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Agatasa

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    agatasa

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Cargo Technician

Cargo Technician (4/37)

  1. If you have any ideas for that, send them to me here or on discord, I can make a replacement SVG for it.
  2. Sammy's a friendly and cooperative person, I'd enjoy working with them. Really though, the sprites speak for themselves. +1
  3. Even though I don't like removing these, I would rather not get my way than add settings bloat. We don't need to multiply the options by two or more in a menu that IMO shouldn't exist.
  4. It's polished metal. It's supposed to reflect some light. Which is why the satchel clasp looks not so good, because it's supposed to be brass, but it's matte.
  5. That's a bug with that specific bag type, not all of them.
  6. The clasps look good. I like how they look on my characters. They're already removable anyways. We added a special option just so people could have invisible bag straps. The bag straps were already hacked at with an eraser tool to make the 1px straps, which look bad. I think people really want to look like they're not wearing a bag, while still mechanically having bag storage. I don't see a reason to remove them.
  7. Lard can already be produced by the biogenerator. Though this does point out the oversight that lard isn't a butchering product of pigs, which is surprising.
  8. The simplest way to balance this procedure is to only allow it to heal brute damage above a certain threshold, say 50, 75. Once it gets below that, no progress can be made with the procedure.
  9. Fires seem much more interesting than yet another breach. I think this would add a bit more variety to destruction that players are actually allowed to do.
  10. As a machinist player I like the workshop move. It's a much more sensible location for part of operations. In this PR Science is not by the atrium, which is designed to interchange all these connections, but via a 2-wide side hallway that connects four major traffic sources(res deck, everything connected via the atrium, and two departments). This is poor traffic design. The science/machinist/security maintenance area was already severely compacted, but now it's all featureless and 1-tile wide. Most of this area was taken up by redundant hallway space and closet areas. I think it could have been left somewhat intact.
  11. 2 Kings 2:23

    1. Show previous comments  3 more
    2. Zelmana

      Zelmana

      Hebrews 4
      12 For the word of God is quick, and powerful, and sharper than any twoedged sword, piercing even to the dividing asunder of soul and spirit, and of the joints and marrow, and is a discerner of the thoughts and intents of the heart.

      13 Neither is there any creature that is not manifest in his sight: but all things are naked and opened unto the eyes of him with whom we have to do.

      14 Seeing then that we have a great high priest, that is passed into the heavens, Jesus the Son of God, let us hold fast our profession.

      @ryder

    3. Scheveningen

      Scheveningen

      Ephesians 5:21

    4. ryder

      ryder

      Ephesians 5:21

  12. I can't say in my playtime here I've ever accidentally typed a comma followed by a single alphanumeric character with no space separating. So I'm not convinced that's an error frequent enough to prevent implementing the feature. And Polaris manages fine with it.
  13. Mapping in everything would be impossible. A random selection of items/objects given to a player to curate and display in even more limited display cases would be more space efficient. It would also be both gameplay and an opportunity for character expression. It would also give a bit of a "wow rare roll!" moment if you got some obscure item from over two years ago, which would add a little moment that doesn't happen every round.
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