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Everything posted by La Villa Strangiato
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Create a "deaf or hard-of-hearing" mode that you can toggle on or off, where sound effects have little runechat indicators pop up in the direction they're coming from. Here's an example: let's say you were in the medical lobby, and the bubbling sound effect for a mixed chemical plays. To the left of your screen, a *bubble* runechat popup would display. Then, all of a sudden, there's a gunfight down the hall! At the side of your screen, you see popups-- *bang!* *bang!* *bang!* I have no idea how hard this would be to implement, which is why it is just a suggestion. But I think this would be useful for deaf or HoH people who play SS13, or even just people who have to play muted.
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I haven't played on Aurora nearly as long as some players have, certainly nowhere near as long as the rest of head staff. I am not as educated on the "before times", the more concerning lore elements of 2016-2019. I was not here for Skrell Homestuck reference hate-cuddles. I was not here for the Unathi Woman Pyramid. I was not here for Skintone Caste Dominia. You could argue that despite my relentless snarking in Discord, I am actually pretty optimistic as to How Much A Playerbase Can Be Trusted. So let's get to the point. The main concern that seems to be held on rewarding specific players or namedropping specific characters are as follows: A) A lack of equality in rewards. Staff characters and friends of staff characters get more opportunities and accolades because staff saw them or staff wants to reward their friends (IMHO this isn't something that I have seen happen too much, at least not excruciatingly obviously). B) People constantly waving their dick around about how one time they went to Konyang and they totally blew up one morbillion hivebots. C) You end up namedropping someone sussy in a canon article. A is really the only thing I give much of a shit about, as a concern. I think everyone, if they put the work in, should get a chance to get something nice for offering to sacrifice their character on the altar of canonicity, or doing something significant. But this is something that can favour certain characters; characters who people have played for six fucking years, or characters who might be favoured just due to their proximity to the action, like security and medical. B is something I usually end up ignoring if someone is really obnoxious about it. In my opinion the types of people who do B is the price we pay just for allowing other players to feel rewarded; someone will always go a mile when you give an inch. Nothin' to be done. C is a result of, well, people being dumb. Sometimes people who do weird/rule-breaking stuff end up on the staff team, too. So what is The Point, La Villa Strangiato? The point is that I want to reward people or just make people feel nice for being on the server. I'm not asking to make John Marine a main character, I'd just like to have a reporter talk to Urist McStation and ask him his opinion about jumping in front of a missile to protect Crusher. Little things like that, IMO, really add to the feeling that these are events that players can effect. But that's personally what I want to do, purely related to Sue's original point.
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NM - Synthetic Lore Writer Application
La Villa Strangiato replied to NM_'s topic in Developer Applications Archives
Thank you for including those things I posted about in your app! One thing I would like to get across to you is that a lot of the time, lore-writing is not just a species-team decision, but a team-wide decision. We are very communal, and completely different teams may have ideas you never considered. Other lore-writers may chime in on key decisions. If you became synthetic lore writer, would you be prepared to have some of your ideas completely rejected, criticized, or vastly changed on the cutting room floor? -
NM - Synthetic Lore Writer Application
La Villa Strangiato replied to NM_'s topic in Developer Applications Archives
Hi there. This wasn't included in the original announcement (so don't sweat it), but it's been recently edited; if you could include the Lore Developer application template in your original post, it would be appreciated. The most significant elements of this are a confirmation you've read the lore team rules and regulations, as well as any examples of your past work. -
i updated my thread cuz nienna did sorry im unoriginal ethnea tomine rosenweiss my character, qilue volvuqiuxiu lope cardenas foxhound jiaxing volvalaad (also my character)
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Player Complaint - Fluffyghost
La Villa Strangiato replied to La Villa Strangiato's topic in Complaints Boards Archive
The long and short of it is "please do not deliberately misgender my character, Fluffy". However, I understand that you did not do it on purpose now, and I will be more clear and open about how something along those lines made me uncomfortable in the future. -
i am rapidly losing my sanity
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Player Complaint - Fluffyghost
La Villa Strangiato replied to La Villa Strangiato's topic in Complaints Boards Archive
Ah, I see how you'd make that assumption. I swear like a sailor, and using it is not something that I take all that seriously. Most of my "Internet-speak" is full of a lot of swearing, vulgarities, and slang, which is how I engage with familiar people in spaces that aren't work-or-school related. As this is SS13 OOC, I operate under the assumption most people are generally on the level of seriousness of "he's turning her into a Papa John's", but like anyone I am not immune to being emotionally wounded or offended (nobody is). Since my complaint was mostly about my own characters getting misgendered which was background info to what I found was kind of an egregious dead-naming incident with Levi, I'm also fine with closing it off here if the agreement is not continuing that line of conflict. I have no more issues to address and I apologise it came to this on my part. -
Player Complaint - Fluffyghost
La Villa Strangiato replied to La Villa Strangiato's topic in Complaints Boards Archive
On second thought, that actually does sound closer to what was exchanged. You're right, and I apologize for my mistake. I did not mean to misrepresent you here. As for the GitHub thing, I did find a lot of your language weird, and a couple people I was speaking to about the incident said it made them uncomfortable. But you're right that it's easily misinterpreted, and I'm going to remove that from this complaint. Most of your post is more fit to be addressed by Nol4, which I intend to allow them to do. But before that, let me boil down my points to something direct, concise, and not surrounded by "evidence". When you misgendered my character, I thought it was kind of uncomfortable, but initially chalked it up to you just forgetting or not knowing. When you kept doing it after you were corrected IC (and after I mentioned it OOC), I started to feel like you were doing it on purpose. When you then deliberately used the birth name of a character who has expressed that they are transitioning, over the course of a few months, and continued to do so after repeatedly being corrected in-character, to the point this was brought up on a now-dropped incident report, I became very suspicious that you were being kind of a dick about it. I became extra suspicious when I saw you had made remarks on the GitHub that made other people uncomfortable. These GitHub remarks also were the catalyst for a stir about the intent of the de-pronouning PR, which I was recalling at the time. Why didn't I message you? You and I aren't friends. We just exist in the same social space. This is not "you're not my friend because you're stinky and evil", we just don't really talk. If someone's not your friend, you can't know how they'll react if you say "what you said and did reflects poorly on you/is bad faith/kind of ruined my fun". I had an experience with this on a different RP server. Someone I thought I was on good terms with metagamed a friend of mine while the friend "stealth mode", basically pointing them out directly using an emote. The person I thought I was chill with had done this before to players from an "enemy" faction who were sneaking around, and I casually brought it up to them in the hopes they'd realise their mistake. The person I was talking to absolutely lost their mind at me, saying I was accusing them of being a bad player, and I ended up reporting them anyway because they were totally out of line. Since then I do not personally tell people if they do something that is bad faith but not "ahelpable", because I can't predict how they'll react. If we had this argument in private, neither of us could be held responsible by moderation, unless we both went to admins separately, claiming so-and-so said this and that. This would turn into a mess (more than it admittedly already is). Why a player complaint? It's possible that I could discuss this with Matt or Arrow, but they manage you as a developer and not as a player. I'm not supposed to message the ahelp bot on Discord because that's for Discord complaints. If I PM an admin to discuss any concerns I have on Discord, I'll be told to make a player complaint. I couldn't ahelp the round I'm quoting because, again, it was at the very tail end of the round. What I could have done differently? Assumed good faith on your part, or at least not deliberate malice, and spoken to you in private about how this did not come off well. (I am still leery of this but the culture on Aurora is pretty different than the server the aforementioned incident happened on.) Emphasized more that this was not an intent to get you banned or harshly punished. Rather, an attempt to have a moderator, who is better at, well, moderating, tell you that this is not on. Only mentioned the hearsay bits in passing/had them be less accusatory. That's not what happened. In this incident where you claim I "called you a dog", I said, "I'm not reading all that, dog". "Dog" is slang for "dude/guy/man", or referring to a person in a casual way. I'm not sure where these occasions where I was "unnecessarily abrasive" [on the Discords] were, except for when Lain asked me why I said "I'm not reading all that, dog". I replied that it was because it was a lot of text, and I was already annoyed that people were fighting so incredibly hard to keep nerfs specifically to women's clothing in. That was pretty much it; I wasn't warned. Unless you mean times I have been Discord-struck, I'm pretty sure that the only time I've been spoken to specifically by a moderator on Discord is the incident I'm referencing. I'm not sure why you are bringing up a staff complaint from six months ago that amounted to me saying what amounted to "I don't like the porn robot being used as an example of this person's work" in private, which even the aforementioned person thought was unnecessary. I think it's rude of you to claim I am "virtue-signalling", or trying to make some sort of moral grandstand. Has it ever occurred to you that I complained because it makes me uncomfortable, and I dislike seeing it? My own discomfort affected how I approached this, but you're out of line on that and I don't think that's relevant or appropriate for you to say. -
Player Complaint - Fluffyghost
La Villa Strangiato replied to La Villa Strangiato's topic in Complaints Boards Archive
During the instance where Meret Aikio was misgendered in an emote from Mike Lenivier, I mentioned I said something along the lines of "dude, why do you keep doing this". Again, however, this is hearsay. Apart from this, I think Nol4 has more to say on the matter than I. I'd also like to take this opportunity to state, in more clear and obvious terms, that I understand the initial case is pretty limited in terms of evidence, and I am not trying to accuse Fluffy of hatecrime-level bigotry. Rather, it's simply an unpleasant pattern of behaviour that I wish I could have ahelped during the round referenced in the round ID, if it was not literally right before round end. -
BYOND Key: Lavillastrangiato Game ID: Several rounds I am referencing I do not have on hand, but the one I am directly quoting is csI-aJog Player Byond Key/Character name: Fluffyghost Staff involved: N/A Reason for complaint: Fluffy has a consistent record of making comments that are inappropriate towards transgender people, both ICly and OOCly, whether he realizes it or not. I first noticed this when his character Deshan Baral continuously misgendered my character, Meret Aikio, even after being repeatedly corrected that she was a woman. I talked about it the first time it happened in Aurora general, which Fluffy noticed and commented on. I'm not about to mog someone for not being able to parse the 2D spaceman pixel sprites, so I thought no harm, no foul. Unfortunately, I didn't collect screenshots during the following times, as the incidents where the characters interacted are relatively few and I thought they would be one-off incidents. Deshan Baral continued to misgender Meret, after being ICly and OOCly corrected that yes, this character is a woman. It was starting to annoy me, but this escalated into what I would call suspect after Fluffy did this on a different character, Mike Lenivier. Meret was being rude, as she often is ICly, and in one of Lenivier's emotes, Fluffy referred to her with "he". This irritated me, but I didn't recall off the top of my head that Fluffy had been corrected about this character's gender before, and I didn't want to ahelp over what at the time seemed a fairly small transgression. I told Fluffy in LOOC that I didn't appreciate them going on to misgender my character in emotes, which are not a character's IC thoughts. If I recall correctly, he responded that "Meret" seemed like a masculine name owing to not having an equivalent in Italian. I was suspicious but decided to let it go, until the events of a recent round I was observing, where Deshan Baral was interacting with the character Levi Kersaavi. Levi's pronouns on their examine text had been changed to "they/them" for a couple weeks (I think, it might have been longer), and they'd been "Levi Kersaavi" instead of "Lana Kersaavi" for a few months. Baral had interacted with the character as "Levi" before; it would be basically impossible not to know their name in their records and used in public was "Levi". With all the combat logs and non-involved character dialogue excised, here's the exchange: At which point I decided to bite the bullet and make this complaint; I did not ahelp, as it was the two minutes before round-end. Even after what I've described prior, I'd still like to assume that Fluffy's comments were just ignorant and not malicious. I know that not everybody is up-to-date on the climate of gender and sexuality in the modern day, but these incidents have stacked up, and it does not reflect well on him. I understand some of this complaint is hearsay, and not really "actionable". Regardless of the outcome of this complaint, I'd like to make it clear that this is not really a good thing to do or say, ICly or OOCly. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation?: I did not, owing to the first few incidents being relatively minor, the "misgendering Levi" being at the very end of the aforementioned round, and the de-pronouning PR being discussed by headstaff. Approximate Date/Time: N/A
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Event Type: Canon Event Scale: High Intensity Assigned Admin: TBA OOC Event Description: The Horizon is set to assist the Konyang Armed Forces in the Xiangtong Warehouse assault. They must clear the way, locate and destroy a hivebot transmitter beacon and gather salvage for further analysis. More details pending as the Konyang Armed Forces provides an extended brief to SCC Central Command. (A bulletin will be posted Friday.) Who Knows About it: Everyone, but not the details of what they're doing Host/Participants: Lancer, Noble Row
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Introduction This guide assumes basic knowledge of StrongDMM's forms and functions. If you don't know how to use StrongDMM, please use the following forum guides (1, 2, 3) as an introduction to the very, very basics. If you're returning to mapping after a while away from the server, you may have noticed that the old "airlock templates" have been marked as "deprecated". These templates have been made obsolete by the introduction of a far smoother system; airlock markers! This allows you to create custom airlocks from scratch, and not have to worry about building your entire ship around a limited amount of templates. You also don't have to worry about matching frequencies, which is a lifesaver. Of course, like all BYOND code, it's not that simple. There is still a process to making your airlocks actually work, and several variables that you will have to keep track of to create an airlock that cycles properly. There are three main kinds of airlocks in the game; docking ports, shuttle airlocks, and what I will call (somewhat redundantly) EVA airlocks. For this guide, I will be using the Elyran Corvette as an example map. I highly recommend you open up StrongDMM yourself and take a look at it as you follow. Setting Up An Airlock Open up StrongDMM, then navigate to [your repo]/maps/helper in StrongDMM. These are helper maps. They give a few examples of airlocks, shuttles, and docking ports that work, as well as some button sprites and markers with pixel shifting already applied. With that on hand, you can return to your map. Your basic EVA airlock is going to look a bit like this: You have two doors, one inside and one outside, some plating, and a vent that leads to a nearby air canister. Now, it's time to apply your airlock markers. You now have the basic airlock markers applied to your doors. Excellent, but we're not done. As you can see in the above images and in the helper file, you also need to apply interior and exterior markers. If your door is inside the ship, apply an interior marker on top of the airlock marker. If your door is outside the ship, apply an exterior marker. It should look like this: Good! Now, you need a couple of buttons. This will provide access to your airlock, and keep it sealed from the vacuum of space. It will also allow your airlock to cycle in and out. Let's go back to our helper map... As you may already know, wall-mounted interactables like APCs, air alarms, and buttons aren't actually on the wall tile; they're on the tile in front of the wall, and are pixel-shifted to look like they hang on the wall. When you select an airlock controller from the airlock helper map, for example, you pick one that's pixel-shifted to look like it's hanging on your desired wall, but it's actually placed on a tile that an airlock marker is on. At the far-left block of controllers, the one with "airlock" in the middle, pick an airlock controller that hangs nicely on the south wall of the airlock. Remember, this controller is on that tile with the airlock marker in the middle! Don't actually put it on the wall tile. Now it's time to apply access buttons. You'll need one on the interior door, and one on the exterior door. Remember, these are placed on the "airlock exit" and "airlock interior" tiles, not the walls. You'll also need to apply an airlock sensor. This will go on the inside of your EVA airlock (shuttle airlocks have a slight exception), and makes sure your airlock cycler senses the air pressure appropriately. It looks pretty complete! But we're not quite done yet. Marker Variables If you've been following the tutorial with the Elyran corvette, you may have noticed something about the airlock marker variables. This is what the markers on this airlock look like: The master_tag and the name together make the airlock detect where it is, and that it's an airlock. req_one_access is the access on the airlock; you can check out what number indicates what access in access.dm, code/__DEFINES. For now, the master_tag and the name are the most important ones. If you're making an airlock that just goes inside and outside the ship, all you need to do is set both of those variables to something like "airlock_shipname_starboard" (or port). Do this with all the markers, and make sure there are no typoes! Good job! You just made your first airlock. But if you're thinking of making a shuttle airlock, things are going to get a bit more complex. Shuttle Airlocks Let's take a look at the shuttle airlock on the Elyran corvette's shuttle. Looks pretty business as usual... You might note there's another marker there, the OUT marker. This indicates that your airlock is going to be dealing with the atmosphere of a planet, and needs to pump atmosphere from outside the airlock into the airlock. You only need to apply these markers on the inside of the airlock-- your external air pumps are going to be marked with EXTERIOR. You might also notice that this airlock has three air sensors; one on the interior of the shuttle, one on the inside of the airlock, and one on the exterior. Like with the EVA airlock, they're necessary to sense air-- you need to place the exterior air sensor on the EXTERIOR marker tile, and the sensor on a regular airlock marker tile. You might also also have noticed the big green DOCK/SHUTTLE marker. We'll get to that later. For now, let's look at the variables on a shuttle's airlock marker. The variables that are important for the purpose of this airlock are shuttle_tag, master_tag, and name (also req_one_access, but that's not as immediately important at the moment). This time, the master_tag variable is not a variable you can set within StrongDMM; it's already defined in the shuttle's code. Thus, we need to pop open VSCode and find elyra_corvette.dm, the ship map's code file. By Control-F-ing "airlock_elyran_shuttle", we find ourselves at the part of the .dm file that defines the shuttle's airlock code. dock_target is what allows the shuttle to, well, dock with docking ports (another thing we'll get to later). Simply copy and paste this variable into the master_tag and name variables in StrongDMM. shuttle_tag can be found much the same; by control-f. Keen eyes may note that this same variable is applied to the shuttle control console; if you're going to make a map from scratch, you need to make a subtype of the shuttle control console to make the shuttle go woooosh (but that's a tutorial for another time). From there, it's pretty much setting up the airlock as you would an EVA airlock. But here we come to the most intensive part of setting up an airlock; docking ports. Hangar Docks On an away ship, you usually have a shuttle so your ghostrole squad can go and explore away sites, as well as dock with the Horizon. Wherever your shuttle initially spawns is going to be called its hangar, for brevity's sake. Remember that green marker I mentioned in the last section? Here's where it makes a comeback. It's called a shuttle landmark, and indicates where and what direction a shuttle docks. A shuttle landmark is, akin to the shuttle_tag variable, defined in a ship's .dm file. Simply control-f shuttle_landmark... This block of code actually creates two shuttle landmarks, which can be found as objects in StrongDMM; one for the hangar of the Elyran corvette, and one for its transitory section on its map (that's what the big square of space on every ship map except the Horizon is for). welp Anyway, once you've defined the landmark, setting it down is easy; fiddle with the direction variable until the dock lines up with wherever the shuttle docks, and the shuttle lines up with the bit that is a shuttle. If the variables don't look something like this, you may have a problem. And here's the part that trips everybody up; the docking port controller. See this thing that I conspicuously included in the screenshot of the Corvette's hangar? It looks like an airlock controller, but it's actually a docking port controller. Yes, they're two different types of objects, despite looking exactly the same, and they can be found in the airlock guidelines helper map. You can sample one and slap it on the wall of your hangar, nearby the aforementioned shuttle. But there's something else we need to do; if you guessed edit the variables, you're right. Aha. The id_tag is the only thing you really need to worry about here. But like the shuttle landmark, the id_tag is a defined variable in the code. Actually, it's right under the shuttle landmark for the hangar! Convenient. Add the variable defined as docking_controller ("elyran_shuttle_dock") to the id_tag on the docking controller. You got it working! Now all you need to do is make sure the actual piping is correct... Also, it is time to TEST THAT GODDAMN AIRLOCK. This is actually pretty simple to do. Simply boot up a test server, spawn in your ship, and see if the airlock doors are automatically bolted open at roundstart. If they aren't, or the buttons are unresponsive, something's buggy. Make sure all of your variables that I've mentioned have been appropriately edited; typoes will be your bane. Also make sure your markers are all set, and you set the air sensors at appropriate places. Congrats (for the time it takes me to write the rest of the guide on how to make docking ports)! Give yourself a pat on the back. You just made a functional airlock, which is easily the hardest part of making a ship (right next to setting up ship weapons which, don't ask me).
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Recommend-A-Theme: The Revival
La Villa Strangiato replied to La Villa Strangiato's topic in General
Now then, allow me to begin cooking. For EVERYONE. Including the name of the song in the spoiler in case Youtube shits itself. @Susan Ana Roh'hi'tin: @RustingWithYou Aleideion: @Misiek1001 Alvere Bassett: @Faye <3 Bitter.Promise: @Comet Blaze CHESED: @TonesofBones Bava Schoffer Aaaand Todd Digson: @DatSamTho Francis Winton @dessysalta Kira Vasquez: @4000daniel1 Bruce Bashline: @goolie COFF1: @Tomixcomics Mako Wu: @Fluffy Deshan Baral: -
Hello, Aurora. I want to play a game. The rules of the game are as follows; Pick up to two of your characters and post their names. The next poster in the topic picks a "theme song" for one (or both) of those characters. Then, they pick up to two of their own characters. The next poster in the topic picks a "theme song" for one (or both) of those characters, and so it continues. You can respond with theme ideas for someone's character without putting up a different character. There's no rule against volunteering more characters to do the exchange with, but don't do more than two per post. Generally just use common sense and don't hog the thread. Be nice, or at least be funny. Music can be based on lyrics or just vibes. Make sure everyone gets a turn. Optional: Recommend your most hipster, obscure music to show off to everyone else. I will offer my own character to start; Meret Aikio.
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Player Complaint - Oddbomber3678/Unknown
La Villa Strangiato replied to Susan's topic in Complaints Boards Archive
Without stating my opinion on the complaint itself; I wrote the Guide to Ghost Roles rules, so allow me to quote the rules here. This rule notes that off-ships can antagonise other off-ship roles. However, the first paragraph states that all ghost roles are under the rule of character believability. Ergo, whether or not the actions taken here qualify as violating the "sane and reasonable character" rule depends on whether the presiding staff sees the pirates as acting sane/reasonable/believable within the round. -
accepted Fyni goes Beep Boop (IPC App)
La Villa Strangiato replied to Fyni's topic in Whitelist Applications Archives
This is a pretty solid app IMHO so I'd give it a +1, but the synthetic team might still have questions for you. Watch this space! -
rejected Vhoron vhor Miranda
La Villa Strangiato replied to Cash7800's topic in Whitelist Applications Archives
Howdy. Some comments: 1. When you apply for a whitelist, it's better to put your answers in more of a paragraph format rather than a bullet-point, statement-after-statement style the way you're doing here. Think of it like writing a (very short) high school book report. 2. What brood of Zo'ra is Eek from, and how does that affect their personality? Remember that each Queen has their own colour/hex code that is associated with them. The Zo'rane queens are Vaur, Zoleth, Athvur, Xakt, and Scay. 3. I know it's hard to talk about Vaurcae personalities and backstories since they have such a short lifespan, but it's better if you elaborate on how Eek acts to other people, what their goals are as a living being, how they might interact with members of other broods (you added the C'thur disdain, which is a classic). Also; This is not quite true. While Vaurcae are usually content to be in their role as they're literally shaped for it, that doesn't mean they can't question it, feel frustrated with it, or dislike aspects of it. Despite this, they have to do it anyway because their Ta told them so. Good luck with your application! -
Silicon Nightmares Episode 2: The Grinding Cog
La Villa Strangiato posted an event in Event Calendar
untilEvent Type: Canon Event Scale: High Intensity Assigned Admin: ReadThisNamePlz OOC Event Description: Second Episode of the Silicon Nightmares Arc. Who Knows About it: Nobody Host/Participants: Lancer, Stryker, Noble Row -
[Approved] BoomerThor Vaurca Application
La Villa Strangiato replied to BoomerThor's topic in Whitelist Applications Archives
Hi! A couple questions: 1. How does Dax view Vaurca from other hives? 2. What's Dax's favourite k'ois dish? (this isn't a whitelist thing I just want to know) -
Mictlan Parliament Bans N4NL Operations Within Mictlani Space The House of the People of Mictlan passed a motion proposed by MP Jorge Juarez of Coatl-Gueyerra riding yesterday, which would completely ban the operations of the private cybersecurity company N4NL within Mictlan's space. N4NL, an Eridani-originating corporation, is primarily hired by firms to prevent data security breaches and offers consulting for asset and software development. Its most recent operations on Mictlan began in 2463 after the establishment of the Peacekeeper Mandate, and the occupation of Mictlan by the Tau Ceti Foreign Legion and private military contractors. Two weeks ago in the lower house, MP Juarez initially brought the motion to table by bringing up allegations of N4NL's extrajudicial killings of media pirates on the planet. "It appalls me that this could have happened at all," Juarez said, "but this happened on our planet, under our noses. And now that we have been granted the freedom to exercise our rights, we must no longer tolerate the influence of hired killers operating within our space." Yesterday, the motion was passed with 670 voting in favour, with 28 voting opposed. 2 members opted to abstain. MP Juarez, in a statement to the Tau Ceti Times, said he was "happy beyond belief" that the motion was passed and that he hoped to ensure further investigations against the other military contractors deployed on Mictlan during the Peacekeeper Mandate, such as other Eridanian companies. "That bloody chapter of Mictlan's history might be over, but there's still work to do. We have reparations to make, and more than anything we have to make sure those mercenaries don't have the grip on us they did before," said Juarez. Akide Sulu, director of operations at N4NL, commented that he was "disappointed" to see the motion pass. "At N4NL we have never been committed to anything but the security of our employers. We had hoped for a resolution that allowed us to continue to ensure the peace and stability of Mictlan, and its new form of government."
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Generally I haven't seen anything egregious from Hong Nguyen and I think the character is well-played. From what I've seen they tend to stay in contact mostly on the command channel and less so the engineering channel, but I might need to play engineering more to find out. Overall, seems pretty solid. +1
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rejected doomday command app
La Villa Strangiato replied to Doomday1236's topic in Whitelist Applications Archives
You give me the impression that you're new to a "high-roleplay" environment. With that in mind, I would like to take this opportunity to give you some pointers about what might be expected from people who play on a persistent setting, and why I don't think you're suited for a command whitelist. Please don't take offense to anything I say in this post; I promise I do not mean it as an attack on you. I am simply trying to tell you what to expect and how you might improve your roleplay in order to have more fun with Aurora. Most of what I've seen of Essie Porter shows that you don't get the limitations of our setting and the limitations that are placed on a character when they are employed with the SCC. A recent incident report involving Essie shows that she unprompted called her superiors "bureaucrat scum" and spat on a head of security. This is definitely not the kind of conduct a sane character would have if they were employed directly with the Stellar Corporate Conglomerate. An employee with the Stellar Corporate Conglomerate is highly vetted and screened to ensure they can be trusted with being in a command role, or being bridge crew. Since Essie is your only character, and you only play bridge crewman, that means both players and the command whitelist team don't know your roleplay beyond the reputation I've mentioned you cultivated. If people only know you from a character who makes decisions that aren't very reasonable, given what they're expected to be within the setting, that means people do not trust you with an important role like command. Also, playing command means you should have a good grasp of most of the game mechanics. Nobody is asking you to be really good at all the departments, but when you play a Captain you should at least understand how the departments generally work, and what goes on with them. When you only play one character, you might not understand Aurora's gameplay very well. Your application in general is very bare-bones and does not provide an indication of what your character does or how recent events in the Orion Spur have effected them. When you are making an application, it is a good idea to have all the fields fully complete. This shows that you have a general understanding of the lore as it is presented to you. Where is Jacob Callahan from? Is he Solarian? Biesellite? How old is he? What is his personal goal? Why did he become employed with the SCCV Horizon? These are questions that you should ask yourself before making any character. If you've played tabletop roleplaying games before, or taken drama/theatre classes in school, making a character is similar. You have to think of a motivation, why they act the way they do, and where they came from. Lastly, I would recommend you improve on your grammar, spelling, and punctuation. When you are writing an application, you can use apps like Grammarly or an automated spellchecking tool to make sure you are capitalizing I's, using proper grammar, and spelling words correctly. English is not everybody's first language, but this helps you seem like you have put some effort into your writing. I wish you luck with any future applications, and I hope you enjoy playing on Aurora. It's okay if you don't, because everyone has different tastes. -
I half-mentioned it in the backstory but I didn't really expand on it; Preserver is a Th'akhist, mostly after absorbing the experiences with Ruzuil. They mostly venerate Aosr, but naturally pay tribute to all of the Court of Stars. Preserver was employed with Orion Express prior to The Titan Rises, mostly because they were in need of a bookkeeper on Moghes within the Hegemony at the time and Hephaestus was not. In the aftermath of Hephaestus' takeover, Preserver continues to hold a contract with the company as they're shipped all across space, though they have contemplated employment with Hephaestus instead in order to stay on Moghes more often. (from a doylist perspective it's because preserver is a librarian and hephies can't be service)