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MEDTECH

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  1. Hello! And thank you for reviewing this, it led me to read a few topics that I hadn't noticed. 1) They had a quya with one of their coworkers on the ship they served on, and many polyamorous moments with some of the Skrells they met along the way of their explorations, and that they still casually visit from time to time. Their departure to NanoTrasen was mostly consensual, as it was seen as a normal moment in their life to simply seeking new experiences and knowledges in a the "tide of the heart" fashion, but also as a temporary one, Kui only planning to stay for 5 to 20 years before returning to the federation to settle down. Sadly, their companions were sterile, or Kui was too nomadic to find time for it, and don't have had any childrens yet. Other relationships Kui experienced would include a Lu'Kaax type of relationship with a haughty human doctor that was a Zeng-Hu contractor on their ship for a few months, and a Lu'Poxii relationship with one of their superior when they worked on Jargon IV after graduating. 2) They are from Xaqixal, one of the ultra-specialized world of the federation contingent systems. There was no shortage of opportunities for an emergency medical technician position once they returned from Aliose, as the possible injuries induced by the mining operations and touristic activities are not lacking. But this significant difference between the Nralakk and contingent systems from which them came from only strengthened their beliefs (and patriotism) in the "destiny into the stars, together, and by pragmatism" promised by the Federation as their education in her core, and the evolution from a simple mining planet to a fully capable commercial system, is one of the examples on why the Federation is successful as a whole. After, I think it would be like living in a luxury resort with a lot of propaganda, you don't really see the problems. 3) Kui mostly likes the dionaes for their sense of calmness and wisdom, but also for their help in the more menial labors of the federation they witnessed. They also have a fondness for how diverse, sensible and adaptable the humans are, as they never failed to surprise them with their many different cultures, even after their service in the IAC. However, this proximity also leads to a certain amount of prejudices against some of the more "violent" group of humans, like the Sol Alliance government or the Domanians nobles, but they can tolerate them as long as they don't provoke them. Finally, I don't think Kui really relate to any species, as they understand that each individual have his own "way of life", and merely "have a curious interest in them", like a scientist who study the animal wildlife don't compare themselves to them, or a farmer watching a plant growing in the sun, wondering if it will reach it's full potential someday (and the Biesel republic is one of the most successful). 4) Working in a uniformed and global medical institution is, indeed, something that can appeal to their patriotic side. It's efficient, even if a bit cold and "totalitarian", and only improve the federation as a whole throughout their research and medical care (against the xenophare, or anything else). They have seen such mission as an honor, and as their duty. For Zeng-Hu, I don't see Kui helping them in their research, as they are more into the practice than the development, but could have taught some of their doctors, as they still have way more experience and training than any human medical expert.
  2. BYOND Key: fierytech Character Names: Xiao Zemin (Scientist), NT-ANGEL-02 (AI), Sarah Lysinger (Merchant). Species you are applying to play: Skrell. What color do you plan on making your first alien character: Snow white. Have you read our lore section's page on this species?: Indeed. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: The Skrell mindset is something that inspires me far more than the mindset of any other available races. Proud explorer of the galaxy, their nation is the beacon of science, sensitivity, and an example of a utopia ruled by a technocratic meritocracy. Even their biology bound them together in a way humanity can't even expect to reach, and can understand each other feeling flawlessly. But, even with this apparent perfection, they retain the flaws inherent to such position: jealousy, competitiveness (Your rank in society is largely induced by your results and success), lack of free will (As they promote a conformed population with the idols, for example), or a sometimes haughty attitude. With such raçe and background, you can create a large variety of characters, from the most condescending of the research directors, to the most selfless doctor, and explore a whole new panel of ways to roleplay such character! It's not something I found In any other race. Identify what makes role-playing this species different than role-playing a Human: A Skrell is a humanoid who has a life span that is counted in decades, living in a society with a technological level way more superior than the rest of the galaxy. Compared to humans, you have to strive for a character that value excellency and competition, that take his time to respond to any events, probably don't care about the small everyday worries that humans see as important (Even if they keep a high emotional variability and empathy that can push them to!), doesn't have the same relationship to any menial labor, and that doesn't really conceptualise time as we do. Secondly, it's important to understand how they evolve as a species, with the Nlom and the Srom, and how their psionic capacities influence them. They share new ideas, communicate and remain in harmony through these tools powerful tools. It's so predominant in them that their body doesn't have the facial feature humans use to non-verbally communicate apart from their head-tails, as feelings and passions can be carried by a language that represent who they are, deeply connected to their emotions. Finally, the politic of the federation is miles away from what you can see in the human world, and their diplomacy is appreciated by nearly every faction: They don't know what is a war, but survived a horrific artificial intelligence take over (who can lead to fear, or hatred, as they are mostly infertile after the genophage), and created a nation envied by all. Character Name: Lioxui'Kui Xeouu. Please provide a short backstory for this character: Born on one of the many colonies who composed the federation in 2371, Lioxui'Kui is a Xiialt Skrell who had the chance (or curse) to witness the recovery of the federation, but also the havoc caused by the genetic manipulation imposed by Glorsh as very few doctors and researchers were able to maintain the level of expertise the AIs reached in the federation. Despite the situation, their childhood was mostly average, and they came out as a Nlom receiver who fervently believe in the Qeblak philosophy. After graduating from the kindergarden in 2390, they were attracted by the opportunities that offered the homeworld, proud of their empathy and capacities, and passed the tests to enter the Aliose University of Medical Sciences in which they will study various medical disciplines for 21 years. It's in 2411 that they began to work for a small clinic on Jargon IV, before they returned to their home planet and applied for a position as an emergency technician. Time passed, and as the curiosity of Lioxui'Kui grew, they asked to be transferred to one of the many scientific starship of the federation, a Jarqo civilian ship. Wandering in the uncharted space of the galaxy, amazed by the wonders they discovered, healing the wounds of their crewmates, Lioxui'Kui became quite pleased with the proximity to their patients that offered their position, but also signed as a volunteer in the Interstellar Aid Corps after a series of encounter with their outpost along the frontier that left them a really good impression. 'They have an immediate empathy toward someone, even if they can't sense each other feeling, it's a strong feat' could describe how they felt. It's after the well-known Mars accident, in which she helped the federation ships to rescue any Skrells that was stranded on the planet, that they began to be interested in a humanity that was 'incapable of taking a pragmatic decision, and with many affective related needs'. They joined NanoTrasen in 2463, and were assigned to the NSS Aurora as a paramedic. What do you like about this character? Lioxui'Kui will allow me to play a nice duality between the slow paced Skrellian nature of the character, and the permanent hyperactivity of the Aurora crew! Struggling to convey the character feelings, as the human is mostly news to them, will be a real pleasure: Hard on the outside, soft in the inside. Plus, I think that medical is a really good spot for such character, because you basically need to enter someone private space to help them, which can lead to many situations where they will not understand each other really well. Let's explore the world, learn, and pray for them! How would you rate your role-playing ability? 7/10 is probably a good score. I convey a lot of emotions through the speech of a character, but I don't emote enough. I'll have to improve on that. Notes: The application is mostly the same as the first one, but I don't see what to add.
  3. Another solution would be to include an auto-record addition on the purchase of the Chameleon kit / ability to edit it via their ID, and the antag would be on the manifest, no? As long as they have the affectation needed for their infiltration on the manifest, the crew will be okay with it, and only command / AI can check if it's really valid.
  4. Intercoms and stationbound radios still work when the radio servers are out, and they are everywhere. But, yes, the machinery is a little bit complex (NTSL2+ and all that server things), and using explosives should be restricted, but not the sabotage itself by every other means, like depowering the SMES, cutting the wires, turning off the breaker of the APCs, etc. For the NTnet, it's probably the most easy machinery to repair. Science can print one, or engineering can find the boards in tech storage iirc. Maybe that, like the radio, you can restrict it to "turn off only"? I don't know, but I can understand that the station consoles being turned off entirely is crippling for the players. In short, I have to disagree with you. Information is the biggest advantage the station have, and it's logical for it to be a target for the antags.
  5. Why don't we settle for a middle ground? I don't know if it's technically difficult, but can we prompt what department the player who have readied up wants to play based on the selected character in the lobby tab? Anyway, you have my full +1 on this suggestion, especially since they vote secret when I want to go for a gamemode like Loner for example, but they don't play.
  6. I played with them since they have made their first character, Sandstrom, and I must say that I always have been quite surprised by the quality of roleplay they offers as their characters are lively, with a background, and react realistically to the challenges they face. Their knowledge of the script is also pretty strong, and they know how to solve most engineering issues that can arise. That's a +1 for me!
  7. I like this change, it gives more meaning to the AIs, and save it from deletion. But I have a question, will we see another mobile form of the AIs like the exosuit was? It could be useful to have a drone-like one.
  8. BYOND Key: fierytech Character Names: Xiao Zemin (Scientist), NT-ANGEL-02 (AI), Sarah Lysinger (Merchant), Hyeong Mun-Hee (Xenobiologist). Species you are applying to play: Skrell. What color do you plan on making your first alien character: Snow white. Have you read our lore section's page on this species?: Indeed. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: The Skrell mindset is something that inspires me far more than the mindset of any other available races. Proud explorer of the galaxy, their nation is the beacon of science, sensitivity, and an example of a utopia ruled by a technocratic meritocracy. Even their biology bound them together in a way humanity can't even expect to reach, and can understand each other feeling flawlessly. But, even with this apparent perfection, they retain the flaws inherent to such position: jealousy (They even hire a hitman to kill their rivals!), competitiveness (Your rank in society is largely induced by your results and success), lack of free will (As they promote a conformed population with the idols, for example), or a sometimes haughty attitude. With such raçe and background, you can create a large variety of characters, from the most condescending of the research directors, to the most selfless doctor, and explore a whole new panel of ways to roleplay such character! It's not something I found In any other race. Identify what makes role-playing this species different than role-playing a Human: A Skrell is a humanoid who has a life span that is counted in decades, living in a society with a technological level way more superior than the rest of the galaxy. Compared to humans, you have to strive for a character that value excellency and competition, that take his time to respond to any events, probably don't care about the small everyday worries that humans see as important (Even if they keep a high emotional variability and empathy that can push them to!), doesn't have the same relationship to any menial labor, and that doesn't really conceptualise time as we do. Secondly, it's important to understand how they evolve as a species, with the Nlom and the Srom, and how their psionic capacities influence them. They share new ideas, communicate and remain in harmony through these tools powerful tools. It's so important to them that their body doesn't have the facial feature humans use to non-verbally communicate apart from their head-tails, as feelings and passions can be carried by a language that represent who they are, deeply connected to their emotions. Finally, the politic of the federation is miles away from what you can see in the human world, and their diplomacy is appreciated by nearly every faction: They don't know what is a war, but survived a horrific artificial intelligence take over, and created a nation envied by all. Character Name: Lioxui'Kui Xeouu. Please provide a short backstory for this character: Born on one of the many colonies who composed the federation in 2371, Lioxui'Kui is a Xiialt Skrell who had the chance (or curse) to witness the recovery of the federation, but also the havoc caused by the genetic manipulation imposed by Glorsh as very few doctors and researchers were able to maintain the level of expertise the AIs reached in the federation. Despite the situation, their childhood was mostly average, and they came out as a Nlom receiver who fervently believe in the Qeblak philosophy. After graduating from the kindergarden in 2390, they were attracted by the opportunities that offered the homeworld, proud of their empathy and capacities, and passed the tests to enter the Aliose University of Medical Sciences in which they will study various medical disciplines for 21 years. It's in 2411 that they began to work for a small clinic on Jargon IV, before they returned to their home planet and applied for a position as an emergency technician. Time passed, and as the curiosity of Lioxui'Kui grew, they asked to be transferred to one of the many scientific starship of the federation, a Jarqo civilian ship. Wandering in the uncharted space of the galaxy, amazed by the wonders they discovered, healing the wounds of their crewmates, Lioxui'Kui became quite pleased with the proximity to their patients that offered their position, but also signed as a volunteer in the Interstellar Aid Corps after a series of encounter with their outpost along the frontier that left them a really good impression. 'They have an immediate empathy toward someone, even if they can't sense each other feeling, it's a strong feat' could describe how they felt. It's after the well-known Mars accident, in which she helped the federation ships to rescue any Skrells that was stranded on the planet, that they began to be interested in a humanity that was 'incapable of taking a pragmatic decision, and with many affective related needs'. They joined NanoTrasen in 2463, and were assigned to the NSS Aurora as a paramedic. What do you like about this character? Lioxui'Kui will allow me to play a nice duality between the slow paced Skrellian nature of the character, and the permanent hyperactivity of the Aurora crew! Struggling to convey the character feelings, as the human is mostly news to them, will be a real pleasure: Hard on the outside, soft in the inside. Plus, I think that medical is a really good spot for such character, because you basically need to enter someone private space to help them, which can lead to many situations where they will not understand each other really well. Let's explore the world, learn, and pray for them! How would you rate your role-playing ability? I'm really good at any action-RPG. 7/10 is probably a good score. I convey a lot of emotions through the speech of a character, but I don't emote enough. I'll have to improve on that. Notes: ❤️
  9. Who will steal our research shuttle? Who will create our beautiful laser-shotgun-rifles? Aaaaaaaah! More seriously, it's a role in which you will fit right in, in regard of all the discussions we had, and the roleplay we shared. The character is lively, has a developed background, sentiments, and an undying loyalty to his colleagues and corporation. From a more OOC point of view, I think that you have the required calm, sympathy and pragmatism to be trusted with the whitelist. I'll give you a +1 !
  10. @Hepatica Thank you for the feedback, and sorry for the fax problem. I'll make sure to use it properly from now on. I was really thinking It was sent, and didn't knew how to react to the improper format. I'll keep learning, as perfection doesn't exist, and make sure to make up for the issues I had, like the ones I have corrected in this week of trial!
  11. Hello! Yes, a roboticist constructed a mech with a taser without asking anyone, and a warrant has been placed on him by the captain because of the accident in the engineering section. Security handled the case for a moment before releasing him, and the captain told me by radio to remind the roboticist about the regulations. So, I took him into my office and explained him (firmly) how to do a normal procedure (paperwork, radio, don't act like security), and that he can't use any weapons made in science outside of the department. As the captain told me that the offence was not really demotion/suspension worthy, and that I can't really suspend anyone without his stamp, I let him return to his work on non-weaponized projects. It is a question of point of view. The roboticist I have taken with me on the expedition was Andersen, and the one who have been warned is Green, they were not the same.
  12. My dear April, congratulation. You managed to stay calm in a situation where we had to run everywhere in the station, where you have been zapped, where someone died, where our giganormous expedition team was in a state of pure chaos while they were waiting and operating. I know a lot of people who would not have been able to handle the stress, would have flipped the table and disconnected. But yet, you stayed frosty. It's still a joy to RP with you, as my director, or as your director. But, like Charlotte said, let's hope you don't fall into madness! I wanted to give you the -10 we talked about IG, but have a +1 instead.
  13. I can see your point. Another thing is that we may have to extend the station if we want a storage on the sub-level. Admin choice, I guess? Yup, and I'm all for it, as it's in the same vein. Something for the antag to do, and something for research to care about (and use). I don't have placed any inhibitor for now, the area count as a R&D standard zone. We could place one, or make it AI monitored, but I think it may be too much.
  14. The science sub-level is more like a fortress, as you can only go there by EVA (no shaft in the maints), or by crossing all the science department in front of everyone before taking the elevator. It's more vulnerable on the main level, because you can get in by disassembling the walls, by the maintenance tunnels, or just by having a basic science ID,
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