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Damarik

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Everything posted by Damarik

  1. I'm fairly certain a full core can be unearthed by an Archaeologist. I remember one round where it happened, or at least: that's how it was described. Huh. I did not know that. I wonder what the chances are, though. Oiy. If you're gonna quote me, at least tie my name to the right quote. But yeah. I looked it up the other night just to verify. Full crystals can be dug up on the asteroid, but the chances of finding it amongst all the other stuff that gets dropped is something like one in thirty between fossils and anomalies, and that's per round.
  2. I believe I mentioned something to this effect in one of my previous posts. Granted yes: you will drive a LOT of people away by becoming that niche area. However, those that stay are those that are almost always genuinely interested in the game aspect for its roleplay scenarios and are willing to abide by rules, work on their characters and add things to the story rather than simply say fuck-all to the rules and do whatever the Hell they want. HRP servers of any game tend to become really close-knit communities the longer they run, because the players all know one another and agree to the ideal that they're not going to ever intentionally fuck with someone's day by blatantly disregarding the important things. Unlike Sir Greytide von Honkenstein, players in a real HRP game don't just play their characters: they ARE their characters, ideally. Each character you create is a representation of a part of yourself that you want to be able to express and grow into a fully formed aspect of who and/or what you are simply because you're often not allowed to do it by reality's standards.
  3. I'm on board with this too. With the odd variety of jobs I play, I'm often at my item holding capacity in ways that make no sense, so I'm always having to drop this or swap out for that. This is totally something that's needed.
  4. It would make sense for them to have some kind of communal control program. As is, when we have a station issue and there are drones present, they either tend to cluster together on a tiny problem where only one is required, or are off doing separate minor things when there's a major issue that could use teamwork to fix faster. For a computer controlled unit that is supposed to tend to the station and its needs the way they're programmed to, that kind of behavior doesn't make sense. Even linking them to the AI would be preferable, though that would have to go in its own suggestion thread. As that's been brought up before and not acted on or looked on unfavorably (because drones can already hear the AI...they just can't reply to it and having them slaved to the AI would make them essentially mini-borgs that are capable of doing the borg's job faster and traveling more efficiently), I didn't want to rehash that topic. As for the AI being whitelisted, I thought that was a thing. O_o Huh.
  5. Okay. Some of you aren't going to be real keen on this idea, but trust me: I'm not going to attempt anything too game-breaking here. We have Whitelists for Command Staff and staff in high places. We have them for Alien Races and AI. This is a good thing, in my opinion. It ensures that the roles will be filled by competent people. Now, here's my idea. Since we occasionally get the shitler drone on the station, I'm proposing a Master Drone. One that has the ability to coordinate and give direction to other Drones, as in how most cyborg are lawed to an AI. I have two ideas on how to implement this. 1. The first person to sign in as a drone for the round becomes Master Drone. It's the first one off the production line, and sets precedent for all that come after it. It therefore would have total control of the Drone Fleet. 2. Whitelist a special Drone Type. I know, this seems like a lot of work, but it would help mitigate the amount of drones running around, venting maintenance tunnels when trying to fix problems and accidentally welder-bombing themselves because they forgot to turn off their torch before trying to fill it. The first option is the easier of the two. I'm sure it'd be much easier to code since you're not creating what amounts to an entirely new race, despite having all the stats you already need. The second one, however, is more likely to succeed in preventing unnecessary player deaths because you can filter out all those who don't really understand how to play a drone safely without accidentally killing others. Pose a few questions in the form of general station maintenance and crisis response as your requirements. If you don't like the answers, or if they don't know the honest answer to it...then they don't get the role. The second also allows for uninterrupted play of regular drones for people who just want to observe for 10 minutes and Drone up without accidentally choosing someone who isn't ready to be in a 'leadership' position. Overall, the idea is meant to coordinate the drone force and to prevent further incident from causing even more damage to the station and its inhabitants. That's what drone laws are for, aren't they? I'm not expecting an overwhelmingly positive response to this, but I'd still like to hear your thoughts and ideas. And for those of you who will immediately think back to my last major drone post: yes. I'm doing it again. I am attempting to take something that isn't meant for normal RP and give it something more. Why? I'm doing it because I love these little buggers, and I love this server, despite what some of my other posts may have you believe. I've said it before: I'm tenacious about things I care about, if nothing else. Best Regards. -Damarik
  6. Okay. I like this. We've got both positive and negative feedback here. This is good, and it's what I was hoping for when I first posted this thread. It got you all thinking about it and the problems that are persistent. That's step one. Now, can we actually get to working on step two, which is coming to terms that people will (if not 100% agree with) at least give a chance? I know that this isn't your standard game, and it has its methods of play. I'm not brainless enough to think I can turn this into a pure roleplay game, because that's just not going to happen. However; and I do really mean this, it can be much, much more than it is, and really live up to that title of Heavy RP. So, can we get a bit of thought/suggestion out here (besides what's already been posted) on how we can go about enacting changes for the better? Leave the debate out for later until we've got some concrete stuff. Then we can bicker back and forth about why certain things should/should not be implemented, if any at all.
  7. I like this, but that still gives people the option to chucklefuck. You'll still have Shitfaced McIrishwench the Greytide putzing around the station and getting into all sorts of things they shouldn't have access to. Even worse if it's a Cadet or Intern, because then they've got the ability to get into worse places to be messing around in with the access granted to them.
  8. Seems to be a glitch in the matrix then. Why do you think that is? It's because: Well, let's first and foremost get out of the way that this was meant to be any kind of 'bait'. I'm not trying to start any kind of flamewar or the like. As I said in my initial post, I love this place too much to simply up and leave. That's why I posted this in the first place. It has so much potential that is inevitably wasted on round restarts, OOC shenanigans, Gankwars and chucklefucks. If you guys see the problem, why don't you do something to rectify it? It stays the same because people let it. No one wants to put in the effort to try. Isn't that kinda the whole problem with everything? No Effort = No Payoff? Someone's gotta do something before anything will happen. So then...how do we begin to tackle this problem? I think Lord Fowl has an idea: Then maybe it's time someone went that extra mile. I'm nothing, if not tenacious about things I believe in. Anyone who was in my "Support your Favorite Hats" thread about drone rights knows this. I am more than willing to outline a step-by-step process. The problem with that being that a lot of people won't like what's required to live up to that Heavy RP Standard. Heavy RP requires you to create something of an elitist clique. You attract players by becoming the server that everyone wants to be part of. Why? Because it holds the top standard of Roleplay. Not the BEST, mind you...but the top standard. There is a major difference here. To do that, however: you need strict standards. There are so many ways to filter out all the problems that the list is varied in its approach. You've got room to try and test and see what works and what doesn't. So you want the quality of the game to remain the same? I didn't think so. I don't think anyone who has a vested interest in this idea is happy to see things this way. That comment right there is a mindset we need to get away from for starters, if we're to make any headway. Elsewise: Aurora will remain as it is and nothing will ever change. As for your other opinion: That's already my life, minus the early bed part these last five days. For previous two years, I've been lucky if I had an average of two to three hours a night to myself, not including days off, to get all my daily activities in, and I STILL manage to have time for my RP characters. It requires commitment to yourself as much as anything you set your mind to. If you want to do it bad enough: you'll find a way. Before I move onto my list, Id like to apologize to you guys for the wording of my post. I have been known to get a little more than preachy. My apologies for letting it slip out in what should be more about the game and forum, and less about inconsequential things. Now then, on to things that would help improve the quality of the RP and the Server in general: (And if you didn't hate me before, some of these might change that.) 1. Character Approvals Not just whitelists for heads of staff or alien races, but ALL characters. This will help us cut down on special snowflakes and random jackwagons that think they can come in, throw down whatever silly name they want, and chucklefuck us all to death. The Character App needs to show that they have an understanding of the Rules of the Server. It should also show a good, two paragraph (8 sentence minimum) backstory for their character. Character traits and attributes should be listed as well. All of this goes into a forum character database like we have for the Whitelists where the already established players of the server (mods and admins as well) can drop opinions on it. Admins/Mods have final say on all approvals, but it should take no less than 5 to 10 people giving the thumb up for a player to get a valid character in the server. 2. Figure out the damn Boundaries for Gank/Murderbone and Valids There's too much back and forth on this. There needs to be a solid boundary. If it were me, the following would apply - If, during the course of the day, an antagonistic force appears on the station for any reason and begins to disrupt activites, Security should be the first and foremost option in taking care of it. If/when that fails, Heads of Staff (Captain Excluded because of his or her value) may choose to organize departmental defense systems. Barricades, arming the staff of their department, etc. Should an antagonist come in contact with a hostile and/or armed opponent, it is NOT considered gank if they choose to fire first/ask questions later. This is a natural reaction in such a scenario for anyone, good or evil. If you see someone looking to visibly harm you, you are GOING to defend yourself or you're going to run. It's the fight or flight reflex. This is standard animal instinct. By virtue of the same reflex, if an armed crewman comes across someone who is attempting to harm them, they have every right to fight back. However, in both cases, the threat presented must be readily available and showing intent to harm. Meaning: Unless an Antag's motives are to kill everyone (which there is no game mode where this is ever mandatory), they should not be out to shoot up/kill any crewman they see. Nor should a crewman be automatically out to play Stab the Tator just because they see someone walking around with a weapon showing. Also, if in the event someone aims a firearm of any kind at you, the first reaction should not be to draw your own weapon. It is against the self-preservation instinct ingrained in your brain because doing so will almost always get you killed. RoL: Getting the Drop - If someone catches you while you are not currently engaged in targeting them for whatever reason, or if your weapon is holstered, and you attempt to unholster your weapon and aim at them while they have you in direct line of sight, it is perfectly valid if they choose to pop your skull wide open. There is no whining. There is no complaining. This is how it works in the real world. People live and die by this technically unwritten law. 3. No More Shuttle Safety (I can hear the denials now) What? Take away the security blanket that is the shuttle? Oh well. Just because you board an escape/transfer shuttle does NOT mean that a hostile force will not target you. If a crewman has any relatively believable suspicion to try and take you out because they think you might be an antag, they have every right to do so. They also face every applicable punishment should they be proven wrong. This should primarily be a Security Officer's job, but it is not meant to discourage any crewman from taking action should the need arise. Not all people are cowards, and not all are smart enough to listen to the survival instinct. Shuttle Safety has gotta be one of the stupidest things I've ever heard of. We can't even agree to like each other half the time...why would we agree to a cease-fire when we know there's the possibility of a hostile presence in what's supposed to be our safe zone? This concept is so unbelievable that it seriously breaks immersion. Either take care of the threat before the shuttle is called, or ride back to Central knowing that you may have a possible murderer/monster among you. That's life. 4. Lore and Character Interaction: Learn the Lore - Learn your Race Roles I am so sorry, Lore team...I know you guys worked hard on it...but this has to be said if I'm being honest with myself and my post. Right now, the lore is expansive. It is filled with many great things and even greater problems with stories of solutions. So why is it that it gets lost to the wayside? Because to a lot of people, it's either too politically based, or just not interesting enough. As I've already admitted I haven't read anywhere near as much of it as I should have, the lore that I have read for Aurora is just...bland. Corporate monster owns everything. Couple of wars here. Rebellions there. You can go to any sci-fi game and find this stuff. Making the lore more encompassing (not necessarily more expansive) may bring more interest in it. It's bad enough we have how many catbeasts who play willy-nilly without any regard for the fact that their characters are essentially the lowest carbon buildup in the world of the corporate greed machine's exhaust pipes. In conjunction with this, we need more convincing player interaction. For Singulo's sake, learn your lore, people! We should not be treating the Tajara like they're equals, let alone housecats. They are untrustworthy, hedonistic savages just barely intelligent enough to hold the positions they do! I mean seriously, their special wardrobe in the station consists of what amounts to a straw-tunic with wood-block sandals! Medieval style clothing! 5. Remove the Crew Transfer Button (They'll hang me for this one) People want to leave the station? Cryo out. Cut down the time it takes for cryo to cycle you out of the game. Cut down on respawn periods from 30 minutes to 15/20. That's enough time to get up, use the restroom, grab/make a snack, stretch out and get back to your computer. These are healthy things you should be doing anyway, to keep from getting stiff and screwing yourself up. Take semi-frequent breaks. Constantly allowing Crew Transfer is immersion killing. No corporate entity in its right financial mind is going to constantly be restaffing a full station every day, let alone everytime someone gets bored. The only time we should be resetting the map is if the AI goes Delta, or if the station gets so badly screwed that it just cannot be repaired. Continuity is the major premise behind good Heavy RP. Without continuity, all you've got is a series of unlinked events. This goes hand in hand with canon-establishment. There needs to be a serious canon. Why are people so worried about dying being canon? NT has the ability to clone people...you could be aboard the station again or the next shift if necessary as soon as your clone pops out! With Cloning being part of a way of life, I'd imagine that such occurrences would be normal. People would be desensitized to seeing clones of people they know at this point. It's just a fact of existing in this universe. These are starting places. A lot of them are going to really irk people, but from what I know about roleplay, this is what you're looking at eventually, no matter what, if you want to continue holding the title of Heavy RP. There's no way in Hell it can happen over night. Adjustments take time to set in, and there's more to it than just these.
  9. Okay...before you go off on a warpath (because let's face it...I'm here to rustle some jimmies about this), take the time and actually read through what I'm going to say because if I end up getting banned for speaking my opinion, then I want it to be over something worth saying and because people actually took the time to hear me out and become angry with EVERYTHING I've said and not just the title of my rant. Many of you know me. Those that do know that I often play the oddball roles that end up secluded away doing whatever in their own little corner of the station. Or, I take a general station-side role and really work to make it my own. I am probably the fore-front runner advocate for changing up the Drone Rules (I know a lot of you got sick of hearing me before over that), but compared to this, that's trivial. Aurora Server is, despite all claims to the contrary, NOT A HEAVY ROLEPLAY SERVER. I will be quoting from sources multiple opinions of what Heavy Roleplay is and isn't, along with personal experiences in the matter. Hopefully, some of you will come to see that this server, if it's going to continue saying it is Heavy Roleplay, needs some adjustments. To begin: What is Light Roleplay? (Taken from https://www.lotro.com/forums) Aurora is infested, literally infested, with some of the above bold/italicized/underlined issues. Not every player displays every trait, nor does one person embody all of them. However, this does not remit Aurora from the fact that these problems exist en-masse. Particularly as of late, we've had people with the worst character names showing up, literally breaking rules of character creation for the server. This isn't by far the worst, but it is definitely one of the most noticeable. Vox? Traitors? Syndies/Nukes? Wizards? Yes, these characters are supposed to be here. They have a function to the game, and they are necessary for some level of action and drama aboard the station. However, it should not be entirely focused on them. It's to the point where the Players forget that their characters aren't supposed to be expecting these things to happen...but their characters are suddenly super-prepped for something bad to go wrong. It's like everyone is totally focused on that aspect and leaving out the part where you're part of a living breathing environment that in the confines of the game world in-fact DOES last more than 2.5 hours. OOC chat. It's also there for a reason. It can be used to ask for help. It can be used to joke around at the end of the round. Why then am I constantly seeing walls of blue text mid-round, including IC/OOC commentary about what's going on? Hell, that last part is in the rules, people! Why is this still a problem? And before you go and say "Oh, just turn off OOC in your Prefs", forget it. I leave it on just in case someone has a problem that I can help with in the off chance that there's no one around who knows the answer. It's happened before, it'll happen again. That's the way things go. Christ...this. So much of this right here. This issue happens enough to make me wonder how many of us actually graduated primary/elementary school. I was just in a round where a player standing not 5 tiles away from me couldn't write five words without misspelling one of them! For the love of everything literary, people ... this is just ridiculous. Particularly as of late, we've had people with the worst character names showing up, literally breaking rules of character creation for the server. This isn't by far the worst, but it is definitely one of the most noticeable. Even then, we've got names that are clear references to popular culture and the like. At least try to be original with your names. Hell, use the random name generator. That's what it's there for! We have our share of chucklefucks, and you know who you are. There's nothing wrong with the occasional odd scenario or fun bit of light action, but there's too much nonsensical idiocy running rampant around this server. I witnessed someone using "kek" as a character spoken phrase. Most people in the timeframe of the station wouldn't even get that reference, let alone know where it came from. Now, Moving along: What is Heavy Roleplay? (Edited to showcase the actual realities of Heavy RP) This is Heavy Roleplay. This is a living, breathing world full of vibrant diverse characters who have rich and full backstories with histories that give them depth and meaning. These people are not just 2D spacemen. They are more. When someone sees Phoebe Essel, they know that she has a history for being strict, stiff and unlikable depending on who she's talking to. They know she's a more than competent medical doctor with the skill and ability to save your life even if you're ten seconds past dead. When you see the name Mo'Taki, you know that generally, whatever position they're in is getting filled to its required (and sometimes above that) standards. You know to expect a walking bag of fur that can (depending on the family member) sometimes be a little brash, uncivilized and irritating...yet friendly all the same. These two examples are what characters in a Heavy RP Server should be about. Sadly, we're lacking a great deal of that. We have plenty of players who have primary characters with histories or backstories...but the vast majority of the side characters just get thrown together for the lulz to play a role that's something different from what the primary character is. Anyone see a problem with this? No? Then you're part of the problem. Defining Heavy Roleplay: Lore Jackboot and all of the Lore Team have put together some very good and definitely in-depth stuff for this game world we choose to inhabit. So...how many of you know any of it? I'll admit that even I don't know anywhere near as much as I should, and for that, I'm guilty of the same offense. They have taken their time to write, edit and rewrite things that they didn't have to. They have spent hours upon days thinking of new and engaging ways to add stuff to the Lore that is meant to serve as a springboard for world events. Where does most of it end up? Stuck On The Damn Forum with No Fucks Given. Tell me I'm wrong. Try it. I have only once or twice seen any real debate about what was lore and what wasn't in game because it pertained to a current event, and I'm willing to wager it's because no one has read enough of it to know that there's more you can use! We will occasionally get telecaster reports featuring some news article or another pertaining to it, but who even reads those? I have not ever seen anyone read one of those telecasters with the occasion of one or two Rev Rounds where it was something that related to the current station problem. If not because you want to enrich your characters, at least go read and use parts of the lore because someone put their time and effort into it. They didn't have to, but for you, they did. That should be enough reason alone. Defining Heavy RP: Timeline of Play "I have nothing to do and I'm bored. Crew Transfer Vote!" "Nukes have blown the SME. CALL THE SHUTTLE!" "I don't like how this round is going because I got killed early on and don't want to wait to respawn. CREW TRANSFER VOTE!" What the Hell is wrong with you people? Are you all so interested in playing Stab the Tator that you have no imagination? That's what Roleplay is about! I have spent YEARS developing characters in worlds where Mods or Admins only posted one major event a month, and those typically only lasted Two to Three Hours. In the intervening time, it was left to us, the players, to create situations and stories for ourselves...and by God, did we come up with some damn good ones. For example: My character, spy and assassin for the royal court, was sent on a mission to a neighboring country to retrieve a prisoner that could help our crown in uncovering a plot for total control of the realm. In the course of that time, I was captured, broke free, paid a visit to their Empress unnoticed by any of her guards in her own personal bed chamber to obtain valuable information from her (as the rulers themselves were not at odds, but factions within their kingdoms/empires were) and eventually managed to enact a prison break that lead the eventual death of the character I was trying to break from jail because a bad turn of luck found her caught by the guards after an untimely wrong turn lead her into a dead end. The character was summarily executed on the spot (by complete accident, as it turned out) because a piece of building fell, causing her to leap forward towards the unsuspecting guard who brought up his spear in defense...and impaled her. This resulted in my character getting completely unmasked when he went to retrieve her, put on trial in a foreign country's court for crimes against their Empress (despite her not wanting to actually punish me but having no choice as the ruler of a nation crying out for justice against perceived crimes) and suffering the consequences of said actions. (They were mitigated by my own royalty watching out for me, however, and because of their ties to the Empress, I was actually let off rather light, all things considered.) None of that was Moderator or Administrator planned. That was all the doing of the players. And this all happened in the span of maybe two weeks. Two Weeks. Yet 3/4 of the honkmotherlovers on this server can't even go on for more than two and a half hours without complaining. That is what being part of a Heavy Roleplay is ABOUT. "Oh, but I don't have the time for that!" Then why are you on a server that's supposedly dedicated to "Heavy Roleplay"? If you can't incorporate time for your own creations into your daily life, then what the Hell right do you have to take that chance away from other people? Just because some chucklefuck with an LWAP took your head off, you want to ruin everyone else's fun? You, sir or ma'am, are part of the problem. Roleplay is defined by Dictionary.com as: 1. to assume the attitudes, actions, and discourse of (another), especially in a make-believe situation in an effort to understand a differing point of view or social interaction. 2. to experiment with or experience (a situation or viewpoint) by playing a role. To some, this form of escapism is the only relaxation we get. We jump into our characters shoes to live someone else's life for a time. What kind of life does that lead to when it's constantly interrupted with the Star Trek: Voyager style raping of the Reset Button? It doesn't lead to anything! All the work you put into that 'round' gets flushed down the friggn' drain because people want to whine and complain that they're bored or they were unfairly murder-boned and want a do-over. Not to mention all the structural stuff that (when not caused by antag shenanigans) gets reset. I know people on this server (myself included) who put a lot of effort into modifications to the station because it brings the atmosphere of the game to life, only to have it reset every round. Every round, you have to start 100% from the beginning, like nothing you did in the last two or so hours mattered at all. What is that? It's wasted time. If you want to keep spamming the Transfer Shuttle, then by all means, do so. But do not, and I repeat, DO NOT have the temerity to call yourselves players on a Heavy Roleplay Server if you can't think outside of the "Round Mentality" box, because all you're doing is lying to yourself and others. This will be the end of my rant. There is not TL;DR. Go read it from the beginning, else you'll wind up missing a shit-ton of context for this final paragraph. I'm not singling any one person out, nor am I attempting to. I am merely stating a claim based on the title of this server, and the fallacy behind why that claim cannot be true. If you indeed ARE a Heavy Roleplay Server, Aurora...then it's time for serious change. If not? Welp...I've said my peace. Say what you will about me, but I am nothing if not straight forward. I treat others the way I wish to be treated, so when I came to this server expecting what it was advertising, that's what I was hoping for. Instead I've been treated to time after time of sub-par plot, false advertisement and more, and I don't want to see others of my like become trapped in the same situation where I love this place too much to leave, but am so unhappy with how it works. Take from this what you will.
  10. A whole core or just a shard? iirc you can't get an entire core from the Aestroid at all. That said, is there any way to make a full core from shards? I'm fairly certain a full core can be unearthed by an Archaeologist. I remember one round where it happened, or at least: that's how it was described.
  11. The supermatter core isn't something I'd consider unique and irreplaceable; You can order a new one from cargo. You also have a minute chance of digging one up on the rock while excavating.
  12. The question would be easily answered if the station wasn't reset every round. All the modifications, item creation and such would be there for the next round of players who 'chose to stay on' and those who decided to change characters. Unfortunately, I don't think there's any way to do this, and too many people would end up complaining about how everything's already done and there's nothing to do instead of creating situations for roleplay that could further expand their characters. RP, especially Heavy RP, isn't just about one off stories or events. Roleplay exists to generate a story for a character, one that's consistent and rich with history. If you're creating a character for one-off repeats of the same day over and over again, go watch Groundhog Day and spare us. Personally, I'd love to see a way to transfer map changes over for specific rounds (until the station gets inevitably destroyed beyond repair). That would make the world more in-depth and immersive, instead of the constant 'resets'. It would also kill off a lot of the drama stemming from "We want the round to continue!" vs. "We need a new round!", in my personal opinion. Obviously, full world resets would be needed from time to time (in the event of MalfAI going Delta or the like)...but there's nothing that can be destroyed in-game that can't be rebuilt from the ground up (with maybe the exception of the medical scanner beds and certain specific machinery, to my knowledge). Why not spend a round putting the station back together after a massive Syndie attack?
  13. I play a splinter fleet from Hive Leviathan. Bugs all the way. :F The Overmind will end you all. The Great Devourer, legion of hunger and swarm of destruction, cannot be escaped. We are the wake of the fall. In our shadow, tremble in insanity and fear from our unified voice.
  14. I'm rather sad I missed this thread, because that looked to be a genuinely amazing suggestion. RIP Jack you were truly the best of us. A good portion of what this thread has suggested was already implemented.
  15. This needs to go into it's own thread. We are not supposed to be making multiple suggestions in the same thread, despite me liking what you've got here.
  16. afaik borgs can't drop their resources, they just produce and use them on demand, to build things No, they cannot 'drop' their resources. They CAN, however, produce an item and then convert it back into resources that can be left lying around for others to use. No Borg can stock plasteel except the Research Borg (And only in the Sheet Loader) Plastic is only available to Drones (to my knowledge) Soap (previously Space Cleaner) is available to Drones, Janiborgs and Service Bots (I think, on that last one) Personally, I think it would be great to give the Borgs more functionality by being able to change what tools/loadouts they can use while operating under a set module. I may make a suggestion about this.
  17. I was there for the one where you went to the outpost! You thought I blew you up, but I don't even think RD's can blow maintenance drones. Was pretty hilarious. Actually, I thought someone gave the AI a request to killcode me. I wouldn't have been surprised.
  18. I am also behind this, and am behind making sure it happens on whatever new map we get on. Talk about a shitty way to learn you're confined to the station. Tried going down to the Engineering Outpost to check on the solars and SMES settings...arrive and BOOM! No more drone. D: Although, once I found out about this...I DID have a bit of fun exploding in someone's backpack on the ride back to Central. xD That was pretty hilarious.
  19. No one ever said paperpushing was safe or easy. In space, no one can hear you bawww from a papercut... I am, however, on board with the idea. Captain already gets their own hardsuit though...so no need to worry about that one. I might even go so far as to say IAA, since it's whitelisted now, should have one too. Internal Affairs can get pretty frikken messy when the station starts to go to Hell.
  20. Still waiting on some kinda response to my DevAp, outside of regular forum users.
  21. I work until around 5AM, EST. If you're up around then, I would love to see this method. I am rather quite tired of being slime food.
  22. Letting it nab the monkey is counter intuitive to the whole idea. By the time you get it into the next oen, it will already have consumed enough energy to grow to adult size.
  23. BYOND Key: Damarik Character name: Reid Moon Item name: Clone ID# Armband Why is your character carrying said item to work? This man...has seen some shit. So much that they gave up on trying to revive him, and just started creating clones everytime he was injured to the point of near death. This armband specifically shows the current Clone Incarnation Number of the present Reid Moon. Current standing number is #26. Item: Standard Armband Item Description: A small armband with a number stitched into it. Changeable Description part: The current clone is # *insert # here*
  24. Wtf are do you mean "why are are they given an opportunity"? How the hell else are you supposed to move them from pen to pen? Guess what? I used your little monkey-vision idea...and they STILL went after me. I wrestled the slime off the monkey long enough to get it into a new pen, and the second we were in the chute? BAM! Hit me like a sack of bricks. They Myth that they'll go after monkeys first and only when they can see one is just that: a friggn' myth. That monkey was in line of sight the entire time, even when in the second chute.
  25. I can't agree with the first two, simply for Antag Griff reasons. You just KNOW they're gonna get abused and people are gonna claim "why have it if I can't use it?" The Explosive Injector is just another way to gibb people without much warning. The wormhole generator? I don't really think I need to explain my reasoning, because that sounds like it could backfire on the operator as often as it would be useful. As for the jump packs, isn't that what we've already got jetpacks for? I see no reason to support any of these ideas.
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