
Erik Tiber
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Everything posted by Erik Tiber
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I agree, it makes more sense for the bartender to charge for drinks to discourage alcohol consumption at least somewhat.
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I'd agree with the others and say no.
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That does sound way easier to code and implement.
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Tenenza- I totally agree with your post. I personally would be willing to suspend my disbelief if it means having in-depth RP like that, and I think many people would do the same.
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Anyway, I perosnally like the way the coup worked and happened and all that, and apparently at least one other player likes it, juts thought it was relevant. I do know that the overall lore should not be convoluted though. I just like situations of miscommunication and it was fun to think about. Well this is certainly something to consider with respect to these events. Sorry, don't have time for more in-depth response ATM but I will likely later!
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I don't see anything wrong with adding new people and the ideas that he and Ffrances race are very important to make clear. I think we should add him. We should be open to applications like this. They offer what I think is a good perspective on what exactly players actually care about and want. They are also more willing to be consistent, something important, in that they are actually willing to ask hard questions, criticize what they think of as problems, and change things. If some aspect of the lore is bad and kept only because of inertia, the longer you wait to change it the worse it will get. The foundation needs to be solid. Just rip off the bandaid and get it over with.
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Okay, so there's escalating tensions, colony worlds decide to disobey Alliance law, the Alliance sends ships to enforce these particular laws, many of these ships mutiny and side with the colonies. Then ensues civil war between inner colonies and Sol. Sol gets its ass kicked and withdraws to sol, uses the threat of RKKV's to force a stalemate, MAD ensues. Sol is losing, civilian leadership wants to surrender. Military leaders enact a coup to prevent this. Much of Earth military mutinies and opposes the coup. In the resulting fighting, capital is destroyed, this is mistaken for a colonial KKV attack, some of the KKV's are launched, Colonies retaliates. TL;DR Civil war between Earth and colonies following tensions, Sol starts losing, Sol civgov want to surrender, military coups to prevent this, in the resultingn confusion KKV's get launched and colonies retaliate. Reason for bombardment of orbit: Destruction of military installations in Earth orbit as well as orbital infrastructure. This inevitably results in kesseler syndrome (This is a pretty basic danger for space infrastructure, bear with me). As stuff in orbit gets destroyed, their wreckage is basically an expanding cloud of debris. This debris hits other space installations, wrecking them and turning /them/ into expanding clouds of debris as well. This debris expands more and more, wrecking more and more, resulting in more debris, until several days/about a week and change later, all orbital infrastructure being destroyed. Orbit is now dangerous to anything because any ships or stations will get rekt by debris. You'd need to make a hugeass laser array to get that stuff down and it would take quite a while. Bombarding orbit is sorta excusable and if you want to do crippling damage then destroying everything in orbit is unavoidable. Bombarding the surface on the other hand is just a silly billy thing to do. Tishina, Ffrances, essentially this was me attempting to think up a more plausible explanation for why exactly Earth was destroyed. I did not know why it needed to be destroyed. Ben stated that it was an established part of many people's backstories, thus we needed to keep it. I personally was against this, but as Ben has final say and is the loremaster whereas I am only a lore member, I was unable to change this. I'd just like to spell out my position here, and how much I like different possibilities. Currently, we sort of have this so that the colony systems are important in comparison to Earth. I'd personally be fine with this getting settled with a more minor war. I'd also be fine with only orbit being bombarded and modern day earth still being super important. If this does get settled diplomatically then I'd be fine with that too.
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I feel that being unable to be pushed in without at least a passive grab, and having a text notification like "You take a dive into the refreshing cool water, and get all wet!" would deter things. Currently it's just really easy to fall in, since it's in the middle of the room. Make it so that if you walk into the pool from a surrounding tile, you are pushed down similar to how climbing on tables used to work before the update. This, combined with a notification, would discourage walking into the pool.
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I feel that being unable to be pushed in without at least a passive grab, and having a text notification like "You take a dive into the refreshing cool water, and get all wet!" would deter things. Currently it's just really easy to fall in, since it's in the middle of the room. Make it so that if you walk into the pool from a surrounding tile, you are pushed down similar to how climbing on tables used to work before the update. This, combined with a notification, would discourage walking into the pool.
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~Social Screeching~ (IC Shoutbox/Twitter)
Erik Tiber replied to a topic in NanoTrasen Public Network
~@Lockbox~ I hugged Imraj Brar! Yay! I also met Victoria Benjamin, she's such an awesome reporter. #NSSAwesomerora -
They should really have that one vending machine from botany that gives them access to fertilizer and pest spray. Without it, their little private farm becomes sort of unusable.
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[Accepted] Biesel Robotics Incorporated
Erik Tiber replied to Bsmiffy78's topic in Lore Canonization Applications Archive
I totally like this idea and could make my roboticist Chandrakanta Bhattacharya a former employee. -
Something similar to what chemistry gets from making medication. These guys would presumably absorb virology, and the two sub-jobs would be microbiologists (focusing on virology and working with bacteria) and possibly geneticists/biologists/something else (working on gengineering some creatures and modifying the various species a bit). Microbiologists would have their bacteria/viruses/tiny little organism thingies. The microbiologist would really be a support role, like mining and chemistry, but being able to say "Yeah, I can make bacteria that breathe plasma gas and shit solid plasma" would be pretty cool. Or being able to say "I am the entire reason you are not dying of inflammation from organ rejection" or "I am the entire reason the chef can even make super-cheese" or "I can gengineer yeast to ferment the highest-quality beer in the history of mankind" is pretty cool. EDIT: All of this makes so much more sense when you consider that Nanotrasen was originally a biotech corporation.
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Frances - Lore Dev Application
Erik Tiber replied to Frances's topic in Developer Applications Archives
Everything I am reading tells me that you would be a great addition to the team. Content delivery is absolutely important, and I'm so glad you made your post. I had vague inklings in this direction which I likely didn't even voice, but actually seeing someone else frankly state what the issue was and provide a fresh perspective was needed for anything to actually get done. I think we could really use you on the lore team, and the attitude you've had when discussing these issues is something I think would fit in well this this. -
I was originally of this position. However, at this point, the Earth being bombarded is very central to the lore. Thankfully, this does not preclude us from having the Earth recover, or from having the majority of the bombardment be of orbital targets rather than surface ones. Devastating the Earth's extensive orbital infrastructure would still kill the billions that lived in Earth orbit, could still cause debris to rain down on the Earth and kill a few billion maybe, and would still dethrone the planet from its position as the largest economic power in known space. TL;DR We can have the Earth's orbit be bombarded and keep the current lore mostly intact, while still leaving the majority of the Earth's population alive. I also think it is a bit silly to have the colonies to bombard the surface in an act of blatant genocide when bombarding orbit then sending in a fleet should be sufficient. State that Earth has heavy emmigration due to the shitty conditions, much of this emmigration is to Tau Ceti due to the discovery of plasma there, and bam, you now have a perfectly good reason for many people on the station to be from Earth. It really depends upon the serverity of the bombardment. Given over a century to recover, and using existing terraforming technologies, I think Earth would recover to a decently habitable state. It provides habitable land, moreso than many planets in known space. It is also culturally significant to an absurd degree. I would also be totally okay with this. I think this would be best for the lore, and having Earth still be around gives us so many more opportunities than having it be dead. We could even have it be overpopulated and still have it be space detroit and dethroned from its former primacy. First they would have to spend literal years building a fuckhuge laser array and then clearing orbit of a frankly unfair amount of space debrirs, then they would have to rebuild their orbital infrastructure from scratch. Then there's the billions of people who lived in orbit who are now dead. Earth would still be right fucked, without having to kill the majority of its surface population. Exactly. Think of all the emotional signifigance a historical homeland has. Think of all the significance historical landmarks have, or the sites of historical events. The vast, vast majority of those are on Earth. The destruction of Earth would literally be up there with the discovery of agriculture as one of the most significant events in the entirety of human history.
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Will only support if you bring sunglasses and strategically equip them while making puns. Ana is an awesome character and Sue is a great Rp'r. Ana is like some avatar of justice and will take no shit from anyone. She's real distinct. There are few characters I've seen with such a distinct personality. +1
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Lore needs a restructuring: an outsider's perspective
Erik Tiber replied to Frances's topic in Answered Questions
I think we could have pages on the various planets and groups, and there would be subsections depicting history and culture. Timelines should be avoided when possible. Longer descriptions would be better. However, Ffrances ins correct n that flowery descriptions are a really bad thing, see the mess that is the current background summary page. These longer descriptions can be modeled partially off of the style of Wikipedia (See the intro section of the page for the 19th century, or see the history section for the article on the United States) , though less dry obviously. -
[Volunteers Needed] Central Command Duty Officers
Erik Tiber replied to Skull132's topic in Completed Projects
I'd like to volunteer, if I could. It'd be nice to help out the server. -
I personally think it would be silly if we could combine things from separate planets, given that they're, well, utterly separate genetically, but for things from a single biosphere I think this could be interesting. I do think different combinations of bacteria could be very useful. Like biological nanomachines. That, might be interesting. Make them give very minor and basic buffs, and make players only able to obtain one of them at a time. Like, speed (hyperzine levels), hunger, regeneration of superficial wounds, noise like that I was thinking of the genetically engineered microorganisms having more general applications. They'd be supplied to chemistry, virology, and botany. These organisms could be used in the manufacturing of certain medicines. Things that can be made through gengineering include monoclonal antibodies (little microthingies that can apparently be used for some medicines. Here's a neat list of medicines they can make.), retroviruses which can be used in place of current DNA injectors (basicaly reskinned DNA injectors with a separate step to produce them) and which can be used in vaccine production, and bacteria that can aid food production and other things. Bacteria can be used to produce universal enzyme for the chef. Other potential uses are cleaning up particular toxic chemicals, making biofuels, and maybe producing certain organic chemicals for use in medicines. From what I read about monoclonal antibodies, they can be used to prevent organ rejection and inflamation. If we ever implement organ transplants, these monoclonal antibodies could be used to make anti-rejection drugs, though obviously the medicine would have a less bulky name than 'monoclonal antibodies'. Basically, like how chemistry can get plasma from mining and use that to make new medicines, chemistry could also receive gengineered bacteria/monoclonal antibodies and use that to make more medicines as well. With respect to modifying people directly: I'd agree with your suggestion of minor buffs and stuff. The genetic 'code' for these buffs could be different for humans, skrell, tajarans, unathi, and diona (if you can gengineer diona). Perhaps each species could have one or two powers unique to it, that only it can get. This could maybe be used to provide extra things for geneticists to do, and would also make gengineering each species a different experience with different payoffs.
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Lore needs a restructuring: an outsider's perspective
Erik Tiber replied to Frances's topic in Answered Questions
I find the planetary details and statistics to be useful, they'll have to be established at some point so they may as well be established now. Many of these details actually add to the character of the planets anyway. I see this method of making planets as no less valid than anything else. Besides, we already have the details for most of the primary star systems, the majority of the work will be fleshing these systems out. Will elaborate later. Got to go for a bit. -
A quadripedal robot would actually be more efficient than a bipedal one. Plus I'd totally like something that looks like the mechanical hound.
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Where the hell can I find the lore for this? This is the kind of stuff I want to read about! Section starts here: http://aurorastation.org/wiki/index.php?title=Timeline#The_Fall_of_Earth_-_The_Great_War That event in the timeline will get its own page eventually. Eventually.
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Lore needs a restructuring: an outsider's perspective
Erik Tiber replied to Frances's topic in Answered Questions
A degree of self consistency is important rather, and accuracy just helps with this. Most of the time, I just use accuracy as a creative inspiration, as reality is often stranger than fiction. Anyway, I'm currently working on rewiriting the background information to be a more relevant and interesting summary of things people actually care about. What Nanotrasen is, what the Aurora is, what Tau Ceti is like. I don't understand how that's the problem. The problem I see is that we haven't actually gone into detail about the bits relevant to players. We aren't talking about the bits of daily life which are relevant to them. The problem isn't 'too much science', it's that we have little else done. We haven't fleshed out the parts most relevant to players. I personally liked the movie Interstellar. I believe part of this is a difference in our personal preferences. I haven't really heard much about this so far, so I'll be sure to discuss this in skype. -
Lore needs a restructuring: an outsider's perspective
Erik Tiber replied to Frances's topic in Answered Questions
Okay, I have honestly not read absolutely everything in your post, but I need to write this idea down right now before I lose it. We should take advantage of the wiki format for the wiki. I'd say scrap the current intro in background summary. It should be written "This is where you are and what you do and the stuff most relevant." There would be hyperlinks within that description to various wiki pages, for people who are interested. Even if you only vaguely gloss over something in the background summary, you can still put in a hyperlink to that thing's page As for not having to scroll through info about the astronomy of a planet, currently for many planets we only have information about their astronomy. We should add detail then add subsections on those pages. For example, there could be a subsection for what the culture is like, what the economy is like, and then what the astronomy is like for that planet. If you don't want to read about the astronomical details, you simply skip that subsection. Accuracy and self consistency are the basis for the lore and are very much needed in my opinion, but you don't shove that stuff in someone's face. You should really work that stuff out, but leave it in the background and skipable. Let the player skip right to the meat. Hyperlinks and subsections let you do that, thankfully, so we should take advantage of them.