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Everything posted by Estoytrucha
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Then remove those features, Chada. I want to play a nymph, and if I can get bwoinked for beeping too much as a maint bot then I sure as heck can be ahelped as a nymph. My understanding is you could already ahelp them people just haven't PLAYED them in forever because they're so hard to play.
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I understand nymphs are a controversial topic, as people can play them without whitelists, but they're also adorable additions to any round. This suggestion has been a long time coming from me. Please, fix the nymph spawn point. As pointed out to me, the way they only live for six seconds after spawn, giving such a small window to enter, is not lore compliant. It's also frustrating in the same way there's no pop up prompt, easy way to enter the pod, and there's no ghost spawner makes playing them a QTE. Please, let people play the nymphs. Please, give them as much respect as you give posis or even rats. Please, give us either a better more obvious way to enter nymphs, a ghost spawner, or both.
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This one sparks joy.
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Player Complaint - Scheveningen
Estoytrucha replied to melodramatize's topic in Complaints Boards Archive
Simple reason-He wasn't there for 80% of that time. Also, as RD, they could actually probably have gotten a better read of what was needed as far as resources go. -
Player Complaint - Scheveningen
Estoytrucha replied to melodramatize's topic in Complaints Boards Archive
As the player of someone in the first wave? No. The guns didn't help much because, and I'll say this several times- No one brought them. No one offered even a cursory rifle to Tabor. The better combat hardsuit was given to a medic while nearly everyone refused to leave the ship /at all/. Very little guidance was given. The medic was given an actual rifle and Tabor, pressured to leave the shuttle first with MartYr to open doors? He wasn't offered one. No amount of mercenary preparation can stop that kind of thing on site. And that's just the problems that started with the expedition after it launched. Before launching? Expectations. It really did seem like Vira Bolivar demanded an entire armory instead of accepting that the first mission would be for scouting. Command staff were not forthcoming with the exact amount of materials they /needed/ from mining, instead expecting us (mostly just me) to man reports, make enough materials for four advanced guns and three mechs (while signing and faxing all yield reports, maintaining four drills, and getting ready for expedition with snap deadlines (altered twice even though I planned around them and would have failed only narrowly to meet), which I was psyched to finally go on) and, after a bunch of work but apparently not enough, CANCELLING the expedition initially in what felt like a curt temper tantrum while a bunch of us were already in the bridge. Only to change their mind twenty minutes later. We had money in cargo. Bolivar did not order materials via shuttle. No extra weapons that way, either. Tabor did the lion's share of damage to a giant spider with a diamond pick and a resonator. And it didn't actually RUN until the resonator came out. The combat mech was not robust, as they have been nerfed not to be, from my understanding, to stop powergaming antags? We could have done better. Schev, if you hate expeditions so much, you don't have to do them. This was only my second one in eight months of play, and I'm sad that it was less fun than the same one done with almost no preparation by command seemingly enjoying itself and nearly everyone involved exploding into admeme cookies. Your captain is usually hypercompetent but that tendency to end chaos gamerounds (thank you) does not a fun expedition make. There are other players trying to enjoy the game, too. And it wasn't very respectful of our time or efforts to portray this as almost solely science's fault. -
[Resolved] Player Complaint - Arthur Osteen
Estoytrucha replied to Soultheif96's topic in Complaints Boards Archive
To be honest, it felt like he was just trying to let a player do their own thing and there was a lot going on at the time. It was a ling round, and only a few crew members kept demanding the golem be destroyed, as we were unsure if the force needed to destroy it would cause a further detonation. -
[ACCEPTED] Tomkiel wants a big chair
Estoytrucha replied to DatSamTho's topic in Whitelist Applications Archives
Low pop rounds often suffer for a lack of command staff, and Tomkiel knows engineering backwards and forwards. I can certainly vouch for his rp prowess, though I know I'm biased and will get that out of the way. As long as he isn't playing something expected to frontline combat, I think he could avoid most of the pitfalls that command often faces when dealing with antags. He has my +1. -
I just shut down right now while trying to learn it. Depressed brain is not good at the learning this way. ._.; And yeah, it is nice that I am getting help offered to me.
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I downloaded a client and I'm trying to follow this stuff, I really am, but I'm a boomer at this. It's not coming naturally at all. I really didn't want it to come to this but it's above my skill level. I'm still just trying to find what these words mean.
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Er, I'm sorry to have left this for so long but it's.. it's daunting for me. Git Fork appears to be fifty dollars?
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I don't have the know-how for that, but you can link me to a guide, right?
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Byond key: Estoytrucha Discord key: Obligate Healer 3.0 Character Name: Tabor Janssens Item name: Freakin' Awesome Shades Item function(s): Per a discussion in another forum post that I will link below, I was hoping to get a meson overlay/tint on a pair of aviator sunglasses as well as three-five squares of shadow removal to allow me accessibility in mining in EVA. Item description: This well-used set of aviator sunglasses has a small light blinking on the inside of the ear loop on the right side, They're clearly attached so some internal microbattery, and emit a small internal glow, providing vision aid in total darkness. Inexplicably, the lenses smell like Space Mountain Wind. How did your character obtain this item: He bought it through from the same eccentric old man he often purchases his bad movies from in an obtuse shop on the ODIN. Old Man Jemkins, as the proprietor is called, promised that these glasses were both haunted and lucky, thus netting an extra eight hundred credits from the miner with more income than sense (clearly before the phoron shortage, but what are you gonna do). What value does this item have to your character, and what story does it tell?: Per previous discussion, I need this more for mechanical reasons than to contribute to rp. Sprites: They should be identical to any other set of aviators; extra spriting work shouldn't be necessary. Additional Comments: Please see original thread for context. Thank you for your consideration.
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Thank you!
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Do I need to apply separately, or is thread sufficient?
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Thank you.
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Thank you. Again, this would be enough of a measure for me to try to use and adapt to if you could get it to work.
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It's way better than nothing. It's not as nice as the consistent shadow deletion, but I would have to check how it performs outside to really tell you. Things in EVA are a different animal than on the station with predictable structures.
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No, thank you. It's an immense relief to get a response that isn't more or less "go get another hobby". :3 I really do appreciate it.
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Was that clear?
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The contrast and screen brightening was marked with mesons, but it wasn't so bad that it gave me headaches. Mostly it made outlines stand out and helped me identify sprites without confusing them. If it was as simple as switching my accessibility settings in my computer, I would have done it already. Further brightening my screen would make it hurt too much to use my machine without sunglasses, Also, Mesons cut out midshades and shadows that I literally cannot detect some days and helped me filter out noise/unecessary lines. I'm also going to say this, my eyes will often use partial details in things like shadows and input actual hallucinations into my brain of what it assumes /should/ be there, so they are very unhelpful for me in game. It's very easy for me to confuse one object for another without enough unambiguous lit space around it. I still find it ironic that I'm photosenstitive and can't see in the dark, ngl.
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Hello, I am a long time player of the Aurora at this point, having played since February. One of my main characters is a miner named Tabor Janssens (AKA The Mountain), but unfortunately, I might have to retire him completely for a simple reason. MESONS were the only thing that made a lot of the map/events actually playable for me. You see, I have Retinitis Pigmentosa. It's a genetic eye disease that ultimately ends in my vision looking like the image I am going to attach. Before this purge went through, I was actually going to submit a special request for all of my characters to have access to mesons. If that meant I could never antag again, I was willing to consider it. It's an accessibility issue for me. In many ways, it was the only way I could play certain game modes, and I find it heartbreaking that this solution was tried first instead of instance disabling, or forcing MESONS to adapt to a vision cone. Neither would have been a problem for me. Failing that, at least having something in place to replace the item and the light/ability to see it afforded would have been less.. well, a proverbial slap to the face. Please, I love this game. It's one of the few that I can still play pretty well that has any multiplayer aspect at all. If you need more information on the disease, as it is real, please see: https://www.nei.nih.gov/learn-about-eye-health/eye-conditions-and-diseases/retinitis-pigmentosa#:~:text=Retinitis pigmentosa (RP) is a,of side (peripheral) vision.