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NM_

CCIA
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    comradebatman

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Plasma Researcher

Plasma Researcher (22/37)

  1. Pactolus’ City of Craters: Staging for the Unknown Ground Zero Research Zone, Pactolus Convoys of Golden Deep ships take to the skies, the latest of the preliminary transports making way to the former city of Numen. Like many colonial cities, Numen was tragically lost as the comet struck, reducing much of the planet to a smoldering, radioactive wasteland. What standing ruins survived of these cities has since been consumed with the unusual flora that decorates much of Pactolus’ surface, retaken by nature as the wounded planet healed. Engineer Philan, Eurydice’s elected Foreman of Industry, has designated the ruins of Numen as the intended forward base of operations for the Ground Zero Research Zone’s explorers, primarily for its proximity to the many craters that decorate the immediate vicinity. Anomalous properties within these craters has captured the League’s interest, hoping to uncover the origin and greater insight to the mysteries of the planet. Workers have managed to clear several miles of debris and flora, where early construction of the base has shown significant progress in the initial foundations. The appointed overseer of Ground Zero, R1vet, has advised BitByte the forward base will be fully operational in a matter of weeks, anticipated to be on schedule with their established timeline. The overseer has shared a particular interest in Numen aside from its location, with plans to revitalize the intact remnants of the city alongside its primary function for explorers. R1vet shared a brief conversation with BitByte reports, remarking ‘We hope to understand what took place on Pactolus in its eight years of silence. Numen is just the start.’ Engineers, technicians, and maintenance teams work to scour still standing buildings for repurposable material or salvage opportunities, as part of uncovering the story of those who once knew Numen as home. With progress well underway, the crater expeditionary teams have been assembled to begin preparations for their deployment across the zone. A spokesman on behalf of the Exploration League has informed BitByte that ‘The newfound life in the aftermath of the comet’s devastation is nothing short of remarkable. There is a story waiting to be unraveled here, and we are excited to tell it.’ When asked about the craters themselves, the spokesman advised that ‘Scouting probes have identified several of interest, with hopes of greater insight to the full effects of the comet on Pactolus. More to share once we have processed the data.’ Further Reading: Pop Culture: VEE-BEE rising in the charts after Glam Slam appearance! Konyang: Ushishir growing, a look at life in New Hokkaido. Chirper: ‘Knowledge is the true ascension’ - How one IPC has gained a following.
  2. Canon: Canon Event Type: Relaxation + Roleplay Event Scale: Big Assigned Admin: Melariara OOC Event Description: A continuation of the yearly Christmas Party, with no surprise appearances or invasions. Who knows about it: All employed crew aboard the SCCV Horizon have been invited. Information is available via the newscasters, employee emails, and bulletin posts. Host/participants: ComradeBatman (Host), Catsinhd (Co-Host), Melariara (Assigned Admin) Nauticall/DasFox (Mappers) Notes: The event takes place in Mendell City. All employees will be off-duty and attending during non working hours. Employees have been invited to a botanical garden in Phoenix Park, Mendell City, for holiday celebrations. The party takes place on December 13th, 7pm EST as the best compromise to all timezones. Volunteers are encouraged to reach out to me (NM/ComradeBatman) if interested in staffing the venue. IPC whitelist holders are preferred but any are encouraged to volunteer if they won't be attending on a character.
  3. Hi! Sorry for the delay. Please add a handler to Sable as part of their transfer to the SCCV Horizon. IRU and ISU units are beholden to their human handlers as part of their management. Once you do, this application is accepted.
  4. ((OOC Note: Already was assigned, I'm just a goober and forgot to post))
  5. Hi! Feedback is always welcome at any stage. We aren't planning to remove nanopaste or its current functionality at this time. This is something that we'll have a better picture of where it falls in the grand scheme of things as we get closer to implementing the full rework, so it was better for us not to comment on it too much for now.
  6. Hi all, Things have been pretty busy but we've kept chugging along and wanted to share some of the broad strokes of what we’re looking at for the IPC medical rework. The finer details, mechanics, and values are going to be subject to change and better addressed as we look closer to its implementation. This is going to be an early overview that you’re welcome to provide feedback on for any suggestions or changes. Goals The medical rework should accomplish the following objectives: Synthetics should be easily distinguishable from humans in terms of repair/care. Synthetics share basic mechanics universally between all frames, as a race. The individual frames have their own unique strengths and weaknesses, becoming a conscious choice besides appearance without pushing the player into too narrow a niche. Community Suggestions Anatomy Power & Cooling Systems As opposed to just the standard in game, we'd like to offer alternatives that come with their strengths/weaknesses when choosing a frame. Some might be restricted to a frame or group of frames but that isn't currently in place yet. More may be added in the future. Specific Interactions Machinist Changes
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