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ASmallCuteCat

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Everything posted by ASmallCuteCat

  1. i removed it sowwy
  2. I've been using the sharps disposal box to put necrotic limbs/organs in after I took them out >.> (i'm not sure where else to put them LOL) Maybe it could be renamed as "biohazard box"? Unless there's a place to put removed spaceman bits once they're out of the body that I've missed all this time....
  3. I feel like pain should only be lethal once it gets to the extremes - like critical/fatal levels of damage and injury. Someone getting a pain-induced heart attack from having 6 broken body parts and severe burns everywhere makes sense, but someone getting a pain-induced heart attack from a capsaicin scrubber surprise is just silly (this has happened once before, someone died while AFK because of an unlucky scrubber event) There was a semi-recent round where someone got caught in... I think, either a tear gas grenade or a stinger grenade from Security, they got unlucky with RNG, and died of a paincrit heart attack. I agree, pain's lethality should be toned down. Personally, I think it should still have lethality at the extremes, but only at the extremes. Otherwise it should range from mildly inconveniencing to leaving you flopped on a couch like a swooning Victorian-era damsel in the throes of hysteria, but not to the point where med has to babysit you because you might die.
  4. Just had a four hour Odyssey round with RHG as my CMO and I gotta say, they hit it out of the park for their first Command round. They managed the department well, without being overbearing or too distant, and provided a good line of communication between Medical department and Command despite how frantic everything got. I liked that they hung about for a bit of chit-chat in a smidge of downtime that we managed to catch between mass casualty events. +1
  5. Personally, I don't care where the extra time is added as long as we get some extra time to take our breaks before it starts xD
  6. It hasn't. I know this because I keep falling off things as a drone
  7. Like the majority of Zhan-Khazan Tajara, Farrah worships the Ma'ta'ke pantheon. She isn't the most pious of people, but she does offer up prayers and pay respects to the gods - particularly Marryam and Zhukamir - every now and then. Farrah falls mostly within the Orthodox Hadiism school of thought. Her adolescence was steeped in the benefits that Al'mari Hadii's changes brought about and she hopes that every Tajara will get to experience such prosperity. She isn't militant or radical, however. Ultimately, what she wants is peace and stability, and she believes that Al'mari Hadii's original principles are best for this. Her glasses might be slightly rose-tinted. The Totalist school of thought makes her uncomfortable - yes, she believes that the Hadiist Party knows what's best and should have the power to lead the PRA and Adhomai, but on the other hand, giving them too much power and control may turn them into the new nobility, just under a different name and banner. The expansionist and conquering aspect of Visionary Hadiism horrifies her, after how much war she's seen she doesn't want that inflicted anywhere else, and the idea of widespread augmentation and cybernetics makes her uneasy. Of the other schools of thought, Farrah's most comfortable with Young Hadiism, but she worries that too much change, too quickly, will plunge the PRA into chaos and infighting before anything positive can come of it.
  8. I'd love to see a system where there's more wiggle room between "I'm at 100%, yay!" and "it's over, black tag me" The downside is that not everyone enjoys injury/recovery RP, and so it shouldn't be forced on players. There's been chatter recently about how med gameplay tends to follow a meta with optimal things to do, and just like others have said I agree that it's because if you make a mistake or try something new, and your patient dies, that's it for them. They're removed from the round. It's very all-or-nothing, which in itself doesn't really encourage experimenting or deviating from the meta. The mechanics and balance of PVE and PVP and spaceman health aren't exactly my forte, but thoughts I've had were: - Bone repair surgery takes time to "set", a patient who's had bone repair surgery will need to avoid being damaged in said body part for X amount of time or the bone will rebreak. If the broken bone is a limb, the limb must remain splinted and/or they can't use said limb for X amount of time. - Spacemen heal slower and surgery steps takes longer, but they also bleed out slower and die slower. - Sitting/lying down will reduce the amount of pain you're in, maybe even resting on the floor will reduce the pain by a small amount - Pain doesn't immediately vanish as soon as an injury is healed, some of it lingers and you have to keep it in mind before you go running back into combat (so if you take too many injuries, there will be building aches and pains that build) I don't know how feasible any of this actually is, I understand programming about as well as I can eat Saturn with a fork and knife
  9. I wrote this app in a 3 hour binge session, please let me know if there's anything I need to correct or clarify! BYOND Ckey: ASmallCuteCat Discord username: revenant1367 Character names: Luna Li, Jay Elder, Asha Serek Species you are applying to play: Tajara ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: Blue-gray Have you read the lore pages for the species you wish to be whitelisted for?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: As my username may imply, I am rather fond of felines. I tend to play Khajiit whenever I play Elder Scrolls games. I've also been hitting a bit of a creative slump lately, and perhaps shaking things up by trying to learn the ins and outs of a new species will help me out of that slump. What makes role-playing this species different than role-playing a human?: As always with any alien species, there are different customs, beliefs, body language, and mannerisms to keep in mind while RPing. I think the main difference between Tajara and humans is that, while humans have a wide number of varying nations that may or may not get along, Tajaran society has three main factions that are at loggerheads, but held back from open warfare by an armistice. However, just like these human nations, the Tajaran factions have to work together and coexist while aboard the Horizon. I think the biggest hurdle I'll have with roleplaying a Tajara is remembering that they tend to speak in third person. ------------------------------ Character Application Character Name: Farrah Jhevrru'shr Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. Farrah was born in the early years of the First Revolution. Her family, farmers of the Zhan-Khazan caste, barely managed to survive the worst of the civil war by keeping their heads down and throwing their lot in with the Das'nnra Resistance Movement as soon as their village was liberated. Still, Farrah lost her father, several siblings, and many relatives to the fighting. She benefitted greatly from the reforms made by Al'mari Hadii. She got to go to school, she learned how to read and write, and the technological advancements brought to Adhomai made her life and work much less of a struggle. When she reached adulthood, she got a job in a Nanotrasen factory, where she eventually met her husband. She resigned her position after having her first child, and settled down to be a loving mother and wife. The rumors about the New Kingdom of Adhomai worried her. She knew what nobility was capable of, all she had to do was think back to her life before the nobles of yesteryear were overthrown. Still, she had faith in President Hadii, and believed (hoped) that he would lead the People's Republic of Adhomai to victory over these New Kingdom upstarts. The Second Revolution changed her from happy homemaker to an worried, grieving widow. She worried what kind of world her children would grow to live in - would they be crushed beneath the bootheels of nobles once more, or would they be ruled by power-crazed rebels? Would they even survive? In 2458, her husband was conscripted into the PRA's army, her oldest son was conscripted the following year. Soon after, she was forced to gather up her remaining children and flee her home as the Adhomai Liberation Army's forces drew terrifyingly close to where she lived. Farrah felt only relief when the Armistice of Shastar was signed, but she feels only anxiety about the future of her people and homeworld. She has lived through two civil wars already, and wouldn't be surprised at all if there was a third. Or even a fouth. As of 2467, Farrah's remaining children are grown and have left home to live their own lives and start their own families. Suffering from empty nest syndrome, lacking any purpose beyond going through the motions of day-to-day life, Farrah decided to take the plunge and venture off Adhomai for the first time in her life. She went to NanoTrasen for employment once more, and found herself assigned to a position aboard the SCCV Horizon. How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. Farrah's knowledge of the Orion Spur has been limited for most of her life, as she was a Zhan-Khazan laborer living in mostly rural environments. What she knows is flavored heavily by the lenses of PRA propaganda and Hadiism. She is distantly aware of the accomplishments, successes, and achievements in the NKA and the DPRA, and they make her fret that the PRA will fall behind, and be swallowed up by one of the other factions. In general, interstellar events have had little direct impact on her life, but they do cause her worry. These events create instability, and instability tends to ripple outwards, causing more destabilization as more lives, nations, and planets are affected. To Farrah, it isn't a matter of "if" interstellar affairs will one day restart war on Adhomai. It's a matter of "when." After all the Tajara Bans and the Solarian Invasion of Biesel, Farrah thinks that the Sol Alliance is getting its just desserts with the Collapse, though she would not wish a bloody civil war upon them - or anyone. How does your character view the megacorporation they work for? Farrah holds NanoTrasen in high esteem and respect, and is all too willing to turn a blind eye to any of NanoTrasen's less ethical activities, because she believes that she owes her successes and survival to the megacorporation. They gave her a job right out of school, where she met her husband. They were part of the Coalition of S'rrand'marr, who helped bring peace to Adhomai. And now, they have given her a third boon: an adventure into the unknown.
  10. Jay's player here. My character was only "involved" in the sense that he was present and active in the same area/department that everything took place in. He didn't contact Security, he didn't contact the Captain, if my recollection is correct he didn't even talk much during the confrontations apart from offering clarification to a couple questions that were asked. Jay was only at the meeting with the Captain because he was told to attend it, and he spent most of said meeting watching Security dealing with greimorians outside. In the later part of the round, I was completely locked in and frying my brain trying to keep the Warden alive. I have no idea what happened between Adzi, Command, and the rest of Medical during/after that, my focus was all used up. Jay had no part in the ingame aftermath surrounding the Warden's treatment or the IR. So, all in all, I would say that Jay was a bystander for the most part. Please let me know if there's anything else I can clarify.
  11. Jay Elder Call it the operating theater when I'm in there because I just act like I know what I'm doing Met the Grim Reaper, kicked his ass and took his clothes, now I take his victims right out from under his nose My MD stands for Major Depression Running a grow op out of Medical, I'm raising diona nymphs Crew thinks I'm mute, I just think they're deaf Gave a cat a bath, lived to tell the tale Call me a modem because I got connections, they'll hook me up Got more fuzzy friends and childhood trauma than a Disney princess They say I'm a shell, guess I must be metal as fuck This shit ain't nothing to me, man
  12. This topic has come up ingame and on the discord a few times now, so I figured I might as well make a thread for it! Right now, it looks like the timer after game mode voting is around 75-80 seconds. It doesn't allow much time for things like breaks, game crashes, Character Setup menus, or being able to respond to shoutouts in discord like "Hey, new round starting if you want in!" I don't know how long would be better for it, but I feel like the timer needs to be a little longer. Thoughts?
  13. That's likely what I'll be doing if there is a timeskip. The prospect is just overwhelming and stress-inducing, because there's so much up unknown, and there's already leaks and rumors flying around. IMO, giant, sweeping changes aren't always necessary to freshen up a setting. Unfortunately, "fresh" is subjective, and everyone's got their own preferences as to what makes things fresh.
  14. After a lot of thought, I'm realizing that I'm not too cozy with the idea of a timeskip. My roleplay style (in which I make a couple characters that I'm very attached to, and invest all my creative focus and energy in them for years at a time) doesn't jive so well with suddenly being launched in the future. There's just too much unknown, too much uncertainty, and no way of knowing just what will change. What happens to all the relationships our characters have made, and the development and progression? Personally, I feel like it'd be easier to do a large setting shift by doing some sort of calamitous event (Lii'dra invasion, Hivebots vs the Spur, and so forth) that doesn't require an entire reset on a character's existence, or floundering trying to figure out how they'll develop in the far future.
  15. As the title says. Currently, the two Xeno-B roles are reliant on others piloting them out to a destination to get cool xenofauna or xenoflora. I think they should have the ability to take the Quark out and do their own expeditions as well. This is especially rough for Xenobiologists, as then they can only play around with slimes on-ship, and would need others to bring back xenofauna from them. If the Xeno-Bs could pilot, then they could also organize expeditions. I don't see a change from the Xenoarchaologist starting an expedition, and then inviting other people from Science along. It just gives Xeno-Bs the freedom to do their own thing on exoplanets, instead of having to wait for a Xenoarchaeologist or a generous shaft miner to bring them around. I realize that Xenoarchaologist has nothing to do on-ship, and *needs* to go to away sites to find things for their gameplay. However, Xenoarchaeologist can take the Intrepid - also I feel like if people are hogging the shuttles and refusing to pick up someone who needs to use the shuttle, that's something that should be handled IC and/or ahelped if it gets out of hand.
  16. Hi and welcome! I sadly don't know much about troubleshooting SS13, but have you tried joining other Space Station 13 servers, and if so, do you get TGUI errors on there as well?
  17. I haven't had a great deal of in-depth interactions with Maxspells, but the few that I've had were thoroughly enjoyable. They're a good roleplayer and communicate well OOC. I think they'd do great playing Command! (no pressure Max >:D) +1
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