Lore Impact: Small
Team Purview: Human (Potentially Synthetic, for one section.)
Short Description: This is adding four new entries to the entertainment section.
How will this be reflected on-station?: This provides more opportunities to talk about shows and games people both like and don't like. By having things canonical on the wiki, players can also add it their character's list of knowledge - and headcanon their own additions as well.
Does this addition do anything not achieved by what already exists?: No, it simply provides more options and helps flesh things out.
Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Yes
Long Description:
Blood and Ash
Putting players into the shoes of a Mendell City Police Department homicide detective, Blood and Ash is a popular combat-light, puzzle-heavy game. The main character is set loose in a linear story to uncover a sinister plot tied across all of Mendell’s districts. For many players, the story is the largest draw, with a small cast (though impressive) of characters, with the different races of the Spur having at least some presence in the game, even if very minor. Although the gameplay has been criticized for being unremarkable.
Blood and Ash has also been noted for both looking at the idealized image of Mendell, where so many can come together and prosper under the guiding hand of Biesel’s government and the SCC, and also where Mendell has failed its people. District 14 and District 9 get a substantial section in the game as the character and their partner discover more clues rooted in these areas, with effort going to portray these districts in a bleak and neglected experience.
Love in a Vacuum
While many reality shows out there exist from Venus, Love in a Vacuum has managed to churn through the years where others have failed. Contestants are flown off to an undisclosed Ferry-class ship, where they are locked out from all outside contact for the filming period.
The goal of the show is for characters to form romantic relationships with limited privacy on the ship, along with trying to overcome challenges for prizes (in the form of additional resources on the ship, more alone time with another contestant, or, in rare cases, actual credits). While all the challenges are faked by the crew and designed to foster the budding relationships, they are intended to replicate real emergencies out in space - low resources, electronic malfunctions, and gravity difficulty. Elimination from the show means a contestant is shot out of an “escape pod”, which is simply a redecorated shuttle. The show has a huge fanbase that will commonly pair contestants together during a season and will follow them even after the season’s finale. It has obtained some feedback that the representation of life out in space is not representative of reality, although the show runners have attested that they're "not going for realistic, and going for entertaining."
Neon Dreams
A recent visual novel coming from Konyang, Neon Dreams, tackles the subject of the Rampancy Virus from the eyes of a shell affected by it. Taking place a year after the Rampancy Virus, it features a rebuilding Konyang climbing from the ashes of a disaster. Throughout the story, Ember finds themself attempting to integrate back into their daily life, and spends much of the visual novel trying their best to pretend that everything is the same as always.
Players go through most of the game as Ember, having fun, hanging out with their friends. While there are occasional indications of one of Ember’s friends being missing, most everything seems normal.
Until the halfway point. At this point, one of the friends asks if they are “not going to acknowledge what happened”, at which point the art direction, text style, and mood drastically shift. The remainder of the visual novel is set through flashbacks that Ember is noted to not entirely remember, with the gist being that Ember was affected by the Rampancy Virus and killed one of their friends during this period.
The game’s ending is something heavily discussed, as it has been left open for interpretation. Some view it as Ember shutting out what happened and pretending nothing has changed, while others view it as Ember dying in either a symbolic or literal manner.
Interestingly, it’s been noted that small elements in the game have been included that IPC players (and those willing to really dig into the visual novel’s files) are able to pick up that a non-synthetic would be unable to.
The Quiet Deep
One of the more controversial video games to come out of Sol, is a horror game set on Europa. The player starts out with the knowledge that they’re a long-time Zeng-Hu employee who has been on countless expeditions into the depths of Europa. Given the character’s experience and skill, they (along with a few other characters) are sent down one of the megacorp’s most advanced submarines, with the goal of reaching a depth nobody had yet, and returning with as much information as possible. As players soon find out, though, all of the supposed comforts offered is just there to lure them into a false sense of security. It doesn’t take long for things to go wrong in the game, and the character and their crew begin suffering from hearing noises, to swearing they saw one of Europa’s many cryptids. The vast majority of the game is trying to manage both the crew’s sanity and reach the goal that Zeng-Hu wanted, and getting out alive. Due to the dark nature of the game, its difficulty is notorious, and getting through it with the entire crew alive is unlikely on a first playthrough. That said, the game does have multiple endings depending on how many (if any) return and what findings they have brought with them.
The game has received scathing feedback, claiming that it takes the matter of High-Depth Antisocial Personality Syndrome too lightly, while also presenting sufferers as cartoonish and exaggerated. On the other hand, though, players have noted that the game is very terrifying, and the multiple endings result in a high level of replay value.