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Add suit sensor preference to character-setup.


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I always felt it pretty annoying to have to double check every so often if my suit sensors are up throughout the course of the round due to medbay constantly parroting "suit sensors save lives" as if it were as familiar as breathing to them to say.


I'm sure other people feel the same way, so here's my proposal:


In character set-up, you should be able to adjust for each individual character whatever suit sensor setting they'd be set to by default rather than dictating it to RNG to decide whether or not the clothing you spawn in has the suit sensors enabled for it. This would also allow people to effectively decide which of their characters would generally keep their sensors tuned down, especially if the player intends on playing as an antagonist as said character and doesn't want to chance getting the short end of the stick because they forgot they had to adjust their sensors to begin with.


I'm not actually sure if uniforms starting with sensors on/off is actually RNG, I did try to check the code for it but I didn't really find the answer I was looking for, so I'm chancing the assumption that it is.

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+1 Seconded!

I'd prefer to turn my sensors down if I would like to do something illicit instead of always having to worry about turning them up as I go EVA for any reason.


Edit: Can't believe this hasn't come up as a request earlier.

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If one of the primary purposes of defaulting your suit sensors to off is to prepare a character that you intend for antaggery, won't people begin to naturally suspect that those who spawn with sensors off are more likely to be antagonists?

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Indeed, Bauser and Jackboot have raised some very valid points.


It would make live more difficult for antags as you can start to metagame who a antag is, if you know what they usually set their sensors to.

It also removes the chance for antags that someone didnt set their suit sensors and someone will notice if they capture / harm them in any way.

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I think it's a nice handicap for non-antags that suit sensors even have a chance to start active in any way. I would in fact be in favor of setting all suit sensors to off at roundstart/spawn. It also prevents antags from having to downgrade sensors to off, which looks suspicious (though it is rare if it is ever noticed by anyone).


In short, -1.

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If one of the primary purposes of defaulting your suit sensors to off is to prepare a character that you intend for antaggery, won't people begin to naturally suspect that those who spawn with sensors off are more likely to be antagonists?

 

You could make this assumption with or without this suggestion, I would think. It is not easy to get away with metagaming, contrary to popular belief. Medical going out of their way to tell security who has their sensors off is already inherent suspicion that the player themselves is attempting to metagame. It makes them easier to report in that case, and thus they'll get punished faster if they're that kind of player.


I'm generally led to think that 80% of the regulars understand that and don't even bother trying to validate it, since they'd just as easily get caught.


There are a lot of things that have risk for metagaming, even, but this community generally acts in good faith. I think we can trust one another to not abuse gameplay features for their own personal OOC goals in the round. This suggestion doesn't really change anything about what the expectations are for suit sensors on every code level. There's a lot of possibilities with what can happen with a simple preference addition to suit sensors, but I think metagamey behavior is really low on that list. If it does happen, I would think it's very easily punishable. Medical doctors cannot support any sort of IC logic that would justify accusing someone of being an antagonist just because they didn't turn their sensors on for code green or blue. It's only considered highly recommended on blue and then mandatory on red/delta.

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