Kaed Posted September 18, 2018 Posted September 18, 2018 (edited) It would create some interesting opportunities if there was some point of failure for the medical's health monitoring system. Nothing that would irreparably remove it from the round, but similar to how you can turn comms off by doing the right thing, a way to make it so people's sensors are unable to be picked up would be interesting. Much like with turning off comms, this should be an obvious thing - the medical consoles would display an error message instead of the normal list of names and some department (possibly medical or engineering, depending on how it is actually disabled) would have to go and repair or restore it, and during that time, crew members could be attacked or injured and no one could help them using suit sensors. Possibly this could be tied to a random event like the 'ionospheric interference' one that disabled comms, so it's not always antags. Oops I didn't do my homework this is already in the game. Edited September 19, 2018 by Guest
TheSleepyCatmom Posted September 18, 2018 Posted September 18, 2018 Sensors already disable when you disable Telecomms. I don't understand what exactly you're requesting here.
Kaed Posted September 18, 2018 Author Posted September 18, 2018 They do? I don't remember that ever being a feature. Are you sure? Shit, I guess my lack of medical main is showing. It would still be nice to have a way to disable just them though.
SatinsPristOTD Posted September 18, 2018 Posted September 18, 2018 Yes, the CMC goes offline when the network is down. This includes laptops.
Ron Posted September 18, 2018 Posted September 18, 2018 You don't have to disable all of TCOMS, just NTnet.
Bauser Posted September 19, 2018 Posted September 19, 2018 Couldn't you also just sabotage the monitoring computers? Of course, I don't know how many there are, so that might not be feasible at all. Even if there are only, say, three (medbay lobby, CMO office, and bridge would be my guess), that would be pretty prohibitive to the goal of knocking them out without getting caught. The counterpoint to "Just disable telecomms" is that everybody hates when telecomms get disabled. But if Ron is right, and you can just turn off the messaging network, then that seems perfectly fine as-is.
Huenererschrecker Posted September 19, 2018 Posted September 19, 2018 There are at least 4 consoles where you can check the health page (CMO, Medbay Lobby, Paramedics Office, Bridge) + AI itself (and maybe anotherone if you grab a medical labtop). Blowing all of those up would take a while but I can confirm that the health monitoring goes down when telecoms goes down. So yeah, what you want it already possible.
LordFowl Posted September 19, 2018 Posted September 19, 2018 Voting for dismissal. Suit sensors are tied to a specific machine in the telecomms network (that is not the same one that routes radio messages), so in effect this suggestion already exists.
SatinsPristOTD Posted September 19, 2018 Posted September 19, 2018 You don't have to disable all of TCOMS, just NTnet. Correct.
ShameOnTurtles Posted September 19, 2018 Posted September 19, 2018 Archiving by request of the OP and because this is already a feature. Perhaps we will see it used in the game soon.
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