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Chaos Rating: Or Left 4 Dead's Director/Rimworld's Storyteller feature


BurgerBB

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An idea I had was a special sort of rating system that determines how much chaos is going on in a round, and using that rating to determine if an antag should spawn or random events should occur. Left 4 Dead has this sort of system where if the player progresses too quickly, or if the player is suffering, it will adjust the rating accordingly.

The reason why I believe this would be a good idea is that sometimes rounds are a little too boring, or rounds are a little too chaotic. If you have 4 antags who's gimmick is to blow up everything, then it's going to be chaos and shouldn't spawn any more traitors, or trigger any bothersome events. If there is a wizard who is doing literally nothing, then more events will spawn to keep the round interesting. Perhaps the "random traitor" event will occur more often because of this.

If I get around to implementing this, it the framework (aka the rating calculation) will only be implemented. At the end of the round, it will tell the server how chaotic it thought it was so I can determine how inaccurate or accurate the calculation is in practice.

 

 

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This seems interesting, but keep in mind, not every round should be "EVERYTHING IS GOING TO EXPLODE IF IT IS NOT EXTENDED"

 

It was like mixed-secret rotation. It doesn't provide enough character buildup when suddenly you are running from cultists, traitors, and loyalist heads of staff every round.

 

This seems neat, but it needs to be carefully balanced. 

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There will be three types of Chaos Ratings.

  • Flat Chaos Rating; value directly proportional to its variables.
  • Decayed Chaos Rating; value decays over time.
  • Multiplied Chaos Rating; two above variables is multiplied by this rating.

The final chaos rating will be calculated based on the above three variables.

Flat Chaos Rating is determined by:

  • Currently dead crewmembers.
  • Currently living antagonists. Depending on the job, the value could be larger. (Example: Traitor security.)
  • Current gamemode.
  • Currently living hostile mobs.
  • Currently existing viruses.
  • Currently existing k'ois infections.
  • Currently active Air Alarms.
  • Currently active Power Alarms.

A value is added to the Decayed Chaos rating when:

  • A crewmember is killed.
  • A limb is gibbed or broken.
  • An explosion has occurred on station.
  • Shrapnel is embedded into someone.

Multiplied Chaos rating is affected by:

  • A disproportional medical to crew ratio. (Low med = higher chaos)
  • A disproportional security to crew ratio. (Low sec = higher chaos)
  • A disproportional engineering to crew ratio. (Low engineering = higher chaos)

 

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Maybe give antagonists the ability to 'rate' how impactful they feel their overall gimmick or presence is being that can help the director make it's decisions, although that comes with the possibility of them artificially deflating or inflating the level of chaos that goes on in a round.

Maybe allow them to give new ratings every thirty minutes, starting at the 00:30 mark of a round.

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