
Lucychan42
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Name: Aerianna Blackthorne Occupation: Medical Doctor Email: Blackthorne427@ODIN.nt Volunteering For: Pinup Calendar Experience: Amateur Modeling in the previous years for "Women of Medicine". OOC Notes: ((Ckey is Crazytoast42. I'm aware of the four limit but I'm applying just in case. Maybe she's an extra or something, who knows.))
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Sierra's feedback thread, since everyone else is doing it
Lucychan42 replied to SierraKomodo's topic in Character Stories
What? I wrote like five paragraphs. Damn. I'll write it again when I get home! -
Honestly you're fine. I once had a username as Momokun. Turns out that's a cosplay artist and apparently she did lewd cosplay or something like that. Was kinda awkward. At this point there's so many obscure things it isn't worth being hard on yourself for not knowing.
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Happy birthday.
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I don't think anyone's currently bringing up that everyone has to be atheist. This entire discussion is going in circles with people bringing up points and ignoring other ones. It's an interesting discussion but now it's just become echos of "there's no way everyone will be united" and "we can't have no religion that's crazy". That's been well established. I'm not sure what will get this argument back on track, but a good place to start is bringing up points that aren't repeats of previous statements that few disagree with. Or at least adding on to the points with a new perspective. I still believe in my own ideal of a new or more progressive religion spouting up that ties in with a previous point of Christianity opening up that aliens are also of God's handiwork. If a religion can appeal to two races minimum, it's going to be a fairly concrete religion due to transracial coverage likely sparking even greater interest.
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I think there was one submission. School and band have been blindsiding me so I haven't had time to do much. I'll try to think up and write down my submission soon.
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Many scientists do choose to follow "Deism". Quite simply, it's the belief that God made everything to do as it is. He doesn't interfere, but there is a higher power responsible for the creation of the universe and everything within it. Evolution is a byproduct of the creation of life and et cet era. It's a very free form religion, and is essentially agnosticism with a few differences (none of which I understand enough to distinguish in a concise manner). Most religions would likely delve through that route or pursue religion in the sense of "we were all created by Deity. We must follow Spiritual and Mental guidelines to achieve Enlightenment/Peace/Rebirth." Religions that funnel themselves into contradictory beliefs may quickly falter in presence due to the existence of multiple alien races. If one religion appeases to even two races, then it will launch forward in significance and coverage. And to do that, it must be very progressive in its ideals. Can it be strict? Yes. But it must appeal to a wider audience to have success in an age of space colonization.
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Reporting Personnel: Aerianna Blackthorne Rank of Reporting Personnel: Tier 7m, Medical Doctor Personnel Involved: (Anyone involved in the incident and their rank at the time of the incident) Anna Alvasdottir; Tier 3h, Chef Phoebe Essel; Tier 7m, Surgeon Nanako Makojiro; Tier 5m, Nurse Luca Eliza; Tier 7m, Pharmacist Moss Alderin; Tier 7m, Surgeon Time of Incident: (If unable to provide, leave blank) 13:01 Real time: (E.g 0500GMT 24/11/15) 4/2/16 GMT -6 (American Central) 10:06 PM. Location of Incident: NSS Aurora, Medical Facilities. NSS Aurora, Bar. Nature of Incident: [X]Workplace Hazard []Accident/Injury []Destruction of Property []Neglect of Duty [X]Harassment []Assault [X]Misconduct []Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: (General description of the incident, to include as much detail as is deemed necessary) Moss Alderin has taken it upon himself to, under multiple shifts, dissect monkeys and then attempt to distribute or flaunt their organs. He always states that he now has a free pair or set or singular pronoun of an organ, and that it can be safely used for transplant. Upon first being questioned where he received them, he claimed it was a secret, but it was discovered to be from primates stored upon the station. This has grown to be close to a neglect of duty, seeing that he has done little else but dissect monkeys, and I would feel it justified to ask him to be reprimanded. As well, he confronted Anna Alvasdottir and tried to convince her to make a "brain cake". It's clear that Moss Alderin does not take his job, position, or anything seriously, and he should be spoken to if not stripped of his credentials to operate in the medical field. Did you report it to a Head of Staff or IAA? If so, who?: (Name and rank) At the time, no. Security and all Head of Staff present were preoccupied with events unfolding during the shift ((non-intag related)). Additional notes: (If there are none simply leave it blank)
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I see. Arguably, a quality of life improvement of a certain amount of significance could be declared vital. I've always had patients waiting for surgery, but if there was only one it would just result in further waiting times. Which does mean that more people have to wait a longer period of time before being returned to recovery. Even just acting as a lone surgeon in a recent round, it was fairly hectic. Having to operate over and over with no break, patient after patient. And that was just with one surgeon. Two can't operate in the same room and roller bed surgery isn't exactly the safest thing. I dunno. I'm just echoing the same points and presenting more proof that a second OR would not only improve medbay effectiveness but also be considered necessary in some scenarios. But again, I can't seem to sway those in control of making this decision to agree with me, so I'm at a loss of what to do. I mean if it would help I could take screenshots of every time we had an overflow of patients but I don't feel that would influence the vote if staff feel "well good! It's supposed to be difficult. You're supposed to be working hard to stabilize people with internal bleeding while the OR is occupied." So I'm trying, but I'm also not sure when neither side will budge on the matter. I mean a derelict OR seems counterintuitive and even a CE player agrees. I mean it's a compromise, and if that's all we're getting then I guess that's what we'll have to work with, but it's as much a benefit as giving us an empty room in the medbay for us to rebuild to whatever we need (which will usually be an OR).
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I'll advertise it once a round to get a fresh batch of opinions. I've said my point and I tire of making paragraphs to fully explain why I desire it. Hopefully, whoever else replies will have more to say or more support, but if it still falls short, then there isn't much other option I have. In fact. Can I hear the opinions of the mapping team? Why is it deemed a luxury to have two ORs? Are any of those on the map team medical staff ICly on a regular basis, and can they offer why they think that one is adequate for the heavy majority of scenarios (I'm going on the assumption that it's been decided that it's rare for a second to be needed)? How has the medbay functioned just fine without a second OR for a "very long time" if we've had two ORs ever since this current map has been available? I'd like to hear their own argument in a bit more detail, if you would. It would be easier to feel involved in the discussion when the opposing side's argument is fully laid out, rather than ours dismissed as unnecessary.
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Aerianna usually visits at round start but that's usually to chat with Anna and not necessarily any requirement of "boy I'm hungry." So unless people have a reason to gather there just to socialize, they don't really have any sort of reason to go visit if they can get away with eating snacks for their slight hunger. What may be interesting is a lunch break period? That may be awkward to implement and with antags it provides a huge hole in safety where an antag can just be a dick and roflstomp everyone. It's the start to an idea, at least.
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Well, I obviously heavily disagree with that consensus, but I'm not involved in the map making process or the decision that was made that a second OR was needless. I concede my point, then, as I've done what I was asked to do and cannot do anything more.
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I'm suddenly in love with Nikov's idea because it sounds awesome. I was going to suggest it originally but he said it far better than I could have. Also. Nice mash reference. And often, those medications aren't available due to the chemist investing time into other resources or chemicals. It's nice to be able to perform the surgeries instead of magical space medicines. Also please don't joke around, either that, or don't be so blunt with arguing the matter. I'm aware of stasis bags and medications and all that. My main argument here is getting people back into business without having to have them stowed away in a magical space bag or otherwise filled with medications until they can be restored to enough stability to be returned to their duties. I will be more than happy to roleplay with patients and keep them entertained, but I have a job to do and so do they. A handful of people (Dylan, Manfred, and Anna stand out) do come to the medical bay to roleplay, but most people come because they got hurt and need to be healed so they can go back to their jobs. I can keep people in cryopods an entire round and they'll survive, but that isn't what I'm trying to accomplish. I mean yeah, they need to survive, but my goal is to return them to full health so they can go back to their jobs. Truly critical patients take immediate priority, but ideally, everyone needs to be treated quickly, from a broken hand that prevents someone from doing their job, to an alien chest burster that is causing slight abdominal discomfort.
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Even with the distinction in mind, it's rare that one person is hurt at one time. Generally, incidents occur with multiple parties injured or involved. A blob that harms multiple people, a breach or explosion that damages personnel and requires their treatment immediately due to punctured lungs or damaged organs or otherwise broken bones that disallow any sort of performance in their job. I've had normal, workplace-esque incidents barring antagonist involvement where people have come in more than one at a time, and while it is possible to just inject them until they're swimming in dexalin, inaprov, and tricord (okay maybe not that bad) it's preferable to get everyone back to working condition immediately, especially in an environment where they're hired to perform a task in a very valuable station. From an IC standpoint, Nanotrasen would want to eliminate any downtime incurred from surgical queues from workplace injuries. With one OR available, it would not only be a likelihood, but inevitable that a queue of personnel waiting for surgery will form. I would be more than happy to share an additional OR with the biologist, I don't mind if it serves a double purpose cause I don't mind them being able to do their thing. I just know that it will always be a possibility that we need to utilize both at regular intervals.
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Even I tire of the constant antags when I'm on and I want a extended sometimes, but I have to take a side on this. If people voted for secret, they aren't wanting extended. That's why people vote extended if that's what they want, and it's hopeless to try and convince everyone "hey, I want this specific antag". So it's mutually agreed you vote for secret, which is intended to be a random antagonist that nobody can predict. There shouldn't be a secret extended because, well, what everyone's been saying. It's hard to contribute to an argument when it's back and forth of the same few points like a verbal tug of war. Nikov summed it up very well, and it wasn't until his post that I adamantly stood beside what he said. If it doesn't change, then it's no matter to me because I do enjoy extended, but I feel the point has been well made in favor of the original desire by now.
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I would actually be fine if the biologist could access a sort of "secondary" operating room. It would be useful for emergencies but generally it seems safer to have the ORs closer to where people go when they get hurt. Two is the only amount I'm shooting for right now. Three is nice but excessive in most situations. Two is enough for most scenarios, but it's rarely too much. I feel bad that we'll be stealing the biologists OR if we have two but I just honestly feel it's helpful to have two located in if not immediately near the medbay.
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I don't think anyone's called this out and I dunno if it's been fixed since the screenshots are a little dated but... Sinks! The medical OR needs a sink to wash hands after being elbow-deep in some bloke's abdomen. Just one will do, though the hygiene area was cool it was never, ever used. Sinks in the OR are quite useful though, if not necessary to prevent infections and all that icky stuff.
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Will there be a post of current screenshots? I'm curious about how medical looks now with the revisions that have been put in place. I don't want to call out more revisions if it has already come into question.
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Agreed.. it's a bit in poor taste.
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I'm honestly a bit surprised by how adamant you are about this. Perhaps I'm interpreting it as a bit more forceful than the text is trying to convey, but you seem very firm that I shouldn't be requesting this. Firstly, it's incredibly out of our way to do your first option. If I have a patient critical that needs surgery, I don't likely have the time to cross the station in a possible state of crisis to arrive at R&D and request the robotics people take time out of their work to go open the doors and let us use their table. The same goes with the biologist who likely has a job to do outside of being our door maid and ferrying us around R&D so we can perform surgery in an emergency situation. As well, it doesn't seem reasonable that I have to request that a new OR or operating table alone must be hand built. I either need it and it's there, or I (and those involved in making it) get tired of begging to prep a second OR for the sake of preparation. Perhaps the first few times it'll be interesting but if it has to become a habit on top of setting up the engine then eventually it'll become akin to a chore and won't be very enjoyable. Secondly, I'm aware, but we're also supposed to do our jobs to the best of our ability, our IC, doctorate tier ability. It's our job to keep people safe and we've trained a long time to do it. And yes, we usually do stabilize them however we can and ensure they won't go critical from any injuries. We can start supplying comfort pillows if necessary, and we usually do communicate with our patients and explain what we can, but here's the thing. Nobody wants to be in a hospital or medbay longer than they have to be. Everyone has a job to do; if people wanted to chat they would've gone to the bar and not gotten their faces shot off or whatever injuries they have. When patients ask questions, they're answered. Aerianna does chat with patients and offer that she can be contacted via radio or PDA, but she has a job to do usually and has to tend with other patients and ensure their treatments are on the way or to organize them. Also, that's a terrible idea regarding just letting them die. Dying is a part of the game, but saving someone's life is part of my duty IC and OOC, and I'm not going to let someone die if I can help it. I'm not going to euthanize someone or let them die just to clone them or even put them in the morgue, effectively ruining their entire round because I'm incompetent. Thirdly, your only valid point is operating on a rolling bed in critical scenarios. Everything else goes in with my explanation that if cargo has to prepare our tools every round because we don't have the tools we needed already may become a chore that doesn't have to be there at all. At the very least, a locker full of emergency tools (just another set) would be wonderful if nothing else. Because then at the very least we have the tools we need. I'm not asking the staff to spoon feed me, and honestly you're a bit hostile over something that you don't seem to understand. The thing is, everything we need isn't there for my standards. I made this thread to request a second OR because I don't see it as just a convenience factor, but a necessity. I'm not asking to be spoon fed, I'm desiring a resource to be provided that I feel should already be there. If I'm wrong, then I'll accept that after more review and input, but for now I still think it's something that would be helpful, if not vital to an optimal medbay.
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When we began mapping it was amidst the debacle of adding a second OR. It was in this time that our team reached the decision that we would not be adding a second operating room, and would be using the NSS Aurora's medical proportions as a reference point. If you would like to see the return of the NSS Exodus' second operating room, then I would advise you create a secondary thread about the topic and attempt to garner public opinion - the first thread was to divided for us to reach a consensus. There's rarely a round I see where both ORs aren't occupied at once. It's a very helpful thing to have both, as there are often times when there are multiple patients in need of surgery and if there was only one, there would have to be a waiting period. Some could argue that surgeons could just be faster, but surgery takes a long time whether or not you know exactly what you're doing. I have the steps memorized to most of the surgeries and I can't do anything about the hard limit that still increases the time taken. If a patient comes in with critical wounds while I'm treating someone with a fracture, I can't exactly stop surgery, plop him onto a bed, and swap patients. That would be unethical and a bit inefficient, as well. With two ORs, it's at least guaranteed that there can be a cushion for a critical patient when one is already being treated for a mild fracture or other injury. Punctured lungs are very common (I swear you guys just love taking things to the chest) and while a patient can be kept stabilized with medicine, that's time spent where they can't do anything but wait for us to have the OR room filled. I've never, ever seen a round (that isn't extended) where we only used one OR room. We have always had both in operation at least once during the round if not multiple times. I've even experienced two rounds where a patient had to wait for an extended amount of time for the ORs to be unoccupied to receive treatment. If there was only one OR, that would have been a far worse problem. Three is far too many to ask and honestly a waste of space, but two ORs provides a very safe cushion for medical staff to have during times of crisis when there's rarely a singular person in need of life-saving surgery. I would like to have your opinions on the matter, especially those who have worked as medical staff and can offer their own views or experiences regarding either the necessity of two ORs or if only one OR will suffice.
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If it's already been mentioned then my apologies! As a medical officer, we definitely need a second OR. Looking at the map that was given, I only see one. There is rarely a shift where we aren't using two at once, and I've even had it happen where we had two patients waiting for surgery while both ORs were occupied. Three ORs would be way too many, but two would be a good balance to have to ensure that in the event of multiple injuries requiring surgery, they can be treated. As well, two cryopods.. might be okay. I suppose in the end we never need more than two at a time. It just gives me a nervous vibe for some reason. Patient ward was added from what I did read so that's good! Those are my only comments for now. Personally I loved spess station more than asteroid station but I feel it'll be a really cool difference to try~
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This point has already been raised and dismissed, to repeat: There are already two antags with involuntary conversion powers. Clearly only having to do the things you want to do as a player, is not a design goal here. The enslavement implant does not change that fact, or introduce any new problems. This argument is imo completely invalid. Jboy brought up part of my point: we don't need a third antagonist with mind control powers. And to expand on that, we don't need a traitor with mind control powers. Cultists and Vampires have the chance to have an interesting goal in mind that doesn't involve killing. Generally, I haven't seen a traitor that doesn't at least take hostages let alone set off bombs with the intent of causing harm. A traitor inherently always escalates to some level of mass damage or individual killing as a result of their nature. We don't need to give them the ability to make thralls who will exist to aid them in this mission. The reason it's been brought up and dismissed so many times is because the dismissal is exactly what you said. "Well, two other people have it so why can't the traitor? Your point is 'completely invalid." My issue is that two antagonists with mind control is enough, and traitors are exceptionally common antagonists, and they're very simple in their goals. Traitors kill, they steal, they mess up the station in some way. My belief is that there shouldn't be potential for a player to be forced into doing those things through an implant. If you /really/ need that extra hand then get creative. Plant a bomb, threaten to detonate it if they try to leave a certain area and demand they do something for you or things go boom. Traitors are so common that if they're given a mind control implant that they can buy then it would get a bit silly of being able to ruin someone's round. And you may argue "well then I can just kill them" or "if they're not useful to me then I'll slaughter them" well then do your thing, if that's the only way you know how to play traitor then that's your own choice and experience. I don't think that's a fair argument to say "if I can't enslave then I'll kill them" but I doubt there's much to be argued about that. Edit: I would much rather have the choice of "okay I'll do what you say don't kill me" and "screw you, just try and shoot me I'm wearing adamantium". It at least gives me a decision over what happens. An implant is just "yeah you're mine now, have fun." Not too exciting and kind of unfortunate.
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I think this would honestly be a really cool thing to do for a special event. Maybe plan that one day at a certain time is siege day and there's a round or two where it's played. Some sort of exciting day where the sole purpose is an exciting siege and everyone prepares. The very nature of a siege is kinda breaking IC stuff, but it could definitely be a fun admin event to do every so often.
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The issue I have is that I don't see a traitor or antagonist with access to this to use it in a way that will be enjoyable for the character they enslave unless they were already willing to be an antagonist and now have their ticket to be one. I can't see an antagonist really utilizing someone that's enslaved in a way that isn't just "hey just kill everyone you can to spare me the work and you're the only one that gets caught." Maybe an antagonist would use them for like "hey, let me into your department, I need a few things" but once they have what they need, it would be inefficient to just leave them there, so of course they're inevitably going to become nothing else but enthralled mercenaries unless the antagonist is crafty and finds some way to use them. I kind of disagree with the mindset "if you don't like it, then leave/quit/abandon the round". If your solution to people who don't desire to be some traitor's murder slave or whatever they end up using them for is to leave and have their entire round ruined or forfeit, then I feel there's an issue. There's just an icky feeling to being at the mercy of whatever the antagonist feels you would be best utilized as and not really having much say or input into that matter. Cultists at least have a group supporting them and you aren't supporting a lone antagonist but instead each other. Vampire thralls I've never once encountered or been in a vampire round, so I don't have an experienced opinion on the matter. Point being, while it is cool from a standpoint of an antagonist having another edge, the characters are all players and it can ruin their round, which isn't a fun time. Arguably, getting killed isn't fun either but that's why just randomly murdering people as an antagonist is discouraged, and forcing them into compromising positions or even if the antagonist decides to use them as a weapon, it's essentially forced suicide. Which kinda sucks.