BurgerBB Posted December 21, 2018 Share Posted December 21, 2018 https://github.com/Aurorastation/Aurora.3/pull/5808 Link to comment
Enzayne Posted December 22, 2018 Share Posted December 22, 2018 What about deadhour? There are times where extended is currently the only available secret option during certain server times. Link to comment
LordPwner Posted December 22, 2018 Share Posted December 22, 2018 Burger you like the succ? This is how you get the succ. Link to comment
Conspiir Posted December 22, 2018 Share Posted December 22, 2018 4 hours ago, Enzayne said: What about deadhour? There are times where extended is currently the only available secret option during certain server times. Have to second this. If there's no other option to pick, will this change still pick the gamemode a second time or will it fail to start? Link to comment
BurgerBB Posted December 22, 2018 Author Share Posted December 22, 2018 6 hours ago, Enzayne said: What about deadhour? There are times where extended is currently the only available secret option during certain server times. This will never occur. Link to comment
Enzayne Posted December 22, 2018 Share Posted December 22, 2018 (edited) That is factually incorrect. It happened to me earlier today. Edit; Aka, a round got extended during secret deadhour. Round after had extremely low ready count and only had extended as an option despite being secret. Edited December 22, 2018 by Enzayne Clarificqtion Link to comment
Scheveningen Posted December 22, 2018 Share Posted December 22, 2018 He's saying it'll never happen when the PR goes through, not that it doesn't happen right now, it is what is this PR is seeking to fix Link to comment
Enzayne Posted December 22, 2018 Share Posted December 22, 2018 (edited) But the problem here is that there is literally one gamemode available at some points during server uptime. As in, when secret starts, it says "possible gamemodes: extended" and nothing else. Because everything else requires more ready players. Removing extended in this case would result in 0 available gamemodes. To say it will never happen is handwaving an actual issue. Edited December 22, 2018 by Enzayne Link to comment
Scheveningen Posted December 22, 2018 Share Posted December 22, 2018 Yes, that is a concern. I do think extended should stay in the secret rotation no matter what tbh, as a default in case there weren't antagonists to run a functional gamemode. Link to comment
PoZe Posted March 12, 2019 Share Posted March 12, 2019 PR closed, project was discontinued. Link to comment
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