MO_oNyMan Posted May 22, 2018 Author Share Posted May 22, 2018 :-1: Please stop removing flavor from the game. If you don't like it, don't use it. Clowns were flavour too. Don't see them around anymore. Can't say i'm upset about it Link to comment
Banditoz Posted May 22, 2018 Share Posted May 22, 2018 :-1: Please stop removing flavor from the game. If you don't like it, don't use it. Clowns were flavour too. Don't see them around anymore. Can't say i'm upset about it Probably because the clown doesn't fit in a roleplay environment at all. Link to comment
Bauser Posted May 22, 2018 Share Posted May 22, 2018 The argument being made is that the trope-filled "gritty noir detective" doesn't fit in a roleplay environment, either. And there's precedent for that, because it's not like clowns are made-up magical creatures, they actually exist - they just aren't valuable to our roleplay. And that's the same claim being made of the "noir detective": it's not valuable enough for our roleplay to encourage it. So it seems as though many of you are just rehashing the same two arguments over and over... "You don't have to use it!" "The game impels you to use it!" "You don't have to use it!" "The game impels you to use it!" That said, I personally make no claim as to whether this would be a beneficial change or not. I don't like noir detectives, either, but I doubt that getting them to change their clothes will change who they are as players. Because it's not just the clothes that inspire the "noir" theme, it's the entire profession of detective. The association is already there. Link to comment
Sparky_hotdog Posted May 22, 2018 Share Posted May 22, 2018 Surely the best compromise here would be for you to start with nothing but a shirt, and find a whole range of options in the wardrobe? Link to comment
MO_oNyMan Posted May 22, 2018 Author Share Posted May 22, 2018 Surely the best compromise here would be for you to start with nothing but a shirt, and find a whole range of options in the wardrobe? The idea is indeed for you to start with nothing but a shirt (at least until the modern jacket is sprited). The whole range of options in the wardrobe is already available. It's called the loadout. You can pick and choose the attire you want from there (including the noir gear that is being moved from the detective's locker to the loadout) Link to comment
Guest Marlon Phoenix Posted May 22, 2018 Share Posted May 22, 2018 If you're going to remove clothes you don't like and they happen to be armored, then add alternate clothes that retain that armor value. Otherwise it seems you would be trying to shadow-ban the detective from having an armored coat. Link to comment
Guest Marlon Phoenix Posted May 22, 2018 Share Posted May 22, 2018 No, you aren't suppose to wear formal wear, you're suppose to dress professionally, as you are a professional. Trench coats aren't formal anyways. I'm in favour for moving the style of the trench coats out of being locked to Detective purely to allow everyone to be able to choose them in the loadout. Remove the armor stats, make them all-use. This way you have all four coats usable rather than just two for Non-Detectives. Same with their suits, actually. It's crazy to me that specific suits are locked behind specific roles. Like I can't come to work in grey slacks and a white shirt because the Detective does as well, or I can't wear black slacks, a black belt and a white shirt because the IAA does. Everyone should be able to wear these combos because they're all just professional work attire and our setting is professional corporate research facility. That is a bad idea. Jobs having a unique set of clothes is not a detriment. It is the uniform of the detective. We have an endless number of other suits you can wear already. Link to comment
MO_oNyMan Posted May 22, 2018 Author Share Posted May 22, 2018 If you're going to remove clothes you don't like and they happen to be armored, then add alternate clothes that retain that armor value. Otherwise it seems you would be trying to shadow-ban the detective from having an armored coat. They already have an armored coat. It's called armor vest and it's not being removed Link to comment
Guest Marlon Phoenix Posted May 22, 2018 Share Posted May 22, 2018 If you're going to remove clothes you don't like and they happen to be armored, then add alternate clothes that retain that armor value. Otherwise it seems you would be trying to shadow-ban the detective from having an armored coat. They already have an armored coat. It's called armor vest and it's not being removed A vest isnt a coat. Its a vest. You are removing a piece of armored clothing. They will have one less armored exterior piece of clothing. Link to comment
MO_oNyMan Posted May 23, 2018 Author Share Posted May 23, 2018 If you're going to remove clothes you don't like and they happen to be armored, then add alternate clothes that retain that armor value. Otherwise it seems you would be trying to shadow-ban the detective from having an armored coat. They already have an armored coat. It's called armor vest and it's not being removed A vest isnt a coat. Its a vest. You are removing a piece of armored clothing. They will have one less armored exterior piece of clothing. Why would a corporate detective have an extra armored piece of clothing? Even officers don't get one. And they are supposed to be the first response to all violent encounters Link to comment
Guest Marlon Phoenix Posted May 23, 2018 Share Posted May 23, 2018 They already have an armored coat. It's called armor vest and it's not being removed A vest isnt a coat. Its a vest. You are removing a piece of armored clothing. They will have one less armored exterior piece of clothing. Why would a corporate detective have an extra armored piece of clothing? Even officers don't get one. And they are supposed to be the first response to all violent encounters There it is. This was not the intent of the suggestion. You need to replace the trenchcoat with an item of similar armor value or you are nerfing detective as a punishment for their fashion choices. Link to comment
MO_oNyMan Posted May 23, 2018 Author Share Posted May 23, 2018 A vest isnt a coat. Its a vest. You are removing a piece of armored clothing. They will have one less armored exterior piece of clothing. Why would a corporate detective have an extra armored piece of clothing? Even officers don't get one. And they are supposed to be the first response to all violent encounters There it is. This was not the intent of the suggestion. You need to replace the trenchcoat with an item of similar armor value or you are nerfing detective as a punishment for their fashion choices. i don't care if you make the detective's clothes mundane or give them armor values of a deathsquad trooper. What i care about is a negative impact on the gameplay caused by pushing a counter-productive gimmick using standard gear items. Whether the detectives should for some reason have armored t-shirts and jeans or not is not the topic of the suggestion. Moreover as already stated the vest is not being removed. If you want protection - wear it, noone prohibits you from doing so Link to comment
Guest Marlon Phoenix Posted May 23, 2018 Share Posted May 23, 2018 Why would a corporate detective have an extra armored piece of clothing? Even officers don't get one. And they are supposed to be the first response to all violent encounters There it is. This was not the intent of the suggestion. You need to replace the trenchcoat with an item of similar armor value or you are nerfing detective as a punishment for their fashion choices. i don't care if you make the detective's clothes mundane or give them armor values of a deathsquad trooper. What i care about is a negative impact on the gameplay caused by pushing a counter-productive gimmick using standard gear items. Whether the detectives should for some reason have armored t-shirts and jeans or not is not the topic of the suggestion. Moreover as already stated the vest is not being removed. If you want protection - wear it, noone prohibits you from doing so If it is a nonissue then please pick a jacket with similar armor values to the pr. Such as a leather jacket, bomber jacket, or similar. Link to comment
MO_oNyMan Posted May 23, 2018 Author Share Posted May 23, 2018 There it is. This was not the intent of the suggestion. You need to replace the trenchcoat with an item of similar armor value or you are nerfing detective as a punishment for their fashion choices. i don't care if you make the detective's clothes mundane or give them armor values of a deathsquad trooper. What i care about is a negative impact on the gameplay caused by pushing a counter-productive gimmick using standard gear items. Whether the detectives should for some reason have armored t-shirts and jeans or not is not the topic of the suggestion. Moreover as already stated the vest is not being removed. If you want protection - wear it, noone prohibits you from doing so If it is a nonissue then please pick a jacket with similar armor values to the pr. Such as a leather jacket, bomber jacket, or similar. i'm currently awaiting for the new sprite for the jacket from [mention]Itanimulli[/mention]. If the PR gets approved and the sprite would still not be ready i could add one of the existing jackets to replace the trenchcoat Link to comment
Guest Marlon Phoenix Posted May 23, 2018 Share Posted May 23, 2018 Thanks! Youre debating in good faith. You had me worried for a bit. +1 Link to comment
IAmCrystalClear Posted May 23, 2018 Share Posted May 23, 2018 Why would a corporate detective have an extra armored piece of clothing? Even officers don't get one. And they are supposed to be the first response to all violent encounters There it is. This was not the intent of the suggestion. You need to replace the trenchcoat with an item of similar armor value or you are nerfing detective as a punishment for their fashion choices. i don't care if you make the detective's clothes mundane or give them armor values of a deathsquad trooper. What i care about is a negative impact on the gameplay caused by pushing a counter-productive gimmick using standard gear items. Whether the detectives should for some reason have armored t-shirts and jeans or not is not the topic of the suggestion. Moreover as already stated the vest is not being removed. If you want protection - wear it, noone prohibits you from doing so cough cough Whether it should armored or not is up to debate (i'd rather say no than yes. Detectives already have a vest if they want extra protection. Unless it's a proper uniform jacket).) Also, I play as a airquotes detective main, and my character may name her revolver, wear her trench coat fedora combo, smoke and drink, but yet she isn't a gritty noir detective (that I can really tell, as her player), she's a 25 year old girl who acts like she's 16 when not working and has her smoking habits stemming out of work stress. To me, removing the trench coat and fedora will just mean I either have to pick it up from the loadout screen and lose my character's non-work clothes, or losing her sense of style that she, frankly, is iconic for. I'd much rather go around with the armoured trench coat I've always worn than sacrifice my RP potential to always have my character wear it. I'm going to say sure, remove the armour values and give a few more options, but don't get rid of something that people actively use, especially if all you're going to do is hand out more trench coats for everyone to use; we have more than enough sec mains and assistant mains going around in trench coats and fedoras. Link to comment
Bauser Posted May 23, 2018 Share Posted May 23, 2018 Make a new item: a ceramic plate accessory that allows you to add the armor value to any coat/jacket. Link to comment
Itanimulli Posted May 23, 2018 Share Posted May 23, 2018 i don't care if you make the detective's clothes mundane or give them armor values of a deathsquad trooper. What i care about is a negative impact on the gameplay caused by pushing a counter-productive gimmick using standard gear items. Whether the detectives should for some reason have armored t-shirts and jeans or not is not the topic of the suggestion. Moreover as already stated the vest is not being removed. If you want protection - wear it, noone prohibits you from doing so If it is a nonissue then please pick a jacket with similar armor values to the pr. Such as a leather jacket, bomber jacket, or similar. i'm currently awaiting for the new sprite for the jacket from @Itanimulli. If the PR gets approved and the sprite would still not be ready i could add one of the existing jackets to replace the trenchcoa[mention]Itanimulli[mention]Itanimulli[mention]Itanimulli[/mention] Er. Please DM details. This must have slipped my mind. (EDIT: Nevermind. I remember. Just been busy irl.) Link to comment
MO_oNyMan Posted May 23, 2018 Author Share Posted May 23, 2018 To me, removing the trench coat and fedora will just mean I either have to pick it up from the loadout screen and lose my character's non-work clothes Loadout can be easily changed from shift to shift as long as you stay inside the point limit or losing her sense of style that she, frankly, is iconic for Multiple detectives wear the same clothes, i wouldn't exactly call the style "iconic" to one specific character. Moreover the clothes are not being removed, you can still pick them from the loadout I'd much rather go around with the armoured trench coat I've always worn than sacrifice my RP potential to always have my character wear it. See previous point about loadout not being a fixed character variable (unlike for example name) I'm going to say sure, remove the armour values and give a few more options, but don't get rid of something that people actively use, especially if all you're going to do is hand out more trench coats for everyone to use; we have more than enough sec mains and assistant mains going around in trench coats and fedoras. i have no idea what exactly the issue here. In the first part the problem appears to be the removal of the trenchcoat, which is untrue (it is not being removed) and you point it out in second part by saying "all you're going to do is hand out more trench coats for everyone to use". In the second part the problem is that you don't want everyone to be able to use trenchcoats which is weird considering they already have access to trenchcoats and some fedoras and you point it out yourself in the third part. Clarify what the concern is if you want me to adress it Link to comment
Scheveningen Posted May 23, 2018 Share Posted May 23, 2018 Hey. why not just expand the ward-robe for the detective instead of removing the current status quo Give people options. Don't take it away from them because you don't like the current aesthetic. Link to comment
MO_oNyMan Posted May 23, 2018 Author Share Posted May 23, 2018 Hey. why not just expand the ward-robe for the detective instead of removing the current status quo Give people options. Don't take it away from them because you don't like the current aesthetic. As stated multiple times before, the noir items are not being taken away. They are being moved to the loadout. I'm not sure where this preconceived notion of items in the loadout being unavailable to detectives come from but i can assure you it's not true. As for increasing the wardrobe options (as, again, stated before) a new jacket is likely to appear in place of the trenchcoat in the detective's locker. Being uniformed (like the CSI's jacket) it would make more sense for it to be job-restricted and therefore unavailable in the loadout Link to comment
Sparky_hotdog Posted May 23, 2018 Share Posted May 23, 2018 Surely the best compromise here would be for you to start with nothing but a shirt, and find a whole range of options in the wardrobe? The idea is indeed for you to start with nothing but a shirt (at least until the modern jacket is sprited). The whole range of options in the wardrobe is already available. It's called the loadout. You can pick and choose the attire you want from there (including the noir gear that is being moved from the detective's locker to the loadout) If that is the case, then surely more stuff should be added to the locker. Also as a side note, for this to work, you need to change the wiki, as it basically coerces you into Noir aswell. Link to comment
AmoryBlaine Posted May 24, 2018 Share Posted May 24, 2018 No, you aren't suppose to wear formal wear, you're suppose to dress professionally, as you are a professional. Trench coats aren't formal anyways. I'm in favour for moving the style of the trench coats out of being locked to Detective purely to allow everyone to be able to choose them in the loadout. Remove the armor stats, make them all-use. This way you have all four coats usable rather than just two for Non-Detectives. Same with their suits, actually. It's crazy to me that specific suits are locked behind specific roles. Like I can't come to work in grey slacks and a white shirt because the Detective does as well, or I can't wear black slacks, a black belt and a white shirt because the IAA does. Everyone should be able to wear these combos because they're all just professional work attire and our setting is professional corporate research facility. That is a bad idea. Jobs having a unique set of clothes is not a detriment. It is the uniform of the detective. We have an endless number of other suits you can wear already. They have badges, they have their specialized vests, they even have their guns. Why can't the rest of us have access to an array of professional work attire? Detectives are not required to wear the clothing given to them. Their only requirement is being dressed professionally- which can be done with most of the load-out suits. Link to comment
Guest Marlon Phoenix Posted May 24, 2018 Share Posted May 24, 2018 No, you aren't suppose to wear formal wear, you're suppose to dress professionally, as you are a professional. Trench coats aren't formal anyways. I'm in favour for moving the style of the trench coats out of being locked to Detective purely to allow everyone to be able to choose them in the loadout. Remove the armor stats, make them all-use. This way you have all four coats usable rather than just two for Non-Detectives. Same with their suits, actually. It's crazy to me that specific suits are locked behind specific roles. Like I can't come to work in grey slacks and a white shirt because the Detective does as well, or I can't wear black slacks, a black belt and a white shirt because the IAA does. Everyone should be able to wear these combos because they're all just professional work attire and our setting is professional corporate research facility. That is a bad idea. Jobs having a unique set of clothes is not a detriment. It is the uniform of the detective. We have an endless number of other suits you can wear already. They have badges, they have their specialized vests, they even have their guns. Why can't the rest of us have access to an array of professional work attire? Detectives are not required to wear the clothing given to them. Their only requirement is being dressed professionally- which can be done with most of the load-out suits. Cuz its their outfit. You can identify detectives from them. You will be fine not having access to 3 types of suits. We can make it policy anyway Link to comment
Kaed Posted May 25, 2018 Share Posted May 25, 2018 Cuz its their outfit. You can identify detectives from them. You will be fine not having access to 3 types of suits. We can make it policy anyway No one in existence has or ever will enforce a uniform requirement for detectives, because they are security team members in name only. There is no need to have easily recognizable uniforms because they possess no actual inherent authority. They are a support role attached to their department, like the CSI, only incredibly superfluous because literally any security team member could do their job and question people or take evidence from the CSI to compile a case. The existence of noir clothing is nothing but a tired meme, but it's unlikely to ever be removed because that's just how things roll in this community. Don't try and act like it's their official uniform, though. Link to comment
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