climax708 Posted June 3, 2018 Posted June 3, 2018 (edited) Aurora is criminally underprepared for fires. Elevators are sub-optimal in case of fire. Lets fix it! Make ladders a viable option for everyone to use. Approach #1: Replace one of the elevators with stairs Pro: Stairs are nice and comfy, not steep at all. Your granny can use it! Con: One less elevator to work with. Approach #2: Give everyone access to existing ladder (Pull Request) Pro: Very minor mapping change. Con: One step closer to the crusher... Approach #3: Add fire ladders in a central position (Pull Request) Pro: Everyone can get to it in a pickle and it's not hidden. Con: We gotta drill through the floor! Which approach should we take? Edited June 3, 2018 by Guest
Arrow768 Posted June 3, 2018 Posted June 3, 2018 Aurora is criminally underprepared for fires. Elevators are sub-optimal in case of fire. Lets fix it! Make ladders a viable option for everyone to use. Approach #1: Replace one of the elevators with stairs Approach #2: Give everyone access to existing ladder Approach #3: Add fire ladders in a central position Which approach should we take? I have never seen a fire that spanned across the entire main level. And even then, every department (except security) has a elevator to their sublevel that they can take to their sublevel. Elevators (in our current implementation) have the advantage that they seal off the area with the fire if they leave the floor where the fire is located on. Ladders dont do that. They provide a direct path for the fire to go up the ladder and spread there. Therefore voting for dismissal since adding additional ladders will not solve the fire "problem" but rather increase the danger caused by fires. (Also, I have never seen a issue caused by the elevators during a fire; And I have never seen a fire that spanned the entire main level, including all the departments) Edit: I also dont like the idea of additional ways to get across the z-level since right now the antags can use that to their advantage and block of certain was to get across the z-levels.
Bauser Posted June 3, 2018 Posted June 3, 2018 Recently suggested replacing one of the elevators with stairs in the minor mapping suggestions thread. It doesn't make sense to use this design where movement is so thoroughly crippled in the event of a power outage, especially when going to the surface is what's necessary to evacuate. Furthermore, if an antagonist can go through the trouble to cut all the power (I have only seen an antag purposefully cut power to an elevator once; usually it is just a side-effect of general powergrid fuckery), they can probably go through the trouble to push a bunch of boxes into the stairwell, or build a wall there, or set a trap, etc. +1
MoondancerPony Posted June 3, 2018 Posted June 3, 2018 Elevators aren't affected by cutting off power. You can simply just crowbar open and closed the outer doors to make the elevator go. Beartraps on staircases are a fun tactic on Polaris, anyway. I'm sure it'd be as fun on Aurora. But more seriously, there are just as many if not more ways to disable a staircase or ladder than an elevator. +1 from me.
Banditoz Posted June 3, 2018 Posted June 3, 2018 Having a slow way of travel through Z levels needs to end. Plus I'm sure this violates some space OSHA regulation. :+1:
Bauser Posted June 3, 2018 Posted June 3, 2018 Elevators aren't affected by cutting off power. You can simply just crowbar open and closed the outer doors to make the elevator go. Elevators are affected by power. It's just, the elevator doors power down before the elevator itself does - so crowbarring the doors works until total power failure (which is rare). If you use wirecutters to manually sever the elevators from the grid, they will not move. but Bear traps on stairs are a great example of the !!emergent gameplay!! we are currently missing out on.
Alberyk Posted June 3, 2018 Posted June 3, 2018 The ladder near the botany area is too close to the one in maintenance, and it is really ugly and out of place, I am against it.
climax708 Posted June 3, 2018 Author Posted June 3, 2018 The ladder near the botany area is too close to the one in maintenance, and it is really ugly and out of place, I am against it. Please revise your dismissal, I have opened a new pull request that deals exactly with this issue.
Asheram Posted June 3, 2018 Posted June 3, 2018 +1 As mentioned earlier, not having a way to safely travel between Z levels that doesn't rely on elevators or a stairwell in maintenance, to which not everyone has access, breaks so many OSHA regulations it isn't even funny. A secondary stairwell/ladder with civilian access is a must.
Bauser Posted June 4, 2018 Posted June 4, 2018 The stairs just make sense, in every way. Arrow's observation that stairs & ladders are less safe in a fire event since they don't seal off the fire (like elevator doors would) is rendered invalid by the fact that you can (and we would) just put fire doors outside the stairwell or ladder-well. Plus, just like in real life, stairs are what you're supposed to take in the event of a fire, because it doesn't run the risk of trapping you like an elevator. Stairs don't break, and that's why they're supposed to be there. Another benefit of adding a stairwell is that it could be accessible from both sides of the primary hallway (east and west) instead of just from one.
Saudus Posted June 4, 2018 Posted June 4, 2018 +1 Approach 1. -1 Approach 3. Like the idea of a stairwell as long as it is placed in a good spot and with ample fire/vent protection etc. Also, just out of curiosity, do stairs use stamina or sth? Would to be honest be a bit fun to see people going up 2 floors of pretty tall stairs get winded a bit.
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