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Replace joint dislocation with an upgraded method of restraint: hog-tying


Bauser

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Posted

In light of recent grievances with the joint-locking system, I suggest replacing joint dislocation with an upgraded form of cable-tie restraint: hog-tying. This would be accomplished by using cable ties on a subject who both 1) already has their hands bound by cable ties and 2) is lying on the ground. This type of restraint would prevent the target from standing, like dislocating their knees does currently.


Like other physical restraints, it would be possible to struggle out of a hog-tie, but the timer required to do so would be longer than just cable restraints or handcuffs (to maintain this method's relative potency over other types of restraint). Hog-tying someone should take a similar amount of time as dislocating the knees does currently (again, to make this method a straightforward replacement for dislocating joints).


Due to the ubiquity of cable coils, this method would be pretty much universally accessible, like joint-locking and -breaking is. And more importantly, it sidesteps a lot of the headaches associated with dislocations (essentially ending someone's round if they aren't attended to, legal/ethical implications of Security using the method, medical considerations to roleplay, 'should my character know how to do this?', etc.). Removing a joint from its socket without causing permanent damage is a complicated dance of anatomical knowledge and surgical execution; conversely, everybody and their mother knows how to wrap a shitton of rope around somebody.


If this suggestion receives popular support, I would like to make a sprite to overlay onto a tied character so that everyone can immediately see that the person is wrapped in a coil of cable.

Posted

Efficient, relatively quick and with actual counterplay involved.

Plus adding new sprites and it looks like an actually unique take on an issue which would have otherwise been slowed by generic % and timers.

AND it would help push the policy suggestion.


+1

  • 5 weeks later...
Posted

+1 I really like the idea, and I really like the sprites. Maybe you can gift wrap the person for an insult to injury kind of thing?

All I can imagine is wandering through maintenance as my engineering apprentice and coming across some scientist hog tied and left in the dark, complete with gift wrapping and bow tie.

Posted

The record should reflect there already exists a sprite for a totally gift-wrapped body, and it's hilarious and terrifying.


At least, it exists somewhere... I don't know if Aurora has it, but I've seen it in action on Goon years ago.

Posted

Too bad, that dislocating takes so long (seriously it doesnt take *that* long to dislocate someone's shoulder if you know what you are doing) to be more viable. As long as it doesnt get removedd entirely I also agree that the suggested option of hog-tying someone is a) pretty good and b) makes sense. +1

Posted

I suppose it's not critically necessary for jointbreaking to be removed in order to add this feature


If this was added, I'm sure it would replace a lot of jointbreaking attacks just by virtue of being a viable alternative (requiring a little less robustness, even)

Posted

It occurs to me that if it's supposed to stop them from standing up, the sprite should probably show their legs tied up as well

 

hwxoAXg.png

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