
Kaed
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Everything posted by Kaed
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... They already do pretty much have precedence during emergencies, sooo. I don't see the argument.
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All though, ICly, this might be lacking in some sense, if we added one in I would sincerely prefer this. Something to give the HuT antags a way to escape, and even add the RP of the station seeing the prisoner be transferred, or a group antag friend lending a hand. I'm pretty in in favor of giving antags a chance, but this idea just doesn't measure up as much as you think it does. There is not going to be any significant roleplay from the crew as the antagonist is dragged across the station by security, who I guarantee you will do their job and tell civilians to stand away. There is also an excellent place for an ambush just to the south of the security escape pod, and a dark maintenance shaft is more appropriate for a sneak attack than an open hallway full of curious civilians who can turn rambo disarm spammer the moment a fight starts.
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Personally, I see the whole HoS/HoP thing people do in game as an unavoidable evil, and I think that if you introduce the alternate titles people will quickly catch onto it. I prefer to call people by their last name, or a fully spelled out "Personnel Head" or "Security Commander". I always imagine people saying HOSS and HAWP when they abbreviate that, and it looks stupid to me. It's the "of" in their title's that is awful and clunky. It's like saying someone is the MANAGER OF DISTRICT (MOD) or CHIEF OFFICER OF EXECUTIVES (COOE). And the difference between a Captain and a Station Administrator is that Captain has a more military tone to it than the alternative. This isn't an exploration vessel or a battleship, it's a research station. There should be room for non-military top ranks.
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Wow that's the dumbest reason I've heard yet not to do it. The chart can be changed, or you can write off the alt titles as just the same thing with a different name. Personally I prefer Security Commander to Head of Security.
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Maybe this isn't bringing back so much as adding, but I've been on servers before where you had options, such as... Captain/Station Administrator Head of Security/Security Commander Head of Personnel/Human Resources Director It would be nice if you had that option, because right now the only way to accomplish it is to give yourself a custom title, which relegates you automatically to the 'Misc" category on the employee manifest.
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Setting aside the off topic part about other races, IPC already have a snowflake item they are required to use to go EVA, a snowflake way of 'eating', and I don't see why we shouldn't at least make an effort to further accentuate their non-organic nature by not simply making them mechanically the same as organic races for the sake of convenience. As for removing their special voice changer, the chip was just an example. It could be like, a magnetically attached cover over their voice ports, and you just pull it off. One might argue that is more obvious than a gas mask if someone inspects them, but I counter with the argument that wearing a gas mask for no reason is suspicious of its own accord when you are an IPC. You aren't going to win the stealth game no matter what you do, so why not make it a little more logical. It might even make more sense to provide them with a special loadout item that is identical to the voice changers but under normal circumstances is nothing but a fluff item (high def music speakers? I know some IPCs like playing music over the comms, this would give them some justification)
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Frankly IPCs need a full rehaul, they are full of bugs and oversights. They can eat food with a fork (unless that was fixed), they can smoke, they can catch diseases, changelings treat them as living creatures for the purposes of DNA, I'm willing to bet vampires can even drink 'blood' from them, they can't be repaired if destroyed... Not to mention gas masks and facial wear in general - there's no reason those should even fit on IPCs, their heads are build entirely different, and there is nothing to say that their 'voice' comes out of a location on their facescreen comparable to the mouth for voice changers to function on. While I recognize that mechanically the point is irrelevant and they perhaps shouldn't be barred from certain mechanics, give them an alternative means of disguising their voice, like a voice chip attachment, or something.
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Player Complaint: UnknownMurder and Cronac
Kaed replied to Kaed's topic in Complaints Boards Archive
This argument is becoming circular and pointless, and has become us dissecting each others replies and disagreeing with them. Since no one else is commenting on the thread anymore, I assume that no one particularly cares about the actions taken. In the future, suppose I will just use the antag excuse that I know how to do surgery myself and write yet another roleplay opportunity off the list because evidently extending a little trust to non-antagonists is a mistake and I shouldn't ever do it again. Alberyk has been telling me this for ages, I guess I was just too idealistic. -
[Complete] Make Unathi not gain nutrition from nutriment
Kaed replied to Nanako's topic in Completed Projects
I think it would be funny if an unathi who ate all the vegetables eventually got indigestion, though... -
I've seen this before on another server, and it frustrates me a little bit. As a ghost, you are effectively caught up as an observer in the round for a full 30 minutes before you can use the main menu again, and while that works fine for putting a delay between rejoining the round, it also locks you out of the ability to create and revise your character list. It would be nice if you had the option to start tweaking your characters while ghosted, because frequently I run into an issue where near the end of a chaotic antag round, a lot of people are dead, sometimes including me, and they have to wait until the next round starts, and get about 3 minutes pre-round to do any character edits. That's not enough time to do much, honestly. Add an option in the ghost tab that opens up your setup character menu, please.
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I see a lot of you saying a new dock needs to be added, but... there already is one. This abandoned area right north of the security escape pod could easily be revised into the spot where a security prisoner transfer happens. I hardly ever see this used except as: -Breakin point for heist -Secret ERP spot So just use that. It's positioned right next to security and is an underutilized area.
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Player Complaint: UnknownMurder and Cronac
Kaed replied to Kaed's topic in Complaints Boards Archive
I don't understand you, Nanako, and I feel like your tendency to support things is very halfhazard and inconsistent. Nor do I quite understand this viewpoint you have that the game exists as a soap opera for deadchat to watch. This complaint involves a small party of people, the affected antagonist and the surgeon. Conjecture about what a unique and interesting experience it was for the ghosts watching is completely irrelevant to the point. The points of the matter are thus: -A surgeon decided to murder a helpless patient on the operating table -This surgeon had no given authority to do this in any conceivable sense, thus making it a form of self-(anti)antagging -The surgeon was being watched by armed unathi while he was doing this, and was therefore risking his life for the sake of getting a valid, thus ignoring a threat to themselves to pursue a personal agenda, much like security officers who baton rush armed antagonists This other stuff you are bringing up is speculative opinions by uninvolved parties who sat on the sidelines metaphorically eating popcorn. It did not affect you, or them, so you do not have a stake in this. -
It's not quite as hard to know where someone is if they're an AI and you just toss a bomb/EMP grenade into their chamber. Which happened to me.
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Remove the 'is' prefix when setting pose
Kaed replied to Fire and Glory's topic in Completed Projects
That was an... UNFORTUNATE.. incident *distant boom* Shit. Still, I can see why this is problematic in sentence structure. It does kind of limit what you can set for your pose. -
Welcome... TO MY KITCHEN OF TERROR FUFUFUFUFUFU This idea is entertaining, but honestly I think the entire food/hunger system needs a rework to be more relevant. Unathi should not subsist on a diet of carrots, and skrell shouldn't eat meat, etc
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This is true, and people fuck up there, but it's also not the topic of this discussion. While this is true, some boxes are full of things (such as Sin-pockets, the camo kit, and the bug kit), and emptying them out just to crush the box is a massive inconvenience. The point is this is to not make that workaround necessary, and introduce some subtlety to your boxed contraband
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Simply make it so that the nuke can't be stopped either way at that point. killing the AI won't save you. Nooooo. Being able to stop the nuke explosion is important, both for the station crew, and for the AI, who can use it as a final threat.
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My ideas are rough and a work in progress. I will acknowledge that they may be unfeasible, and mainly just think something should be changed, though what I'm not clear on. Like this, it is a much more moderate idea and could work.
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The only way that can happen is if they silently took over most of the station APCs before even starting override. Props to the crew for somehow not metagaming all the APCs, but shitty malf if they act normal up until then.
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This is not a non-issue, and 'just ahelp it' is not a solution for the problem. If you have to reach out to a meta-level to stop something preposterous allowed by the mechanics in-game, that's the problem. You fix those mechanics, so you're not relying on an array of wildly different opinioned staff members to resolve your issue. I've had several other members of staff agree that this is a good idea, so clearly your take on the matter is not the be all and end all on the debate. And what if there are no admins around? Don't tell me there are always admins around. I frequently see a melange of mods and DO on the server with nary an admin in sight, and neither of those previous two have the ability to do much but grump at the person calling the shuttle and ban/warn them. The round still ends, and everything going on is cut off. Or we have a silly tug of war where the shuttle is called and recalled 5+ times until everyone is annoyed just because of the announcement spam. Is that a fun gameplay mechanic? Does it enhance the round in some way, seeing it? This sarcastic remark would have some merit if the only reason shuttles were called was for a half dozen dead people, instead of the more often cause of 'I want to end the round before the antagonist can accomplish anything, because I'm losing'. While you would think losing to an antag would involve half a dozen dead people, that is not in fact always the case. This revision is not intended to stop emergency shuttles from happening, it's to curtail how abusable they are, and make them be used for actual emergencies.
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That's fair, but that makes it especially important to cut out (early game) bluescreened APCs - if it's obviously hacked, every IPC will unconsciously or not metagame and refuse to charge from them.
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Eh, I guess. I often feel like the admins take too much of a hands-off, mechanics are king policy, though.
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Telescience falls under a similar issue as the now defunct Genetics lab - if you know what you are doing, it is simply too powerful and capable of preposterous powergame. Certain players (PAL-OS, cough) are either REALLY GOOD at it, or using a guide/wiki. EIther way, they are capable of transporting nearly any person or object basically anywhere on station to anywhere else, bypassing all progression or walls that are intended to need some level of technical skill or tools to bypass. I understand there was recently come cool stuff where PAL-OS was awarded a medal for telesciencing wounded people to safety, or something? That's kind of cool, I admit. Less cool was him facilitating an EMP assault on a malfunctioning AI by an overly aggressive captain. Less cool than that is if he (or someone else equally skilled) ever decides to be antagonist and launches an unstoppable assault of bombs or something he can toss through bluespace to anywhere he feels like, steal any object he wishes from anywhere without having access to it, or, I don't know, fill the telescience chamber with a mix of N20 and phoron so anyone he grabs and teleports in is instantly knocked out and poisoned, to death with no way to escape, because there is a shield in the way. It isn't PAL-OS's fault this is possible. It's okay to be good with a given game mechanic. But the benefits given by being skilled with telescience are too massive. I hesitate to suggest it should be removed. It's got legitimate uses and I haven't yet seen it be used for ridiculous powergame yet, but I know the potential exists. I think something should be done to curtail it, I just don't know what. Does anyone have suggestions?
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Player Complaint: UnknownMurder and Cronac
Kaed replied to Kaed's topic in Complaints Boards Archive
I have to categorically disagree with this. You should not encourage, congratulate, or reward people for behavior like this. This wasn't done to increase drama (the player admitted it was just something they always wanted to do), and it didn't increase roleplay in any way. What did was kill an at the time helpless individual, aided and abetted by my naivete in assuming a surgeon would not do something this shitty, when there are two armed unathi who can kill him literally feet away. In fact, I did not even know that they were dead until much later, when I snuck in to recover them after escaping the ERT, at the time having assumed that they were just being kept on perma-anesthetic, so I don't know what 'drama' you think that caused. No one except the doctor and whatever medical staff he told noticed, because we were either fighting shortly after or during when it happened, and then 2/3 of us were already dead when the act was revealed. It is functionally no different from a security officer walking up to a raider in pain crit and laser them to death before moving on (this is, incidentally, something I have seen happen on multiple occasions, despite it being against security policy). Execution/opportunistic kills are what you should see in LOW-roleplay servers, not here. I guess this is my fault, though. I keep going into antagonist rounds expecting more out of people, and then consistently being disappointed, both by the actions of other players, and by people just generally shrugging and saying 'hey man it's just a game, wasn't that pretty cool if you think about it?" when I try to call out particular bad behavior. Maybe I should start taking Alberyk's repeated advice and just murder everyone to be sure? I'd rather not, but I don't seem to be getting any good out of showing restraint, ever. I keep hearing that bay is an 'antag hugbox', but I'll I'm seeing here is the exact opposite: It's okay to do everything you can to remove the antags from the round, even up to kah-lee-mahing their heart out for kicks, because it's a 'once in a lifetime opportunity'. -
As someone who was in this round as (malf) AI, I can attest that this wasn't his only spam offense. He consistently spammed long, dumb jokes into the common channel, later circumventing his resulting radio injunction by using station intercoms, and basically behaved like a non-erotic version of a WGW radio-griefer. His brigging was not unjustified, and was the result of a long series of escalation points.