Erik Tiber
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How to Stock Your Library: Book Archive
Erik Tiber replied to Erik Tiber's topic in Guides & Tutorials
Reference Title:Chef Recipes #131 Author:Anna Keiding Code: Title:Cloning and Mental Health Author: Daniela Baranova Code: Title: The Illusion of Complexity Author: Daniela Baranova Code: Title: The Space Survival Guide: Depressurization Author: Lachina Green, M.D. Code: -
How to Stock Your Library: Book Archive
Erik Tiber replied to Erik Tiber's topic in Guides & Tutorials
Reserved -
How to Stock Your Library: Book Archive
Erik Tiber replied to Erik Tiber's topic in Guides & Tutorials
Non-fiction Title: A Concise Guide to the Sol Alliance: 1st Edition Author: Jian Liau Code: Title: A Modest Proposal Author: Jonathan Swift Code: -
Given the lack of a book database in-game, I decided to make a thread to archive all the various books you can use in the library. If you want to submit a book for the archive, please see this thread. Do not reply to this thread; it is solely for the purpose of archiving the books. Table of Contents Nonfiction Reference Religion Fiction
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How to Stock Your Library: Book Submissions
Erik Tiber replied to Erik Tiber's topic in Official Guides & Tutorials
Oh, good. Thanks for the awesome contribution then! -
How to Stock Your Library: Book Submissions
Erik Tiber replied to Erik Tiber's topic in Official Guides & Tutorials
I'd advise modifying your formatting, and these may or may not be too large to fit in a single book. I will experiment with how book coding works, but you may have to replace the enter key with the [br] tag. I'll also be adding the [small] tag to your text so that more of this can fit onto a page. -
How to Stock Your Library: Book Submissions
Erik Tiber replied to Erik Tiber's topic in Official Guides & Tutorials
Possibly reserved for future use -
How to Stock Your Library: Book Submissions
Erik Tiber replied to Erik Tiber's topic in Official Guides & Tutorials
Fiction (continued) Title: Lost Realm Author: Inis Truesight Code: Title: Mystery of the Starglider Author: Inis Truesight Code: -
How to Stock Your Library: Book Submissions
Erik Tiber posted a topic in Official Guides & Tutorials
Given the lack of a book database within the game, I decided to make a thread to index all the various books players have put within the library. Below is the format to submit your book. Title: Author: Genre: [spoiler][code]Insert the code for your book here. [/code] I will be sorting these books into various genres below. Non-fiction books can include history books, while things like cook books and instructional guides can go under 'reference'. Religious books can include exerpts from various holy texts, both real and fictional. Examples include passages from the bible or Quran, or the book of the Holy light. EDIT: I will be including the actual archive of books in a dedicated archive thread, which can be found here. This thread will still be used to submit new books to add to the archive. Non-fiction Title: A Concise Guide to the Sol Alliance: 1st Edition Author: Jian Liau Code: Title: A Modest Proposal Author: Jonathan Swift Code: Reference Religious Fiction Title: The Hound Author: H. P. Lovecraft Code: Title:Lolita Author:Vladimir Nabokov Code: -
+1, I think this has a lot of RP potential and I'm confident in meowy's skill in roleplaying.
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So you want a recorder to function like actual voices? It works for chickens and stuff, right?
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Head Application - BlueScope
Erik Tiber replied to BlueScope's topic in Whitelist Applications Archives
I've RP'd with Bonds before, with the most important instance being as Cahya Purnama during a rev round. I like the way he conducts himself and believe that his character would add significantly to the quality of roleplay. +1 -
All hardsuits. Any and all. This should be very useful then, and promote a more future-y feel I hope.
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In-Depth Employee Records - Blank + Examples
Erik Tiber replied to Skull132's topic in Personal Query Terminal
Where would I put stuff like medical internships and medical residency? -
As a better(easier)method, it could display something akin to the death alarm over the radio, while, say the helmet has the medical HUD installed into it, so as to allow that functionality. Thoughts? So who will be using this sort of equipment, medical personnel or who? I wouldn't really object to it personally.
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Same. It's something like a runoff election, or whatever.
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I have no idea how they would manage to have life evolve on asteroids. This does not seem very plausible. I may be wrong though, but this seems to be very counter intuitive. How did they evolve out there? Why wouldn't all their exoskeletons snap like twigs when presented with a single G, after they've spent their entire existence adapting to existence in zero-G? How would they feed? How did life start out there in the asteroid belt? Why has the radiation not killed them? Why don't we see microbes in asteroids in the asteroid belt? This could easily be replaced by some sort of moon orbiting a gas giant, or a strange terrestrial planet if you want to go for alien-ness. I can math it out for you if you give me some specifications. Yes, but if they used fewer, larger warships, then they would be functioning much better than an equivalent mass of fighters. Also, cutting them off of their hives without shaping them does not make much sense. Parasite ships that hang onto their hive ships and engage the enemy? That seems perfectly plausible. It's just that fighter-sized craft would be inefficient and not cost effective. This does not seem at all necessary. You could have them live primarily in asteroid belts, but have them evolve on some moon or planet, the player interactions would be the exact same. You could make a world very alien without breaking physics. Speed is not relevant, acceleration is. A boarding pod needs to first accelerate to reach the target, then match velocities. When it is matching velocities, it is inherently vulnerable. It is making itself a sitting duck on purpose. If the enemy has any decent laser weaponry (which they should certainly given their technology level), they would destroy the vast majority of any incoming missiles/ KKV's/ whatever, and you'd need to launch a whole lot of missiles to overwhelm this. This problem only becomes worse when you intentionally make your missiles slow moving and fill them with your own men. It would be better for them to simply salvage the scrap, or manufacture a new ship. You gave the impression earlier that their ships were cheaply made. I have an alternative for capturing ships: Blow a ship's radiators, demand that they surrender or face destruction. Enemy ship can barely respond because if they use too much power they boil alive, this opens the door for you to send in people to pacify it.
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I never realized that you were playing the equivalent of a secretary until it was pointed out. This should help you RP in that role, and I think you're a good roleplayer in general. +1
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IPC Whitelist Application- Seven Ghost
Erik Tiber replied to a topic in Whitelist Applications Archives
I've seen you RP as Suzy, and in my opinion you are a rather good RPer. I also like the background and personality for this IPC and think that they could add a lot of interesting interactions to a round. +1 -
I have some suggestions with regards to their space technology. This use of small fighters seems rather inefficient, unless your definition of 'fighters' and 'bombers' covers ships several hundred meters in length. Them getting into space implies a certain level of technological advancement and technical expertise. Simply making crude-ish looking spacecraft should be well within their abilities, and would be easier. Uneven craft cut from asteroids would be difficult to handle as the thrust would not be applied evenly. If a craft is not radially symmetrical, it will steer horribly. Boarding pods also seem extremely impractical. A pod can instead be filled with an equal mass of explosives. The pod would not have to match velocity with the target craft either, so it could hit the target more quickly. I advise not making their technology completely uniform either. Making them somewhat technologically stagnant (perhaps due to cycles of extreme overpopulation and population crash) seems like a good idea due to their biology and such, in which case you could have certain systems possess crude fusion technology, while others may have backslid into preindustrial technology. By making their society highly variable, you also introduce more RP possibilities for players.
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Lockie grins at the sight. "Ah, well, I just started using it actually. Didn't really seem like my sort of thing, but... nothing ventured, nothing gained, right?" She glances around her room and nervously adjusts her left glove. "So, er... do you have any questions?"
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So a RIG lets everyone see the wearer's health as if they were wearing a health analyzer HUD, and it turns suit sensors to max?
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You see a somewhat haggard-looking woman with long brown hair pulled back into a ponytail and dark bags under her eyes, slouched over in an office chair. She is wearing a ruffled medical jumpsuit and white gloves, and has a coffee in her hand. In the background you see a somewhat spartan white room with a plain bed in the far corner. She smiles awkwardly. "Hello, my name is Doctor Lockie Eda Green, currently serving aboard the NSS Aurora as a medical doctor," she says, her tone somewhat apprehensive. "If you have any questions relating to medbay or its operation... or anything, really, please ask away."
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Ckey/BYOND Username: Erik Tiber Position Being Applied For (coder, mapper, spriter): Lore writer Past Experiences/Knowledge: I have 1 semester of Microeconomics and 1 semester of macroeconomics education. I am currently enrolled in an American Economic History course and have been learning about the factors underlying the colonization of the United States. I also have personal interest in astronomy and hard science fiction. I have participated in various worldbuilding projects as part of a small group. This small group can be found at #worldbuilding on irc.systemnet.info, they can vouch for my ability to contribute to a discussion. Examples of Past Work: The thread Possible Suggestions for Early Lore. Personal Conworld Project Additional information regarding the above project is available on request. Much of my brainstorming took place over IRC, and I lack logs unfortunately. The forum where I posted much of my work is having trouble with the search function. Federation of Australia: A country I created for use in a forum-based roleplaying game. The game has been delayed significantly, but this wiki page remains. Preferred Mode of Communication (Skype, Steam, etc.):Skype for you guys. I can sometimes be found in #worldbuilding on irc.systemnet.info. I use the username Erik Tiber on almost every website I go to. If you see a user by that name somewhere else, it's probably me. Additional Comments: I am aware that this is a very bare-bones application, especially regarding my previous work. If this is insufficient, I would be perfectly satisfied with simply making additional lore suggestions threads.
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Sorry to hear that. I wish you good luck, whatever you may end up doing.