Jump to content

Mutone, Plexium, Venenum: New Phoron Salt Chemicals


Recommended Posts

Posted (edited)

Phoron Salts I feel needs to have more than just explosive potential. i will be making new PRs in small waves that have their own theme. The three chemicals proposed are:


Mutone. Adds a random mutation every 5 units metabolized. 50% chance for a positive mutation, 50% chance for a negative one. Metabolizes 5 units every 60 seconds.

Recipe: 1u Phoron Salts, 1u Unstable Mutagen; makes 1u.


Plexium. Adds a random trauma every 5 units metabolized. Priority given to small traumas, large ones, then special ones. Can seriously fuck someone's day up. Metabolizes 1 unit every second.

Recipe: 1u Phoron Salts, 1u Alkysine; makes 1u.


Venenum: Changes the appearance and DNA of someone every unit metabolized. Reverts back to your starting appearance when the chemical is done metabolizing. Excellent for spies and evading security. Metabolizes 1 unit every 30 seconds.

Recipe: 1u Phoron Salts, 1u ryetalyn; makes 1u. 30u can also be obtained via uplink for 4 TC.


Updated: Edited the unit metabolism rates and values. Please reread the OP.

Edited by Guest
Posted

Ofc if any of these chemicals seem a little OP or unfitting for phoron salts, I could always make them secret chemicals or traitor exclusive chemicals.

Posted

My only concern is the... thematic inconsistency? Like... phoron salts and ryetalyn creates anti-ryetalyn that fucks up your DNA, okay. Phoron salts and alkysine creates anti-alkysine that fucks up your brain, okay. Phoron salts and unstable mutagen creates... unstable-r mutagen? I mean, anti-mutagen would be ryetalyn, but I don't know.


Then again, it could just be that it destabilises it, meaning it would be thematically consistent. Regardless, I like these chemicals.

  • 3 weeks later...
  • 3 months later...
  • Gem locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...