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About Tex-Mex
- Birthday November 23
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Location
Texas
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Byond CKey
norse4
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Tex-Mex's Achievements
Security Officer (6/37)
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Add the ability for players to be heard from off screen, either by shouting or through solid doors or walls if they're loud enough. I think it would be soul to hear someone screaming from down the hall, or a deck above you. It is kind of odd that something could be happening a tile off screen and you wouldn't know unless you walked over. Also, it's infuriating how many times I've tried to shout after someone and they step out of sight right as I send my message. Two exclamation points should be reaching farther than a few feet from me!! I would also be down to pay for this to be added, since there's probably a ton of incidental stuff I haven't considered that would need to be made first and I wouldn't want that to discourage it from being added.
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Tex-Mex started following Tecolotl - N4NL Investigator and Necuametl Castillo - Grupo Amapola Security Officer
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What music would your character's have as a theme?
Tex-Mex replied to Venty's topic in Off Topic Discussion
I've always liked this song and I always picture Castillo when I listen to it. I really like the imagery of almost stumbling through your problems, blaming everyone else, and not "slowing down". Castillo is meant to be a manchild that can't accept responsibility and act like a man, he's still a boy even in his late 20s. https://youtu.be/b8-tXG8KrWs?si=H5u3yprBHFaSnNMO -
Ambrose Diona Deputy Application
Tex-Mex replied to Arbiter_Ambrose's topic in Developer Applications Archives
+1, Ambrose has passion and I like what he’s put forward so far. -
Project Anabasis Development Diary #1 - Sins of the Father
Tex-Mex replied to MattAtlas's topic in General Announcements
Even after WW2, there was absolutely people and areas which, while aware of and affected by the war in some way, were mostly normal and simply adjusted. There's no reason to believe that the entire Spur is completely rent apart and every single person's life is in utter free fall after a war. Some people might be better off, they might be destroyed, they might not have noticed much of anything. I think the war will touch every person's life in some manner, that is inevitable, but I don't believe it will completely prohibit making a civilian uninvolved character who had a relatively normal life. I agree with zha, I don't believe the writers would nail home a grimshart setting where everything sucks all the time and no one knows love or joy anymore. I do think we will be dealing with a fucked up world following a massive war, but there are absolutely still stories of hope and rebuilding and compassion to be found. That's the same with the concerns about being mercenaries. Mercenaries doesn't mean big gun toting badasses, it just means that we work for profit. That could show itself as an ex-soldier security officer, or a retired electrician whose IRA was wiped out in the war, or a physician who wants to meet people and see the world and make some cash doing it, they are all mercenaries. Sniblet's already said this part. We won't have a nanny telling us "you HAVE to pick Faction B, this is best for US", they only care that we pay what we owe and it's up to us to figure out how we're going to do that every time. There are so many stories we could tell through and so much more freedom that combo of simple motivation and the hands-off nature of the patron gives to us. -
No. I acknowledge that striking and warning is not required, and that you are under no obligation to give them out, however, they are still valid punishments according to the rules. I do not feel that my actions warrant an immediate permanent ban from the discord over any other option of punishment at your disposal. I am not saying that you must be forced to strike or warn first, I am saying that you are still able to do so, and refused to.
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Agreed, I never contended that you were required to strike or warn me before the ban, however, I was curious as to the reasoning behind your escalation to a permanent ban without such warning or lesser punitive action. And I apologize for such, and I agree that I should have and do know better than to make such a statement in the future. However, I still believe that a jump to a permanent ban rather than a temporary ban was the wrong course of action. As far as I know, I haven’t been warned or struck for similar behavior in the past.
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BYOND Key: Norse_4 Staff BYOND Key: roostercat#0 Game ID: Case ID: [399] Reason for complaint: I do not believe a permanent ban is befitting the rule that I broke. I acknowledge and accept that I did in fact break the rules of the discord and I accept punishment, however, I do not agree that a permanent ban is the right action. I understand where I went wrong and will not make a mistake like it again. I will only say that I made the statement in jest and did not walk into general chat and proclaim I seriously wanted to shoot protestors. Aside from that, I believe that the original week appeal limit would be suitable to replace the ban length. I already regret my mistake and feel that losing the ability to interact with the community on the discord permanently is an unnecessary addition to my ban. I reiterate, I agree that I should be punished, and I agree that I broke the rules, and I will do better, but I believe the extent of the punishment is far too heavy-handed for what I did. The rules regarding punishments state that a permanent ban is generally to be issued after warnings and temporary bans have failed to curb player behavior. A permanent ban from the discord for my first offense is questionable at best. To my knowledge, I do not have any other administrative actions against me. This may be incorrect, but I have no way of seeing any of these. Evidence/logs/etc: Additional remarks: I apologize if this is the incorrect timing/thread to post this. I wasn't sure if I would be able to dispute the ruling before the listed appeal time.
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rejected Tex-Mex's Command Whitelist
Tex-Mex replied to Tex-Mex's topic in Whitelist Applications Archives
Yes I think I would like to go for another week. I will update the app if I do think of any other characters to play. -
BYOND key: Norse_4 Discord Username: texanmexican Character names: Necuametl Castillo, Security Officer, Human Morris Livingston, Machinist, Human Julius Auguste, Bridge Crewman, Human Guillaume de Saint-Pierre, Paramedic, Human Itzak Akhandi, Shaman, Unathi Aehruk Thos'kar, Security Officer, Unathi Husrok Zahzyr, Chef, Unathi Skulir Mogarakh, Hangar Technician, Unathi Sahirr Ahkmrr, Shaft Miner, Tajara Tecolotl, Investigator, IPC How long have you been playing on Aurora? I've played on Aurora for a little more than a year, since late 2023. Have you received any administrative actions? And how serious were they? No, I've only interacted with admins to ask questions. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame? I believe the Heads of Staff exist to provide guiding figures for new players and the facilitation of roleplay, however that roleplay appears. Guiding Figures - While the Head of Staff should not powergame or claim mastery of every facet of their department, the Head of Staff should still be a player knowledgeable and confident in their respective domain. An Operations Manager might not be out mining every shift, but he understands what a miner must contend with and has a general idea of how to assist them when needed. He isn't pushing boxes between departments with the Hangar Technicians, but he knows what items go to Security and what should be reserved for Service. A Head of Staff exists to guide the players under them with their understanding of the department, not necessarily their skill in actually executing the mechanics of each part of the department. Facilitation of Roleplay - Heads of Staff give a department a sense of legitimacy and authority to be used when interacting with other entities, such as other departments or factions. While a few Security Officers may suspect something is happening in the Medical department, they can't do much on their own. A Head of Security on shift, however, gives them a legitimate source of command that can exert their influence to issue a warrant, open the armory, or demand the Medbay be opened, as a few examples. Additionally, when the ship has a full Command roster, the departments and even respective corporations are almost embodied, introducing rivalry, cooperation, or intrigue. Departments are fully capable of these on their own, but I believe a good Head of Staff amplifies these ideas and should foster them. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? Players seeking a Command Whitelist are essentially making a promise to the players that they will assume much more power and influence over any given round or player, and that they will use this power over others to create and maintain a healthy, engaging, and entertaining experience for every single player they affect. They are making a commitment to foster roleplay whenever it occurs, and to guide the development and depth of narrative and storytelling that the players of Aurora love. You are dedicating yourself to guiding and being a standard for which others can follow by your actions as a Head of Staff. I would hope to uphold these ideals by my actions, that I would guide those who need guidance, that I would engage with and push the narrative to create a story that everyone I come into contact with can enjoy and participate in, if they so choose. I will understand that my actions as a Command member have the capacity to become much more impactful and carry more weight for a player's character or story than one's actions might be as a regular player. Acknowledging this, I commit myself to never use this influence over others at the expense of others enjoyment. My actions must be done in the name of making the video game an enjoyable experience for everyone. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. HACS-5420 was manufactured as an assistant managerial unit at the turn of the decade, in 2460. The unit was quickly put to work on the HCV Portātor as an aide to the managerial staff aboard the freight liner for the Hephaestus industrial fleet, where HACS showed its rigid dedication to the company and ruthless efficiency. It quickly surpassed its fellow Hephaestus Autonomous Command Synthetics, and by mid-2466 was managing the Operations bay of the HCV Portātor with little supervision. Hephaestus provided a fresh-off-the-line baseline chassis for the unit, and began the installation and training for its Logistical Manager line of datapacks. After the unit's acclimation, it was assigned and transported to the SCCV Horizon to begin efficiency routines for the vessel's Operations department. What roles do you plan on playing after the application is accepted? Head of Security, Operations Manager, Corporate Liason/Consular Officer (Sol Consular 2467 real). I may branch out as I play more departments. Have you familiarized yourself with the wiki pages for the command roles? I have. Characters you intend to use for command or have created for command. Include the job they will be taking: HACS-5420 - IPC Operations Manager (The only one I have made for Command so far.) Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Absolutely. Have you linked your BYOND account to the Forums? Yes. Extra notes: I can be trusted with control over life and death with no supervision.
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I like this, especially because of the mining clause. Mining is the biggest part of the job but it would be nice to include salvage and exploration as an explicit avenue for play.