Evandorf Posted September 6, 2018 Posted September 6, 2018 This is really just out of consideration for other players, but if you have to go afk for an extended amount of time you can set this so that if someone is looking for you and you are not responding they may have more information. Additionally it gives antags additional misdirection options. I'm not sure if it would be possible for suit sensors to show actual SSD status to medical but that would be nice as well.
Kaed Posted September 6, 2018 Posted September 6, 2018 Not a fan, being AFK or offline is supposed to be out of character situation, you don't interact with them unless they're there. Putting some sort of in character tag that says I am currently logged out or AFK is kind of like a meta-game thing?
BurgerBB Posted September 6, 2018 Posted September 6, 2018 There's actually a feature that exists like this already. If you're inactive for more than 10 minutes it marks you as "inactive" on the crew manifest. I would support dropping that time down to 5 minutes tbh.
Kaed Posted September 6, 2018 Posted September 6, 2018 There's actually a feature that exists like this already. If you're inactive for more than 10 minutes it marks you as "inactive" on the crew manifest. I would support dropping that time down to 5 minutes tbh. Yeah, but what he's wanting is the ability to toggle this manually, so you can fool people into thinking you are afk or SSD
TishinaStalker Posted September 6, 2018 Posted September 6, 2018 Additionally it gives antags additional misdirection options. Yeah, I don't like the sound of that at all. It's kinda like how you can kill someone and then if anyone asks where they are, then you just say they went to cryo. Done. Nobody's going to investigate at all because they think the player had to log off, and nobody's going to realize when 30 minutes pass and the cryo message didn't kick up. It's just kinda a shitty thing to do and at that rate, nobody is ever going to trust anybody saying they're going to cryo/AFK/SSD.
LordFowl Posted September 6, 2018 Posted September 6, 2018 Voting for dismissal. If someone is inactive the crew manifest will list them as such eventually. 10 minutes may seem a little long but it in my opinion provides enough room for appropriate ambiguity. Beyond this there are other mechanics for identifying yourself as SSD/AFK in an OoC manner (SetPose and the automatic SSD timer that shows up in Examine).
Evandorf Posted September 7, 2018 Author Posted September 7, 2018 There's actually a feature that exists like this already. If you're inactive for more than 10 minutes it marks you as "inactive" on the crew manifest. I would support dropping that time down to 5 minutes tbh. Yeah, but what he's wanting is the ability to toggle this manually, so you can fool people into thinking you are afk or SSD I don't know that it's necessarily meta. The way I was thinking it would be used is like the Pose verb. Sometimes if I am watching cameras intently or writing paperwork I'll pose myself in some way to let people know that I might not notice them or that I might take a long time to respond. My thoughts were that this could be used in a similar fashion but in a more accessible fashion via the sensor console.
Bauser Posted September 7, 2018 Posted September 7, 2018 I'm with Kaed and Tish and Fowl in saying there's a big problem with making the illusion of SSD a tool for antagonist deception. SSD is supposed to be an out-of-character consideration that lets other players know that someone is not present in the round at all. As soon as we give it the function of an in-character label or gameplay mechanic, we've completely muddied the waters as to whether it means something IC or OOC in a given situation. Anybody who loses connection during the round could plausibly be investigated as a victim of antagonist misdirection, and anyone who's a victim of antagonist misdirection could plausibly be written off as someone losing connection. In summary, using an out-of-character tag as an in-character weapon is kind of... "cheating?" Because the way it deceives someone is by making them think that something out-of-character has happened, which is outside the scope of the game world. So it's very destructive from a roleplay perspective.
Evandorf Posted September 7, 2018 Author Posted September 7, 2018 I'm with Kaed and Tish and Fowl in saying there's a big problem with making the illusion of SSD a tool for antagonist deception. SSD is supposed to be an out-of-character consideration that lets other players know that someone is not present in the round at all. As soon as we give it the function of an in-character label or gameplay mechanic, we've completely muddied the waters as to whether it means something IC or OOC in a given situation. Anybody who loses connection during the round could plausibly be investigated as a victim of antagonist misdirection, and anyone who's a victim of antagonist misdirection could plausibly be written off as someone losing connection. In summary, using an out-of-character tag as an in-character weapon is kind of... "cheating?" Because the way it deceives someone is by making them think that something out-of-character has happened, which is outside the scope of the game world. So it's very destructive from a roleplay perspective. I feel like the antagonist use of this suggestion has overshadowed my original intent. I mentioned the possible uses by an antagonist as ancillary. But I agree with you about its affect on roleplay. Perhaps then we only make it to where if you are registered by the game as inactive, it also shows on the sensors console. Not a thing you can toggle, aside from normal suit sensor activation. People have referenced the ability to see inactive players on the manifest, but I don't think that's available to people in game. Inactive status doesn't show on your pda manifest as far as I am aware.
Kaed Posted September 7, 2018 Posted September 7, 2018 People have referenced the ability to see inactive players on the manifest, but I don't think that's available to people in game. Inactive status doesn't show on your pda manifest as far as I am aware. That's because being afk/ssd is not an in-character consideration, and it should not become one. People don't just decide to stand around and stare blankly into space in a workplace when they are supposed to be on the job. We just sort of suspend when that happens or our disbelief due to the nature of the game. "Hey I need you to patrol the starboard side but I see you're set to 'sleeping' right now so I'll just let that slide, it's okay to take a little nappy on your two hour shift. while there is a dangerous criminal around. " This doesn't need to be in the game, criminal or not. You shouldn't be voluntarily going fake-afk.
Scheveningen Posted September 7, 2018 Posted September 7, 2018 Would be a better idea for it to simply say if you're SSD on sensors when your character is indeed, SSD, due to a player either crashing or logging out without cryoing. It's a good idea at its most base, non-specific form. It should be implemented for that sake only.
Evandorf Posted September 7, 2018 Author Posted September 7, 2018 People have referenced the ability to see inactive players on the manifest, but I don't think that's available to people in game. Inactive status doesn't show on your pda manifest as far as I am aware. That's because being afk/ssd is not an in-character consideration, and it should not become one. People don't just decide to stand around and stare blankly into space in a workplace when they are supposed to be on the job. We just sort of suspend when that happens or our disbelief due to the nature of the game. "Hey I need you to patrol the starboard side but I see you're set to 'sleeping' right now so I'll just let that slide, it's okay to take a little nappy on your two hour shift. while there is a dangerous criminal around. " This doesn't need to be in the game, criminal or not. You shouldn't be voluntarily going fake-afk. To be fair, they have lore for SSD. But at this point I agree with Scheveningen. Just implement the ability for the sensors console to show true SSD characters. No toggle or antagonist mess.
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