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Rookie Eyes

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Atmospheric Technician

Atmospheric Technician (9/37)

  1. As far as interest goes I'm 100% interested in seeing some form of mechanical reinforcement for injuries that would realistically require a recovery period even assuming futuristic reinforcement. Honestly, even if you were 100% physically healed after a fight that wouldn't mean you wouldn't be more cautious of getting hurt for the simple fact that it was probably pretty traumatic (attacked by a greimorian, hivebot, shot by the antag, even just getting beaten up badly enough takes a toll psychologically on people.) I don't think there's a feasible way to represent that in-game outside of just RPing it so Cat's suggestions are probably better. My worry is that if we're going to go with "opt-in" style mechanics such as simply being less healthy post-surgery then you'd just run into the same issue of the dark-setting corpo-command member telling your injured miner/officer/etc. that it's too damned bad and to get back out there. I think if we use mechanics then the mechanics should be something that do have a hard reinforcement such as Cat's suggestions that basically tell you "You're recovering/you're seriously hurt." Things such as having difficulty standing, slower movement speed, being 'woozy' from surgery/medication, etc. I also think it could also be something that's just narratively enforced instead such as the rules for when execution is ok, or the rules regarding taking announcements at face value. Why not just tell players that you're also expected to bear in mind when you're hurt, recovering, etc. and likewise for officers under your IC command in the case of HoS/Captains? I think this could result in at the very least the rest of the ship getting more involved with violent gimmicks if not other options being explored once you realize your mall-cop team are all recovering.
  2. TheMaskedReader really embodies this statement well in their interactions with other characters in my experience as well as what I've seen in the discord. I'm fully confident that they can be trusted in a command capacity. Big +1.
  3. I've enjoyed interacting with Kayode and in the past Tsisana Caladius. I'm sure that the same level of thought will be put into any Tajara character Lorilili comes up with. +1
  4. I can't add anything that cannot be said already about Ren Hartfort, but in the few rounds they were around Javier Rivera was immediately a memorable character to me as well. Not only is NM a great roleplayer, but also a good teacher to new players in medical. +1
  5. I'm normally not a fan of "This is supposed to be a dark setting!" as an argument, but I'm in agreement with this one. If anything it makes more sense for the machines to only ever allow a 'win' of just enough to keep playing, and to even be a vector for predatory Idris loans in some form.
  6. Eva Meier is a great character to interact with, and I trust that Ricky will deliver a good character with their tajara as well. +1
  7. I love the idea itself, and of Mictlan getting some more lore so I'm leaving a +1 for what it's worth!
  8. Survivalist type characters generally resonate well with me. That aside Zane Miller, Marco Bernardi, and Marcus Zhao, are in my experience enjoyable characters that can portray their themes in a grounded, and engaging way. I think that Zenta will be a well portrayed, positive addition to the characters on ship. +1
  9. I'm confident that Dessysalta can portray this character in an interesting way. I appreciate the thought that's gone into the application, and I like the concept as well. +1
  10. [X] - Pull the trigger.
  11. I think Deshan Baral is a solid character, and the rounds they've interim'd they've been good about actually keeping sec in line. +1
  12. I only really know their character Juno ICly, but they were a great character that had clear depths. I think we'll see more from Hector Gehrig, and the responses to the OOC questions on being a head of staff/white-listed player are good. +1
  13. Not only do I like Oolong's proposed character for HoS, but I feel that they are making an effort to be involved in the community beyond just RPing that character. I also liked their take on what's expected of a head of staff, and whitelisted player, here. +1
  14. Eliza Trin, and Broadsword, are both some of my favorite characters to see on shift, and I'm sure Noble will keep that quality playing a Tajaran. +1
  15. I agree that combat should feel more dangerous, and punishing; however, I don't think the answer is to make it more immediately lethal. I don't think it's fun for anyone to get clicked into a twenty minute wait, clicked into lying-on-a-surgery-table-for-the-rest-of-the-round-RP, or to have other types of RP interrupted by trigger happy antags/security. I'd be more in favor of what Oolong suggested, or something similar.
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