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JeffMomentRed

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    jeffmomentred

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Medical Doctor

Medical Doctor (12/37)

  1. I was a witness to Triple Edictbreaker Monday

  2. Medina flag is so good Goolies.
  3. -1 copy-pasted app with an extra line added to it.
  4. NerdyVampire is so real for this one. The Horizon already has the "spare office" by the starboard docking arm. Make the freelancers use that.
  5. Can you describe how the Orion Spur is a volatile place right now? What makes it so and how has that affected where your character previously worked or is from?
  6. its already a hiding spot, unfortunately, nobody is creative enough to figure it out.
  7. I haven't had a lot of difficulty depicting my characters' wealth or lack of wealth in the setting so far personally, not because of the tools given to me mechanically or in lore though, but because I make up the expenses in my head as I go along. Is it something I want to see more of and actively engage with in the universe? Hell yes. It is a corporate setting, I wish we would lean into that part more than we do, at least in my own opinion, and one part of leaning into that is dealing with economics, as employees of the corporate empire. As of now, for my main character, I have 3/4ths of his wage sent off to the Hadiist Party, who pays for his needs, like housing and such aboard the Horizon and supporting his family on Adhomai. The remaining quarter of his income goes to his wants, like brand new clothes instead of basic laborer gear, or a trip away from Biesel which has drained him of about a year's worth of savings. Bonuses are a huge thing for several of my characters and I keep how much they make from those bonuses in mind as it greatly affects their moods for days to come. In-game finances are not something I usually keep a record of, nor should they be, but I intentionally keep it on my mind as of right now, for otherwise any big decision or new outfit or a gift he'd purchase for someone would be completely meaningless in my own eyes.
  8. BYOND Key: JeffMomentRed Game ID: cxd-adi3(behavior encompasses other rounds though) Player Byond Key/Character name: Noemi Cordeiro Staff involved: Fyni, advised I make a player complaint as the involved player had left Reason for complaint: This character has acted unhinged and unrealistic to what I believe is within reason for in-character behavior. Manufacturing psychedelics for their own personal use in the pharmacy, insulting others with slurs when they don't get what they want, and attacking people when their behavior is pointed out and avoided. An example of this is when my character, Kezerjem Jaar'zeck, refused to interact with this character after they called him a "cat" for denying an absurd order of chemicals, pizza, and alcohol. At first I was willing to let the behavior slide and maybe have yet another workplace grudge with another character, something I've enjoyed forming, but it came to a head in this round cxd-adi3 when they threw a bottle of peridaxon at my character after he pointed out that he refused to interact with them. No action was able to be done in round, and I don't believe it is ICly appropriate for me to attempt to engage in the form of an Incident Report. I understand taking liberties with how a character is played, I've been quite happy to accommodate crazy or absurd characters, but a line is drawn where the character goes from "plausible" behavior in my mind to unhinged. I believe tossing a bottle full of medicine at a coworker because they rightfully called you a racist and avoided you, crosses this line. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes, the player had disconnected after round end and thus this had to be made. Approximate Date/Time: End of round, cxd-adi3, 10:30PM EST? 12/16/2024
  9. I only recently became aware of this, but, picking the map? Apparently there isn't a way to do that? I haven't played ST yet so I could be incorrect. It feels like a no-brainer to allow someone to pick the map they will be playing on. Whether it be the storyteller or the players all together
  10. I support this addition! Feel free to void this next part completely for grounds of "its sci-fi" and "its for flavor" because these are good reasons to do most things in sci-fi settings but in addition to my support for Shimmer's great effort in adding to my favorite Galilean moon I feel I must add this less than critical, unnecessary, and maybe even inaccurate breakdown of just one small piece of this lore application... That's all! I hope the lore team ends up implementing Shimmer's good work to our server, more Jovian(wide array Jovian accent) characters aren't a bad thing! : )
  11. Vent you play some of my favorite characters in Operations at the moment. At such a time where I'm exploring playing Command, your characters, especially G, have brightened my day up with his skill, attitude, and writing in round. I'm consistently impressed by the quality and enthusiasm you put into your character's life and writing. Thank you for being an awesome part of my rounds. I've spent maybe a dozen or maybe two dozen rounds with you in it and hope to have many more. : )
  12. There is nothing I can say that hasn't already been said here. I echo the sentiments of the other player's remarks. +1
  13. Listing lazily to the left without looking at the sensors for the comet because space is big : ) I'm uncertain how well this could be implemented into the game, but ideally, this has the potential to be a flavorful random event.
  14. Hello, I play mainly Operations characters because of my experience in America's manufacturing and logistics industry and because somehow I enjoy the gameplay loop involved. The most antagonistic of these characters being my Tajara, Kezerjem Jaar'zeck. Alot of the inspiration I got for this character's public attitude came from a coworker at a manufacturing plant I used to work at named Ron. Ron was a gruff, ruthless, and exudes this atmosphere of hostility or belligerence to everyone and anything which came his way. The good side of Ron was once he got to know you and if you proved you were in any way decent at your job, he began to warm up and show you respect which you wouldn't quite expect from him. There is a soft shelled side which takes the form of care in a way you would expect out of a brother or close friend. When writing a character I take the flaws they have and ask myself "How would I incorporate this flaw in an interactive/social setting like Aurora?". So for example: Kezerjem speaks very bluntly, only really employing things like sarcasm or exaggeration when joking amongst someone close to him. This bluntness flaw comes in alot of forms, a few being short answers or grunts of acknowledgement to unfiltered and vocal judgements of another character's appearance, choices, etc. addressed directly to the subject: Telling Manuel Barros that he is overweight or insulting his choices in sugary junk foods. Calling a member of a monarchist nation a slaver or so on. This flaw in particular has cause animosity or friction with several character's. Some became his friend's or one even a romantic interest. Other's who have been around long enough are still coworkers and thats all they will be. And some have ended up becoming perpetually belligerent, some with little to no interaction with him, others with very good reasons or personal experiences. There are alot of origins which the lore team has developed over the course of several years, nearly ALL of them have some sort of rival, enemy, or oppressing/oppressed group which can be translated to on ship interaction but I've found its best to form conflict using interpersonal/workplace issues as the driving force while the former issues take a secondary place or contribute to the conflict in the background. On speaking patterns between each character, the only suggestion I would be able to give is to try on focus on one to three characters to develop. Most people's writing has tells, I know mine definitely does, things like: I type faster than I think so at least once a round I'll end up typing a sentence thats missing a word in the middle of it. Or I'll say things which one character wouldn't usually say, like my OM saying "Buddy" or Kezerjem saying "Something like that". I cant list all of my tells, Im sure others definitely can as this is one of those things I think is difficult to stay aware of. Anyways, I hope I was able to help in some way.
  15. The point Fluffy raises is extremely important. It does take a chunk of the round to try and manage an expedition, though, in my own experience, that chunk of time trying to get everyone together has taken so long because of a lack of leadership. I'm not saying people are stupid, don't read in between the lines, but having managed expeditions or led the setup time for them, these things can be set and done far quicker if there is leadership or some sort of fire behind it. For example: An expedition I led the setup for had two engineers, a member of security, a paramedic, and a miner. I helped organize and gather supplies, from announcing the expedition and a departure time to them leaving with well-stocked gear, it took maybe 15 minutes max, which is nothing. As a miner, I've found that, with other miners, filling out the manifest can take one to two minutes and going off of round time, from spawning at the lifts, I would usually be out within 7-10 minutes. It absolutely should not take half a round for the crew to depart for an expedition, and that is absolutely not hindered by an IC requirement to communicate. It is equally as annoying to be on the opposite side of an expedition, say Command or Bridge Crew aboard the Horizon, not seeing where the Spark or Intrepid departs to, and of course, being expected to hunt it down and rescue it if they don't come back at an arbitrarily set time according to yourself. On several occasions, I have seen miners who have died on a trip complain in dchat that Bridge Crew wasn't doing their job and recovering them across the map when that particular miner did not communicate where they were going or make any attempt to. It also doesn't make sense from an in-character point to not tell where you are going though I believe that was mentioned already in this thread. I think, given how many off-ship roles and away sites the mapping team continues to make, that a manifest or some sort of communication would be made a requirement would not be a wholly bad thing. The point of the manifest is to offer players a way to communicate with the bridge or whoever even if there is no bridge or command on when said players want to take off. The IC requirement for this can consist of anything from a little paper slip faxed up to someone, filling out the manifest, or saying it over the common radio.
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