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[Resolved] Player Complaint - CommanderXor


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Posted

BYOND Key: AmoryBlaine

Game ID: bVh-aL5G

Player Byond Key: CommanderXor

Staff involved: N/A

Reason for complaint: Number of infractions; Don't be a Dick, Only resort to killing if it makes sense or drives the story, No ganking.


So, we're raiders. We come aboard and do our business. One of our team runs off and kidnaps someone, Riley Sorna, played by Ajulex. They're new, and raider 'Rookie' takes them to our shuttle and stuffs them in the brig, and leaves them. So for a good while this poor fucker is stuck in there with nothing going on, and he sticks it out. We finally get back, and find this. ICly and OOCly it sickens me and the other human raider present and we let him go, under the watch of CommanderXor's Vaurca, The Scurge. RATHER than do as instructed he took him outside and shot him. He comes back and gloats about it in LOOC.


This is at the end of the round, with a few minutes left as the shuttle had landed. And rather than let this new guy go, to make up for the waste of 20-30 of their minutes by the other Raider, he decides to kill them after 'RPing'. I find this incredibly despicable because it shows so little care for them, and served zero point in driving the round, nor did it make any sense as we were leaving. His defense, when I brought this shit to him in discord was that since his character was a Lii'dra, and that they knew what our ship looked like, thus it's okay. How you can rationalize killing someone so pointlessly simply because you are 'Bad guy' is beyond me, especially considering how often he is Antag.


I told him off a bunch, yeah. Frankly, I get a little heated when I hear someone gloat about how they dicked over another player, after knowing that that player was already dicked over by someone else.


Below are the screenshots relevant.

 

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This is the 'RP' this guy was given.

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Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No, it was at the very end of the round.

Approximate Date/Time: 10/07/2018: 02:15(?)AM

Posted

I was the mod handling this one I think; that or the issue with Rookie

 

You handled Rookie, who was TheBimmer. I have no issue with how you handled him, as I have no details of it.

Posted

Alrighty, let's see. I'll try to explain my reasoning and actions throughout the round.

So, we're raiders. We come aboard and do our business. One of our team runs off and kidnaps someone, Riley Sorna, played by Ajulex. They're new, and raider 'Rookie' takes them to our shuttle and stuffs them in the brig, and leaves them. So for a good while this poor fucker is stuck in there with nothing going on, and he sticks it out. We finally get back, and find this. ICly and OOCly it sickens me and the other human raider present and we let him go, under the watch of CommanderXor's Vaurca, The Scurge. RATHER than do as instructed he took him outside and shot him. He comes back and gloats about it in LOOC.

I won't lie that the actions by 'Rookie' weren't the best throughout the round, consistently running off and acting alone, it doesn't really impact on my character's actions.


Security and our team had a stand-off in the armory earlier in the round where we exchanged gunfire and put one of their members in crit and they put one of our members into crit. Tensions were high throughout the round as every single member of the security team was armed in some way or form, a shotgun, ion rifle or energy carbine. After extended roaming around and generally no interaction with the crew given a lack of power security informed us to leave while their wounded were tended to. We reached the airlock under (armed) escort and told to never return again.


Now, this helps set up the further scene that occurred on the shuttle. We arrived to find out that 'Rookie' had indeed taken a hostage, something security had no clue of. Maverick (Armory) then told me to escort them back to the Yellow dock - where security was located- Now, given that security wasn't too happy with us for looting their station and knocking one of their members in crit, I decided it would be better to hide the evidence of having taken a hostage in the first place rather than turn up to an armed escort barring a hostage. No evidence of them taking a hostage. The hostage had also seen the interior of the ship, thus compromising both the location of it if they blurted it out as soon they returned and the general in character tip-off of the appearance allowing possible future man-hunts.


Another element is the fact that Scurge is a Lii'dra. Lii'dra are often only out for it for themselves and their hive. They view people as either tools or pests to be killed, thus the hostage had no use of it anymore and would be more of a hassle to return given the armed escort and questions. It was far easier to pull them to a ditch on the asteroid, force them to kneel and shoot them into the hole. The body wouldn't be found at least until they got away and there would be no living witnesses of what the heisters looked like without their suits and what their ship looked like.

 

I told him off a bunch, yeah. Frankly, I get a little heated when I hear someone gloat about how they dicked over another player, after knowing that that player was already dicked over by someone else.

I did not gloat, I merely told you and the other heister what had happened at the end of the round, in fact, I even apologized to the player in OOC about killing him once the shuttle had departed and he had no issues with what had occurred. It wasn't senseless gank, it was a well-thought-out IC decision based on various variables encountered during the round and the lore behind the faction/species.


And to say you got 'heated' and 'told me off a bunch' doesn't begin to describe what you said. You personally attacked me - not the character but the actual player behind them - in LOOC. You then took it to Discord once the round had ended and started straight up abusing me. Here are the screenshots of what you had said to me both in LOOC and on Discord.

 

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Posted

You apologized for what reason if it was not in poor taste for you to have killed them? These actions drove nothing to further the round. You murdered that character because you didn't get to shoot much else that round.



I am entirely willing to stand by what I said against you, as you have not at all understood how disgusting it is for you to have taken advantage of a player, let alone new, who had already been dicked with once for the last 20 to 30 minutes and dicked them again.

Posted

You apologized for what reason if it was not in poor taste for you to have killed them? These actions drove nothing to further the round. You murdered that character because you didn't get to shoot much else that round.



I am entirely willing to stand by what I said against you, as you have not at all understood how disgusting it is for you to have taken advantage of a player, let alone new, who had already been dicked with once for the last 20 to 30 minutes and dicked them again.

I apologize to a majority of the characters I kill OOCly after the round ends. Because even when it's justified it's still taking a player out of the round for an hour to two hours. It isn't some admission of guilt thing, I do it both to antags I kill and people I kill as antag. If I kill you I'm likely going to apologize if you RPed with me rather then wordlessly shooting. The other day I apologized to a detective for murdering him with high explosive in the middle of a manhunt after an hour of RP. I lasered a traitor to death? I apologize. It's not an admission of guilt, it's me trying to be a decent person. You can people I interact with a lot and they'll often say I apologized for killing them or harming them.

Posted

You apologized for what reason if it was not in poor taste for you to have killed them? These actions drove nothing to further the round. You murdered that character because you didn't get to shoot much else that round.



I am entirely willing to stand by what I said against you, as you have not at all understood how disgusting it is for you to have taken advantage of a player, let alone new, who had already been dicked with once for the last 20 to 30 minutes and dicked them again.

I apologize to a majority of the characters I kill OOCly after the round ends. Because even when it's justified it's still taking a player out of the round for an hour to two hours. It isn't some admission of guilt thing, I do it both to antags I kill and people I kill as antag. If I kill you I'm likely going to apologize if you RPed with me rather then wordlessly shooting. The other day I apologized to a detective for murdering him with high explosive in the middle of a manhunt after an hour of RP. I lasered a traitor to death? I apologize. It's not an admission of guilt, it's me trying to be a decent person. You can people I interact with a lot and they'll often say I apologized for killing them or harming them.


You answered a portion of what I said, not all of it. What did killing him offer the round? How did you deciding to kill them then and there have any infulence on Roleplay or story development? You killed them, came back on the shuttle then LOOC'd your deed. You did not even tell the rest of the crew you had done this. To you this player, and their character, were entirely expendable for the sake of your want to kill someone that round, something you were deprived off when Dante, the Detective we engaged,was not killed but detained and given back.

Posted

You apologized for what reason if it was not in poor taste for you to have killed them? These actions drove nothing to further the round. You murdered that character because you didn't get to shoot much else that round.



I am entirely willing to stand by what I said against you, as you have not at all understood how disgusting it is for you to have taken advantage of a player, let alone new, who had already been dicked with once for the last 20 to 30 minutes and dicked them again.

I apologize to a majority of the characters I kill OOCly after the round ends. Because even when it's justified it's still taking a player out of the round for an hour to two hours. It isn't some admission of guilt thing, I do it both to antags I kill and people I kill as antag. If I kill you I'm likely going to apologize if you RPed with me rather then wordlessly shooting. The other day I apologized to a detective for murdering him with high explosive in the middle of a manhunt after an hour of RP. I lasered a traitor to death? I apologize. It's not an admission of guilt, it's me trying to be a decent person. You can people I interact with a lot and they'll often say I apologized for killing them or harming them.


You answered a portion of what I said, not all of it. What did killing him offer the round? How did you deciding to kill them then and there have any infulence on Roleplay or story development? You killed them, came back on the shuttle then LOOC'd your deed. You did not even tell the rest of the crew you had done this. To you this player, and their character, were entirely expendable for the sake of your want to kill someone that round, something you were deprived off when Dante, the Detective we engaged,was not killed but detained and given back.

As I addressed in the earlier reply of mine, I killed them for the development of the story. If I returned them to security, security would likely begin asking why we had taken a hostage or even start attempting to go on the offensive. If we disregard that, there is also the in-character consequences. The hostage in question had seen what the exterior and interior of the ship had looked like and had seen some of us without armor on. This means that they could relay that information to the authorities and there would be a man-hunt - possibly - for the description of them and the ship compared to just a vague description of armored persons.


Not to mention the entire reasoning with the Lii'dra and how they view people as either tools to be used and discarded or pests to be crushed. The hostage had no use to them and was ultimately a liability if returned alive, which is why they were killed.


You say I didn't tell the rest of the crew that I had killed the person, why exactly would I publically tell them I had killed a hostage that they had no clue existed in the first place? The entire point in silencing the hostage was to ensure there was no trail that could lead back to identify us.

Posted

Security was non-existant. It was a detective, a cadet, and an Officer. What they asked of the asssitant is irrelevent as we were in the process of leaving the station area.


You cannot reason that you killing someone would stop a manhunt, as now there's a missing person at the same time as our very observable visit. You pushed us from being thieves who wounded a guy, to thieves who aducted/killed someone. You likely made it worse on the raider crew than anything else.


He has viewed the interior of a very stock shuttle. This doesn't help the authorities at all in identifying the ship, as he barely knows what the exterior looks like anyways. You've got a really loose 'they can't identify us now'/'it put our lives in jeopardy' arguement going here, and I just took it apart.


No, not the crew. OUR crew. The three of us. Instead you gloated in LOOC proud of your kill.

Posted

As I addressed in the earlier reply of mine, I killed them for the development of the story. If I returned them to security, security would likely begin asking why we had taken a hostage or even start attempting to go on the offensive. If we disregard that, there is also the in-character consequences. The hostage in question had seen what the exterior and interior of the ship had looked like and had seen some of us without armor on. This means that they could relay that information to the authorities and there would be a man-hunt - possibly - for the description of them and the ship compared to just a vague description of armored persons.


Not to mention the entire reasoning with the Lii'dra and how they view people as either tools to be used and discarded or pests to be crushed. The hostage had no use to them and was ultimately a liability if returned alive, which is why they were killed.


You say I didn't tell the rest of the crew that I had killed the person, why exactly would I publically tell them I had killed a hostage that they had no clue existed in the first place? The entire point in silencing the hostage was to ensure there was no trail that could lead back to identify us.

Security didn't exactly have a lot of options to press us, given their stolen armory *and* voidsuits, treating them as a threat when we weren't in the station is laughable, especially when they were trying to evac anyway. It's one thing to claim 'well I didn't think we should leave loose ends' except you have a consistent pattern of trying to seek out something to shoot. Unless it's ERT then you run off and blow yourself up

Posted

Security was non-existant. It was a detective, a cadet, and an Officer. What they asked of the asssitant is irrelevent as we were in the process of leaving the station area.


You cannot reason that you killing someone would stop a manhunt, as now there's a missing person at the same time as our very observable visit. You pushed us from being thieves who wounded a guy, to thieves who aducted/killed someone. You likely made it worse on the raider crew than anything else.


He has viewed the interior of a very stock shuttle. This doesn't help the authorities at all in identifying the ship, as he barely knows what the exterior looks like anyways. You've got a really loose 'they can't identify us now'/'it put our lives in jeopardy' arguement going here, and I just took it apart.


No, not the crew. OUR crew. The three of us. Instead you gloated in LOOC proud of your kill.

You can't just claim that it wouldn't have possible fallout. If the assistant was returned they would have given a description of the shuttle, the interior and what we looked like without the armor on. This would have given authorities more fuel to hunt the group down. If we killed the only witness to those and hid them away, we would get a massive head-start in escaping any authorities and not to mention the lack of any witnesses to what we looked like and what the ship looked like. I didn't kill someone for the sake of it, I thought about the possible IC fallout of what would happen realistically if we let them go.

Security was low-pop yes, but literally, every single one of them was armed with some form of weapon.

 

Security didn't exactly have a lot of options to press us, given their stolen armory *and* voidsuits, treating them as a threat when we weren't in the station is laughable, especially when they were trying to evac anyway. It's one thing to claim 'well I didn't think we should leave loose ends' except you have a consistent pattern of trying to seek out something to shoot. Unless it's ERT then you run off and blow yourself up

The armory wasn't fully looted as we saw security staff with an ion, carbines, and shotguns. Not to mention there was still the laser rifles left behind from when we had to pull out. It wasn't like they were gimped, they could have taken other EVA gear if need be.


 

You have a consistent pattern of trying to seek out something to shoot. Unless it's ERT then you run off and blow yourself up

Do you have any proof behind that statement? Because it's pretty bold to claim. I don't kill a lot in gamemodes unless the gamemode calls for it such as ling, or if I am attacked. I prefer taking hostages/messing with victims than outright removing them from the round unless there is a valid reason - such as the one for the hostage we had - for taking them out of it.

  • 3 weeks later...
Posted

Hello, Alb and I have reached our decision.


Xor, you have played here for two years, maybe a little more, you should be aware that this isn't alright. You need to provide sufficient escalation and roleplay before removing someone from the round like this. Leaving someone locked up on a ship for thirty minutes then executing them is hardly enough roleplay and is most certainly not enough escalation to remove someone from the round, regardless of the reasoning behind it.


So, that being said, we will be applying a warning to you. In the future, be sure to provide sufficient RP and Escalation as an antagonist. Remember, you don't play to win, you play to drive a story.

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