
FlamingLily
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1) (I cry 😭) I'll probably end up converting the clan to Th'akh, but in an effort to be as comprehensive as possible, I'll answer as if they were Sk'akh faithfuls, as well, with the disclaimer that this is not the 'canon' answer more like a Marvel's What If...? series. Clan Kukssal, as believers of the Sk'akh faith, do not believe that a soul can be misaligned with the body under normal circumstances, as Sk'akh's creations are pefect. Yet Clan Kukssal maintains that Aeiszk Kukssal is a warrior, despite his birth. To do so without running contrary to doctrine, Clan Kukssal maintains that the misaligned spirit is due to a malevolent spirit, escaped from the Chained Wastes, attempting to draw them away from the beliefs of Sk'akh towards Th'akh. A flimsy excuse by itself, however the clan also cites the poor conditions of their slum, increased levels of crime (that any non-Unathite sociologist would just attribute to slum conditions), and other such details to support this rationalization. This does lead to alienation between clan Kukssal and the greater community around them in the slums, as well as most fellow Sk'akh practitioners- and due to the adherence to Sk'akh, most Th'akh, as well. (again, my actual answer would be to just convert them to Th'akh, but for the What If they were still Sk'akh, there's my answer) 2) Being determined to prove himself, Kukssal leans heavily into the Warrior's code, especially taking the chances to be Courageous whenever he can. Of course, as a young sinta from the slums of Skalamar, while not sheltered by any means, he's unfamiliar with combat, and has had little ability to train in a realistic fashion, and as such, may buckle under pressure. However, Kukssal is headstrong and determined to a fault, and a failure once is a lesson for later. The rest of the code will be followed with just as much determination, especially when he gives his word to others. A promise will be fulfilled if it is made, not a matter of if, but when. 3) As mentioned above, Kukssal has not had much experience with actual combat, and a large part of this (outside of being a slum-bound peasant) is being both Th'akh faithful in Skalamar, Sk'akh heartland, and being born into the body of a healer. That's not to say he has not tried, however anyone offering any practical experience almost always refused him on the basis of body and faith (and at least one of them have gathered a frustrated (and far younger) Kukssal declaring duelling intent, which has been promptly denied due to a difference in sex). In this way, leaving for Tau Ceti might even be a blessing in disguise.
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To be FAIR D12 does say "This single district has over twenty-five universities, fifteen colleges, thirty high schools, four training centers, and three NanoTrasen research facilities, as well as other corporate research laboratories." While I definitely agree with you generally, to play devils advocate slightly, there's definitely not *no* sense of scale here.
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map map map map map map we meed a mendell map there's like 15 districts and we have no idea how much is where is D1 the centre of the city just geographically or is it also the biggest, D3 is the most populous, but how does that translate size-wise? How much of the city is a literal warzone in 6/9/11? Even just percentages of how much is what would be good imho.
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0) Correct in that he was born female (Or as he'd put it, a male soul into a female hatchling), but nothing physical due to his family clan's poor upbringing and inability to access modern medicine -- which could, of course, change as he enters human space, but perhaps not. 1) Aeiszk believes in Sk'akh, and while quite devout, attending church sessions regularly and praying, is nowhere near a fanatic, and would not be shy to prioritize honour or survival over the faith. 2) Aeiszk does not hold any innate talents, at least not ones relevant to a strong career, though he does find himself a naturally skilled musician, if the circumstances ever allow. He will be, however, very professional and respectful when it comes to the workplace, making an ideal employee. 3) Aeiszk was born late 2445, making him 18/19 in 2464. Too young to remember the worst of the Contact War, his only knowledge of it was that imparted to him by others in his clan. This has left him with a warped view, a very anti-traditionalist biased one, and one that both under estimates the severity of the war in some regards, yet demonizes it almost *too* much in others. One thing is for certain, however. Atomic weaponry is quite frightening to him, possibly one of the few things to cause his devotion to honour to waver.
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BYOND Key: FlamingLily Character Names: Lillian Nyström, Mira Tilton, S.A.R.A., Ayah Nasri Species you are applying to play: Unathi What color do you plan on making your first alien character: Orange-brown, something like #A15A1A, maybe darker (or whatever's close as it displays in-game) Have you read our lore section's page on this species?: Yes, most of them in detail, though some pages have been lightly skimmed. Do you want to apologize to the Unathi lore team for how long this application got: Yes definitely Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Out of all the species on Aurora, Unathi have been one of the few I would put as most appealing, up with Dionea and IPCs, due to primarily their different physiology, aesthetics, and definitely without a doubt social cues. I won't go into TOO much detail here, as that's for the next question, but the differing social cues play a big part in my interest in playing Unathi. The different social structure does definitely carry my interest as well, especially the honour focus, warrior's code, and Guwan(di), as well as their religions (trans people real!!!) and ancestor worship. A minor thing is them being carnivorous. I've always loved having characters with differing dietary requirements, no idea why, but it makes everything feel more immersive. Also, when I first joined Aurora I did a dumb dumb thing and made an Unathi (NP)Character without being whitelisted and I want to correct that mistake. Identify what makes role-playing this species different than role-playing a Human: There are a lot of features that make Unathi different, and to me, they can be broken down into three parts. The physiological, the beliefs, and the society. First up, the physiological. Obviously, Unathi are not human, they are lizards with horns and frills and tails. Appearances are a big difference in any species, and come with social expectations, (such as fatter tails = usually noble cause more eating). On the topic of eating, Unathi are carnivorous, and only carnivorous, yet can still eat vegetables and fruits for flavour or garnish. Also, no ethanol, it's toxic, while they get drunk from butanol. A big part of the physiological is physiological social cues, such as staring at whatever induces interest, moving slowly or sluggishly until work or threats need to be respond to, to the more intimate, such as twining necks/tails or touching foreheads and snouts. Tail stomping can be used to show frustration or joy, or even grief, the bristling of scales to show colder temperatures, sluggishness when confortable, swaying, sampling the air and hissing when in unknown places. There is also Chuffing, for mild annoyance to amusement, barking, as akin to laughter, and rattling the throat as an alternative or accompaniment to tail stomping. Next, the beliefs. This can be further separated to religion and honour, so I will start with the religious half. Unathi have four big recognized religions (not including the holy tribunal), though two of them are declared as heretical, that being the Aut'akh and Si'akh, by the major two, Th'Akh and Sk'akh (Admittedly I don't know Th'Akh's stance on Si'akh, but I can't assume they're approving). Th'Akh is focused on the worship of ancestors, believing that their spirits can interact with, and alter, the material world. There are multiple branches, such as ones that believe a spirit embodies the ideals of good or evil, or ones that believe a spirit is one ideal of four, growth, decay, energy, and time. Th'Akh also believes in reincarnation, and that if a soul has not been strongly associated with an ideal as mentioned above, they will be not made into zo'zyola (Spirits in the spirit world). Even zo'zyola may sometimes be reincarnated to preserve the balance. Next, there is the Sk'akh, who, similar to Th'akh, believe in ancestor worship, however the religion diverges in that, Sk'akh believe that all spirits become one great spirit, called Sk'akh. Sk'akh as a religion is the unofficial state religion of the Izweski nation, to such an extent they have their own holy military order. Of note, Sk'akh does not believe in reincarnation. Next, Si'akh, founded from Sk'akh in nuclear hellfire, Si'akh preaches that the contact war was cleansing fire that lead those who perished under it to salvation, and the remaining Unathi that survived are damned into eternal reincarnation until they can reach salvation by being personally forgiven by Si'akh himself, or by following his doctrines. Si'Akh is hunted down by Sk'akh, being decryed as heretical, and for an understandable reason. Finally, the Aut'akh, who's core tennet is that while yes, a body is the vessel of a spirit, said spirit is also constrained by that body, and as less of that body exists, the spirit's power grows, and they are appeased. For this reason, augmentation and cybernetics are very widespread in Aut'akh communities. They are also strong believers that power is the great evil, and build their societies as- ideally, at least- leaderless communes. All of these religious factors can come into play when playing an Unathi, and that's without touching on Honour, which I will do now. Honour is one of the strongest concepts in Unathite culture, with every person, clan, and nation having their own code of honour, which they follow strictly. The big two are the Warrior's code, and the Matriarch's code. The warriors code demands, in order of priority, Righteousness, Mercy, Integrity, Courage, Loyalty. Similarly, the matriarchs code prescribes certain things, however unlike the Warrior's code, it has often been construed as a copycat of the warrior's code, or a cashgrab by Ouerean scholars. It decrees that a noblewoman must be Loyal, dutiful, graceful, knowledgeable, and tactful. If there is an honour dispute, an Unathi may incite a duel, which is not a spur of the moment thing, and takes a week of preparation, as well as planning from both parties, and are usually not to the death, though it is not off the table. Honour takes a strong part in any Unathi's life, and this is without mentioning the Gwandi or the Guwan, those who have lost their honour and been stripped of a clan, and in the case of the former, destined to reclaim it by roaming the wastes and dying in honourable battle. One last thing, as clan members, it's proper form to refer to an Unathi by clan name first, unless you are close as a friend. Finally, there is the society. There is a lot to cover, so I will restrict myself to the social hierarchy, unless requested to expand upon things. At the top of the hierarchy, there is naturally the Nobility, Sanza, the Lords, Clan Lords, and even some Clan members. One rank below, there are the Shamans, the Akh, and the Healers, the Riz'akh. Shamans are the religious leaders, though 'priest' is reserved to refer to Sk'akh clergy. Healers, logically, are doctors. They traditionally tend to the medical needs of one clan, though in recent times they have been extending their services away from allegiances, due to the effects of the Contact War. One level down, is the Warriors, Saa'[Clan], and the Spies, Zo'kaa. Spies, while sometimes performing espionage, are usually what humans would consider investigators and detectives. They do not attach to clans, instead working for spymasters, as discussed below. Warriors, as the name implies, are warriors, fighting for their clan under their Lord. They can attach themselves to a clan, including clan Izweski, where they become Saa,Izweski, or Kataphracts. They are the Hegemony's army, and often spread out around the galaxy, waiting until they may be recalled to do battle. However, just attaching yourself to clan Izweski does not make you a Kataphract, you must still be appointed by the hegemon. An Unathi who was pledged themselves as a Kataphract, but has yet to be appointed, is a Kataphract-Hopeful, or a Zo'saa. Similarly, they may spread out around the spur, to prove themselves. Kataphracts can only be male, however this is open to those claiming the soul of a man. Spymasters are also often working with the Hegemony, however they are not attached, like Kataphracts. Instead they take up work, and delegate to their suboardinate spies. Guildsmen and women are the 'middle' class of Moghesian society, running businesses under a guildmaster (who is themself of this class). Finally, there are the brunt of society, the Peasants, who perform simple labour for guilds and surrender half of their income to their lords to live on their land. Oh, there are also the non-people, Guwans, the clan-less, lowest of the low, criminals, murders, and the honourless. Unable to own property or ever advance in society, ending up as one is a surefire way to be doomed to a life of misery. Even outside of Izweski space, Guwan are persecuted by their brethren, and even abused for cheap labour by human corporations. Character Name:Aeiszk Kukssal Please provide a short backstory for this character Aeiszk of clan Kukssal, a backwater family clan with next to no sway living in the slums ofSkalamar. Clan Kukssal was, naturally, not content with this life, as no one would be. However, the eldest of the clan, Szhakz Kukssal, had a plan. He thought that, by providing a warrior to his Lord, he would earn his clan good favour and hopefully, better living conditions. Not a particularly original plan, but one he was trying for none the less. That is where Aeiszk Kukssal comes in. Eager to be a warrior since birth (into the body of a healer, despite his soul), he volunteers, and after a plea, the overlord approves. However, not without proof. And so, Kukssal needs to prove himself, and seeing as there is little grounds for heroism in the slums of Skalamar, he was shipped off, into the greater spur. Specifically into Tau Ceti, where a keen eyed Hephaestus Liason saw promise for the Sinta. Or perhaps, they saw cheap labour. There's nothing particularly heroic about working the hangars of the SCCV Horizon, but nonetheless, the Liason span a good story, Hephaestus naturally appeals to the mind of a young warrior, and the Horizon IS the big thing in the Spur right now, or at least, in Tau Ceti space. So, it was a foregone conclusion, and Kukssal signed up. Time will tell if this was for the better, or if, like many before him, Kukssal would be trapped in a dead-end job in Tau Ceti, used as cheap labour and returned to the slums when his use had expired. Kukssal is young, and dedicated to the warrior's code, will follow it to a fault. What do you like about this character? I enjoy the strong reliance on the warrior's code, and believe it to have plenty of RP potential, I also enjoy the level of naievete that Kukssal has, a young Izweski national way out of his depth in Tau Ceti. I also enjoy him being an Unathi to begin with, as I discussed earlier, and I think it will be very fun to be unknowing of human customs. And finally he's trans How would you rate your role-playing ability? Think it's gone up since I started here, maybe an 8 now. (up from 7, out of 10) Notes: Sorry again for the length
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Topic of the Day: Republic of Biesel
FlamingLily replied to Caelphon's topic in Aurora Lore Club's Topics
The Republic's gun laws, to my knowledge, are totally missing, and I think it'd be a neat addition to know whether or not my chars are legally allowed to pack heat or not, as well as republic law and security in general, stuff like what Sol got with the SIIB etc (I'm assuming that's already on the burner, but it would be neat) -
FAYE - MODERATOR APPLICATION
FlamingLily replied to Faye <3's topic in Moderator Applications Archives
honestly there's not much I can say that hasn't been said. The vast majority of my interaction with Faye has been ICly in security, her as Shirin. The security/antag interaction is arguably the one where there is the most risk of rules being broken and players feeling like they've received unfair treatment (I don't know the actual stats on where ahelps come from, and I'm not staff, so get a grain of salt reading this) because it's one of the most unique, in that someone wins and someone loses. Everyone makes mistakes, even staff, and that can lead to people being upset, but I've yet to see faye do anything that in my opinion, would make me go "that seemed a little unfair" or anything of the like. When playing HoS, faye has been, in my eyes (though I don't play antags, so again, grain of salt), competently able to balance the line between doing a good job as HoS and countering the antags, not being totally unfair to the antags and giving them a fighting chance, and through it all, roleplaying when an antag wants to roleplay, or going full commando when they want that. In my eyes, someone who is able to balance that out in what is probably the most stressful job on the station would be able to balance personal interests with server policy, and balance both sides of a two-sided incident when it comes to staffing matters. tl;dr, +1 from me. -
+1 from me, just had them as CE during the trial period, Desker was great during it. Admittedly, not much happened, it was extended and there were only about 4 people in the department, however, during that they were good at it. They gave orders, they treated the position as one of command and authority (not just Engineer but with funny extra gear), without going overboard and sounding like an egotistical prick or a control freak. (i've heard) We need more CEs and as an engie main I'd be happy to have Desker as one of them.
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FlamingLily wants to be a funny robot (IPC app)
FlamingLily replied to FlamingLily's topic in Whitelist Applications Archives
Got clarification, "built relatively recently, 5 years ago, a few years after Top of the World was completed" is more accurate -
FlamingLily wants to be a funny robot (IPC app)
FlamingLily replied to FlamingLily's topic in Whitelist Applications Archives
Ah, of course. Like most species, there is an inherent need for members of the IPC species to preserve their lives, however, for IPCs this is arguably at it's strongest. Every positronic brain has one primary directive that lies above all else, that being self-preservation. However, this need can manifest in any number of ways for an IPC. Gathering wealth, taking a hobby, finding a new job, all things IPCs may do under the directive of self-preservation. Some IPCs may run away from their owners, while others voluntarily remain owned, each IPC's interpretation of self-preservation is unique, and has considerable sway on an IPCs decisions. S.A.R.A. was built relatively recently, 5 years ago (or less, Top of the World doesn't have a construction finished date (unless I missed it, lmk if I did) but I imagine she would have been made around that time), and served at Top of the World for all of them, up until 2463, of course. During her time there, she was sequestered away, having only minimal contact with life outside of the IPCs under her watch (and even then, usually only suppliers and the like). Naturally, she was left with an imperfect understanding of human social interaction, which of course is only made (and makes) more difficult her unique emotional and verbal tics. Likewise, her life surrounding the organization of materials, supplies, and teams, has only reinforced said disposition present in her starter programming. At work, she is very formal and orderly, yet cheery and not unfair when it comes to management. She treats everyone with her own brand of respect and tries to get on people's good side. When it comes to more casual engagements, she tends to be, as standard, still very formal and almost managerial, even treating social gatherings as if they were a cargo bay to be sorted and distributed. She didn't spend a long time with her roboticist, being shipped off to NT not long after she was made, however, the seeds that her roboticist left with her are still there, with humanisation, equality, a full spectrum of emotions, and less of a purely work-based worldview buried underneath, and perhaps after a bit of prodding, these traits may be able to come to life. -
BYOND Key: FlamingLily Character Names: Lily Walker, Mira Tilton Species you are applying to play: IPC Have you read our lore section's page on this species?: Yep! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I've always had an affinity for robots machines and AI, and I believe the unique way of roleplaying IPCs, both due to internal and external factors, poses a very fun and engaging challenge, and has plenty of narrative opportunity. The unique facets of IPC roleplay below fascinate me, and I am immensely eager to roleplay both through the societal challenges IPCs face, and the unique difficulties IPCs face with regards to their own intelligence, emotions, and sentience. Also TV heads are cute. Fight me. Identify what makes role-playing this species different than role-playing a Human: IPC's are unique in two ways, as mentioned above, external and internal. External factors that make an IPC unique are the unique and various forms of discrimination (or otherwise unique legal requirements) like ownership/freedom, tagging, lawing, citizenship, living conditions in Biesel, especially D14 and Lakeside, et cetera. The more internal factors include the unique way IPCs think, being logical, yet not (necessarily) Vulcan-style emotionless. A big part of it is their flexibility in this regard, an IPC can be anywhere from "This Unit That Unit", Data Star Trek, or 99% accurate to genuine emotions Character Name: S.A.R.A. (Strategic Allocation and Resource-management Android) The Strategic Allocation and Resource-management Android, also known as S.A.R.A. (built by a roboticist with a penchant for humanising their creations [the acronym should really be SARMA or SARM]), is a baseline frame designed for, as the name suggests, resource management, and the strategic allocation of them. Being made on HPS Sidirourgeío, and promptly sold to the Nanotrasen Corporation, S.A.R.A., amongst many of her batch, was put to work at the Top of the World city. Pre-loaded with knowledge of supply chain management, and the basics of personnel management, she served there organizing various crews and supplies. With the advent of Exteriores, Interiorem and Centrum in the year 2463, however, S.A.R.A. was obsolete, and after a minor shipping debacle, was migrated to the NSS Aurora to serve much the same function, as a Quartermaster. Due to her programming, S.A.R.A.'s view of the world is unique. Viewing much of the world as resources to be organized, she will often use terminology that doesn't quite fit (but also isn't necessarily wrong) with the situation at hand. Her speech patterns are ultimately very bubbly and positive, to put on good impressions when communicating with external suppliers, yet also very resourceful, practical, and organisational. She often phrases things as if they were resources, such as 'acquiring' memories, or 'transferring' a pay raise recommendation. For quantifiable items, she may even tally them up, a box of inflatables may become "Inflatables Box, contents: 5 times inflatable door, 8 times inflatable wall!" Of course, neither are immutable, and with some effort, she CAN avoid being joyous when it's terribly inappropriate, and sometimes, she even seems to show emotions beyond joy. Similarly, she has not yet referred to a person as if they were property. (Albeit, she does tend to speak as if most people who aren't her direct superiors as suboardinates.) What do you like about this character? I like S.A.R.A. because of her unique disposition, being eerily cheery about everything, sometimes even when it's inappropriate, but also speaking with a very unique tone that doesn't quite fit with day to day conversation, while being contrasted by the fact that she does have some degree of emotions underlying all of it. I also like the facet of being owned by NT, and I think that could be fun to RP as. How would you rate your role-playing ability? Maybe a 7? I haven't done something quite like this before, however. I think I'll get used to it. Notes: