Ta dies, they become disconnected again, like those aliens from Ender's Game or Independence Day, they are Lii'dra only in that they are slaved to the Ta who is Lii'dra Its a more temporary state, and only used for Active missions far away I think Tyranids have something like this to, but I can't recall exactly
  13. I actually added the idea of Voting No because a lot of people have this idea that the innate randomness is good, and I wanted to appease tehm I personally disagree that Randomness is good at all, consistency is how you tell stories, Antags are our rogue factor A lot of your points are good, and I appreciate you adding your own method for making the voting system Overall, your points are valid, I just would prefer a hard player controlled way to decide whats coming up, but I also DO like the idea of making it so voted on vessels can't be voted on again, that way it ensures variety without randomness
  14. So I have a suggestion, to give people with Whitelists a little more time to organize and prepare something. After the shift end vote is called and passes, I suggest that another vote option be made available, only DURING shift change, that brief ten minute period. This vote could be called twice, taking up both Ghost Role slots (I assume there is only two possible) if used correctly. The idea would be that they can call the vote, and a list of all possible Ghost Roles is in that vote, allowing a group of players to select a Ghost Role that will be initialized at the start of the next round with the rest of the map, so that way we can have consistently populated ghost roles, or at the very least see some of the more rare ones filled due to the lack of whitelists keeping them empty. I also suggest, of course, in these votes a "No" option, so that way if no one WANTS the ghost role to be selected for whatever reason, they can simply outvote it. No idea why they WOULD do that, but they could, which would lock one of the Ghost roles into the "Random" that I assume it already has and is. Meaning if the same thing happens to the second vote if its called, it to can be locked into random.
  15. That's the beauty of Aurora lore really, it's very easy and fun to work with. A lot of the lore is very open ended and the unexpanded bits along with the very expanded bits are fun to discuss and work with, given the current condition of Unathi Lore it could kinda go anywhere, and I'd love to work on anyone's interpretation on it. And I think I could work with people who have differing ideas, you can't set expectations for a project/expansion at the start, and you have to be malleable to make it come out well. My leaving the CCIA was a gradual just me playing less, and due to CCIA being more of a reactive force then a proactive one there was little I could do besides IRs or respond to faxes in round, but with Unathi lore this would be less of an issue. I try to always be around in some capacity and I always have time to write and such. To that end, if I felt like I was slacking in commitment I'd just gather all my Google word docs from the folder I'd probably have and hand it over and start talking to relevant heads of staff to explain the situation. My leave from CCIA wasn't sudden, I was pointed at for being a low to none activity member for a period of time and I took that as an honest take and retired, since Lancer was wanting to clear out numbers I believed. I've looked back on it and thought of many changes and some other vague ideas of entirely different topics, but at the end of the day I still believe if the Grim Compact could be fixed, a mini-arc like this would be a very good start, something to declare in no uncertain terms the legality of Piracy and the SCCs opinion of the Compact.
  16. Mostly I'd like to say it is a branding issue, along with the fact that the name "Grim Compact" is a little heavy handed. But I'm not the expert on opinions here, that's what this post is for. I'm hoping to get solid community consensus and see what can be done with it in the form of a Lore Canonization Application, if not by me then at least a forum post would exist where people have said their piece on it and it could be referenced easily.
  17. What I think about them is that they need some touching up but generally are fine, I'd like to see codified rules for playing ex-Grim Compact members and the issues that come with it. I think they are a comical and slightly exaggerated yet plausible faction to exist, and they could do with an update to make them viable as character concepts and antag gimmicks, as the Hegemony is a good distance away from the Aurora and where where Horizon will first be launched.
  18. I wanna know what you, yes YOU THERE, dislike about the Grim Compact as it stands. For those who don't know but would like to get involved, the Grim Compact is a minor piece of Unathi Lore, so you can find it on the Wiki underneath the Unathi tabs. Or find it here: https://wiki.aurorastation.org/index.php?title=Grim_Compact
  19. That is an exceptional change and it adds much needed flavor (in my biased opinion) So I'm a big fan of it, I also love the styles you've suggested to give it even better variety and the entire leagues thing. I'm just a big fan and I'm struggling to compliment an entire document so i'll leave it at that.
  20. I enjoyed the janitor before, I still enjoy the weird color stripe on it. But I really like the new uniforms, and some of the security ones are exceptionally good! But they are all still wonderful.
  21. Reading every single comment above all I can say is I've seen only truth, Faye is an exemplary member of the community and I believe if she made it to the Moderator team she'd do nothing but improve the server. I'm very excited to see her hopefully make it to the administration team, so this is a big +1 from me!
  22. Unless there is a way to make it require like, three tiles of movement first I'd say no. Or make it a leg actuator charge ability.
  23. I believe all of these are already set into the rules, CCIA has never done OOC punishments, that falls to the admin team then. And you aren't forced into an IR, but if you decide to not be interviewed then what will happen will happen without your input.
  24. Ideally, i'd want them to generally be recognized. The Grim Compact is interesting in that it is an allowed pirate faction within the Hegemony, I'd like questions of citizenship to come up when it comes to a literal pirate applying for the TCFL, I'd like to discuss more about the Compact's members and their devotion to their Dead-Lord/Lady, since it sounds like a volatile life even for a Pirate, and my most far out hope is that the Grim Compact is given special rulings for being a citizen within the Republic of Biesel. Whereas Guwan are, technically, allowed and tolerated, I'd like the Grim Compact members to fall into a similar vein if they are allowed on station, IRs for anything short of physical assaults to be a whitelist issue, not allowed in command positions, all that stuff. Generally, I want the Grim Compact to be connected to the station's regulations more as an entity, since as far as I'm aware there isn't any issues with just playing an old Grim Compact pirate.
  25. I was looking for problems in Unathi lore for a while, trying to find something to either retcon or expand on instead of trying to make a lore arc. So if there was an issue I'd like to address, it would mostly be the Grim Compact as it stands, I have an interest in them and I see that they haven't been a fan favorite choice, so I would probably approach them with an angle of minor retcons after I get some community consensus on what they don't like about them. I find them kind of silly, but I imagine there are deeper issues for not liking them, so I'd try to fix them after I find out why people want them fixed. Generally I have issues finding problems in the Unathi lore since I don't see many issues, it's stagnant but stable as of late in my opinion. My idea was for there to be two sides, much like the others, that you could choose from at the start. One side would just be the Grim Compact, being able to flavor to be either of the factions within, their endgoal being loot and notoriety, they'd be given dangerous but technically achievable goals that only serve to show which side is better, their real end goal with all the stolen stuff and such would only have the lore effect of them either being able to overpower the market on the planet their station, the Malefaction, orbits or if it was all just wasted effort and possibly depelted their fleets and made them less likely to be able to do anything else brave. Mostly a lore impact but still. The other team I envisioned was a combined criminal effort against them really, factions that dislike the competition or could also benefit from the factions wanting to work with them to outdo the other, their goals would generally be stealing shit before the Compact could, or in modes like Intrigue or other double antag modes it is an active competition between Antag representatives of the sides yah know? Admittedly, a lot of these antag rounds would be dick measuring contests with the Aurora as an unfortunate spectator, but these possible incentives I would hope would convince people to play Unathi during the lore arc. So I guess less of an antag contest, more of a nudge to play Unathi Pirates from the Grim Compact during the arc.
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