Sebbe Posted September 6, 2018 Posted September 6, 2018 It would be fun if once every few rounds a department gets a random optional goal to accomplish to spice up rounds and make them less of the same short and sweet grind. This would obviously need to meet some specs before it can happen, getting a random event for something not possible at roundstart wouldn't make much sense. Engineering: If two or more Station engineers or one of their alt titles are present during roundstart these events might trigger; Station upkeep; Change every lightbulb in accessable areas. (Non-command and non-restrictive areas.) Power overflow; Set up both engines at the same time. Refurnishing; Rebuild one of the abandoned rooms in maintenence. (Give it a low but reasonable amount of "built machinery/pipes/tiles" number) Atmos techs: Reconnecting the station; Connect the station with security's old interrogation room. Emergency prep; Fill (X) amount of canisters with breateable air Medical: Chemist; Chemically sound; Prepare medicine to treat each type of trauma. Doctor; Saving lives; Do not have more than (X) amount of dead personnel at shift end Clean and sanitary; Make sure the medbay contains less than (X amount of janior tears) Security: Warden: Well stocked: Have all the armory weapons (or more) back in the armory by shift end. Proper Warden: Make sure your brig is well maintained. Civilian: Chef: A full crew is a happy one: Offer food to at least (X%) of the starting manifest. Exotic food: Make (X) amount of dishes with exotic ingredients not supplied in the kitchen. Bartender: A toast for work; Offer (X% (lower than chef by a ton)) amount of crew a toast for good health. Research: RnD: Have (X) maxed out and shipped to central by the end of the shift. Create an (X) and send it to central for further study. You get the drift. All these are optional and will not offer a greentext or a redtext at the end of the shift, the game should not tell you if you suceeded or not it is purely up to you to decide if you completed your objective or not. Don't rely on the game to tell you if you did your job correctly.
Butterrobber202 Posted September 6, 2018 Posted September 6, 2018 Some of these would be difficult to code without the game constantly monitoring for the above mentions, which would in turn slow down the server. or at least that’s my guess
Sebbe Posted September 6, 2018 Author Posted September 6, 2018 Some of these would be difficult to code without the game constantly monitoring for the above mentions, which would in turn slow down the server. or at least that’s my guess That's why there isn't a green text, no need to make the server monitor anything.
Kaed Posted September 6, 2018 Posted September 6, 2018 People can just do these on their own. Why even implement them if nothing tracks them.
Sebbe Posted September 6, 2018 Author Posted September 6, 2018 People can just do these on their own. Why even implement them if nothing tracks them. Why not? It gives people a goal outside of what the usually would do, gives them a reason to go to other departments and strike a conversation or some other arpe thing. Most people won't know nothing is being tracked and the things are optional, you can still plop down on your ass and wait for the antags to accidentally spill some interaction outside of security or just wait for the shuttle. Nobody forces you to do optional quests.
Kaed Posted September 6, 2018 Posted September 6, 2018 Because adding prebuilt objectives doesn't add anything to the game you can't add yourself. After a while, even if they are sporadic, they would lose much of their value as novelty. It is much better to let players come up with their own ideas.
Scheveningen Posted September 6, 2018 Posted September 6, 2018 "Hey, why don't we get greentext for just doing our jobs?" Because it's what you are supposed to do.
Snakebittenn Posted September 6, 2018 Posted September 6, 2018 They would be kind of nice to give the round a bit of direction, quests of sort. Cargo bounties atleast certainly spice things up.
Huivn Posted September 6, 2018 Posted September 6, 2018 Exotic ingredients. Yeah, like potatoes, or corn.
Sebbe Posted September 7, 2018 Author Posted September 7, 2018 Because adding prebuilt objectives doesn't add anything to the game you can't add yourself. After a while, even if they are sporadic, they would lose much of their value as novelty. It is much better to let players come up with their own ideas. Alright... I think you are misunderstanding something here, be it how greentexts work or how I am writing things as it seems that my wording isn't reaching you. These "objectives" are OPTIONAL, aka not needed at all, aka you can go fuck off after doing your job and not doing these if you want to. Even if they lose novelty for us experienced players that do these things anyways every shift, new players will appreciate having a clear objective and goal in mind as they work. Gotta think about them newbies, not just us old salty lads.
Resilynn Posted September 7, 2018 Posted September 7, 2018 ... is it not already every medical players goal to not have dead people by the end of the round? Also we obsessively clean medical already.
Sebbe Posted September 7, 2018 Author Posted September 7, 2018 ... is it not already every medical players goal to not have dead people by the end of the round? Also we obsessively clean medical already. Purely suggestions, as you can see not nearly all of the special jobs have objectives.
Kaed Posted September 7, 2018 Posted September 7, 2018 It's not that I don't understand the suggestion, I just think it's utterly pointless and not really worth adding. They add no content, they encourage nothing new, they are just busywork for the sake of suggesting something to do. Greentext was the same way. Adding not-really-greentext-because-it's-optional-and-not-tracked is not different from asking for greentext back as far as I'm concerned. Sorry.
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