
Frances
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Everything posted by Frances
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Not an admin, but kinda curious. And don't take this in a particularly good or bad way, but I think it's information that could be relevant to your unban. After being permabanned twice, and absent from the community for an entire year, what exactly draws you to Aurora over other HRP servers? Are there other HRP servers that you've gone on?
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About the recent influx of hatsune m-m-miko ripoffs
Frances replied to a topic in Off Topic Discussion
if more images of hatsune miku are posted I will start looking for harder guro tomorrow -
About the recent influx of hatsune m-m-miko ripoffs
Frances replied to a topic in Off Topic Discussion
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We don't need to have antag captains/HoSes, though I guess we could if there was any interest (could be about doing stuff like running the station badly, since they're unlikely to encounter much opposition doing "traditional" antagging. I sorta like the idea. Last time the removal of loyalty implants was discussed, these ideas were brought up: -HoS, Captain and IAA could still be antag-restricted via code -Loyalty implants could be kept in the armory to give more RP opportunities with captured antags I didn't realize this discussion was going to get complicated, so perhaps we should make another thread for it so people can still discuss Jackboot's idea here.
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That's not something I had considered, actually. I'm not sure if that's good, really. The HoS and captain are roles people tend to naturally trust as long as their players show relative competence. I think it's a good dynamic to force heads have to inspire confidence rather than have it be given to them through magical plot devices. Like, people getting suspicious of the HoS or captain sounds like fun. Captain or HoS having to work to earn the trust of their crew sounds like fun too. The implant wouldn't accomplish much, because most players disregard it when deciding whether to trust you or not (they'll just look at whether you're doing a crappy job or acting suspect, and will question whether your implant has been disabled or malfunctioned somehow.)
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There is no sexual gratification in playing Skrells. It is a tough and thankless job.
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I am always here. One of my favorite things to do in my free time is to scour the whitelist applications board in the hopes that somebody will apply for Skrell. But sadly most of the time no one applies.
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Did you like the new Skrell wiki page? I appreciate greatly the dedication you put in your application and would hate to keep you from being able to roleplay as this wonderful species any longer. So this is essentially a Skrell that is a weaboo for humans? See you on the server!
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I think mine is caused by the constant contact between my skin and the many layers of cheeto dust my keyboard has accumulated over the years.
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They don't serve any purpose, though. Like I get that Scopes added a "don't remove things" guideline because most features serve a purpose and it's better to fix kinks by improving than removing. But in this case, the improvement (of head roleplay) would be brought by the removal of the implants, because we don't gain anything by using them and being bent on keeping them in the code is just silly (has anyone argued for keeping them in, even? Nobody was against their removal in past suggestions They're basically an obsolete remnant of the rev gamemode. Even Bay removed them. Their only purpose (to keep heads in line) is already accomplished by rules and our head whitelist. They stifle roleplay, while adding unnecessary complexity to the roles in a way that is unenjoyable. Players should be able to make their own decisions; if they want to play merciless heads that will make unpopular decisions to protect NT's interests, they don't need loyalty implants as an excuse to do so. The suggestions brought here don't answer a problem (other than the problem of loyalty implants being useless), they only serve to restrict head RP in an unnecessary fashion. I'd like to see Skull give his thoughts on this.
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Wondering if anyone else here has eczema. Sometimes playing this game makes me so mad my skin breaks out in a rash. Thankfully I keep my trusty moisturing cream with me so I'm always ready to play SS13.
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Who said we can't remove implants, though? Name one thing good thing they do accomplish.
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I've had fun in the past few days modeling lightsabers. Technically not SS13-related, but sci-fi related, so it totally counts, right? See them in real time here: https://skfb.ly/JRSs https://skfb.ly/JRBI
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Wondering if anyone else here has asthma. Sometimes playing this game makes me so mad I have a really bad asthma attack. Thankfully I keep my trusty inhaler with me so I'm always ready to play SS13.
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Remember, boys and girls. Aurora isn't the place for jokes. They could scare or confuse someone here. Keep your humor for this thing called "real-life".
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Rech, I think there's something about your art that makes it very fitting of 80s comics/cartoons. I love it it's pretty much a perfect idea.
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Except this thread literally does that. >clearly states qualifiable problem: Alien races are OP and allow people to metagame, while providing low quality, "crutch" roleplay. >clearly gives defined solution: Limit the number of new alien whitelistees and implement measures to diminish/control the number of aliens on-station. Granted I think it's an inefficient suggestion to a non-existing problem, but you can't reproach the OP of being vague, at the very least. Do you actually read threads before posting in them?
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Are we trying to establish whether Chaz's actions were acceptable for admins, or for NanoTrasen's board of directors? All joking aside, NanoTrasen would probably be able to cover this, to a degree. It's a Tajaran, which they (along with most humans) pretty widely discriminate against, and in addition a Tajaran terrorist that killed three people on the same station. Would be easy to spin the story as "and X was brought down by our valiant security force while attempting to resist", while simultaneously ensuring the silence of witnesses present somehow. Yes, it's a very unusual situation. So is one of your coworkers suddenly murdering three people, tho.
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I just thought about the specific idea of population caps again. (And sorry, I know you don't like me posting on your threads, but I'm going to post anyway.) Caps are good to enforce both balance and realism. There's caps on jobs, for example, to prevent ten people from joining sec in a round, and ensuring that a station gets a balanced population of diverse workers in general. Since there's no "balance" as far as races are considered (races can be different but they shouldn't be more powerful than humans) the former shouldn't be an issue. As for the latter, you'll notice job caps still fail at preserving "realistic" job numbers most of the time. For example, you can often have rounds without any engineers, or without any scientists (on a science station, which is funny). There's gonna be rounds where half the station is in sec and rounds where the roster is full yet there's only a single sec officer. I suspect the reason for this is that forcing people to do certain things they don't really want to do simply isn't fun. And that's not worth the hassle for the sake of a "slightly more believable environment" or whatever. Yes, caps could be added so say, you couldn't join as a second engineer until all of the other departments had at least one employee, but it just seems like it would be too restricting for players considering what little it brings. The same could be said for caps on alien species.
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It depends on the situation. Security isn't supposed to go insane on a regular day, but when antags and bodies start flying around I feel like it would be perfectly reasonable for a few of them to lose a screw or two (as long as done in an interesting and reasonable way). Does wanting to summarily execute a dangerous murderer make you a bad HoS OOCly? And why? Because that's what's at discussion here. (Implants don't matter because if Chaz's character is reasonably convinced what he's doing is best for NanoTrasen as a whole then he's free to act as he sees fit. If you don't believe me I'll get Jackboot in here to confirm it.) I wish these debates were less about valids and more about "does it make sense in the context?"
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I've seen a lot of admins (and players) take issue with the sole idea of killing. I wouldn't be surprised if you had been contacted primarily because your character summarily executed another person outside of the clearly defined rules of "it's only okay to kill someone if they're trying to run away from you". I fail to see how your character wasn't roleplaying appropriately? Implants only dictate that implantees should act in what they believe to be NanoTrasen's best interests... it's very vague and shouldn't preclude situations like this one from happening. (If your character was truly convinced executing a dangerous prisoner was the best way to serve NT then it should be the end of that.) It might be worth noting that the alternative solution Tishina proposed (straightjacketing the prisoner and putting them in solitary) is actually a worse one from a RP standpoint (takes a person out of the round while doing nothing to advance the plot). I don't have anything to say about Tishina's attitude personally (other than that I noticed he tends to stick more to the rules than the actual spirit they were written in in general), but I thought these observations might be relevant to the case at hand.
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Hoooow about, you can't use your headset when on the ground, or restrained? Gives a clear visual cue of when a character can/can't communicate, plus a failproof combo of stun+cablecuffs to prevent people from immediately yelling out (which is the lamest thing ever). The justification for it, obviously, would be that headsets are touch/button-activated, so you'd need your hands free to use one.
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I'd rather see ridiculous Tajarans as self-aware parodies that reflect on the human/alien duality, than ridiculous Tajarans as fursona inserts. If we allow one (within reason), might as well allow the other (within reason as well.)